summaryrefslogtreecommitdiff
path: root/src/map
diff options
context:
space:
mode:
Diffstat (limited to 'src/map')
-rw-r--r--src/map/atcommand.c4
-rw-r--r--src/map/map.c1120
-rw-r--r--src/map/map.h15
-rw-r--r--src/map/mob.c2
-rw-r--r--src/map/path.c486
-rw-r--r--src/map/path.h3
-rw-r--r--src/map/pet.c2
-rw-r--r--src/map/skill.c4
-rw-r--r--src/map/status.c4
-rw-r--r--src/map/unit.c12
10 files changed, 779 insertions, 873 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index e3cf37cf1..069856754 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -6152,10 +6152,10 @@ ACMD(cleanarea)
int x0 = 0, y0 = 0, x1 = 0, y1 = 0;
if (!message || !*message || sscanf(message, "%d %d %d %d", &x0, &y0, &x1, &y1) < 1) {
- iMap->foreachinarea(atcommand_cleanfloor_sub, sd->bl.m, sd->bl.x - (AREA_SIZE * 2), sd->bl.y - (AREA_SIZE * 2), sd->bl.x + (AREA_SIZE * 2), sd->bl.y + (AREA_SIZE * 2), BL_ITEM);
+ iMap->foreachinrange(atcommand_cleanfloor_sub, &sd->bl, AREA_SIZE * 2, BL_ITEM);
}
else if (sscanf(message, "%d %d %d %d", &x0, &y0, &x1, &y1) == 1) {
- iMap->foreachinarea(atcommand_cleanfloor_sub, sd->bl.m, sd->bl.x - x0, sd->bl.y - x0, sd->bl.x + x0, sd->bl.y + x0, BL_ITEM);
+ iMap->foreachinrange(atcommand_cleanfloor_sub, &sd->bl, x0, BL_ITEM);
}
else if (sscanf(message, "%d %d %d %d", &x0, &y0, &x1, &y1) == 4) {
iMap->foreachinarea(atcommand_cleanfloor_sub, sd->bl.m, x0, y0, x1, y1, BL_ITEM);
diff --git a/src/map/map.c b/src/map/map.c
index e6a1fd73c..589f6f76d 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -80,7 +80,7 @@ char log_db_pw[32] = "ragnarok";
char log_db_db[32] = "log";
Sql* logmysql_handle;
-// DBMap declaartion
+// DBMap declaration
static DBMap* id_db=NULL; // int id -> struct block_list*
static DBMap* pc_db=NULL; // int id -> struct map_session_data*
static DBMap* mobid_db=NULL; // int id -> struct mob_data*
@@ -447,6 +447,7 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
/*==========================================
* Counts specified number of objects on given cell.
+* TODO: merge with bl_getall_area
*------------------------------------------*/
int map_count_oncell(int16 m, int16 x, int16 y, int type)
{
@@ -502,546 +503,607 @@ struct skill_unit* map_find_skill_unit_oncell(struct block_list* target,int16 x,
return NULL;
}
-/*==========================================
-* Adapted from foreachinarea for an easier invocation. [Skotlex]
-*------------------------------------------*/
-int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...)
+/** @name Functions for block_list search and manipulation
+ */
+
+/* @{ */
+/**
+ * Applies func to every block_list in bl_list starting with bl_list[blockcount].
+ * Sets bl_list_count back to blockcount.
+ * Returns the sum of values returned by func.
+ * @param func Function to be applied
+ * @param blockcount Index of first relevant entry in bl_list
+ * @param max Maximum sum of values returned by func (usually max number of func calls)
+ * @param args Extra arguments for func
+ * @return Sum of the values returned by func
+ */
+static int bl_vforeach(int (*func)(struct block_list*, va_list), int blockcount, int max, va_list args)
{
- int bx, by, m;
- int returnCount = 0; //total sum of returned values of func() [Skotlex]
- struct block_list *bl;
- int blockcount = bl_list_count, i;
- int x0, x1, y0, y1;
- va_list ap;
+ int i;
+ int returnCount = 0;
- m = center->m;
- x0 = max(center->x - range, 0);
- y0 = max(center->y - range, 0);
- x1 = min(center->x + range, map[ m ].xs - 1);
- y1 = min(center->y + range, map[ m ].ys - 1);
-
- if ( type&~BL_MOB )
- for ( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
- for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
- for( bl = map[m].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->type&type
- && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
-#ifdef CIRCULAR_AREA
- && check_distance_bl(center, bl, range)
-#endif
- && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
- }
- }
+ iMap->freeblock_lock();
+ for (i = blockcount; i < bl_list_count && returnCount < max; i++) {
+ if (bl_list[i]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
+ va_list argscopy;
+ va_copy(argscopy, args);
+ returnCount += func(bl_list[i], argscopy);
+ va_end(argscopy);
}
+ }
+ iMap->freeblock_unlock();
- if( type&BL_MOB )
- for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
- for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++) {
- for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
-#ifdef CIRCULAR_AREA
- && check_distance_bl(center, bl, range)
-#endif
- && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
- }
- }
- }
-
- if( bl_list_count >= BL_LIST_MAX )
- ShowWarning("iMap->foreachinrange: block count too many!\n");
-
- iMap->freeblock_lock();
-
- for( i = blockcount; i < bl_list_count; i++ )
- if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
- va_start(ap, type);
- returnCount += func(bl_list[ i ], ap);
- va_end(ap);
- }
-
- iMap->freeblock_unlock();
+ bl_list_count = blockcount;
- bl_list_count = blockcount;
- return returnCount; //[Skotlex]
+ return returnCount;
}
-/*==========================================
-* Same as foreachinrange, but there must be a shoot-able range between center and target to be counted in. [Skotlex]
-*------------------------------------------*/
-int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block_list* center, int16 range, int type,...)
+/**
+ * Applies func to every block_list object of bl_type type on map m.
+ * Returns the sum of values returned by func.
+ * @param func Function to be applied
+ * @param m Map id
+ * @param type enum bl_type
+ * @param args Extra arguments for func
+ * @return Sum of the values returned by func
+ */
+static int map_vforeachinmap(int (*func)(struct block_list*, va_list), int16 m, int type, va_list args)
{
- int bx, by, m;
- int returnCount = 0; //total sum of returned values of func() [Skotlex]
+ int i;
+ int returnCount = 0;
+ int bsize;
+ va_list argscopy;
struct block_list *bl;
- int blockcount = bl_list_count, i;
- int x0, x1, y0, y1;
- va_list ap;
+ int blockcount = bl_list_count;
- m = center->m;
- if ( m < 0 )
+ if (m < 0)
return 0;
- x0 = max(center->x-range, 0);
- y0 = max(center->y-range, 0);
- x1 = min(center->x+range, map[m].xs-1);
- y1 = min(center->y+range, map[m].ys-1);
-
- if ( type&~BL_MOB )
- for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
- for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
- for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->type&type
- && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
-#ifdef CIRCULAR_AREA
- && check_distance_bl(center, bl, range)
-#endif
- && path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL)
- && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
+ bsize = map[m].bxs * map[m].bys;
+ for (i = 0; i < bsize; i++) {
+ if (type&~BL_MOB) {
+ for (bl = map[m].block[i]; bl != NULL; bl = bl->next) {
+ if (bl->type&type && bl_list_count < BL_LIST_MAX) {
+ bl_list[bl_list_count++] = bl;
}
}
}
- if( type&BL_MOB )
- for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
- for( bx=x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
- for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
-#ifdef CIRCULAR_AREA
- && check_distance_bl(center, bl, range)
-#endif
- && path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL)
- && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
- }
+ if (type&BL_MOB) {
+ for (bl = map[m].block_mob[i]; bl != NULL; bl = bl->next) {
+ if (bl_list_count < BL_LIST_MAX) {
+ bl_list[bl_list_count++] = bl;
}
}
+ }
+ }
- if( bl_list_count >= BL_LIST_MAX )
- ShowWarning("iMap->foreachinrange: block count too many!\n");
+ if (bl_list_count >= BL_LIST_MAX)
+ ShowError("map.c:map_vforeachinmap: bl_list size (%d) exceeded\n", BL_LIST_MAX);
- iMap->freeblock_lock();
+ va_copy(argscopy, args);
+ returnCount = bl_vforeach(func, blockcount, INT_MAX, argscopy);
+ va_end(argscopy);
- for( i = blockcount; i < bl_list_count; i++ )
- if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
- va_start(ap, type);
- returnCount += func(bl_list[ i ], ap);
- va_end(ap);
- }
+ return returnCount;
+}
+
+/**
+ * Applies func to every block_list object of bl_type type on map m.
+ * Returns the sum of values returned by func.
+ * @see map_vforeachinmap
+ * @param func Function to be applied
+ * @param m Map id
+ * @param type enum bl_type
+ * @param ... Extra arguments for func
+ * @return Sum of the values returned by func
+ */
+int map_foreachinmap(int (*func)(struct block_list*, va_list), int16 m, int type, ...)
+{
+ int returnCount = 0;
+ va_list ap;
- iMap->freeblock_unlock();
+ va_start(ap, type);
+ returnCount = map_vforeachinmap(func, m, type, ap);
+ va_end(ap);
- bl_list_count = blockcount;
- return returnCount; //[Skotlex]
+ return returnCount;
}
-/*==========================================
-* range = map m (x0,y0)-(x1,y1)
-* Apply *func with ... arguments for the range.
-* @type = BL_PC/BL_MOB etc..
-*------------------------------------------*/
-int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...)
+/**
+ * Applies func to every block_list object of bl_type type on all maps
+ * of instance instance_id.
+ * Returns the sum of values returned by func.
+ * @see map_vforeachinmap.
+ * @param func Function to be applied
+ * @param m Map id
+ * @param type enum bl_type
+ * @param ... Extra arguments for func
+ * @return Sum of the values returned by func
+ */
+int map_foreachininstance(int (*func)(struct block_list*, va_list), int16 instance_id, int type, ...)
+{
+ int i;
+ int returnCount = 0;
+
+ for (i = 0; i < instances[instance_id].num_map; i++) {
+ int m = instances[instance_id].map[i];
+ va_list ap;
+ va_start(ap, type);
+ returnCount += map_vforeachinmap(func, m, type, ap);
+ va_end(ap);
+ }
+
+ return returnCount;
+}
+
+/**
+ * Retrieves all map objects in area that are matched by the type
+ * and func. Appends them at the end of global bl_list array.
+ * @param type Matching enum bl_type
+ * @param m Map
+ * @param func Matching function
+ * @param ... Extra arguments for func
+ * @return Number of found objects
+ */
+static int bl_getall_area(int type, int m, int x0, int y0, int x1, int y1, int (*func)(struct block_list*, va_list), ...)
{
+ va_list args;
int bx, by;
- int returnCount = 0; //total sum of returned values of func() [Skotlex]
struct block_list *bl;
- int blockcount = bl_list_count, i;
- va_list ap;
+ int found = 0;
- if ( m < 0 )
+ if (m < 0)
return 0;
- if ( x1 < x0 )
- swap(x0, x1);
- if ( y1 < y0 )
- swap(y0, y1);
+ if (x1 < x0) swap(x0, x1);
+ if (y1 < y0) swap(y0, y1);
+ // Limit search area to map size
x0 = max(x0, 0);
y0 = max(y0, 0);
- x1 = min(x1, map[ m ].xs - 1);
- y1 = min(y1, map[ m ].ys - 1);
- if ( type&~BL_MOB )
- for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ )
- for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ )
- for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next )
- if( bl->type&type && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
-
- if( type&BL_MOB )
- for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ )
- for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ )
- for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next )
- if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
-
- if( bl_list_count >= BL_LIST_MAX )
- ShowWarning("map_foreachinarea: block count too many!\n");
+ x1 = min(x1, map[m].xs - 1);
+ y1 = min(y1, map[m].ys - 1);
+
+ for (by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++) {
+ for (bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++) {
+ if (type&~BL_MOB) {
+ for (bl = map[m].block[bx + by * map[m].bxs]; bl != NULL; bl = bl->next) {
+ if (bl_list_count < BL_LIST_MAX
+ && bl->type&type
+ && bl->x >= x0 && bl->x <= x1
+ && bl->y >= y0 && bl->y <= y1) {
+ if (func) {
+ va_start(args, func);
+ if (func(bl, args)) {
+ bl_list[bl_list_count++] = bl;
+ found++;
+ }
+ va_end(args);
+ }
+ else {
+ bl_list[bl_list_count++] = bl;
+ found++;
+ }
+ }
+ }
+ }
+ if (type&BL_MOB) { // TODO: fix this code duplication
+ for (bl = map[m].block_mob[bx + by * map[m].bxs]; bl != NULL; bl = bl->next) {
+ if (bl_list_count < BL_LIST_MAX
+ //&& bl->type&type // block_mob contains BL_MOBs only
+ && bl->x >= x0 && bl->x <= x1
+ && bl->y >= y0 && bl->y <= y1) {
+ if (func) {
+ va_start(args, func);
+ if (func(bl, args)) {
+ bl_list[bl_list_count++] = bl;
+ found++;
+ }
+ va_end(args);
+ }
+ else {
+ bl_list[bl_list_count++] = bl;
+ found++;
+ }
+ }
+ }
+ }
+ }
+ }
- iMap->freeblock_lock();
+ if (bl_list_count >= BL_LIST_MAX)
+ ShowError("map.c:bl_getall_area: bl_list size (%d) exceeded\n", BL_LIST_MAX);
- for( i = blockcount; i < bl_list_count; i++ )
- if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
- va_start(ap, type);
- returnCount += func(bl_list[ i ], ap);
- va_end(ap);
- }
+ return found;
+}
- iMap->freeblock_unlock();
+/**
+ * Checks if bl is within range cells from center.
+ * If CIRCULAR AREA is not used always returns 1, since
+ * preliminary range selection is already done in bl_getall_area.
+ * @return 1 if matches, 0 otherwise
+ */
+static int bl_vgetall_inrange(struct block_list *bl, va_list args)
+{
+#ifdef CIRCULAR_AREA
+ struct block_list *center = va_arg(args, struct block_list*);
+ int range = va_arg(args, int);
+ if (!check_distance_bl(center, bl, range))
+ return 0;
+#endif
+ return 1;
+}
+
+/**
+ * Applies func to every block_list object of bl_type type within range cells from center.
+ * Area is rectangular, unless CIRCULAR_AREA is defined.
+ * Returns the sum of values returned by func.
+ * @param func Function to be applied
+ * @param center Center of the selection area
+ * @param range Range in cells from center
+ * @param type enum bl_type
+ * @param ... Extra arguments for func
+ * @return Sum of the values returned by func
+ */
+int map_foreachinrange(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int type, ...)
+{
+ int returnCount = 0;
+ int blockcount = bl_list_count;
+ va_list ap;
+
+ if (range < 0) range *= -1;
- bl_list_count = blockcount;
- return returnCount; //[Skotlex]
+ bl_getall_area(type, center->m, center->x - range, center->y - range, center->x + range, center->y + range, bl_vgetall_inrange, center, range);
+
+ va_start(ap, type);
+ returnCount = bl_vforeach(func, blockcount, INT_MAX, ap);
+ va_end(ap);
+
+ return returnCount;
}
-/*==========================================
-* Adapted from forcountinarea for an easier invocation. [pakpil]
-*------------------------------------------*/
-int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...)
+
+/**
+ * Applies func to some block_list objects of bl_type type within range cells from center.
+ * Limit is set by count parameter.
+ * Area is rectangular, unless CIRCULAR_AREA is defined.
+ * Returns the sum of values returned by func.
+ * @param func Function to be applied
+ * @param center Center of the selection area
+ * @param range Range in cells from center
+ * @param count Maximum sum of values returned by func (usually max number of func calls)
+ * @param type enum bl_type
+ * @param ... Extra arguments for func
+ * @return Sum of the values returned by func
+ */
+int map_forcountinrange(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int count, int type, ...)
{
- int bx, by, m;
- int returnCount = 0; //total sum of returned values of func() [Skotlex]
- struct block_list *bl;
- int blockcount = bl_list_count, i;
- int x0, x1, y0, y1;
+ int returnCount = 0;
+ int blockcount = bl_list_count;
va_list ap;
- m = center->m;
- x0 = max(center->x - range, 0);
- y0 = max(center->y - range, 0);
- x1 = min(center->x + range, map[ m ].xs - 1);
- y1 = min(center->y + range, map[ m ].ys - 1);
-
- if ( type&~BL_MOB )
- for ( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
- for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
- for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->type&type
- && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
-#ifdef CIRCULAR_AREA
- && check_distance_bl(center, bl, range)
-#endif
- && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
- }
- }
- }
- if( type&BL_MOB )
- for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
- for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ){
- for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1
+ if (range < 0) range *= -1;
+
+ bl_getall_area(type, center->m, center->x - range, center->y - range, center->x + range, center->y + range, bl_vgetall_inrange, center, range);
+
+ va_start(ap, type);
+ returnCount = bl_vforeach(func, blockcount, count, ap);
+ va_end(ap);
+
+ return returnCount;
+}
+
+/**
+ * Checks if bl is within shooting range from center.
+ * There must be a shootable path between bl and center.
+ * Does not check for range if CIRCULAR AREA is not defined, since
+ * preliminary range selection is already done in bl_getall_area.
+ * @return 1 if matches, 0 otherwise
+ */
+static int bl_vgetall_inshootrange(struct block_list *bl, va_list args)
+{
+ struct block_list *center = va_arg(args, struct block_list*);
#ifdef CIRCULAR_AREA
- && check_distance_bl(center, bl, range)
+ int range = va_arg(args, int);
+ if (!check_distance_bl(center, bl, range))
+ return 0;
#endif
- && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
- }
- }
- }
+ if (!path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL))
+ return 0;
+ return 1;
+}
- if( bl_list_count >= BL_LIST_MAX )
- ShowWarning("map_forcountinrange: block count too many!\n");
+/**
+ * Applies func to every block_list object of bl_type type within shootable range from center.
+ * There must be a shootable path between bl and center.
+ * Area is rectangular, unless CIRCULAR_AREA is defined.
+ * Returns the sum of values returned by func.
+ * @param func Function to be applied
+ * @param center Center of the selection area
+ * @param range Range in cells from center
+ * @param type enum bl_type
+ * @param ... Extra arguments for func
+ * @return Sum of the values returned by func
+ */
+int map_foreachinshootrange(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int type, ...)
+{
+ int returnCount = 0;
+ int blockcount = bl_list_count;
+ va_list ap;
- iMap->freeblock_lock();
+ if (range < 0) range *= -1;
- for( i = blockcount; i < bl_list_count; i++ )
- if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
- va_start(ap, type);
- returnCount += func(bl_list[ i ], ap);
- va_end(ap);
- if( count && returnCount >= count )
- break;
- }
+ bl_getall_area(type, center->m, center->x - range, center->y - range, center->x + range, center->y + range, bl_vgetall_inshootrange, center, range);
- iMap->freeblock_unlock();
+ va_start(ap, type);
+ returnCount = bl_vforeach(func, blockcount, INT_MAX, ap);
+ va_end(ap);
- bl_list_count = blockcount;
- return returnCount; //[Skotlex]
+ return returnCount;
}
-int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...)
+
+/**
+ * Applies func to every block_list object of bl_type type in
+ * rectangular area (x0,y0)~(x1,y1) on map m.
+ * Returns the sum of values returned by func.
+ * @param func Function to be applied
+ * @param m Map id
+ * @param x0 Starting X-coordinate
+ * @param y0 Starting Y-coordinate
+ * @param x1 Ending X-coordinate
+ * @param y1 Ending Y-coordinate
+ * @param type enum bl_type
+ * @param ... Extra arguments for func
+ * @return Sum of the values returned by func
+ */
+int map_foreachinarea(int (*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...)
{
- int bx, by;
- int returnCount = 0; //total sum of returned values of func() [Skotlex]
- struct block_list *bl;
- int blockcount = bl_list_count, i;
+ int returnCount = 0;
+ int blockcount = bl_list_count;
va_list ap;
- if ( m < 0 )
- return 0;
+ bl_getall_area(type, m, x0, y0, x1, y1, NULL);
- if ( x1 < x0 )
- swap(x0, x1);
- if ( y1 < y0 )
- swap(y0, y1);
+ va_start(ap, type);
+ returnCount = bl_vforeach(func, blockcount, INT_MAX, ap);
+ va_end(ap);
- x0 = max(x0, 0);
- y0 = max(y0, 0);
- x1 = min(x1, map[ m ].xs - 1);
- y1 = min(y1, map[ m ].ys - 1);
-
- if ( type&~BL_MOB )
- for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ )
- for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ )
- for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next )
- if( bl->type&type && bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
-
- if( type&BL_MOB )
- for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ )
- for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ )
- for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next )
- if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
-
- if( bl_list_count >= BL_LIST_MAX )
- ShowWarning("map_foreachinarea: block count too many!\n");
+ return returnCount;
+}
- iMap->freeblock_lock();
+/**
+ * Applies func to some block_list objects of bl_type type in
+ * rectangular area (x0,y0)~(x1,y1) on map m.
+ * Limit is set by @count parameter.
+ * Returns the sum of values returned by func.
+ * @param func Function to be applied
+ * @param m Map id
+ * @param x0 Starting X-coordinate
+ * @param y0 Starting Y-coordinate
+ * @param x1 Ending X-coordinate
+ * @param y1 Ending Y-coordinate
+ * @param count Maximum sum of values returned by func (usually max number of func calls)
+ * @param type enum bl_type
+ * @param ... Extra arguments for func
+ * @return Sum of the values returned by func
+ */
+int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...)
+{
+ int returnCount = 0;
+ int blockcount = bl_list_count;
+ va_list ap;
- for( i = blockcount; i < bl_list_count; i++ )
- if(bl_list[ i ]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
- va_start(ap, type);
- returnCount += func(bl_list[ i ], ap);
- va_end(ap);
- if( count && returnCount >= count )
- break;
- }
+ bl_getall_area(type, m, x0, y0, x1, y1, NULL);
- iMap->freeblock_unlock();
+ va_start(ap, type);
+ returnCount = bl_vforeach(func, blockcount, count, ap);
+ va_end(ap);
- bl_list_count = blockcount;
- return returnCount; //[Skotlex]
+ return returnCount;
}
-/*==========================================
-* For what I get
-* Move bl and do func* with va_list while moving.
-* Mouvement is set by dx dy wich are distance in x and y
-*------------------------------------------*/
-int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...)
+/**
+ * Checks if bl is inside area that was in range cells from the center
+ * before it was moved by (dx,dy) cells, but it is not in range cells
+ * from center after movement is completed.
+ * In other words, checks if bl is inside area that is no longer covered
+ * by center's range.
+ * Preliminary range selection is already done in bl_getall_area.
+ * @return 1 if matches, 0 otherwise
+ */
+static int bl_vgetall_inmovearea(struct block_list *bl, va_list args)
{
- int bx, by, m;
- int returnCount = 0; //total sum of returned values of func() [Skotlex]
- struct block_list *bl;
- int blockcount = bl_list_count, i;
- int x0, x1, y0, y1;
+ int dx = va_arg(args, int);
+ int dy = va_arg(args, int);
+ struct block_list *center = va_arg(args, struct block_list*);
+ int range = va_arg(args, int);
+
+ if ((dx > 0 && bl->x < center->x - range + dx) ||
+ (dx < 0 && bl->x > center->x + range + dx) ||
+ (dy > 0 && bl->y < center->y - range + dy) ||
+ (dy < 0 && bl->y > center->y + range + dy))
+ return 1;
+ return 0;
+}
+
+/**
+ * Applies func to every block_list object of bl_type type in
+ * area that was covered by range cells from center, but is no
+ * longer after center is moved by (dx,dy) cells (i.e. area that
+ * center has lost sight of).
+ * If used after center has reached its destination and with
+ * opposed movement vector (-dx,-dy), selection corresponds
+ * to new area in center's view).
+ * Uses rectangular area.
+ * Returns the sum of values returned by func.
+ * @param func Function to be applied
+ * @param center Center of the selection area
+ * @param range Range in cells from center
+ * @param dx Center's movement on X-axis
+ * @param dy Center's movement on Y-axis
+ * @param type enum bl_type
+ * @param ... Extra arguments for func
+ * @return Sum of the values returned by func
+ */
+int map_foreachinmovearea(int (*func)(struct block_list*, va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...)
+{
+ int returnCount = 0;
+ int blockcount = bl_list_count;
va_list ap;
+ int m, x0, x1, y0, y1;
- if ( !range ) return 0;
- if ( !dx && !dy ) return 0; //No movement.
+ if (!range) return 0;
+ if (!dx && !dy) return 0; // No movement.
- m = center->m;
+ if (range < 0) range *= -1;
+ m = center->m;
x0 = center->x - range;
x1 = center->x + range;
y0 = center->y - range;
y1 = center->y + range;
- if ( x1 < x0 )
- swap(x0, x1);
- if ( y1 < y0 )
- swap(y0, y1);
-
- if( dx == 0 || dy == 0 ) {
- //Movement along one axis only.
- if( dx == 0 ){
- if( dy < 0 ) //Moving south
- y0 = y1 + dy + 1;
- else //North
- y1 = y0 + dy - 1;
+ if (dx == 0 || dy == 0) { // Movement along one axis only.
+ if (dx == 0) {
+ if (dy < 0) { y0 = y1 + dy + 1; } // Moving south
+ else { y1 = y0 + dy - 1; } // North
} else { //dy == 0
- if( dx < 0 ) //West
- x0 = x1 + dx + 1;
- else //East
- x1 = x0 + dx - 1;
- }
-
- x0 = max(x0, 0);
- y0 = max(y0, 0);
- x1 = min(x1, map[ m ].xs - 1);
- y1 = min(y1, map[ m ].ys - 1);
-
- for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
- for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
- if ( type&~BL_MOB ) {
- for( bl = map[m].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->type&type &&
- bl->x >= x0 && bl->x <= x1 &&
- bl->y >= y0 && bl->y <= y1 &&
- bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
- }
- }
- if ( type&BL_MOB ) {
- for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->x >= x0 && bl->x <= x1 &&
- bl->y >= y0 && bl->y <= y1 &&
- bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
- }
- }
- }
- }
- } else { // Diagonal movement
-
- x0 = max(x0, 0);
- y0 = max(y0, 0);
- x1 = min(x1, map[ m ].xs - 1);
- y1 = min(y1, map[ m ].ys - 1);
-
- for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) {
- for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) {
- if ( type & ~BL_MOB ) {
- for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->type&type &&
- bl->x >= x0 && bl->x <= x1 &&
- bl->y >= y0 && bl->y <= y1 &&
- bl_list_count < BL_LIST_MAX )
- if( ( dx > 0 && bl->x < x0 + dx) ||
- ( dx < 0 && bl->x > x1 + dx) ||
- ( dy > 0 && bl->y < y0 + dy) ||
- ( dy < 0 && bl->y > y1 + dy) )
- bl_list[ bl_list_count++ ] = bl;
- }
- }
- if ( type&BL_MOB ) {
- for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->x >= x0 && bl->x <= x1 &&
- bl->y >= y0 && bl->y <= y1 &&
- bl_list_count < BL_LIST_MAX)
- if( ( dx > 0 && bl->x < x0 + dx) ||
- ( dx < 0 && bl->x > x1 + dx) ||
- ( dy > 0 && bl->y < y0 + dy) ||
- ( dy < 0 && bl->y > y1 + dy) )
- bl_list[ bl_list_count++ ] = bl;
- }
- }
- }
+ if (dx < 0) { x0 = x1 + dx + 1; } // West
+ else { x1 = x0 + dx - 1; } // East
}
-
+ bl_getall_area(type, m, x0, y0, x1, y1, NULL);
+ }
+ else { // Diagonal movement
+ bl_getall_area(type, m, x0, y0, x1, y1, bl_vgetall_inmovearea, dx, dy, center, range);
}
- if( bl_list_count >= BL_LIST_MAX )
- ShowWarning("map_foreachinmovearea: block count too many!\n");
-
- iMap->freeblock_lock(); // Prohibit the release from memory
-
- for( i = blockcount; i < bl_list_count; i++ )
- if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
- va_start(ap, type);
- returnCount += func(bl_list[ i ], ap);
- va_end(ap);
- }
-
- iMap->freeblock_unlock(); // Allow Free
+ va_start(ap, type);
+ returnCount = bl_vforeach(func, blockcount, INT_MAX, ap);
+ va_end(ap);
- bl_list_count = blockcount;
- return returnCount;
+ return returnCount;
}
-// -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but
-// which only checks the exact single x/y passed to it rather than an
-// area radius - may be more useful in some instances)
-//
-int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...)
+/**
+ * Applies func to every block_list object of bl_type type in
+ * cell (x,y) on map m.
+ * Returns the sum of values returned by func.
+ * @param func Function to be applied
+ * @param m Map id
+ * @param x Target cell X-coordinate
+ * @param y Target cell Y-coordinate
+ * @param type enum bl_type
+ * @param ... Extra arguments for func
+ * @return Sum of the values returned by func
+ */
+int map_foreachincell(int (*func)(struct block_list*, va_list), int16 m, int16 x, int16 y, int type, ...)
{
- int bx, by;
- int returnCount = 0; //total sum of returned values of func() [Skotlex]
- struct block_list *bl;
- int blockcount = bl_list_count, i;
+ int returnCount = 0;
+ int blockcount = bl_list_count;
va_list ap;
- if ( x < 0 || y < 0 || x >= map[ m ].xs || y >= map[ m ].ys ) return 0;
+ bl_getall_area(type, m, x, y, x, y, NULL);
- by = y / BLOCK_SIZE;
- bx = x / BLOCK_SIZE;
+ va_start(ap, type);
+ returnCount = bl_vforeach(func, blockcount, INT_MAX, ap);
+ va_end(ap);
- if( type&~BL_MOB )
- for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next )
- if( bl->type&type && bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
- if( type&BL_MOB )
- for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs]; bl != NULL; bl = bl->next )
- if( bl->x == x && bl->y == y && bl_list_count < BL_LIST_MAX)
- bl_list[ bl_list_count++ ] = bl;
+ return returnCount;
+}
- if( bl_list_count >= BL_LIST_MAX )
- ShowWarning("map_foreachincell: block count too many!\n");
+/**
+ * Helper function for map_foreachinpath()
+ * Checks if shortest distance from bl to path
+ * between (x0,y0) and (x1,y1) is shorter than range.
+ * @see map_foreachinpath
+ */
+static int bl_vgetall_inpath(struct block_list *bl, va_list args)
+{
+ int m = va_arg(args, int);
+ int x0 = va_arg(args, int);
+ int y0 = va_arg(args, int);
+ int x1 = va_arg(args, int);
+ int y1 = va_arg(args, int);
+ int range = va_arg(args, int);
+ int len_limit = va_arg(args, int);
+ int magnitude2 = va_arg(args, int);
+
+ int xi = bl->x;
+ int yi = bl->y;
+ int xu, yu;
+
+ int k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 );
+
+ if ( k < 0 || k > len_limit ) //Since more skills use this, check for ending point as well.
+ return 0;
- iMap->freeblock_lock();
+ if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) )
+ return 0; //Targets beyond the initial ending point need the wall check.
- for( i = blockcount; i < bl_list_count; i++ )
- if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
- va_start(ap, type);
- returnCount += func(bl_list[ i ], ap);
- va_end(ap);
- }
+ //All these shifts are to increase the precision of the intersection point and distance considering how it's
+ //int math.
+ k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1
+ xi <<= 4;
+ yi <<= 4;
+ xu = ( x0 << 4 ) + k * ( x1 - x0 );
+ yu = ( y0 << 4 ) + k * ( y1 - y0 );
- iMap->freeblock_unlock();
+//Avoid needless calculations by not getting the sqrt right away.
+#define MAGNITUDE2(x0, y0, x1, y1) ( ( ( x1 ) - ( x0 ) ) * ( ( x1 ) - ( x0 ) ) + ( ( y1 ) - ( y0 ) ) * ( ( y1 ) - ( y0 ) ) )
+
+ k = MAGNITUDE2(xi, yi, xu, yu);
+
+ //If all dot coordinates were <<4 the square of the magnitude is <<8
+ if ( k > range )
+ return 0;
- bl_list_count = blockcount;
- return returnCount;
+ return 1;
}
-/*============================================================
-* For checking a path between two points (x0, y0) and (x1, y1)
-*------------------------------------------------------------*/
-int map_foreachinpath(int (*func)(struct block_list*,va_list),int16 m,int16 x0,int16 y0,int16 x1,int16 y1,int16 range,int length, int type,...)
+/**
+ * Applies func to every block_list object of bl_type type in
+ * path on a line between (x0,y0) and (x1,y1) on map m.
+ * Path starts at (x0,y0) and is \a length cells long and \a range cells wide.
+ * Objects beyond the initial (x1,y1) ending point are checked
+ * for walls in the path.
+ * Returns the sum of values returned by func.
+ * @param func Function to be applied
+ * @param m Map id
+ * @param x Target cell X-coordinate
+ * @param y Target cell Y-coordinate
+ * @param type enum bl_type
+ * @param ... Extra arguments for func
+ * @return Sum of the values returned by func
+ */
+int map_foreachinpath(int (*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...)
{
- int returnCount = 0; //total sum of returned values of func() [Skotlex]
- //////////////////////////////////////////////////////////////
- //
- // sharp shooting 3 [Skotlex]
- //
- //////////////////////////////////////////////////////////////
- // problem:
- // Same as Sharp Shooting 1. Hits all targets within range of
- // the line.
- // (t1,t2 t3 and t4 get hit)
- //
- // target 1
- // x t4
- // t2
- // t3 x
- // x
- // S
- //////////////////////////////////////////////////////////////
- // Methodology:
- // My trigonometrics and math are a little rusty... so the approach I am writing
- // here is basicly do a double for to check for all targets in the square that
+ // [Skotlex]
+ // check for all targets in the square that
// contains the initial and final positions (area range increased to match the
// radius given), then for each object to test, calculate the distance to the
// path and include it if the range fits and the target is in the line (0<k<1,
// as they call it).
// The implementation I took as reference is found at
- // http://astronomy.swin.edu.au/~pbourke/geometry/pointline/
- // (they have a link to a C implementation, too)
- // This approach is a lot like #2 commented on this function, which I have no
- // idea why it was commented. I won't use doubles/floats, but pure int math for
+ // http://web.archive.org/web/20050720125314/http://astronomy.swin.edu.au/~pbourke/geometry/pointline/
+ // http://paulbourke.net/geometry/pointlineplane/
+ // I won't use doubles/floats, but pure int math for
// speed purposes. The range considered is always the same no matter how
// close/far the target is because that's how SharpShooting works currently in
- // kRO.
+ // kRO
+
+ int returnCount = 0;
+ int blockcount = bl_list_count;
+ va_list ap;
- //Generic map_foreach* variables.
- int i, blockcount = bl_list_count;
- struct block_list *bl;
- int bx, by;
//method specific variables
int magnitude2, len_limit; //The square of the magnitude
- int k, xi, yi, xu, yu;
+ int k;
int mx0 = x0, mx1 = x1, my0 = y0, my1 = y1;
- va_list ap;
-
- //Avoid needless calculations by not getting the sqrt right away.
-#define MAGNITUDE2(x0, y0, x1, y1) ( ( ( x1 ) - ( x0 ) ) * ( ( x1 ) - ( x0 ) ) + ( ( y1 ) - ( y0 ) ) * ( ( y1 ) - ( y0 ) ) )
-
- if ( m < 0 )
- return 0;
len_limit = magnitude2 = MAGNITUDE2(x0, y0, x1, y1);
- if ( magnitude2 < 1 ) //Same begin and ending point, can't trace path.
+ if (magnitude2 < 1) //Same begin and ending point, can't trace path.
return 0;
- if ( length ) { //Adjust final position to fit in the given area.
+ if (length) { //Adjust final position to fit in the given area.
//TODO: Find an alternate method which does not requires a square root calculation.
k = (int)sqrt((float)magnitude2);
mx1 = x0 + (x1 - x0) * length / k;
@@ -1049,7 +1111,7 @@ int map_foreachinpath(int (*func)(struct block_list*,va_list),int16 m,int16 x0,i
len_limit = MAGNITUDE2(x0, y0, mx1, my1);
}
//Expand target area to cover range.
- if ( mx0 > mx1 ) {
+ if (mx0 > mx1) {
mx0 += range;
mx1 -= range;
} else {
@@ -1063,191 +1125,19 @@ int map_foreachinpath(int (*func)(struct block_list*,va_list),int16 m,int16 x0,i
my0 -= range;
my1 += range;
}
-
- //The two fors assume mx0 < mx1 && my0 < my1
- if ( mx0 > mx1 )
- swap(mx0, mx1);
- if ( my0 > my1 )
- swap(my0, my1);
-
- mx0 = max(mx0, 0);
- my0 = max(my0, 0);
- mx1 = min(mx1, map[ m ].xs - 1);
- my1 = min(my1, map[ m ].ys - 1);
-
range *= range << 8; //Values are shifted later on for higher precision using int math.
- if ( type&~BL_MOB )
- for ( by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++ ) {
- for( bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++ ) {
- for( bl = map[ m ].block[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->prev && bl->type&type && bl_list_count < BL_LIST_MAX ) {
- xi = bl->x;
- yi = bl->y;
-
- k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 );
-
- if ( k < 0 || k > len_limit ) //Since more skills use this, check for ending point as well.
- continue;
-
- if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) )
- continue; //Targets beyond the initial ending point need the wall check.
-
- //All these shifts are to increase the precision of the intersection point and distance considering how it's
- //int math.
- k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1
- xi <<= 4;
- yi <<= 4;
- xu = ( x0 << 4 ) + k * ( x1 - x0 );
- yu = ( y0 << 4 ) + k * ( y1 - y0 );
- k = MAGNITUDE2(xi, yi, xu, yu);
-
- //If all dot coordinates were <<4 the square of the magnitude is <<8
- if ( k > range )
- continue;
-
- bl_list[ bl_list_count++ ] = bl;
- }
- }
- }
- }
- if( type&BL_MOB )
- for( by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++ ) {
- for( bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++ ) {
- for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) {
- if( bl->prev && bl_list_count < BL_LIST_MAX ) {
- xi = bl->x;
- yi = bl->y;
- k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 );
-
- if ( k < 0 || k > len_limit )
- continue;
-
- if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) )
- continue; //Targets beyond the initial ending point need the wall check.
-
- k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1
- xi <<= 4;
- yi <<= 4;
- xu = ( x0 << 4 ) + k * ( x1 - x0 );
- yu = ( y0 << 4 ) + k * ( y1 - y0 );
- k = MAGNITUDE2(xi, yi, xu, yu);
-
- //If all dot coordinates were <<4 the square of the magnitude is <<8
- if ( k > range )
- continue;
-
- bl_list[ bl_list_count++ ] = bl;
- }
- }
- }
- }
-
- if( bl_list_count >= BL_LIST_MAX )
- ShowWarning("map_foreachinpath: block count too many!\n");
-
- iMap->freeblock_lock();
-
- for( i = blockcount; i < bl_list_count; i++ )
- if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
- va_start(ap, type);
- returnCount += func(bl_list[ i ], ap);
- va_end(ap);
- }
-
- iMap->freeblock_unlock();
+ bl_getall_area(type, m, mx0, my0, mx1, my1, bl_vgetall_inpath, m, x0, y0, x1, y1, range, len_limit, magnitude2);
- bl_list_count = blockcount;
- return returnCount; //[Skotlex]
+ va_start(ap, type);
+ returnCount = bl_vforeach(func, blockcount, INT_MAX, ap);
+ va_end(ap);
-}
-
-// Copy of map_foreachincell, but applied to the whole map. [Skotlex]
-int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type,...) {
- int b, bsize;
- int returnCount = 0; //total sum of returned values of func() [Skotlex]
- struct block_list *bl;
- int blockcount = bl_list_count, i;
- va_list ap;
-
- bsize = map[ m ].bxs * map[ m ].bys;
-
- if( type&~BL_MOB )
- for( b = 0; b < bsize; b++ )
- for( bl = map[ m ].block[ b ]; bl != NULL; bl = bl->next )
- if( bl->type&type && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
-
- if( type&BL_MOB )
- for( b = 0; b < bsize; b++ )
- for( bl = map[ m ].block_mob[ b ]; bl != NULL; bl = bl->next )
- if( bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
-
- if( bl_list_count >= BL_LIST_MAX )
- ShowWarning("map_foreachinmap: block count too many!\n");
-
- iMap->freeblock_lock();
-
- for( i = blockcount; i < bl_list_count ; i++ )
- if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
- va_start(ap, type);
- returnCount += func(bl_list[ i ], ap);
- va_end(ap);
- }
-
- iMap->freeblock_unlock();
-
- bl_list_count = blockcount;
- return returnCount;
-}
-// Copy of map_foreachinmap, but applied to all maps in a instance id. [Ind/Hercules]
-int map_foreachininstance(int (*func)(struct block_list*,va_list), int16 instance_id, int type,...) {
- int b, bsize;
- int returnCount = 0; //total sum of returned values of func() [Skotlex]
- struct block_list *bl;
- int blockcount = bl_list_count, i, j;
- int16 m;
- va_list ap;
-
- for( j = 0; j < instances[instance_id].num_map; j++ ) {
-
- m = instances[instance_id].map[j];
-
- bsize = map[ m ].bxs * map[ m ].bys;
-
- if( type&~BL_MOB )
- for( b = 0; b < bsize; b++ )
- for( bl = map[ m ].block[ b ]; bl != NULL; bl = bl->next )
- if( bl->type&type && bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
-
- if( type&BL_MOB )
- for( b = 0; b < bsize; b++ )
- for( bl = map[ m ].block_mob[ b ]; bl != NULL; bl = bl->next )
- if( bl_list_count < BL_LIST_MAX )
- bl_list[ bl_list_count++ ] = bl;
-
- if( bl_list_count >= BL_LIST_MAX )
- ShowWarning("map_foreachininstance: block count too many!\n");
-
- iMap->freeblock_lock();
-
- for( i = blockcount; i < bl_list_count ; i++ )
- if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
- va_start(ap, type);
- returnCount += func(bl_list[ i ], ap);
- va_end(ap);
- }
-
- iMap->freeblock_unlock();
-
- }
-
- bl_list_count = blockcount;
return returnCount;
}
+#undef MAGNITUDE2
+/** @} */
/// Generates a new flooritem object id from the interval [MIN_FLOORITEM, MAX_FLOORITEM).
/// Used for floor items, skill units and chatroom objects.
diff --git a/src/map/map.h b/src/map/map.h
index 7826e00b3..4bee9c8ea 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -546,8 +546,19 @@ struct map_data {
char name[MAP_NAME_LENGTH];
uint16 index; // The map index used by the mapindex* functions.
struct mapcell* cell; // Holds the information of each map cell (NULL if the map is not on this map-server).
- struct block_list **block;
- struct block_list **block_mob;
+
+ /* 2D Orthogonal Range Search: Grid Implementation
+ "Algorithms in Java, Parts 1-4" 3.18, Robert Sedgewick
+ Map is divided into squares, called blocks (side length = BLOCK_SIZE).
+ For each block there is a linked list of objects in that block (block_list).
+ Array provides capability to access immediately the set of objects close
+ to a given object.
+ The linked lists provide the flexibility to store the objects without
+ knowing ahead how many objects fall into each block.
+ */
+ struct block_list **block; // Grid array of block_lists containing only non-BL_MOB objects
+ struct block_list **block_mob; // Grid array of block_lists containing only BL_MOB objects
+
int16 m;
int16 xs,ys; // map dimensions (in cells)
int16 bxs,bys; // map dimensions (in blocks)
diff --git a/src/map/mob.c b/src/map/mob.c
index 601ecd110..9cd05a8a3 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -1364,7 +1364,7 @@ int mob_randomwalk(struct mob_data *md,unsigned int tick)
speed=iStatus->get_speed(&md->bl);
for(i=c=0;i<md->ud.walkpath.path_len;i++){ // The next walk start time is calculated.
if(md->ud.walkpath.path[i]&1)
- c+=speed*14/10;
+ c+=speed*MOVE_DIAGONAL_COST/MOVE_COST;
else
c+=speed;
}
diff --git a/src/map/path.c b/src/map/path.c
index 95895cb2a..32a4189bb 100644
--- a/src/map/path.c
+++ b/src/map/path.c
@@ -2,25 +2,55 @@
// For more information, see LICENCE in the main folder
#include "../common/cbasetypes.h"
+#include "../common/db.h"
+#include "../common/malloc.h"
#include "../common/nullpo.h"
#include "../common/random.h"
#include "../common/showmsg.h"
-#include "../common/malloc.h"
-#include "map.h"
-#include "battle.h"
+
#include "path.h"
+#include "map.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
+#define SET_OPEN 0
+#define SET_CLOSED 1
+
+#define DIR_NORTH 1
+#define DIR_WEST 2
+#define DIR_SOUTH 4
+#define DIR_EAST 8
+
+/// @name Structures and defines for A* pathfinding
+/// @{
+
+/// Path node
+struct path_node {
+ struct path_node *parent; ///< pointer to parent (for path reconstruction)
+ short x; ///< X-coordinate
+ short y; ///< Y-coordinate
+ short g_cost; ///< Actual cost from start to this node
+ short f_cost; ///< g_cost + heuristic(this, goal)
+ short flag; ///< SET_OPEN / SET_CLOSED
+};
+
+/// Binary heap of path nodes
+BHEAP_STRUCT_DECL(node_heap, struct path_node*);
-#define MAX_HEAP 150
+/// Comparator for binary heap of path nodes (minimum cost at top)
+#define NODE_MINTOPCMP(i,j) ((i)->f_cost - (j)->f_cost)
-struct tmp_path { short x,y,dist,before,cost,flag;};
#define calc_index(x,y) (((x)+(y)*MAX_WALKPATH) & (MAX_WALKPATH*MAX_WALKPATH-1))
-const char walk_choices [3][3] =
+/// Estimates the cost from (x0,y0) to (x1,y1).
+/// This is inadmissible (overestimating) heuristic used by game client.
+#define heuristic(x0, y0, x1, y1) (MOVE_COST * (abs((x1) - (x0)) + abs((y1) - (y0)))) // Manhattan distance
+/// @}
+
+// Translates dx,dy into walking direction
+static const unsigned char walk_choices [3][3] =
{
{1,0,7},
{2,-1,6},
@@ -28,124 +58,6 @@ const char walk_choices [3][3] =
};
/*==========================================
- * heap push (helper function)
- *------------------------------------------*/
-static void push_heap_path(int *heap,struct tmp_path *tp,int index)
-{
- int i,h;
-
- h = heap[0];
- heap[0]++;
-
- for( i = (h-1)/2; h > 0 && tp[index].cost < tp[heap[i+1]].cost; i = (h-1)/2 )
- heap[h+1] = heap[i+1], h = i;
-
- heap[h+1] = index;
-}
-
-/*==========================================
- * heap update (helper function)
- * Move toward the root because cost has decreased.
- *------------------------------------------*/
-static void update_heap_path(int *heap,struct tmp_path *tp,int index)
-{
- int i,h;
-
- ARR_FIND( 0, heap[0], h, heap[h+1] == index );
- if( h == heap[0] )
- {
- ShowError("update_heap_path bug\n");
- exit(EXIT_FAILURE);
- }
-
- for( i = (h-1)/2; h > 0 && tp[index].cost < tp[heap[i+1]].cost; i = (h-1)/2 )
- heap[h+1] = heap[i+1], h = i;
-
- heap[h+1] = index;
-}
-
-/*==========================================
- * heap pop (helper function)
- *------------------------------------------*/
-static int pop_heap_path(int *heap,struct tmp_path *tp)
-{
- int i,h,k;
- int ret,last;
-
- if( heap[0] <= 0 )
- return -1;
- ret = heap[1];
- last = heap[heap[0]];
- heap[0]--;
-
- for( h = 0, k = 2; k < heap[0]; k = k*2+2 )
- {
- if( tp[heap[k+1]].cost > tp[heap[k]].cost )
- k--;
- heap[h+1] = heap[k+1], h = k;
- }
-
- if( k == heap[0] )
- heap[h+1] = heap[k], h = k-1;
-
- for( i = (h-1)/2; h > 0 && tp[heap[i+1]].cost > tp[last].cost; i = (h-1)/2 )
- heap[h+1] = heap[i+1], h = i;
-
- heap[h+1]=last;
-
- return ret;
-}
-
-/*==========================================
- * calculate cost for the specified position
- *------------------------------------------*/
-static int calc_cost(struct tmp_path *p,int16 x1,int16 y1)
-{
- int xd = abs(x1 - p->x);
- int yd = abs(y1 - p->y);
- return (xd + yd)*10 + p->dist;
-}
-
-/*==========================================
- * attach/adjust path if neccessary
- *------------------------------------------*/
-static int add_path(int *heap,struct tmp_path *tp,int16 x,int16 y,int dist,int before,int cost)
-{
- int i;
-
- i = calc_index(x,y);
-
- if( tp[i].x == x && tp[i].y == y )
- {
- if( tp[i].dist > dist )
- {
- tp[i].dist = dist;
- tp[i].before = before;
- tp[i].cost = cost;
- if( tp[i].flag )
- push_heap_path(heap,tp,i);
- else
- update_heap_path(heap,tp,i);
- tp[i].flag = 0;
- }
- return 0;
- }
-
- if( tp[i].x || tp[i].y )
- return 1;
-
- tp[i].x = x;
- tp[i].y = y;
- tp[i].dist = dist;
- tp[i].before = before;
- tp[i].cost = cost;
- tp[i].flag = 0;
- push_heap_path(heap,tp,i);
-
- return 0;
-}
-
-/*==========================================
* Find the closest reachable cell, 'count' cells away from (x0,y0) in direction (dx,dy).
* Income after the coordinates of the blow
*------------------------------------------*/
@@ -262,164 +174,250 @@ bool path_search_long(struct shootpath_data *spd,int16 m,int16 x0,int16 y0,int16
return true;
}
+/// @name A* pathfinding related functions
+/// @{
+
+/// Pushes path_node to the binary node_heap.
+/// Ensures there is enough space in array to store new element.
+static void heap_push_node(struct node_heap *heap, struct path_node *node)
+{
+ BHEAP_ENSURE(*heap, 1, 256);
+ BHEAP_PUSH(*heap, node, NODE_MINTOPCMP, swap_ptr);
+}
+
+/// Updates path_node in the binary node_heap.
+static int heap_update_node(struct node_heap *heap, struct path_node *node)
+{
+ int i;
+ ARR_FIND(0, BHEAP_LENGTH(*heap), i, BHEAP_DATA(*heap)[i] == node);
+ if (i == BHEAP_LENGTH(*heap)) {
+ ShowError("heap_update_node: node not found\n");
+ return 1;
+ }
+ BHEAP_POPINDEX(*heap, i, NODE_MINTOPCMP, swap_ptr);
+ BHEAP_PUSH(*heap, node, NODE_MINTOPCMP, swap_ptr);
+ return 0;
+}
+
+/// Path_node processing in A* pathfinding.
+/// Adds new node to heap and updates/re-adds old ones if necessary.
+static int add_path(struct node_heap *heap, struct path_node *tp, int16 x, int16 y, int g_cost, struct path_node *parent, int h_cost)
+{
+ int i = calc_index(x, y);
+
+ if (tp[i].x == x && tp[i].y == y) { // We processed this node before
+ if (g_cost < tp[i].g_cost) { // New path to this node is better than old one
+ // Update costs and parent
+ tp[i].g_cost = g_cost;
+ tp[i].parent = parent;
+ tp[i].f_cost = g_cost + h_cost;
+ if (tp[i].flag == SET_CLOSED) {
+ heap_push_node(heap, &tp[i]); // Put it in open set again
+ }
+ else if (heap_update_node(heap, &tp[i])) {
+ return 1;
+ }
+ tp[i].flag = SET_OPEN;
+ }
+ return 0;
+ }
+
+ if (tp[i].x || tp[i].y) // Index is already taken; see `tp` array FIXME for details
+ return 1;
+
+ // New node
+ tp[i].x = x;
+ tp[i].y = y;
+ tp[i].g_cost = g_cost;
+ tp[i].parent = parent;
+ tp[i].f_cost = g_cost + h_cost;
+ tp[i].flag = SET_OPEN;
+ heap_push_node(heap, &tp[i]);
+ return 0;
+}
+///@}
+
/*==========================================
* path search (x0,y0)->(x1,y1)
* wpd: path info will be written here
* flag: &1 = easy path search only
* cell: type of obstruction to check for
*------------------------------------------*/
-bool path_search(struct walkpath_data *wpd,int16 m,int16 x0,int16 y0,int16 x1,int16 y1,int flag,cell_chk cell)
+bool path_search(struct walkpath_data *wpd, int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int flag, cell_chk cell)
{
- int heap[MAX_HEAP+1];
- struct tmp_path tp[MAX_WALKPATH*MAX_WALKPATH];
- register int i,j,len,x,y,dx,dy;
- int rp,xs,ys;
+ register int i, j, x, y, dx, dy;
struct map_data *md;
struct walkpath_data s_wpd;
- if( wpd == NULL )
+ if (wpd == NULL)
wpd = &s_wpd; // use dummy output variable
- if( !map[m].cell )
+ if (!map[m].cell)
return false;
md = &map[m];
#ifdef CELL_NOSTACK
//Do not check starting cell as that would get you stuck.
- if( x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys )
+ if (x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys)
#else
- if( x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys /*|| md->getcellp(md,x0,y0,cell)*/ )
+ if (x0 < 0 || x0 >= md->xs || y0 < 0 || y0 >= md->ys /*|| md->getcellp(md,x0,y0,cell)*/)
#endif
return false;
- if( x1 < 0 || x1 >= md->xs || y1 < 0 || y1 >= md->ys || md->getcellp(md,x1,y1,cell) )
+
+ // Check destination cell
+ if (x1 < 0 || x1 >= md->xs || y1 < 0 || y1 >= md->ys || md->getcellp(md,x1,y1,cell))
return false;
- // calculate (sgn(x1-x0), sgn(y1-y0))
- dx = ((dx = x1-x0)) ? ((dx<0) ? -1 : 1) : 0;
- dy = ((dy = y1-y0)) ? ((dy<0) ? -1 : 1) : 0;
+ if (flag&1) {
+ // Try finding direct path to target
+ // Direct path goes diagonally first, then in straight line.
- // try finding direct path to target
- x = x0;
- y = y0;
- i = 0;
- while( i < ARRAYLENGTH(wpd->path) )
- {
- wpd->path[i] = walk_choices[-dy + 1][dx + 1];
- i++;
+ // calculate (sgn(x1-x0), sgn(y1-y0))
+ dx = ((dx = x1-x0)) ? ((dx<0) ? -1 : 1) : 0;
+ dy = ((dy = y1-y0)) ? ((dy<0) ? -1 : 1) : 0;
- x += dx;
- y += dy;
+ x = x0; // Current position = starting cell
+ y = y0;
+ i = 0;
+ while( i < ARRAYLENGTH(wpd->path) )
+ {
+ wpd->path[i] = walk_choices[-dy + 1][dx + 1];
+ i++;
- if( x == x1 ) dx = 0;
- if( y == y1 ) dy = 0;
+ x += dx; // Advance current position
+ y += dy;
- if( dx == 0 && dy == 0 )
- break; // success
- if( md->getcellp(md,x,y,cell) )
- break; // obstacle = failure
- }
+ if( x == x1 ) dx = 0; // destination x reached, no longer move along x-axis
+ if( y == y1 ) dy = 0; // destination y reached, no longer move along y-axis
- if( x == x1 && y == y1 )
- { //easy path successful.
- wpd->path_len = i;
- wpd->path_pos = 0;
- return true;
+ if( dx == 0 && dy == 0 )
+ break; // success
+ if( md->getcellp(md,x,y,cell) )
+ break; // obstacle = failure
+ }
+
+ if( x == x1 && y == y1 )
+ { // easy path successful.
+ wpd->path_len = i;
+ wpd->path_pos = 0;
+ return true;
+ }
+
+ return false; // easy path unsuccessful
}
+ else { // !(flag&1)
+ // A* (A-star) pathfinding
+ // We always use A* for finding walkpaths because it is what game client uses.
+ // Easy pathfinding cuts corners of non-walkable cells, but client always walks around it.
+
+ BHEAP_STRUCT_VAR(node_heap, open_set); // 'Open' set
+
+ // FIXME: This array is too small to ensure all paths shorter than MAX_WALKPATH
+ // can be found without node collision: calc_index(node1) = calc_index(node2).
+ // Figure out more proper size or another way to keep track of known nodes.
+ struct path_node tp[MAX_WALKPATH * MAX_WALKPATH];
+ struct path_node *current, *it;
+ int xs = md->xs - 1;
+ int ys = md->ys - 1;
+ int len = 0;
+ memset(tp, 0, sizeof(tp));
+
+ // Start node
+ i = calc_index(x0, y0);
+ tp[i].parent = NULL;
+ tp[i].x = x0;
+ tp[i].y = y0;
+ tp[i].g_cost = 0;
+ tp[i].f_cost = heuristic(x0, y0, x1, y1);
+ tp[i].flag = SET_OPEN;
+
+ heap_push_node(&open_set, &tp[i]); // Put start node to 'open' set
+ for(;;)
+ {
+ int e = 0; // error flag
- if( flag&1 )
- return false;
+ // Saves allowed directions for the current cell. Diagonal directions
+ // are only allowed if both directions around it are allowed. This is
+ // to prevent cutting corner of nearby wall.
+ // For example, you can only go NW from the current cell, if you can
+ // go N *and* you can go W. Otherwise you need to walk around the
+ // (corner of the) non-walkable cell.
+ int allowed_dirs = 0;
- memset(tp,0,sizeof(tp));
-
- i=calc_index(x0,y0);
- tp[i].x=x0;
- tp[i].y=y0;
- tp[i].dist=0;
- tp[i].before=0;
- tp[i].cost=calc_cost(&tp[i],x1,y1);
- tp[i].flag=0;
- heap[0]=0;
- push_heap_path(heap,tp,calc_index(x0,y0));
- xs = md->xs - 1; // Place by subtracting a pre-
- ys = md->ys-1;
-
- for(;;)
- {
- int e=0,f=0,dist,cost,dc[4]={0,0,0,0};
+ int g_cost;
- if(heap[0]==0)
- return false;
- rp = pop_heap_path(heap,tp);
- x = tp[rp].x;
- y = tp[rp].y;
- dist = tp[rp].dist + 10;
- cost = tp[rp].cost;
-
- if(x==x1 && y==y1)
- break;
-
- // dc[0] : y++ Incremental cost at the time
- // dc[1] : x--
- // dc[2] : y--
- // dc[3] : x++
-
- if(y < ys && !md->getcellp(md,x ,y+1,cell)) {
- f |= 1; dc[0] = (y >= y1 ? 20 : 0);
- e+=add_path(heap,tp,x ,y+1,dist,rp,cost+dc[0]); // (x, y+1)
- }
- if(x > 0 && !md->getcellp(md,x-1,y ,cell)) {
- f |= 2; dc[1] = (x <= x1 ? 20 : 0);
- e+=add_path(heap,tp,x-1,y ,dist,rp,cost+dc[1]); // (x-1, y )
- }
- if(y > 0 && !md->getcellp(md,x ,y-1,cell)) {
- f |= 4; dc[2] = (y <= y1 ? 20 : 0);
- e+=add_path(heap,tp,x ,y-1,dist,rp,cost+dc[2]); // (x , y-1)
- }
- if(x < xs && !md->getcellp(md,x+1,y ,cell)) {
- f |= 8; dc[3] = (x >= x1 ? 20 : 0);
- e+=add_path(heap,tp,x+1,y ,dist,rp,cost+dc[3]); // (x+1, y )
- }
- if( (f & (2+1)) == (2+1) && !md->getcellp(md,x-1,y+1,cell))
- e+=add_path(heap,tp,x-1,y+1,dist+4,rp,cost+dc[1]+dc[0]-6); // (x-1, y+1)
- if( (f & (2+4)) == (2+4) && !md->getcellp(md,x-1,y-1,cell))
- e+=add_path(heap,tp,x-1,y-1,dist+4,rp,cost+dc[1]+dc[2]-6); // (x-1, y-1)
- if( (f & (8+4)) == (8+4) && !md->getcellp(md,x+1,y-1,cell))
- e+=add_path(heap,tp,x+1,y-1,dist+4,rp,cost+dc[3]+dc[2]-6); // (x+1, y-1)
- if( (f & (8+1)) == (8+1) && !md->getcellp(md,x+1,y+1,cell))
- e+=add_path(heap,tp,x+1,y+1,dist+4,rp,cost+dc[3]+dc[0]-6); // (x+1, y+1)
- tp[rp].flag=1;
- if(e || heap[0]>=MAX_HEAP-5)
- return false;
- }
+ if (BHEAP_LENGTH(open_set) == 0) {
+ BHEAP_CLEAR(open_set);
+ return false;
+ }
- if( !(x==x1 && y==y1) ) // will never happen...
- return false;
+ current = BHEAP_PEEK(open_set); // Look for the lowest f_cost node in the 'open' set
+ BHEAP_POP(open_set, NODE_MINTOPCMP, swap_ptr); // Remove it from 'open' set
- for(len=0,i=rp;len<100 && i!=calc_index(x0,y0);i=tp[i].before,len++);
- if(len==100 || len>=sizeof(wpd->path))
- return false;
+ x = current->x;
+ y = current->y;
+ g_cost = current->g_cost;
+
+ current->flag = SET_CLOSED; // Add current node to 'closed' set
- wpd->path_len = len;
- wpd->path_pos = 0;
- for(i=rp,j=len-1;j>=0;i=tp[i].before,j--) {
- int dx = tp[i].x - tp[tp[i].before].x;
- int dy = tp[i].y - tp[tp[i].before].y;
- uint8 dir;
- if( dx == 0 ) {
- dir = (dy > 0 ? 0 : 4);
- } else if( dx > 0 ) {
- dir = (dy == 0 ? 6 : (dy < 0 ? 5 : 7) );
- } else {
- dir = (dy == 0 ? 2 : (dy > 0 ? 1 : 3) );
+ if (x == x1 && y == y1) {
+ BHEAP_CLEAR(open_set);
+ break;
+ }
+
+ if (y < ys && !md->getcellp(md, x, y+1, cell)) allowed_dirs |= DIR_NORTH;
+ if (y > 0 && !md->getcellp(md, x, y-1, cell)) allowed_dirs |= DIR_SOUTH;
+ if (x < xs && !md->getcellp(md, x+1, y, cell)) allowed_dirs |= DIR_EAST;
+ if (x > 0 && !md->getcellp(md, x-1, y, cell)) allowed_dirs |= DIR_WEST;
+
+#define chk_dir(d) ((allowed_dirs & (d)) == (d))
+ // Process neighbors of current node
+ // TODO: Processing order affects chosen path if there is more than one path with same cost.
+ // In few cases path found by server will be different than path found by game client.
+ if (chk_dir(DIR_SOUTH))
+ e += add_path(&open_set, tp, x, y-1, g_cost + MOVE_COST, current, heuristic(x, y-1, x1, y1)); // (x, y-1) 4
+ if (chk_dir(DIR_SOUTH|DIR_WEST) && !md->getcellp(md, x-1, y-1, cell))
+ e += add_path(&open_set, tp, x-1, y-1, g_cost + MOVE_DIAGONAL_COST, current, heuristic(x-1, y-1, x1, y1)); // (x-1, y-1) 3
+ if (chk_dir(DIR_WEST))
+ e += add_path(&open_set, tp, x-1, y, g_cost + MOVE_COST, current, heuristic(x-1, y, x1, y1)); // (x-1, y) 2
+ if (chk_dir(DIR_NORTH|DIR_WEST) && !md->getcellp(md, x-1, y+1, cell))
+ e += add_path(&open_set, tp, x-1, y+1, g_cost + MOVE_DIAGONAL_COST, current, heuristic(x-1, y+1, x1, y1)); // (x-1, y+1) 1
+ if (chk_dir(DIR_NORTH))
+ e += add_path(&open_set, tp, x, y+1, g_cost + MOVE_COST, current, heuristic(x, y+1, x1, y1)); // (x, y+1) 0
+ if (chk_dir(DIR_NORTH|DIR_EAST) && !md->getcellp(md, x+1, y+1, cell))
+ e += add_path(&open_set, tp, x+1, y+1, g_cost + MOVE_DIAGONAL_COST, current, heuristic(x+1, y+1, x1, y1)); // (x+1, y+1) 7
+ if (chk_dir(DIR_EAST))
+ e += add_path(&open_set, tp, x+1, y, g_cost + MOVE_COST, current, heuristic(x+1, y, x1, y1)); // (x+1, y) 6
+ if (chk_dir(DIR_SOUTH|DIR_EAST) && !md->getcellp(md, x+1, y-1, cell))
+ e += add_path(&open_set, tp, x+1, y-1, g_cost + MOVE_DIAGONAL_COST, current, heuristic(x+1, y-1, x1, y1)); // (x+1, y-1) 5
+#undef chk_dir
+ if (e) {
+ BHEAP_CLEAR(open_set);
+ return false;
+ }
}
- wpd->path[j] = dir;
- }
- return true;
+ for (it = current; it->parent != NULL; it = it->parent, len++);
+ if (len > sizeof(wpd->path)) {
+ return false;
+ }
+
+ // Recreate path
+ wpd->path_len = len;
+ wpd->path_pos = 0;
+ for (it = current, j = len-1; j >= 0; it = it->parent, j--) {
+ dx = it->x - it->parent->x;
+ dy = it->y - it->parent->y;
+ wpd->path[j] = walk_choices[-dy + 1][dx + 1];
+ }
+ return true;
+ } // A* end
+
+ return false;
}
-//Distance functions, taken from http://www.flpcode.com/articles/article_fastdistance.shtml
+//Distance functions, taken from http://www.flipcode.com/articles/article_fastdistance.shtml
int check_distance(int dx, int dy, int distance)
{
#ifdef CIRCULAR_AREA
@@ -439,7 +437,7 @@ unsigned int distance(int dx, int dy)
if ( dx < 0 ) dx = -dx;
if ( dy < 0 ) dy = -dy;
- //There appears to be something wrong with the aproximation below when either dx/dy is 0! [Skotlex]
+ //There appears to be something wrong with the approximation below when either dx/dy is 0! [Skotlex]
if ( dx == 0 ) return dy;
if ( dy == 0 ) return dx;
diff --git a/src/map/path.h b/src/map/path.h
index b1ca71955..5bc551dc9 100644
--- a/src/map/path.h
+++ b/src/map/path.h
@@ -6,6 +6,9 @@
#include "map.h" // enum cell_chk
+#define MOVE_COST 10
+#define MOVE_DIAGONAL_COST 14
+
#define MAX_WALKPATH 32
struct walkpath_data {
diff --git a/src/map/pet.c b/src/map/pet.c
index 62a884316..c83027f2a 100644
--- a/src/map/pet.c
+++ b/src/map/pet.c
@@ -817,7 +817,7 @@ static int pet_randomwalk(struct pet_data *pd,unsigned int tick)
}
for(i=c=0;i<pd->ud.walkpath.path_len;i++){
if(pd->ud.walkpath.path[i]&1)
- c+=pd->status.speed*14/10;
+ c+=pd->status.speed*MOVE_DIAGONAL_COST/MOVE_COST;
else
c+=pd->status.speed;
}
diff --git a/src/map/skill.c b/src/map/skill.c
index 835d5cca9..9ef768382 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6634,7 +6634,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
if(iStatus->isimmune(bl) || !tsc || !tsc->count)
break;
- if( sd && dstsd && !map_flag_vs(sd->bl.m) && sd->status.guild_id == dstsd->status.guild_id ) {
+ if( sd && dstsd && !map_flag_vs(sd->bl.m)
+ && (sd->status.party_id == 0 || sd->status.party_id != dstsd->status.party_id) ) {
+ // Outside PvP it should only affect party members
clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
break;
}
diff --git a/src/map/status.c b/src/map/status.c
index 7d5676b98..2f1950c47 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -6865,11 +6865,11 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC__STRIPACCESSARY:
if( sd ) {
int i = -1;
- if( !(sd->bonus.unstripable_equip&EQI_ACC_L) ) {
+ if( !(sd->bonus.unstripable_equip&EQP_ACC_L) ) {
i = sd->equip_index[EQI_ACC_L];
if( i >= 0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_ARMOR )
pc->unequipitem(sd,i,3); //L-Accessory
- } if( !(sd->bonus.unstripable_equip&EQI_ACC_R) ) {
+ } if( !(sd->bonus.unstripable_equip&EQP_ACC_R) ) {
i = sd->equip_index[EQI_ACC_R];
if( i >= 0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_ARMOR )
pc->unequipitem(sd,i,3); //R-Accessory
diff --git a/src/map/unit.c b/src/map/unit.c
index 36f3eab45..b1ed24666 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -107,9 +107,9 @@ int unit_walktoxy_sub(struct block_list *bl)
ud->walkpath.path_len--;
dir = ud->walkpath.path[ud->walkpath.path_len];
if(dir&1)
- i-=14;
+ i -= MOVE_DIAGONAL_COST;
else
- i-=10;
+ i -= MOVE_COST;
ud->to_x -= dirx[dir];
ud->to_y -= diry[dir];
}
@@ -126,7 +126,7 @@ int unit_walktoxy_sub(struct block_list *bl)
if(ud->walkpath.path_pos>=ud->walkpath.path_len)
i = -1;
else if(ud->walkpath.path[ud->walkpath.path_pos]&1)
- i = iStatus->get_speed(bl)*14/10;
+ i = iStatus->get_speed(bl)*MOVE_DIAGONAL_COST/MOVE_COST;
else
i = iStatus->get_speed(bl);
if( i > 0)
@@ -346,14 +346,16 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
if( ud == NULL) return 0;
- path_search(&wpd, bl->m, bl->x, bl->y, x, y, flag&1, CELL_CHKNOPASS); // Count walk path cells
+ if (!path_search(&wpd, bl->m, bl->x, bl->y, x, y, flag&1, CELL_CHKNOPASS)) // Count walk path cells
+ return 0;
+
#ifdef OFFICIAL_WALKPATH
if( !path_search_long(NULL, bl->m, bl->x, bl->y, x, y, CELL_CHKNOPASS) // Check if there is an obstacle between
&& (wpd.path_len > (battle_config.max_walk_path/17)*14) // Official number of walkable cells is 14 if and only if there is an obstacle between. [malufett]
&& (bl->type != BL_NPC) ) // If type is a NPC, please disregard.
return 0;
#endif
- if( (battle_config.max_walk_path < wpd.path_len) && (bl->type != BL_NPC) )
+ if ((wpd.path_len > battle_config.max_walk_path) && (bl->type != BL_NPC))
return 0;
if (flag&4 && DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0 &&