diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/atcommand.c | 11 | ||||
-rw-r--r-- | src/map/battle.c | 4 | ||||
-rw-r--r-- | src/map/clif.c | 2 | ||||
-rw-r--r-- | src/map/elemental.c | 2 | ||||
-rw-r--r-- | src/map/guild.c | 2 | ||||
-rw-r--r-- | src/map/homunculus.c | 12 | ||||
-rw-r--r-- | src/map/itemdb.c | 2 | ||||
-rw-r--r-- | src/map/mercenary.c | 2 | ||||
-rw-r--r-- | src/map/mob.c | 6 | ||||
-rw-r--r-- | src/map/pc.c | 64 | ||||
-rw-r--r-- | src/map/pet.c | 16 | ||||
-rw-r--r-- | src/map/script.c | 18 | ||||
-rw-r--r-- | src/map/status.c | 75 | ||||
-rw-r--r-- | src/map/status.h | 38 |
14 files changed, 132 insertions, 122 deletions
diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 2abdb5925..7e5d42e69 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -1258,6 +1258,7 @@ ACMD(baselevelup) sd->status.status_point += status_point; sd->status.base_level += (unsigned int)level; + status_calc_pc(sd, SCO_FORCE); status_percent_heal(&sd->bl, 100, 100); clif->misceffect(&sd->bl, 0); clif->message(fd, msg_txt(21)); // Base level raised. @@ -1279,13 +1280,13 @@ ACMD(baselevelup) sd->status.status_point -= status_point; sd->status.base_level -= (unsigned int)level; clif->message(fd, msg_txt(22)); // Base level lowered. + status_calc_pc(sd, SCO_FORCE); } sd->status.base_exp = 0; clif->updatestatus(sd, SP_STATUSPOINT); clif->updatestatus(sd, SP_BASELEVEL); clif->updatestatus(sd, SP_BASEEXP); clif->updatestatus(sd, SP_NEXTBASEEXP); - status_calc_pc(sd, 0); pc->baselevelchanged(sd); if(sd->status.party_id) party->send_levelup(sd); @@ -1338,7 +1339,7 @@ ACMD(joblevelup) clif->updatestatus(sd, SP_JOBEXP); clif->updatestatus(sd, SP_NEXTJOBEXP); clif->updatestatus(sd, SP_SKILLPOINT); - status_calc_pc(sd, 0); + status_calc_pc(sd, SCO_FORCE); return true; } @@ -2352,7 +2353,7 @@ ACMD(param) { *stats[i] = new_value; clif->updatestatus(sd, SP_STR + i); clif->updatestatus(sd, SP_USTR + i); - status_calc_pc(sd, 0); + status_calc_pc(sd, SCO_FORCE); clif->message(fd, msg_txt(42)); // Stat changed. } else { if (value < 0) @@ -2409,7 +2410,7 @@ ACMD(stat_all) { } if (count > 0) { // if at least 1 stat modified - status_calc_pc(sd, 0); + status_calc_pc(sd, SCO_FORCE); clif->message(fd, msg_txt(84)); // All stats changed! } else { if (value < 0) @@ -6725,7 +6726,7 @@ ACMD(homlevel) { hd->homunculus.exp += hd->exp_next; } while( hd->homunculus.level < level && homun->levelup(hd) ); - status_calc_homunculus(hd,0); + status_calc_homunculus(hd,SCO_NONE); status_percent_heal(&hd->bl, 100, 100); clif->specialeffect(&hd->bl,568,AREA); return true; diff --git a/src/map/battle.c b/src/map/battle.c index 94222f663..499b7e3a0 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -206,7 +206,7 @@ int battle_delay_damage_sub(int tid, int64 tick, int id, intptr_t data) { if( !target || status->isdead(target) ) {/* nothing we can do */ if( dat->src_type == BL_PC && ( src = map->id2bl(dat->src_id) ) && --((TBL_PC*)src)->delayed_damage == 0 && ((TBL_PC*)src)->state.hold_recalc ) { ((TBL_PC*)src)->state.hold_recalc = 0; - status_calc_pc(((TBL_PC*)src),0); + status_calc_pc(((TBL_PC*)src),SCO_FORCE); } ers_free(battle->delay_damage_ers, dat); return 0; @@ -237,7 +237,7 @@ int battle_delay_damage_sub(int tid, int64 tick, int id, intptr_t data) { if( src && src->type == BL_PC && --((TBL_PC*)src)->delayed_damage == 0 && ((TBL_PC*)src)->state.hold_recalc ) { ((TBL_PC*)src)->state.hold_recalc = 0; - status_calc_pc(((TBL_PC*)src),0); + status_calc_pc(((TBL_PC*)src),SCO_FORCE); } } ers_free(battle->delay_damage_ers, dat); diff --git a/src/map/clif.c b/src/map/clif.c index c1e7cb1c9..913a94058 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -9473,7 +9473,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) { } map->iwall_get(sd); // Updates Walls Info on this Map to Client - status_calc_pc(sd, false);/* some conditions are map-dependent so we must recalculate */ + status_calc_pc(sd, SCO_NONE);/* some conditions are map-dependent so we must recalculate */ sd->state.changemap = false; if( hChSys.local && hChSys.local_autojoin && !map->list[sd->bl.m].flag.chsysnolocalaj ) { diff --git a/src/map/elemental.c b/src/map/elemental.c index f15b735b2..d280f5b81 100644 --- a/src/map/elemental.c +++ b/src/map/elemental.c @@ -258,7 +258,7 @@ int elemental_data_received(struct s_elemental *ele, bool flag) { ed->bl.y = ed->ud.to_y; map->addiddb(&ed->bl); - status_calc_elemental(ed,1); + status_calc_elemental(ed,SCO_FIRST); ed->last_spdrain_time = ed->last_thinktime = timer->gettick(); ed->summon_timer = INVALID_TIMER; elemental->summon_init(ed); diff --git a/src/map/guild.c b/src/map/guild.c index 0ae45bede..4dcdb6c46 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -1923,7 +1923,7 @@ int guild_castledatasave(int castle_id, int index, int value) gc->defense = value; for (i = 0; i < MAX_GUARDIANS; i++) if (gc->guardian[i].visible && (gd = map->id2md(gc->guardian[i].id)) != NULL) - status_calc_mob(gd, 0); + status_calc_mob(gd, SCO_NONE); break; } case 4: diff --git a/src/map/homunculus.c b/src/map/homunculus.c index 52f0572c0..a7a409011 100644 --- a/src/map/homunculus.c +++ b/src/map/homunculus.c @@ -272,7 +272,7 @@ void homunculus_skillup(struct homun_data *hd,uint16 skill_id) { { hd->homunculus.hskill[i].lv++; hd->homunculus.skillpts-- ; - status_calc_homunculus(hd,0); + status_calc_homunculus(hd,SCO_NONE); if (hd->master) { clif->homskillup(hd->master, skill_id); clif->hominfo(hd->master,hd,0); @@ -413,7 +413,7 @@ bool homunculus_evolve(struct homun_data *hd) { //status_Calc flag&1 will make current HP/SP be reloaded from hom structure hom->hp = hd->battle_status.hp; hom->sp = hd->battle_status.sp; - status_calc_homunculus(hd,1); + status_calc_homunculus(hd,SCO_FIRST); if (!(battle_config.hom_setting&0x2)) skill->unit_move(&sd->hd->bl,timer->gettick(),1); // apply land skills immediately @@ -460,7 +460,7 @@ bool homunculus_mutate(struct homun_data *hd, int homun_id) { hom->hp = hd->battle_status.hp; hom->sp = hd->battle_status.sp; hom->prev_class = prev_class; - status_calc_homunculus(hd,1); + status_calc_homunculus(hd,SCO_FIRST); if (!(battle_config.hom_setting&0x2)) skill->unit_move(&sd->hd->bl,timer->gettick(),1); // apply land skills immediately @@ -505,7 +505,7 @@ int homunculus_gainexp(struct homun_data *hd,unsigned int exp) { hd->homunculus.exp = 0; clif->specialeffect(&hd->bl,568,AREA); - status_calc_homunculus(hd,0); + status_calc_homunculus(hd,SCO_NONE); status_percent_heal(&hd->bl, 100, 100); return 0; } @@ -757,7 +757,7 @@ bool homunculus_create(struct map_session_data *sd, struct s_homunculus *hom) { hd->bl.y = hd->ud.to_y; map->addiddb(&hd->bl); - status_calc_homunculus(hd,1); + status_calc_homunculus(hd,SCO_FIRST); hd->hungry_timer = INVALID_TIMER; return true; @@ -1003,7 +1003,7 @@ bool homunculus_shuffle(struct homun_data *hd) { memcpy(&hd->homunculus.hskill, &b_skill, sizeof(b_skill)); hd->homunculus.skillpts = skillpts; clif->homskillinfoblock(sd); - status_calc_homunculus(hd,0); + status_calc_homunculus(hd,SCO_NONE); status_percent_heal(&hd->bl, 100, 100); clif->specialeffect(&hd->bl,568,AREA); diff --git a/src/map/itemdb.c b/src/map/itemdb.c index 3fc8d526b..8dd6e9d9d 100644 --- a/src/map/itemdb.c +++ b/src/map/itemdb.c @@ -2108,7 +2108,7 @@ void itemdb_reload(void) { sd->combos.id = NULL; sd->combos.count = 0; if( pc->load_combo(sd) > 0 ) - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_FORCE); } } diff --git a/src/map/mercenary.c b/src/map/mercenary.c index 8c74a5e1e..5ea10dc66 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -317,7 +317,7 @@ int merc_data_received(struct s_mercenary *merc, bool flag) { md->bl.y = md->ud.to_y; map->addiddb(&md->bl); - status_calc_mercenary(md,1); + status_calc_mercenary(md,SCO_FIRST); md->contract_timer = INVALID_TIMER; merc_contract_init(md); } diff --git a/src/map/mob.c b/src/map/mob.c index 97f8ea6c1..3f2ae2a55 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -601,7 +601,7 @@ int mob_spawn_guardian_sub(int tid, int64 tick, int id, intptr_t data) { memcpy(md->guardian_data->guild_name, g->name, NAME_LENGTH); md->guardian_data->guardup_lv = guardup_lv; if( guardup_lv ) - status_calc_mob(md, 0); //Give bonuses. + status_calc_mob(md, SCO_NONE); //Give bonuses. return 0; } @@ -919,7 +919,7 @@ int mob_spawn (struct mob_data *md) } memset(&md->state, 0, sizeof(md->state)); - status_calc_mob(md, 1); + status_calc_mob(md, SCO_FIRST); md->attacked_id = 0; md->target_id = 0; md->move_fail_count = 0; @@ -2725,7 +2725,7 @@ int mob_class_change (struct mob_data *md, int class_) unit->skillcastcancel(&md->bl, 0); status->set_viewdata(&md->bl, class_); clif->class_change(&md->bl, md->vd->class_, 1); - status_calc_mob(md, 1); + status_calc_mob(md, SCO_FIRST); md->ud.state.speed_changed = 1; //Speed change update. if (battle_config.monster_class_change_recover) { diff --git a/src/map/pc.c b/src/map/pc.c index d1d76fd4c..f5e20b32b 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1320,7 +1320,7 @@ int pc_reg_received(struct map_session_data *sd) pc->load_combo(sd); - status_calc_pc(sd,1); + status_calc_pc(sd,SCO_FIRST|SCO_FORCE); chrif->scdata_request(sd->status.account_id, sd->status.char_id); intif->Mail_requestinbox(sd->status.char_id, 0); // MAIL SYSTEM - Request Mail Inbox @@ -2028,7 +2028,7 @@ int pc_exeautobonus(struct map_session_data *sd,struct s_autobonus *autobonus) autobonus->active = timer->add(timer->gettick()+autobonus->duration, pc->endautobonus, sd->bl.id, (intptr_t)autobonus); sd->state.autobonus |= autobonus->pos; - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); return 0; } @@ -2042,7 +2042,7 @@ int pc_endautobonus(int tid, int64 tick, int id, intptr_t data) { autobonus->active = INVALID_TIMER; sd->state.autobonus &= ~autobonus->pos; - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); return 0; } @@ -3549,7 +3549,7 @@ int pc_skill(TBL_PC* sd, int id, int level, int flag) { } else clif->addskill(sd,id); if( !skill->db[index].inf ) //Only recalculate for passive skills. - status_calc_pc(sd, 0); + status_calc_pc(sd, SCO_NONE); break; case 1: //Item bonus skill. if( sd->status.skill[index].id == id ) { @@ -3583,7 +3583,7 @@ int pc_skill(TBL_PC* sd, int id, int level, int flag) { } else clif->addskill(sd,id); if( !skill->db[index].inf ) //Only recalculate for passive skills. - status_calc_pc(sd, 0); + status_calc_pc(sd, SCO_NONE); break; default: //Unknown flag? return 0; @@ -5789,13 +5789,13 @@ int pc_checkbaselevelup(struct map_session_data *sd) { } while ((next=pc->nextbaseexp(sd)) > 0 && sd->status.base_exp >= next); if (battle_config.pet_lv_rate && sd->pd) //<Skotlex> update pet's level - status_calc_pet(sd->pd,0); + status_calc_pet(sd->pd,SCO_NONE); clif->updatestatus(sd,SP_STATUSPOINT); clif->updatestatus(sd,SP_BASELEVEL); clif->updatestatus(sd,SP_BASEEXP); clif->updatestatus(sd,SP_NEXTBASEEXP); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_FORCE); status_percent_heal(&sd->bl,100,100); if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) { @@ -5855,7 +5855,7 @@ int pc_checkjoblevelup(struct map_session_data *sd) clif->updatestatus(sd,SP_JOBEXP); clif->updatestatus(sd,SP_NEXTJOBEXP); clif->updatestatus(sd,SP_SKILLPOINT); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_FORCE); clif->misceffect(&sd->bl,1); if (pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd)) clif->status_change(&sd->bl,SI_DEVIL1, 1, 0, 0, 0, 1); //Permanent blind effect from SG_DEVIL. @@ -6143,7 +6143,7 @@ int pc_statusup(struct map_session_data* sd, int type) val = pc->setstat(sd, type, pc->getstat(sd,type) + 1); sd->status.status_point -= need; - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); // update increase cost indicator if( need != pc->need_status_point(sd,type,1) ) @@ -6183,7 +6183,7 @@ int pc_statusup2(struct map_session_data* sd, int type, int val) max = pc_maxparameter(sd); val = pc->setstat(sd, type, cap_value(pc->getstat(sd,type) + val, 1, max)); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); // update increase cost indicator if( need != pc->need_status_point(sd,type,1) ) @@ -6226,7 +6226,7 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) { sd->status.skill[index].lv++; sd->status.skill_point--; if( !skill->db[index].inf ) - status_calc_pc(sd,0); // Only recalculate for passive skills. + status_calc_pc(sd,SCO_NONE); // Only recalculate for passive skills. else if( sd->status.skill_point == 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON) ) pc->calc_skilltree(sd); // Required to grant all TK Ranger skills. else @@ -6299,7 +6299,7 @@ int pc_allskillup(struct map_session_data *sd) sd->status.skill[idx].lv = skill->tree_get_max(id, sd->status.class_); // celest } } - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); //Required because if you could level up all skills previously, //the update will not be sent as only the lv variable changes. clif->skillinfoblock(sd); @@ -6389,7 +6389,7 @@ int pc_resetlvl(struct map_session_data* sd,int type) if ((type == 1 || type == 2 || type == 3) && sd->status.party_id) party->send_levelup(sd); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_FORCE); clif->skillinfoblock(sd); return 0; @@ -6454,7 +6454,7 @@ int pc_resetstate(struct map_session_data* sd) pc_setglobalreg(sd,"TK_MISSION_ID", 0); } - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); return 1; } @@ -6565,7 +6565,7 @@ int pc_resetskill(struct map_session_data* sd, int flag) if( flag&1 ) { clif->updatestatus(sd,SP_SKILLPOINT); clif->skillinfoblock(sd); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_FORCE); } return skill_point; @@ -6819,7 +6819,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { ) { // monster level up [Valaris] clif->misceffect(&md->bl,0); md->level++; - status_calc_mob(md, 0); + status_calc_mob(md, SCO_NONE); status_percent_heal(src,10,0); if( battle_config.show_mob_info&4 ) @@ -7235,7 +7235,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val) clif->updatestatus(sd, SP_NEXTBASEEXP); clif->updatestatus(sd, SP_STATUSPOINT); clif->updatestatus(sd, SP_BASEEXP); - status_calc_pc(sd, 0); + status_calc_pc(sd, SCO_FORCE); if(sd->status.party_id) { party->send_levelup(sd); @@ -7252,7 +7252,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val) // clif->updatestatus(sd, SP_JOBLEVEL); // Gets updated at the bottom clif->updatestatus(sd, SP_NEXTJOBEXP); clif->updatestatus(sd, SP_JOBEXP); - status_calc_pc(sd, 0); + status_calc_pc(sd, SCO_FORCE); break; case SP_SKILLPOINT: sd->status.skill_point = val; @@ -7662,7 +7662,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) if(sd->status.manner < 0) clif->changestatus(sd,SP_MANNER,sd->status.manner); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_FORCE); pc->checkallowskill(sd); pc->equiplookall(sd); @@ -7785,11 +7785,11 @@ int pc_setoption(struct map_session_data *sd,int type) if( (type&OPTION_RIDING && !(p_type&OPTION_RIDING)) || (type&OPTION_DRAGON && !(p_type&OPTION_DRAGON) && pc->checkskill(sd,RK_DRAGONTRAINING) > 0) ) { // Mounting clif->sc_load(&sd->bl,sd->bl.id,AREA,SI_RIDING, 0, 0, 0); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); } else if( (!(type&OPTION_RIDING) && p_type&OPTION_RIDING) || (!(type&OPTION_DRAGON) && p_type&OPTION_DRAGON) ) { // Dismount clif->sc_end(&sd->bl,sd->bl.id,AREA,SI_RIDING); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); } #ifndef NEW_CARTS @@ -7797,11 +7797,11 @@ int pc_setoption(struct map_session_data *sd,int type) clif->cartlist(sd); clif->updatestatus(sd, SP_CARTINFO); if(pc->checkskill(sd, MC_PUSHCART) < 10) - status_calc_pc(sd,0); //Apply speed penalty. + status_calc_pc(sd,SCO_NONE); //Apply speed penalty. } else if( !( type&OPTION_CART ) && p_type&OPTION_CART ){ //Cart Off clif->clearcart(sd->fd); if(pc->checkskill(sd, MC_PUSHCART) < 10) - status_calc_pc(sd,0); //Remove speed penalty. + status_calc_pc(sd,SCO_NONE); //Remove speed penalty. } #endif @@ -7813,18 +7813,18 @@ int pc_setoption(struct map_session_data *sd,int type) if( (sd->class_&MAPID_THIRDMASK) == MAPID_RANGER ) { if( type&OPTION_WUGRIDER && !(p_type&OPTION_WUGRIDER) ) { // Mounting clif->sc_load(&sd->bl,sd->bl.id,AREA,SI_WUGRIDER, 0, 0, 0); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); } else if( !(type&OPTION_WUGRIDER) && p_type&OPTION_WUGRIDER ) { // Dismount clif->sc_end(&sd->bl,sd->bl.id,AREA,SI_WUGRIDER); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); } } if( (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC ) { int i; if( type&OPTION_MADOGEAR && !(p_type&OPTION_MADOGEAR) ) - status_calc_pc(sd, 0); + status_calc_pc(sd, SCO_NONE); else if( !(type&OPTION_MADOGEAR) && p_type&OPTION_MADOGEAR ) - status_calc_pc(sd, 0); + status_calc_pc(sd, SCO_NONE); for( i = 0; i < SC_MAX; i++ ){ if ( !sd->sc.data[i] || !status->get_sc_type(i) ) continue; @@ -7903,7 +7903,7 @@ int pc_setcart(struct map_session_data *sd,int type) { } if(pc->checkskill(sd, MC_PUSHCART) < 10) - status_calc_pc(sd,0); //Recalc speed penalty. + status_calc_pc(sd,SCO_NONE); //Recalc speed penalty. #else // Update option option = sd->sc.option; @@ -8155,7 +8155,7 @@ int pc_setregistry(struct map_session_data *sd,const char *reg,int val,int type) i = (!sd->die_counter && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE); sd->die_counter = val; if( i ) - status_calc_pc(sd,0); // Lost the bonus. + status_calc_pc(sd,SCO_NONE); // Lost the bonus. } else if( !strcmp(reg,"COOK_MASTERY") && sd->cook_mastery != val ) { @@ -8759,7 +8759,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) } } - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); if (flag) //Update skill data clif->skillinfoblock(sd); @@ -8924,7 +8924,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { if(flag&1 || status_cacl) { pc->checkallowskill(sd); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); } if(sd->sc.data[SC_CRUCIS] && !battle->check_undead(sd->battle_status.race,sd->battle_status.def_ele)) @@ -9029,7 +9029,7 @@ int pc_checkitem(struct map_session_data *sd) if( calc_flag && sd->state.active ) { pc->checkallowskill(sd); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); } return 0; diff --git a/src/map/pet.c b/src/map/pet.c index 7dcf06c02..b75cc5a44 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -65,7 +65,7 @@ void pet_set_intimate(struct pet_data *pd, int value) pd->pet.intimate = value; if( (intimate >= battle_config.pet_equip_min_friendly && pd->pet.intimate < battle_config.pet_equip_min_friendly) || (intimate < battle_config.pet_equip_min_friendly && pd->pet.intimate >= battle_config.pet_equip_min_friendly) ) - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); } int pet_create_egg(struct map_session_data *sd, int item_id) @@ -219,7 +219,7 @@ int pet_hungry(int tid, int64 tick, int id, intptr_t data) { pd->pet.intimate = 0; pd->status.speed = pd->db->status.speed; } - status_calc_pet(pd, 0); + status_calc_pet(pd, SCO_NONE); clif->send_petdata(sd,pd,1,pd->pet.intimate); } clif->send_petdata(sd,pd,2,pd->pet.hungry); @@ -304,7 +304,7 @@ int pet_return_egg(struct map_session_data *sd, struct pet_data *pd) pd->pet.incuvate = 1; unit->free(&pd->bl,CLR_OUTSIGHT); - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); sd->status.pet_id = 0; return 1; @@ -360,14 +360,14 @@ int pet_data_init(struct map_session_data *sd, struct s_pet *petinfo) pd->bl.y = pd->ud.to_y; map->addiddb(&pd->bl); - status_calc_pet(pd,1); + status_calc_pet(pd,SCO_FIRST); pd->last_thinktime = timer->gettick(); pd->state.skillbonus = 0; if( battle_config.pet_status_support ) script->run(pet->db[i].pet_script,0,sd->bl.id,0); if( pd->petDB && pd->petDB->equip_script ) - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); if( battle_config.pet_hungry_delay_rate != 100 ) interval = (pd->petDB->hungry_delay*battle_config.pet_hungry_delay_rate)/100; @@ -703,7 +703,7 @@ int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd) { if( pd->state.skillbonus ) { pd->state.skillbonus = 0; - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); } if( pd->s_skill && pd->s_skill->timer != INVALID_TIMER ) { @@ -759,7 +759,7 @@ int pet_food(struct map_session_data *sd, struct pet_data *pd) } else if( pd->pet.intimate > 1000 ) pd->pet.intimate = 1000; - status_calc_pet(pd, 0); + status_calc_pet(pd, SCO_NONE); pd->pet.hungry += pd->petDB->fullness; if( pd->pet.hungry > 100 ) pd->pet.hungry = 100; @@ -1062,7 +1062,7 @@ int pet_skill_bonus_timer(int tid, int64 tick, int id, intptr_t data) { if (pd->state.skillbonus != bonus) { pd->state.skillbonus = bonus; - status_calc_pc(sd, 0); + status_calc_pc(sd, SCO_NONE); } // wait for the next timer pd->bonus->timer=timer->add(tick+duration,pet->skill_bonus_timer,sd->bl.id,0); diff --git a/src/map/script.c b/src/map/script.c index 3b0557235..8fd7f425c 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -12099,7 +12099,7 @@ BUILDIN(nude) } if( calcflag ) - status_calc_pc(sd,0); + status_calc_pc(sd,SCO_NONE); return true; } @@ -12425,9 +12425,9 @@ BUILDIN(npcwalkto) { if( nd ) { unit->bl2ud2(&nd->bl); // ensure nd->ud is safe to edit if (!nd->status.hp) { - status_calc_npc(nd, true); + status_calc_npc(nd, SCO_FIRST); } else { - status_calc_npc(nd, false); + status_calc_npc(nd, SCO_NONE); } unit->walktoxy(&nd->bl,x,y,0); } @@ -14967,9 +14967,9 @@ BUILDIN(unitskilluseid) { if( bl != NULL ) { if( bl->type == BL_NPC ) { if (!((TBL_NPC*)bl)->status.hp) { - status_calc_npc(((TBL_NPC*)bl), true); + status_calc_npc(((TBL_NPC*)bl), SCO_FIRST); } else { - status_calc_npc(((TBL_NPC*)bl), false); + status_calc_npc(((TBL_NPC*)bl), SCO_NONE); } } unit->skilluse_id(bl, target_id, skill_id, skill_lv); @@ -15001,9 +15001,9 @@ BUILDIN(unitskillusepos) { if( bl != NULL ) { if( bl->type == BL_NPC ) { if (!((TBL_NPC*)bl)->status.hp) { - status_calc_npc(((TBL_NPC*)bl), true); + status_calc_npc(((TBL_NPC*)bl), SCO_FIRST); } else { - status_calc_npc(((TBL_NPC*)bl), false); + status_calc_npc(((TBL_NPC*)bl), SCO_NONE); } } unit->skilluse_pos(bl, skill_x, skill_y, skill_id, skill_lv); @@ -17013,9 +17013,9 @@ BUILDIN(npcskill) { nd->stat_point = stat_point; if (!nd->status.hp) { - status_calc_npc(nd, true); + status_calc_npc(nd, SCO_FIRST); } else { - status_calc_npc(nd, false); + status_calc_npc(nd, SCO_NONE); } if (skill->get_inf(skill_id)&INF_GROUND_SKILL) { diff --git a/src/map/status.c b/src/map/status.c index c06de4dfe..1df98a957 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1999,13 +1999,12 @@ void status_calc_misc(struct block_list *bl, struct status_data *st, int level) //Skotlex: Calculates the initial status for the given mob //first will only be false when the mob leveled up or got a GuardUp level. -int status_calc_mob_(struct mob_data* md, bool first) { +int status_calc_mob_(struct mob_data* md, enum e_status_calc_opt opt) { struct status_data *mstatus; struct block_list *mbl = NULL; int flag=0; - if(first) - { //Set basic level on respawn. + if(opt&SCO_FIRST) { //Set basic level on respawn. if (md->level > 0 && md->level <= MAX_LEVEL && md->level != md->db->lv) ; else @@ -2036,7 +2035,7 @@ int status_calc_mob_(struct mob_data* md, bool first) { aFree(md->base_status); md->base_status = NULL; } - if(first) + if(opt&SCO_FIRST) memcpy(&md->status, &md->db->status, sizeof(struct status_data)); return 0; } @@ -2160,18 +2159,18 @@ int status_calc_mob_(struct mob_data* md, bool first) { } } - if( first ) //Initial battle status + if( opt&SCO_FIRST ) //Initial battle status memcpy(&md->status, mstatus, sizeof(struct status_data)); return 1; } //Skotlex: Calculates the stats of the given pet. -int status_calc_pet_(struct pet_data *pd, bool first) +int status_calc_pet_(struct pet_data *pd, enum e_status_calc_opt opt) { nullpo_ret(pd); - if (first) { + if (opt&SCO_FIRST) { memcpy(&pd->status, &pd->db->status, sizeof(struct status_data)); pd->status.mode = MD_CANMOVE; // pets discard all modes, except walking pd->status.speed = pd->petDB->speed; @@ -2189,10 +2188,10 @@ int status_calc_pet_(struct pet_data *pd, bool first) lv =sd->status.base_level*battle_config.pet_lv_rate/100; if (lv < 0) lv = 1; - if (lv != pd->pet.level || first) { + if (lv != pd->pet.level || opt&SCO_FIRST) { struct status_data *bstat = &pd->db->status, *pstatus = &pd->status; pd->pet.level = lv; - if (!first) //Lv Up animation + if (! (opt&SCO_FIRST) ) //Lv Up animation clif->misceffect(&pd->bl, 0); pstatus->rhw.atk = (bstat->rhw.atk*lv)/pd->db->lv; pstatus->rhw.atk2 = (bstat->rhw.atk2*lv)/pd->db->lv; @@ -2214,10 +2213,10 @@ int status_calc_pet_(struct pet_data *pd, bool first) status->calc_misc(&pd->bl, &pd->status, lv); - if (!first) //Not done the first time because the pet is not visible yet + if (! (opt&SCO_FIRST) ) //Not done the first time because the pet is not visible yet clif->send_petstatus(sd); } - } else if (first) { + } else if ( opt&SCO_FIRST ) { status->calc_misc(&pd->bl, &pd->status, pd->db->lv); if (!battle_config.pet_lv_rate && pd->pet.level != pd->db->lv) pd->pet.level = pd->db->lv; @@ -2295,7 +2294,7 @@ unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct status_dat //Calculates player data from scratch without counting SC adjustments. //Should be invoked whenever players raise stats, learn passive skills or change equipment. -int status_calc_pc_(struct map_session_data* sd, bool first) { +int status_calc_pc_(struct map_session_data* sd, enum e_status_calc_opt opt) { static int calculating = 0; //Check for recursive call preemption. [Skotlex] struct status_data *bstatus; // pointer to the player's base status const struct status_change *sc = &sd->sc; @@ -2317,7 +2316,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { sd->max_weight = status->max_weight_base[pc->class2idx(sd->status.class_)]+sd->status.str*300; - if(first) { + if(opt&SCO_FIRST) { //Load Hp/SP from char-received data. sd->battle_status.hp = sd->status.hp; sd->battle_status.sp = sd->status.sp; @@ -2482,7 +2481,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { bstatus->def += sd->inventory_data[index]->def; - if(first && sd->inventory_data[index]->equip_script) + if(opt&SCO_FIRST && sd->inventory_data[index]->equip_script) { //Execute equip-script on login script->run(sd->inventory_data[index]->equip_script,0,sd->bl.id,0); if (!calculating) @@ -2625,7 +2624,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { if( k < map->list[sd->bl.m].zone->disabled_items_count ) continue; - if(first && data->equip_script) {//Execute equip-script on login + if(opt&SCO_FIRST && data->equip_script) {//Execute equip-script on login script->run(data->equip_script,0,sd->bl.id,0); if (!calculating) return 1; @@ -3135,11 +3134,11 @@ int status_calc_pc_(struct map_session_data* sd, bool first) { return 0; } -int status_calc_mercenary_(struct mercenary_data *md, bool first) { +int status_calc_mercenary_(struct mercenary_data *md, enum e_status_calc_opt opt) { struct status_data *mstatus = &md->base_status; struct s_mercenary *merc = &md->mercenary; - if( first ) { + if( opt&SCO_FIRST ) { memcpy(mstatus, &md->db->status, sizeof(struct status_data)); mstatus->mode = MD_CANMOVE|MD_CANATTACK; mstatus->hp = mstatus->max_hp; @@ -3154,7 +3153,7 @@ int status_calc_mercenary_(struct mercenary_data *md, bool first) { return 0; } -int status_calc_homunculus_(struct homun_data *hd, bool first) { +int status_calc_homunculus_(struct homun_data *hd, enum e_status_calc_opt opt) { struct status_data *hstatus = &hd->base_status; struct s_homunculus *hom = &hd->homunculus; int skill_lv; @@ -3167,7 +3166,7 @@ int status_calc_homunculus_(struct homun_data *hd, bool first) { hstatus->int_ = hom->int_ / 10; hstatus->luk = hom->luk / 10; - if (first) { //[orn] + if ( opt&SCO_FIRST ) { //[orn] const struct s_homunculus_db *db = hd->homunculusDB; hstatus->def_ele = db->element; hstatus->ele_lv = 1; @@ -3207,7 +3206,7 @@ int status_calc_homunculus_(struct homun_data *hd, bool first) { if((skill_lv = homun->checkskill(hd,HLIF_BRAIN)) > 0) hstatus->max_sp += (1 +skill_lv/2 -skill_lv/4 +skill_lv/5) * hstatus->max_sp / 100; - if (first) { + if ( opt&SCO_FIRST ) { hd->battle_status.hp = hom->hp; hd->battle_status.sp = hom->sp; } @@ -3231,7 +3230,7 @@ int status_calc_homunculus_(struct homun_data *hd, bool first) { return 1; } -int status_calc_elemental_(struct elemental_data *ed, bool first) { +int status_calc_elemental_(struct elemental_data *ed, enum e_status_calc_opt opt) { struct status_data *estatus = &ed->base_status; struct s_elemental *ele = &ed->elemental; struct map_session_data *sd = ed->master; @@ -3239,7 +3238,7 @@ int status_calc_elemental_(struct elemental_data *ed, bool first) { if( !sd ) return 0; - if( first ) { + if( opt&SCO_FIRST ) { memcpy(estatus, &ed->db->status, sizeof(struct status_data)); if( !ele->mode ) estatus->mode = EL_MODE_PASSIVE; @@ -3270,13 +3269,13 @@ int status_calc_elemental_(struct elemental_data *ed, bool first) { return 0; } -int status_calc_npc_(struct npc_data *nd, bool first) { +int status_calc_npc_(struct npc_data *nd, enum e_status_calc_opt opt) { struct status_data *nstatus = &nd->status; if (!nd) return 0; - if (first) { + if ( opt&SCO_FIRST ) { nstatus->hp = 1; nstatus->sp = 1; nstatus->max_hp = 1; @@ -3863,13 +3862,17 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { /// Also sends updates to the client wherever applicable. /// @param flag bitfield of values from enum scb_flag /// @param first if true, will cause status_calc_* functions to run their base status initialization code -void status_calc_bl_(struct block_list *bl, enum scb_flag flag, bool first) { +void status_calc_bl_(struct block_list *bl, enum scb_flag flag, enum e_status_calc_opt opt) { struct status_data bst; // previous battle status struct status_data *st; // pointer to current battle status if( bl->type == BL_PC && ((TBL_PC*)bl)->delayed_damage != 0 ) { - ((TBL_PC*)bl)->state.hold_recalc = 1; - return; + if( opt&SCO_FORCE ) + ((TBL_PC*)bl)->state.hold_recalc = 0;/* clear and move on */ + else { + ((TBL_PC*)bl)->state.hold_recalc = 1;/* flag and stop */ + return; + } } // remember previous values @@ -3878,25 +3881,25 @@ void status_calc_bl_(struct block_list *bl, enum scb_flag flag, bool first) { if( flag&SCB_BASE ) {// calculate the object's base status too switch( bl->type ) { - case BL_PC: status->calc_pc_(BL_CAST(BL_PC,bl), first); break; - case BL_MOB: status->calc_mob_(BL_CAST(BL_MOB,bl), first); break; - case BL_PET: status->calc_pet_(BL_CAST(BL_PET,bl), first); break; - case BL_HOM: status->calc_homunculus_(BL_CAST(BL_HOM,bl), first); break; - case BL_MER: status->calc_mercenary_(BL_CAST(BL_MER,bl), first); break; - case BL_ELEM: status->calc_elemental_(BL_CAST(BL_ELEM,bl), first); break; - case BL_NPC: status->calc_npc_(BL_CAST(BL_NPC,bl), first); break; + case BL_PC: status->calc_pc_(BL_CAST(BL_PC,bl), opt); break; + case BL_MOB: status->calc_mob_(BL_CAST(BL_MOB,bl), opt); break; + case BL_PET: status->calc_pet_(BL_CAST(BL_PET,bl), opt); break; + case BL_HOM: status->calc_homunculus_(BL_CAST(BL_HOM,bl), opt); break; + case BL_MER: status->calc_mercenary_(BL_CAST(BL_MER,bl), opt); break; + case BL_ELEM: status->calc_elemental_(BL_CAST(BL_ELEM,bl), opt); break; + case BL_NPC: status->calc_npc_(BL_CAST(BL_NPC,bl), opt); break; } } if( bl->type == BL_PET ) return; // pets are not affected by statuses - if( first && bl->type == BL_MOB ) + if( opt&SCO_FIRST && bl->type == BL_MOB ) return; // assume there will be no statuses active status->calc_bl_main(bl, flag); - if( first && bl->type == BL_HOM ) + if( opt&SCO_FIRST && bl->type == BL_HOM ) return; // client update handled by caller // compare against new values and send client updates diff --git a/src/map/status.h b/src/map/status.h index 254f3bfab..e588fbb3f 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -1627,6 +1627,12 @@ enum e_regen { RGN_SSP = 0x08, }; +enum e_status_calc_opt { + SCO_NONE = 0x0, + SCO_FIRST = 0x1, /* trigger the calculations that should take place only onspawn/once */ + SCO_FORCE = 0x2, /* only relevant to BL_PC types, ensures call bypasses the queue caused by delayed damage */ +}; + //Define to determine who gets HP/SP consumed on doing skills/etc. [Skotlex] #define BL_CONSUME (BL_PC|BL_HOM|BL_MER|BL_ELEM) //Define to determine who has regen @@ -1810,14 +1816,14 @@ struct status_change { #define status_change_end(bl,type,tid) status->change_end_(bl,type,tid,__FILE__,__LINE__) -#define status_calc_bl(bl, flag) status->calc_bl_(bl, (enum scb_flag)(flag), false) -#define status_calc_mob(md, first) status->calc_bl_(&(md)->bl, SCB_ALL, first) -#define status_calc_pet(pd, first) status->calc_bl_(&(pd)->bl, SCB_ALL, first) -#define status_calc_pc(sd, first) status->calc_bl_(&(sd)->bl, SCB_ALL, first) -#define status_calc_homunculus(hd, first) status->calc_bl_(&(hd)->bl, SCB_ALL, first) -#define status_calc_mercenary(md, first) status->calc_bl_(&(md)->bl, SCB_ALL, first) -#define status_calc_elemental(ed, first) status->calc_bl_(&(ed)->bl, SCB_ALL, first) -#define status_calc_npc(nd, first) status->calc_bl_(&(nd)->bl, SCB_ALL, first) +#define status_calc_bl(bl, flag) status->calc_bl_(bl, (enum scb_flag)(flag), SCO_NONE) +#define status_calc_mob(md, opt) status->calc_bl_(&(md)->bl, SCB_ALL, opt) +#define status_calc_pet(pd, opt) status->calc_bl_(&(pd)->bl, SCB_ALL, opt) +#define status_calc_pc(sd, opt) status->calc_bl_(&(sd)->bl, SCB_ALL, opt) +#define status_calc_homunculus(hd, opt) status->calc_bl_(&(hd)->bl, SCB_ALL, opt) +#define status_calc_mercenary(md, opt) status->calc_bl_(&(md)->bl, SCB_ALL, opt) +#define status_calc_elemental(ed, opt) status->calc_bl_(&(ed)->bl, SCB_ALL, opt) +#define status_calc_npc(nd, opt) status->calc_bl_(&(nd)->bl, SCB_ALL, opt) // bonus values and upgrade chances for refining equipment struct s_refine_info { @@ -1911,13 +1917,13 @@ struct status_interface { int (*change_timer_sub) (struct block_list* bl, va_list ap); int (*change_clear) (struct block_list* bl, int type); int (*change_clear_buffs) (struct block_list* bl, int type); - void (*calc_bl_) (struct block_list *bl, enum scb_flag flag, bool first); - int (*calc_mob_) (struct mob_data* md, bool first); - int (*calc_pet_) (struct pet_data* pd, bool first); - int (*calc_pc_) (struct map_session_data* sd, bool first); - int (*calc_homunculus_) (struct homun_data *hd, bool first); - int (*calc_mercenary_) (struct mercenary_data *md, bool first); - int (*calc_elemental_) (struct elemental_data *ed, bool first); + void (*calc_bl_) (struct block_list *bl, enum scb_flag flag, enum e_status_calc_opt opt); + int (*calc_mob_) (struct mob_data* md, enum e_status_calc_opt opt); + int (*calc_pet_) (struct pet_data* pd, enum e_status_calc_opt opt); + int (*calc_pc_) (struct map_session_data* sd, enum e_status_calc_opt opt); + int (*calc_homunculus_) (struct homun_data *hd, enum e_status_calc_opt opt); + int (*calc_mercenary_) (struct mercenary_data *md, enum e_status_calc_opt opt); + int (*calc_elemental_) (struct elemental_data *ed, enum e_status_calc_opt opt); void (*calc_misc) (struct block_list *bl, struct status_data *status, int level); void (*calc_regen) (struct block_list *bl, struct status_data *st, struct regen_data *regen); void (*calc_regen_rate) (struct block_list *bl, struct regen_data *regen, struct status_change *sc); @@ -1943,7 +1949,7 @@ struct status_interface { void (*calc_sigma) (void); unsigned int (*base_pc_maxhp) (struct map_session_data *sd, struct status_data *st); unsigned int (*base_pc_maxsp) (struct map_session_data *sd, struct status_data *st); - int (*calc_npc_) (struct npc_data *nd, bool first); + int (*calc_npc_) (struct npc_data *nd, enum e_status_calc_opt opt); unsigned short (*calc_str) (struct block_list *bl, struct status_change *sc, int str); unsigned short (*calc_agi) (struct block_list *bl, struct status_change *sc, int agi); unsigned short (*calc_vit) (struct block_list *bl, struct status_change *sc, int vit); |