diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 8 | ||||
-rw-r--r-- | src/map/config/Renewal.h | 2 | ||||
-rw-r--r-- | src/map/itemdb.c | 6 | ||||
-rw-r--r-- | src/map/itemdb.h | 4 | ||||
-rw-r--r-- | src/map/mob.c | 6 | ||||
-rw-r--r-- | src/map/party.c | 6 | ||||
-rw-r--r-- | src/map/party.h | 2 | ||||
-rw-r--r-- | src/map/pc.c | 6 | ||||
-rw-r--r-- | src/map/skill.c | 2 | ||||
-rw-r--r-- | src/map/status.c | 70 | ||||
-rw-r--r-- | src/map/status.h | 10 |
11 files changed, 61 insertions, 61 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index b1232b488..c1faed285 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2092,7 +2092,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo if (!flag.idef || !flag.idef2) { //Defense reduction short vit_def; -#if RRMODE +#if REMODE short def1 = status_get_def(target); //Don't use tstatus->def1 due to skill timer reductions. #else signed char def1 = status_get_def(target); //Don't use tstatus->def1 due to skill timer reductions. @@ -2704,7 +2704,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list break; default: { - #if RRMODE //Renewal MATK Appliance according to doddler (?title=Renewal_Changes#Upgrade_MATK) + #if REMODE //Renewal MATK Appliance according to doddler (?title=Renewal_Changes#Upgrade_MATK) /** * min: (weaponMATK+upgradeMATK) * 2 + 1.5 * statusMATK * max: [weaponMATK+upgradeMATK+(wMatk*wLvl)/10] * 2 + 1.5 * statusMATK @@ -3025,7 +3025,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list } if(!flag.imdef){ -#if RRMODE +#if REMODE short mdef = tstatus->mdef; #else char mdef = tstatus->mdef; @@ -3041,7 +3041,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list //mdef2-= mdef2* i/100; } } - #if RRMODE + #if REMODE /** * RE MDEF Reduction (from doddler:?title=Renewal_Changes#MDEF) * Damage from magic = Magic Attack * 111.5/(111.5+eMDEF) diff --git a/src/map/config/Renewal.h b/src/map/config/Renewal.h index a1ab30427..a37959675 100644 --- a/src/map/config/Renewal.h +++ b/src/map/config/Renewal.h @@ -18,7 +18,7 @@ * -> Note some features may be enabled/disabled at this file despite this setting being ON * 0 : renewal support disabled, use original formulas **/ -#define RRMODE 1 +#define REMODE 1 /** * Renewal Cast Time diff --git a/src/map/itemdb.c b/src/map/itemdb.c index 3fc0a5704..c71aab5ed 100644 --- a/src/map/itemdb.c +++ b/src/map/itemdb.c @@ -801,7 +801,7 @@ static bool itemdb_parse_dbrow(char** str, const char* source, int line, int scr id->value_buy, id->value_sell, nameid, id->jname); id->weight = atoi(str[6]); -#if RRMODE +#if REMODE itemdb_rr_split_atoi(str[7],&id->atk,&id->matk); #else id->atk = atoi(str[7]); @@ -870,7 +870,7 @@ static int itemdb_readdb(void) /** * ro-resources inheritance: item_db -> item_db_re -> item_db2 (user customs) **/ -#if RRMODE +#if REMODE const char* filename[] = { "item_db.txt","item_db_re.txt","item_db2.txt" }; #else const char* filename[] = { "item_db.txt","item_db2.txt" }; @@ -986,7 +986,7 @@ static int itemdb_readdb(void) *======================================*/ static int itemdb_read_sqldb(void) { -#if RRMODE +#if REMODE const char* item_db_name[] = { item_db_db, item_db_re_db, item_db2_db }; #else const char* item_db_name[] = { item_db_db, item_db2_db }; diff --git a/src/map/itemdb.h b/src/map/itemdb.h index 801b81be8..f2444cef1 100644 --- a/src/map/itemdb.h +++ b/src/map/itemdb.h @@ -5,7 +5,7 @@ #define _ITEMDB_H_ #include "../common/mmo.h" // ITEM_NAME_LENGTH -#include "map.h" //RRMODE +#include "map.h" //REMODE #define MAX_RANDITEM 11000 @@ -56,7 +56,7 @@ struct item_data { int equip; int weight; int atk; -#if RRMODE +#if REMODE int matk;//[RRInd] -- used in RE for matk #endif int def; diff --git a/src/map/mob.c b/src/map/mob.c index df547c77d..ec192b311 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2164,7 +2164,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if(base_exp || job_exp) { if( md->dmglog[i].flag != MDLF_PET || battle_config.pet_attack_exp_to_master ) { -#if RRMODE +#if REMODE party_renewal_exp_mod(&base_exp,&job_exp,tmpsd[i]->status.base_level,md->level); #endif pc_gainexp(tmpsd[i], &md->bl, base_exp, job_exp, false); @@ -2189,7 +2189,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) struct item_drop_list *dlist = ers_alloc(item_drop_list_ers, struct item_drop_list); struct item_drop *ditem; int drop_rate; -#if RRMODE +#if REMODE int drop_modifier = mvp_sd ? party_renewal_drop_mod(mvp_sd->status.base_level - md->level) : second_sd ? party_renewal_drop_mod(second_sd->status.base_level - md->level) : third_sd ? party_renewal_drop_mod(third_sd->status.base_level - md->level) : 100; @@ -2235,7 +2235,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) // Increase drop rate if user has SC_ITEMBOOST if (sd && sd->sc.data[SC_ITEMBOOST]) // now rig the drop rate to never be over 90% unless it is originally >90%. drop_rate = max(drop_rate,cap_value((int)(0.5+drop_rate*(sd->sc.data[SC_ITEMBOOST]->val1)/100.),0,9000)); -#if RRMODE +#if REMODE if( drop_modifier != 100 ) drop_rate = drop_rate * drop_modifier / 100; #endif diff --git a/src/map/party.c b/src/map/party.c index a8a524046..b3b55f93f 100644 --- a/src/map/party.c +++ b/src/map/party.c @@ -917,7 +917,7 @@ int party_send_xy_clear(struct party_data *p) } return 0; } -#if RRMODE +#if REMODE /** * Renewal Drop Earning Modifier **/ @@ -972,7 +972,7 @@ int party_exp_share(struct party_data* p, struct block_list* src, unsigned int b { struct map_session_data* sd[MAX_PARTY]; unsigned int i, c; -#if RRMODE +#if REMODE int src_lvl = status_get_lv(src); #endif nullpo_ret(p); @@ -1002,7 +1002,7 @@ int party_exp_share(struct party_data* p, struct block_list* src, unsigned int b } for (i = 0; i < c; i++) { -#if RRMODE +#if REMODE party_renewal_exp_mod(&base_exp,&job_exp,sd[i]->status.base_level,src_lvl); #endif pc_gainexp(sd[i], src, base_exp, job_exp, false); diff --git a/src/map/party.h b/src/map/party.h index 4918d9a3a..4a19c6565 100644 --- a/src/map/party.h +++ b/src/map/party.h @@ -92,7 +92,7 @@ void party_booking_update(struct map_session_data *sd, short* job); void party_booking_search(struct map_session_data *sd, short level, short mapid, short job, unsigned long lastindex, short resultcount); bool party_booking_delete(struct map_session_data *sd); -#if RRMODE +#if REMODE void party_renewal_exp_mod(unsigned int *base_exp, unsigned int *job_exp, int lvl, int moblvl); int party_renewal_drop_mod(int diff); #endif diff --git a/src/map/pc.c b/src/map/pc.c index 2d27f194e..82694a792 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -5228,7 +5228,7 @@ int pc_need_status_point(struct map_session_data* sd, int type, int val) swap(low, high); for ( ; low < high; low++ ) -#if RRMODE //Renewal Stat Cost Formula +#if REMODE //Renewal Stat Cost Formula sp += (low < 100) ? (2 + (low - 1) / 10) : (16 + 4 * ((low - 100) / 5)); #else sp += ( 1 + (low + 9) / 10 ); @@ -8250,7 +8250,7 @@ int pc_readdb(void) // XLc? memset(statp,0,sizeof(statp)); i=1; -#if RRMODE +#if REMODE sprintf(line, "%s/statpoint_renewal.txt", db_path); #else sprintf(line, "%s/statpoint.txt", db_path); @@ -8273,7 +8273,7 @@ int pc_readdb(void) i++; } fclose(fp); - #if RRMODE + #if REMODE ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","statpoint_renewal.txt"); #else ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","statpoint.txt"); diff --git a/src/map/skill.c b/src/map/skill.c index c8de8e07b..44eeafd76 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -352,7 +352,7 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, int skill default: if (skill_lv >= battle_config.max_heal_lv) return battle_config.max_heal; - #if RRMODE + #if REMODE /** * Renewal Heal Formula (from Doddler) * TODO: whats that( 1+ %Modifier / 100 ) ? currently using 'x1' (100/100) until found out diff --git a/src/map/status.c b/src/map/status.c index 8114362c4..7adc96adc 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -56,7 +56,7 @@ static int refinebonus[MAX_REFINE_BONUS][3]; // ΈB{[iXe[u(refine_db.t int percentrefinery[5][MAX_REFINE+1]; // ΈB¬χ¦(refine_db.txt) static int atkmods[3][MAX_WEAPON_TYPE]; // νATKTCYC³(size_fix.txt) static char job_bonus[CLASS_COUNT][MAX_LEVEL]; -#if RRMODE +#if REMODE enum { SHIELD_ASPD, RE_JOB_DB_MAX, @@ -1537,7 +1537,7 @@ int status_base_amotion_pc(struct map_session_data* sd, struct status_data* stat // raw delay adjustment from bAspd bonus amotion+= sd->aspd_add; -#if RRMODE +#if REMODE /** * Bearing a shield decreases your ASPD by a fixed value depending on your class **/ @@ -1597,20 +1597,20 @@ static unsigned short status_base_atk(const struct block_list *bl, const struct static inline unsigned short status_base_matk_max(const struct status_data* status) { - #if RRMODE + #if REMODE return status->matk_max;//In RE maximum MATK signs weapon matk, which we store in this var #else //Original Max MATK Formula return status->int_+(status->int_/5)*(status->int_/5); #endif } -#if RRMODE +#if REMODE static inline unsigned short status_base_matk_min(const struct status_data* status, int lvl) #else static inline unsigned short status_base_matk_min(const struct status_data* status) #endif { - #if RRMODE //Renewal MATK Formula + #if REMODE //Renewal MATK Formula return status->int_+(status->int_/2)+(status->dex/5)+(status->luk/3)+(lvl/4); #else //Original Min MATK Formula return status->int_+(status->int_/7)*(status->int_/7); @@ -1627,14 +1627,14 @@ void status_calc_misc(struct block_list *bl, struct status_data *status, int lev status->hit = status->flee = status->def2 = status->mdef2 = status->cri = status->flee2 = 0; -#if RRMODE +#if REMODE status->matk_min = status_base_matk_min(status, level); #else status->matk_min = status_base_matk_min(status); #endif status->matk_max = status_base_matk_max(status); -#if RRMODE //Renewal Formulas +#if REMODE //Renewal Formulas status->hit += level + status->dex;//base level + ( every 1 dex = +1 hit ) status->hit += status->luk / 3;//every 3 luk = +1 hit status->flee += level + status->agi;//base level + ( every 1 agi = +1 flee ) @@ -1668,7 +1668,7 @@ void status_calc_misc(struct block_list *bl, struct status_data *status, int lev status->batk = cap_value(temp, 0, USHRT_MAX); } else status->batk = status_base_atk(bl, status); -#if RRMODE //Renewal ATK Bonus Formula (after atk is calculated) +#if REMODE //Renewal ATK Bonus Formula (after atk is calculated) status->batk += status->luk / 3;//every 3 luk = +1ATK status->batk += level / 4;//every 4 levels = +1 ATK #endif @@ -1982,7 +1982,7 @@ static unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct sta return val; } -#if RRMODE +#if REMODE /** * Renewal Absolute Bonus to be applied after all bonuses were applied (so % bonuses on say, skills, don't affect them) **/ @@ -2230,7 +2230,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) } wa->atk += sd->inventory_data[index]->atk; wa->atk2 = (r=sd->status.inventory[index].refine)*refinebonus[wlv][0]; - #if RRMODE + #if REMODE /** * in RE matk_max is used as the weapon's matk. * += is used so that two-wield weapons (in the case of, say, sinx) bonus stack. @@ -2608,13 +2608,13 @@ int status_calc_pc_(struct map_session_data* sd, bool first) sd->def_rate = 0; if(sd->def_rate != 100) { i = status->def * sd->def_rate/100; -#if RRMODE +#if REMODE status->def = cap_value(i, SHRT_MIN, SHRT_MAX); #else status->def = cap_value(i, CHAR_MIN, CHAR_MAX); #endif } -#if RRMODE == 0 +#if REMODE == 0 /** * The following setting does not affect Renewal Mode **/ @@ -2631,13 +2631,13 @@ int status_calc_pc_(struct map_session_data* sd, bool first) sd->mdef_rate = 0; if(sd->mdef_rate != 100) { i = status->mdef * sd->mdef_rate/100; -#if RRMODE +#if REMODE status->mdef = cap_value(i, SHRT_MIN, SHRT_MAX); #else status->mdef = cap_value(i, CHAR_MIN, CHAR_MAX); #endif } -#if RRMODE == 0 +#if REMODE == 0 /** * The following setting does not affect Renewal Mode **/ @@ -2879,7 +2879,7 @@ int status_calc_homunculus_(struct homun_data *hd, bool first) status->adelay = status->amotion; //It seems adelay = amotion for Homunculus. status_calc_misc(&hd->bl, status, hom->level); -#if RRMODE +#if REMODE /** * In RE Mode matk_max is used as source of weaponMATK, but homuns don't have it -- so we swap the values here. **/ @@ -2902,13 +2902,13 @@ static signed short status_calc_hit(struct block_list *,struct status_change *,i static signed short status_calc_critical(struct block_list *,struct status_change *,int); static signed short status_calc_flee(struct block_list *,struct status_change *,int); static signed short status_calc_flee2(struct block_list *,struct status_change *,int); -#if RRMODE +#if REMODE static short status_calc_def(struct block_list *bl, struct status_change *sc, int); #else static signed char status_calc_def(struct block_list *,struct status_change *,int); #endif static signed short status_calc_def2(struct block_list *,struct status_change *,int); -#if RRMODE +#if REMODE static short status_calc_mdef(struct block_list *bl, struct status_change *sc, int); #else static signed char status_calc_mdef(struct block_list *,struct status_change *,int); @@ -3345,7 +3345,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) if(flag&SCB_MATK) { //New matk - #if RRMODE + #if REMODE status->matk_min = status_base_matk_min(status,status_get_lv(bl)); #else status->matk_min = status_base_matk_min(status); @@ -3355,14 +3355,14 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) if( bl->type&BL_PC && sd->matk_rate != 100 ) { //Bonuses from previous matk - #if RRMODE == 0 //Only changed in non-re [RRInd] + #if REMODE == 0 //Only changed in non-re [RRInd] status->matk_max = status->matk_max * sd->matk_rate/100; #endif status->matk_min = status->matk_min * sd->matk_rate/100; } status->matk_min = status_calc_matk(bl, sc, status->matk_min); - #if RRMODE == 0 //Only changed in non-re [RRInd] + #if REMODE == 0 //Only changed in non-re [RRInd] status->matk_max = status_calc_matk(bl, sc, status->matk_max); #endif @@ -3445,7 +3445,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) status->dmotion = status_calc_dmotion(bl, sc, b_status->dmotion); } } -#if RRMODE +#if REMODE status_renewal_postcalc(status,flag); #endif if(flag&(SCB_VIT|SCB_MAXHP|SCB_INT|SCB_MAXSP) && bl->type&BL_REGEN) @@ -4065,14 +4065,14 @@ static signed short status_calc_flee2(struct block_list *bl, struct status_chang return (short)cap_value(flee2,10,SHRT_MAX); } -#if RRMODE +#if REMODE static short status_calc_def(struct block_list *bl, struct status_change *sc, int def) #else static signed char status_calc_def(struct block_list *bl, struct status_change *sc, int def) #endif { if(!sc || !sc->count) -#if RRMODE +#if REMODE return (short)cap_value(def,SHRT_MIN,SHRT_MAX); #else return (signed char)cap_value(def,CHAR_MIN,CHAR_MAX); @@ -4131,7 +4131,7 @@ static signed short status_calc_flee2(struct block_list *bl, struct status_chang def -= def * sc->data[SC_ROCK_CRUSHER]->val2 / 100; if( sc->data[SC_POWER_OF_GAIA] ) def += def * sc->data[SC_POWER_OF_GAIA]->val2 / 100; -#if RRMODE +#if REMODE return (short)cap_value(def,SHRT_MIN,SHRT_MAX); #else return (signed char)cap_value(def,CHAR_MIN,CHAR_MAX); @@ -4184,14 +4184,14 @@ static signed short status_calc_def2(struct block_list *bl, struct status_change return (short)cap_value(def2,1,SHRT_MAX); } -#if RRMODE +#if REMODE static short status_calc_mdef(struct block_list *bl, struct status_change *sc, int mdef) #else static signed char status_calc_mdef(struct block_list *bl, struct status_change *sc, int mdef) #endif { if(!sc || !sc->count) -#if RRMODE +#if REMODE return (short)cap_value(mdef,SHRT_MIN,SHRT_MAX); #else return (signed char)cap_value(mdef,CHAR_MIN,CHAR_MAX); @@ -4226,7 +4226,7 @@ static signed short status_calc_def2(struct block_list *bl, struct status_change if(sc->data[SC_WATER_BARRIER]) mdef += sc->data[SC_WATER_BARRIER]->val2; -#if RRMODE +#if REMODE return (short)cap_value(mdef,SHRT_MIN,SHRT_MAX); #else return (signed char)cap_value(mdef,CHAR_MIN,CHAR_MAX); @@ -4414,7 +4414,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha /// Note that the scale of aspd_rate is 1000 = 100%. static short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int aspd_rate) { -#if RRMODE == 0 +#if REMODE == 0 /** * this variable is not used unless in non-RE **/ @@ -4488,7 +4488,7 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change * else if(sc->data[SC_MADNESSCANCEL]) aspd_rate -= 200; } -#if RRMODE == 0 +#if REMODE == 0 /** * in RE they give a fixed boost -- we do so along SERVICE4U in status_base_amotion_pc **/ @@ -4786,7 +4786,7 @@ struct status_data *status_get_base_status(struct block_list *bl) return NULL; } } -#if RRMODE +#if REMODE short status_get_def(struct block_list *bl) #else signed char status_get_def(struct block_list *bl) @@ -4798,7 +4798,7 @@ struct status_data *status_get_base_status(struct block_list *bl) ud = unit_bl2ud(bl); if (ud && ud->skilltimer != INVALID_TIMER) def -= def * skill_get_castdef(ud->skillid)/100; -#if RRMODE +#if REMODE return cap_value(def, SHRT_MIN, SHRT_MAX); #else return cap_value(def, CHAR_MIN, CHAR_MAX); @@ -6076,7 +6076,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_EXPLOSIONSPIRITS: val2 = 75 + 25*val1; //Cri bonus break; -#if RRMODE == 0 +#if REMODE == 0 /** * Only in non-RE it's var is changed **/ @@ -9410,7 +9410,7 @@ static int status_natural_heal_timer(int tid, unsigned int tick, int id, intptr_ * size_fix.txt - size adjustment table for weapons * refine_db.txt - refining data table *------------------------------------------*/ -#if RRMODE +#if REMODE static bool status_readdb_job_re(char* fields[], int columns, int current) { int idx, class_; unsigned int i; @@ -9514,7 +9514,7 @@ int status_readdb(void) memset(hp_coefficient2, 0, sizeof(hp_coefficient2)); memset(sp_coefficient, 0, sizeof(sp_coefficient)); memset(aspd_base, 0, sizeof(aspd_base)); -#if RRMODE +#if REMODE memset(re_job_db, 0, sizeof(re_job_db)); #endif // job_db2.txt @@ -9543,7 +9543,7 @@ int status_readdb(void) sv_readdb(db_path, "size_fix.txt", ',', MAX_WEAPON_TYPE, MAX_WEAPON_TYPE, ARRAYLENGTH(atkmods), &status_readdb_sizefix); sv_readdb(db_path, "refine_db.txt", ',', 3+MAX_REFINE+1, 3+MAX_REFINE+1, ARRAYLENGTH(percentrefinery), &status_readdb_refine); -#if RRMODE +#if REMODE sv_readdb(db_path, "re_job_db.txt", ',', 1+RE_JOB_DB_MAX, 1+RE_JOB_DB_MAX, -1, &status_readdb_job_re); #endif diff --git a/src/map/status.h b/src/map/status.h index 27d60b5a9..01ef0d4ea 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -1362,7 +1362,7 @@ struct status_data { short hit, flee, cri, flee2, def2, mdef2, -#if RRMODE +#if REMODE /** * In RE def and mdef can go over 127 (signed char) limit, so in RE mode we use short **/ @@ -1371,14 +1371,14 @@ struct status_data { aspd_rate; unsigned char def_ele, ele_lv, -#if RRMODE +#if REMODE /** * in RE weapon level is used in several areas, keeping it here saves performance **/ wlv, #endif size, race; -#if RRMODE == 0 +#if REMODE == 0 /** * In NON-RE def and mdef are not required to be short, so we keep it signed char (ancient-default) **/ @@ -1494,7 +1494,7 @@ int status_get_lv(struct block_list *bl); #define status_get_luk(bl) status_get_status_data(bl)->luk #define status_get_hit(bl) status_get_status_data(bl)->hit #define status_get_flee(bl) status_get_status_data(bl)->flee -#if RRMODE +#if REMODE short status_get_def(struct block_list *bl); #else signed char status_get_def(struct block_list *bl); @@ -1524,7 +1524,7 @@ unsigned char status_calc_attack_element(struct block_list *bl, struct status_ch #define status_get_race(bl) status_get_status_data(bl)->race #define status_get_size(bl) status_get_status_data(bl)->size #define status_get_mode(bl) status_get_status_data(bl)->mode -#if RRMODE +#if REMODE /** * in RE weapon level is used in several areas, keeping it here saves performance **/ |