summaryrefslogtreecommitdiff
path: root/src/map
diff options
context:
space:
mode:
Diffstat (limited to 'src/map')
-rw-r--r--src/map/battle.c10
-rw-r--r--src/map/clif.c2
-rw-r--r--src/map/irc-bot.c2
-rw-r--r--src/map/mob.c2
-rw-r--r--src/map/skill.c8
-rw-r--r--src/map/status.c2
6 files changed, 13 insertions, 13 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index a5090c641..331de1162 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2672,7 +2672,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
}
}
- if( sc->data[SC_ZEPHYR] && ((flag&BF_LONG) || rand()%100 < 10) ) {
+ if( sc->data[SC_ZEPHYR] && ((flag&BF_LONG) || rnd()%100 < 10) ) {
d->dmg_lv = ATK_BLOCK;
return 0;
}
@@ -3042,7 +3042,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
status_change_end(bl, SC_KYRIE, INVALID_TIMER);
}
- if( sc->data[SC_MEIKYOUSISUI] && rand()%100 < 40 ) // custom value
+ if( sc->data[SC_MEIKYOUSISUI] && rnd()%100 < 40 ) // custom value
damage = 0;
@@ -3850,14 +3850,14 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
case KO_MUCHANAGE:
md.damage = skill->get_zeny(skill_id ,skill_lv);
- md.damage = md.damage * (50 + rand()%50) / 100;
+ md.damage = md.damage * (50 + rnd()%50) / 100;
if ( is_boss(target) || (sd && !pc->checkskill(sd,NJ_TOBIDOUGU)) )
md.damage >>= 1;
break;
case NJ_ZENYNAGE:
md.damage = skill->get_zeny(skill_id ,skill_lv);
if (!md.damage) md.damage = 2;
- md.damage = rand()%md.damage + md.damage;
+ md.damage = rnd()%md.damage + md.damage;
if (is_boss(target))
md.damage=md.damage / 3;
else if (tsd)
@@ -5540,7 +5540,7 @@ void battle_reflect_damage(struct block_list *target, struct block_list *src, st
delay += 100;/* gradual increase so the numbers don't clip in the client */
}
- if( sc->data[SC_LG_REFLECTDAMAGE] && rand()%100 < (30 + 10*sc->data[SC_LG_REFLECTDAMAGE]->val1) ) {
+ if( sc->data[SC_LG_REFLECTDAMAGE] && rnd()%100 < (30 + 10*sc->data[SC_LG_REFLECTDAMAGE]->val1) ) {
bool change = false;
NORMALIZE_RDAMAGE(damage * sc->data[SC_LG_REFLECTDAMAGE]->val2 / 100);
diff --git a/src/map/clif.c b/src/map/clif.c
index 57e01278b..4c6b7d2f9 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -2756,7 +2756,7 @@ void read_channels_config(void) {
}
if( libconfig->setting_lookup_string(settings, "irc_channel_nick", &irc_nick) ) {
if( strcmpi(irc_nick,"Hercules_chSysBot") == 0 ) {
- sprintf(clif->hChSys->irc_nick, "Hercules_chSysBot%d",rand()%777);
+ sprintf(clif->hChSys->irc_nick, "Hercules_chSysBot%d",rnd()%777);
} else
safestrncpy(clif->hChSys->irc_nick, irc_nick, 40);
} else {
diff --git a/src/map/irc-bot.c b/src/map/irc-bot.c
index bd35a9867..36c19ccbd 100644
--- a/src/map/irc-bot.c
+++ b/src/map/irc-bot.c
@@ -58,7 +58,7 @@ int irc_identify_timer(int tid, int64 tick, int id, intptr_t data) {
if( !ircbot->isOn )
return 0;
- sprintf(send_string, "USER HerculesWS%d 8 * : Hercules IRC Bridge",rand()%777);
+ sprintf(send_string, "USER HerculesWS%d 8 * : Hercules IRC Bridge",rnd()%777);
ircbot->send(send_string);
sprintf(send_string, "NICK %s", clif->hChSys->irc_nick);
ircbot->send(send_string);
diff --git a/src/map/mob.c b/src/map/mob.c
index 0eb1a9833..3d883a2f1 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2508,7 +2508,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) {
for(i = 0; i < MAX_MVP_DROP; i++) {
while( 1 ) {
- int va = rand()%MAX_MVP_DROP;
+ int va = rnd()%MAX_MVP_DROP;
if( !mdrop_id[va] || !md->db->mvpitem[i].nameid ) {
mdrop_id[va] = md->db->mvpitem[i].nameid;
mdrop_p[va] = md->db->mvpitem[i].p;
diff --git a/src/map/skill.c b/src/map/skill.c
index 6b0c99522..05cb887f9 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1219,9 +1219,9 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
case LG_HESPERUSLIT:
if ( sc && sc->data[SC_BANDING] ) {
if ( sc->data[SC_BANDING]->val2 == 4 ) // 4 banding RGs: Targets will be stunned at 100% chance for 4 ~ 8 seconds, irreducible by STAT.
- status->change_start(src, bl, SC_STUN, 10000, skill_lv, 0, 0, 0, 1000*(4+rand()%4), SCFLAG_FIXEDTICK);
+ status->change_start(src, bl, SC_STUN, 10000, skill_lv, 0, 0, 0, 1000*(4+rnd()%4), SCFLAG_FIXEDTICK);
else if ( sc->data[SC_BANDING]->val2 == 6 ) // 6 banding RGs: activate Pinpoint Attack Lv1-5
- skill->castend_damage_id(src,bl,LG_PINPOINTATTACK,1+rand()%5,tick,0);
+ skill->castend_damage_id(src,bl,LG_PINPOINTATTACK,1+rnd()%5,tick,0);
}
break;
case LG_PINPOINTATTACK:
@@ -2677,7 +2677,7 @@ int skill_attack(int attack_type, struct block_list* src, struct block_list *dsr
// This ensures the storm randomly pushes instead of exactly a cell backwards per official mechanics.
case WZ_STORMGUST:
if(!battle_config.stormgust_knockback)
- dir = rand()%8;
+ dir = rnd()%8;
break;
case WL_CRIMSONROCK:
dir = map->calc_dir(bl,skill->area_temp[4],skill->area_temp[5]);
@@ -9663,7 +9663,7 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin
case KO_JYUSATSU:
if( dstsd && tsc && !tsc->data[type]
- && rand()%100 < (10 * (5 * skill_lv - status_get_int(bl) / 2 + 45 + 5 * skill_lv))
+ && rnd()%100 < (10 * (5 * skill_lv - status_get_int(bl) / 2 + 45 + 5 * skill_lv))
) {
clif->skill_nodamage(src, bl, skill_id, skill_lv,
status->change_start(src, bl, type, 10000, skill_lv, 0, 0, 0, skill->get_time(skill_id, skill_lv), SCFLAG_NOAVOID));
diff --git a/src/map/status.c b/src/map/status.c
index e61c1df19..6836d9b70 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -9025,7 +9025,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
{
int hp = status_get_hp(bl), sp = status_get_sp(bl), lv = 5;
- if( rand()%100 > (25 + 10 * val1) - status_get_int(bl) / 2)
+ if( rnd()%100 > (25 + 10 * val1) - status_get_int(bl) / 2)
return 0;
PER( 100 / (status_get_max_hp(bl) / hp), lv );