diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/atcommand.c | 52 | ||||
-rw-r--r-- | src/map/atcommand.h | 1 | ||||
-rw-r--r-- | src/map/mercenary.c | 20 | ||||
-rw-r--r-- | src/map/mercenary.h | 1 | ||||
-rw-r--r-- | src/map/skill.c | 15 | ||||
-rw-r--r-- | src/map/status.c | 8 |
6 files changed, 88 insertions, 9 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index f5cacb8fa..95002473e 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -312,6 +312,7 @@ ACMD_FUNC(homhungry); //[orn] ACMD_FUNC(homtalk); //[orn] ACMD_FUNC(hominfo); //[Toms] ACMD_FUNC(homstats); //[Skotlex] +ACMD_FUNC(homshuffle); //[Skotlex] ACMD_FUNC(showmobs); //KarLaeda /*========================================== @@ -644,6 +645,7 @@ static AtCommandInfo atcommand_info[] = { { AtCommand_HomTalk, "@homtalk", 10, atcommand_homtalk }, { AtCommand_HomInfo, "@hominfo", 1, atcommand_hominfo }, { AtCommand_HomStats, "@homstats", 1, atcommand_homstats }, + { AtCommand_HomShuffle, "@homshuffle", 60, atcommand_homshuffle }, { AtCommand_ShowMobs, "@showmobs", 10, atcommand_showmobs }, //KarLaeda // add new commands before this line { AtCommand_Unknown, NULL, 1, NULL } @@ -10005,6 +10007,56 @@ int atcommand_homstats( return 0; } +int atcommand_homshuffle( + const int fd, struct map_session_data* sd, + const char* command, const char* message) +{ + struct homun_data *hd; + int lv, i; + TBL_PC* tsd = sd; + + nullpo_retr(-1, sd); + + if ((!message || !*message) && !sd->hd) + { + clif_displaymessage(fd, "usage: @homshuffle <Alchemist's name>"); + clif_displaymessage(fd, "Use this to recalculate your (or someone else's) homunculus growth data"); + return -1; + } + if (message && *message) { + tsd = map_nick2sd((char*)message); + if (!tsd) { + clif_displaymessage(fd, msg_txt(3)); // Character not found. + return -1; + } + if (pc_isGM(tsd) > pc_isGM(sd)) { + clif_displaymessage(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. + return -1; + } + } + + hd = tsd->hd; + if(!merc_is_hom_active(hd)) + return -1; + + lv = hd->homunculus.level; + //Reset values to level 1. + merc_reset_stats(hd); + //Level it back up + for (i = 1; i < lv && hd->exp_next; i++){ + hd->homunculus.exp += hd->exp_next; + merc_hom_levelup(hd); + } + status_calc_homunculus(hd,0); + status_percent_heal(&hd->bl, 100, 100); + clif_misceffect2(&hd->bl,568); + clif_displaymessage(fd, "Homunculus stats altered"); + //Print out the new stats + //This will send the commands to the invoker since they all use this fd regardless of sd value. + atcommand_homstats(fd, tsd, command, message); + return 0; +} + /*========================================== * Show Items DB Info v 1.0 * originally by [Lupus] eAthena diff --git a/src/map/atcommand.h b/src/map/atcommand.h index 52ca830a5..17b6c363d 100644 --- a/src/map/atcommand.h +++ b/src/map/atcommand.h @@ -283,6 +283,7 @@ enum AtCommandType { AtCommand_HomTalk, //[orn] AtCommand_HomInfo, //[Toms] AtCommand_HomStats, //[Skotlex] + AtCommand_HomShuffle, //[Skotlex] AtCommand_ShowMobs, //KarLaeda // end <- Ahem, guys, don't place AtCommands after AtCommand_Unknown! [Skotlex] AtCommand_Unknown, diff --git a/src/map/mercenary.c b/src/map/mercenary.c index 3d82e7f99..61df02132 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -730,6 +730,26 @@ void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp) clif_homskillinfoblock(sd); } +void merc_reset_stats(struct homun_data *hd) +{ //Resets a homunc stats back to zero (but doesn't touches hunger or intimacy) + struct homunculus_db *db; + struct s_homunculus *hom; + hom = &hd->homunculus; + db = hd->homunculusDB; + hom->level = 1; + hom->hp = 10; + hom->max_hp = db->basemaxHP; + hom->max_sp = db->basemaxSP; + hom->str = db->baseSTR*10; + hom->agi = db->baseAGI*10; + hom->vit = db->baseVIT*10; + hom->int_= db->baseINT*10; + hom->dex = db->baseDEX*10; + hom->luk = db->baseLUK*10; + hom->exp = 0; + hd->exp_next = hexptbl[0]; +} + int read_homunculusdb(void) { FILE *fp; diff --git a/src/map/mercenary.h b/src/map/mercenary.h index e5ba86cfe..91ce62a33 100644 --- a/src/map/mercenary.h +++ b/src/map/mercenary.h @@ -62,6 +62,7 @@ void merc_hom_heal(struct homun_data *hd,int hp,int sp); int merc_hom_vaporize(struct map_session_data *sd, int flag); int merc_resurrect_homunculus(struct map_session_data *sd, unsigned char per, short x, short y); void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp); +void merc_reset_stats(struct homun_data *hd); void merc_save(struct homun_data *hd); int merc_call_homunculus(struct map_session_data *sd); int merc_create_homunculus_request(struct map_session_data *sd, int class_); diff --git a/src/map/skill.c b/src/map/skill.c index c31ec78cf..6567cfa4a 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1117,7 +1117,6 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int break; case WZ_STORMGUST: - tsc->data[SC_FREEZE].val3++; if(tsc->data[SC_FREEZE].val3 >= 3) //Tharis pointed out that this is normal freeze chance with a base of 300% sc_start(bl,SC_FREEZE,300,skilllv,skill_get_time2(skillid,skilllv)); break; @@ -7121,7 +7120,19 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns //Otherwise, Knockback attack. skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); break; - + case WZ_STORMGUST: + if (tsc) + { //This should be safe as skill_additional_effect + //won't be triggered if the attack is absorbed. [Skotlex] + //And if the target is already frozen, + //the counter is reset when it ends. + if (tsc->data[SC_FREEZE].val4 == sg->group_id) + tsc->data[SC_FREEZE].val3++; //SG hit counter. + else { //New SG + tsc->data[SC_FREEZE].val4 = sg->group_id; + tsc->data[SC_FREEZE].val3 = 1; + } + } default: skill_attack(skill_get_type(sg->skill_id),ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0); } diff --git a/src/map/status.c b/src/map/status.c index 4194b0c6b..fccf33847 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -5957,13 +5957,7 @@ int status_change_clear(struct block_list *bl,int type) sc = status_get_sc(bl); - if (!sc) - return 0; - - if (sc->data[SC_FREEZE].val3) - sc->data[SC_FREEZE].val3 = 0; //Reset freeze counter. - - if (!sc->count) + if (!sc || !sc->count) return 0; if(sc->data[SC_DANCING].timer != -1) |