diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 2 | ||||
-rw-r--r-- | src/map/battle.h | 1 | ||||
-rw-r--r-- | src/map/itemdb.c | 16 | ||||
-rw-r--r-- | src/map/mob.c | 5 | ||||
-rw-r--r-- | src/map/party.c | 26 | ||||
-rw-r--r-- | src/map/skill.c | 54 |
6 files changed, 52 insertions, 52 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index aa30ef0a9..421f85ec3 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -4202,6 +4202,7 @@ static const struct { { "exp_calc_type", &battle_config.exp_calc_type}, // [celest] { "min_skill_delay_limit", &battle_config.min_skill_delay_limit}, // [celest] { "require_glory_guild", &battle_config.require_glory_guild}, // [celest] + { "idle_no_share", &battle_config.idle_no_share}, // [celest], for a feature by [MouseJstr] //SQL-only options start #ifndef TXT_ONLY @@ -4450,6 +4451,7 @@ void battle_set_defaults() { battle_config.exp_calc_type = 1; battle_config.min_skill_delay_limit = 100; battle_config.require_glory_guild = 0; + battle_config.idle_no_share = 0; //SQL-only options start #ifndef TXT_ONLY diff --git a/src/map/battle.h b/src/map/battle.h index 3bb9068bf..393cc58b4 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -312,6 +312,7 @@ extern struct Battle_Config { int exp_calc_type; int min_skill_delay_limit; int require_glory_guild; + int idle_no_share; #ifndef TXT_ONLY /* SQL-only options */ int mail_system; // [Valaris] diff --git a/src/map/itemdb.c b/src/map/itemdb.c index d575e8a77..91ec58c81 100644 --- a/src/map/itemdb.c +++ b/src/map/itemdb.c @@ -26,9 +26,9 @@ static struct dbt* item_db; -static struct random_item_data blue_box[MAX_RANDITEM],violet_box[MAX_RANDITEM],card_album[MAX_RANDITEM],gift_box[MAX_RANDITEM],scroll[MAX_RANDITEM]; -static int blue_box_count=0,violet_box_count=0,card_album_count=0,gift_box_count=0,scroll_count=0; -static int blue_box_default=0,violet_box_default=0,card_album_default=0,gift_box_default=0,scroll_default=0; +static struct random_item_data blue_box[MAX_RANDITEM], violet_box[MAX_RANDITEM], card_album[MAX_RANDITEM], gift_box[MAX_RANDITEM], scroll[MAX_RANDITEM], finding_ore[MAX_RANDITEM]; +static int blue_box_count=0, violet_box_count=0, card_album_count=0, gift_box_count=0, scroll_count=0, finding_ore_count = 0; +static int blue_box_default=0, violet_box_default=0, card_album_default=0, gift_box_default=0, scroll_default=0, finding_ore_default = 0; // Function declarations @@ -102,7 +102,7 @@ int itemdb_searchrandomid(int flags) struct { int nameid,count; struct random_item_data *list; - } data[6]; + } data[7]; // for BCC32 compile error data[0].nameid = 0; data[0].count = 0; data[0].list = NULL; @@ -111,8 +111,9 @@ int itemdb_searchrandomid(int flags) data[3].nameid = card_album_default; data[3].count = card_album_count; data[3].list = card_album; data[4].nameid = gift_box_default; data[4].count = gift_box_count; data[4].list = gift_box; data[5].nameid = scroll_default; data[5].count = scroll_count; data[5].list = scroll; + data[6].nameid = finding_ore_default; data[6].count = finding_ore_count; data[6].list = finding_ore; - if(flags>=1 && flags<=5){ + if(flags>=1 && flags<=6){ nameid=data[flags].nameid; count=data[flags].count; list=data[flags].list; @@ -410,8 +411,9 @@ static int itemdb_read_randomitem() {"db/item_bluebox.txt", blue_box, &blue_box_count, &blue_box_default }, {"db/item_violetbox.txt", violet_box, &violet_box_count, &violet_box_default }, {"db/item_cardalbum.txt", card_album, &card_album_count, &card_album_default }, - {"db/item_giftbox.txt", gift_box, &gift_box_count, &gift_box_default }, - {"db/item_scroll.txt", scroll, &scroll_count, &scroll_default }, + {"db/item_giftbox.txt", gift_box, &gift_box_count, &gift_box_default }, + {"db/item_scroll.txt", scroll, &scroll_count, &scroll_default }, + {"db/item_findingore.txt", finding_ore,&finding_ore_count, &finding_ore_default }, }; for(i=0;i<sizeof(data)/sizeof(data[0]);i++){ diff --git a/src/map/mob.c b/src/map/mob.c index b46b2a317..c9626fa72 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -2624,11 +2624,10 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type) } // Ore Discovery [Celest] - if (sd && pc_checkskill(sd,BS_FINDINGORE)>0 && battle_config.finding_ore_rate/100 >= rand()%1000) { + if (sd == mvp_sd && pc_checkskill(sd,BS_FINDINGORE)>0 && battle_config.finding_ore_rate/100 >= rand()%1000) { struct delay_item_drop *ditem; - int itemid[17] = { 714, 756, 757, 969, 984, 985, 990, 991, 992, 993, 994, 995, 996, 997, 998, 999, 1002 }; ditem=(struct delay_item_drop *)aCalloc(1,sizeof(struct delay_item_drop)); - ditem->nameid = itemid[rand()%17]; //should return from 0 to 16 + ditem->nameid = itemdb_searchrandomid(6); if (drop_ore<0) i=8; //we have only 10 slots in LOG, there's a check to not overflow (9th item usually a card, so we use 8th slot) log_item[i] = ditem->nameid; //it's for logging only drop_items++; //we cound if there were any drops diff --git a/src/map/party.c b/src/map/party.c index 17f0cf5eb..7eb3f02dc 100644 --- a/src/map/party.c +++ b/src/map/party.c @@ -586,23 +586,23 @@ int party_exp_share(struct party *p,int map,int base_exp,int job_exp,int zeny) nullpo_retr(0, p); - for(i=c=0;i<MAX_PARTY;i++) - if((sd=p->member[i].sd)!=NULL && p->member[i].online && sd->bl.m==map && session[sd->fd] != NULL) + for (i=c=0; i < MAX_PARTY; i++) + if ((sd = p->member[i].sd) != NULL && p->member[i].online && sd->bl.m == map /*&& session[sd->fd] != NULL*/) // should be done in socket.c c++; - - if(c==0) + + if(c == 0) return 0; - for(i=0;i<MAX_PARTY;i++) - if((sd=p->member[i].sd)!=NULL && p->member[i].online && sd->bl.m==map && session[sd->fd] != NULL) { - if (/* pc_issit(sd) || */ sd->chatID || (sd->idletime < (tick_ - 120))) + for (i = 0; i < MAX_PARTY; i++) + if ((sd = p->member[i].sd) != NULL && p->member[i].online && sd->bl.m == map /*&& session[sd->fd] != NULL*/) { + if (battle_config.idle_no_share && (/* pc_issit(sd) || */ sd->chatID || (sd->idletime < (tick_ - 120)))) continue; -#ifdef TWILIGHT + #ifdef TWILIGHT pc_gainexp(sd,base_exp,job_exp); -#else - pc_gainexp(sd,base_exp/c+1,job_exp/c+1); -#endif - if(battle_config.zeny_from_mobs) // zeny from mobs [Valaris] - pc_getzeny(sd,zeny/c+1); + #else + pc_gainexp(sd,(base_exp/c)+1,(job_exp/c)+1); + #endif + if (battle_config.zeny_from_mobs) // zeny from mobs [Valaris] + pc_getzeny(sd,(zeny/c)+1); } return 0; } diff --git a/src/map/skill.c b/src/map/skill.c index 40626fa57..b6010f151 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -608,8 +608,8 @@ int skillnotok(int skillid, struct map_session_data *sd) return 1; } - if (pc_isGM(sd) >= 20) - return 0; // gm's can do anything damn thing they want + if (pc_isGM(sd) >= 20) + return 0; // gm's can do anything damn thing they want // Check skill restrictions [Celest] if(!map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.gvg && skill_get_nocast (skillid) & 1) @@ -630,7 +630,7 @@ int skillnotok(int skillid, struct map_session_data *sd) case MC_IDENTIFY: return 0; // always allowed default: - return(map[sd->bl.m].flag.noskill); + return (map[sd->bl.m].flag.noskill); } } @@ -639,9 +639,9 @@ static int distance(int x0,int y0,int x1,int y1) { int dx,dy; - dx=abs(x0-x1); - dy=abs(y0-y1); - return dx>dy ? dx : dy; + dx = abs(x0 - x1); + dy = abs(y0 - y1); + return dx > dy ? dx : dy; } /* スキルユニットの配置情報を返す */ @@ -649,26 +649,25 @@ struct skill_unit_layout skill_unit_layout[MAX_SKILL_UNIT_LAYOUT]; int firewall_unit_pos; int icewall_unit_pos; -struct skill_unit_layout *skill_get_unit_layout(int skillid,int skilllv,struct block_list *src,int x,int y) -{ - +struct skill_unit_layout *skill_get_unit_layout (int skillid, int skilllv, struct block_list *src, int x, int y) +{ int pos = skill_get_unit_layout_type(skillid,skilllv); int dir; - if (pos!=-1) + if (pos != -1) return &skill_unit_layout[pos]; - if (src->x==x && src->y==y) + if (src->x == x && src->y == y) dir = 2; else dir = map_calc_dir(src,x,y); - if (skillid==MG_FIREWALL) - return &skill_unit_layout[firewall_unit_pos+dir]; - else if (skillid==WZ_ICEWALL) - return &skill_unit_layout[icewall_unit_pos+dir]; + if (skillid == MG_FIREWALL) + return &skill_unit_layout [firewall_unit_pos + dir]; + else if (skillid == WZ_ICEWALL) + return &skill_unit_layout [icewall_unit_pos + dir]; - printf("unknown unit layout for skill %d, %d\n",skillid,skilllv); + printf("Unknown unit layout for skill %d, %d\n",skillid,skilllv); return &skill_unit_layout[0]; } @@ -691,7 +690,7 @@ struct skill_unit_layout *skill_get_unit_layout(int skillid,int skilllv,struct b * スキル追加?果 *------------------------------------------ */ -int skill_additional_effect( struct block_list* src, struct block_list *bl,int skillid,int skilllv,int attack_type,unsigned int tick) +int skill_additional_effect (struct block_list* src, struct block_list *bl, int skillid, int skilllv, int attack_type, unsigned int tick) { /* MOB追加?果スキル用 */ const int sc[]={ @@ -825,8 +824,9 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s case WZ_FROSTNOVA: /* フロストノヴァ */ { struct status_change *sc_data = status_get_sc_data(bl); - rate=(skilllv*3+35)*sc_def_mdef/100-(status_get_int(bl)+status_get_luk(bl))/15; - rate=rate<=5?5:rate; + rate = (skilllv*3+35)*sc_def_mdef/100-(status_get_int(bl)+status_get_luk(bl))/15; + if (rate <= 5) + rate = 5; if(sc_data && sc_data[SC_FREEZE].timer == -1 && rand()%100 < rate) status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv)*(1-sc_def_mdef/100),0); else if (sd && skillid == MG_FROSTDIVER) @@ -2384,9 +2384,7 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s case SM_MAGNUM: /* マグナムブレイク [celest] */ if(flag&1 && bl->id != skill_area_temp[1]){ - int dx = abs( bl->x - skill_area_temp[2] ); - int dy = abs( bl->y - skill_area_temp[3] ); - int dist = ((dx>dy)?dx:dy); + int dist = distance (bl->x, bl->y, skill_area_temp[2], skill_area_temp[3]); skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick, 0x0500|dist); } else { @@ -2514,18 +2512,16 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s case MG_NAPALMBEAT: /* ナパ?ムビ?ト */ case MG_FIREBALL: /* ファイヤ?ボ?ル */ case WZ_SIGHTRASHER: /* サイトラッシャー */ - if(flag&1){ + if (flag & 1) { /* 個別にダメ?ジを?える */ - if(bl->id!=skill_area_temp[1]){ - if(skillid==MG_FIREBALL){ /* ファイヤ?ボ?ルなら中心からの距離を計算 */ - int dx=abs( bl->x - skill_area_temp[2] ); - int dy=abs( bl->y - skill_area_temp[3] ); - skill_area_temp[0]=((dx>dy)?dx:dy); + if (bl->id != skill_area_temp[1]){ + if(skillid == MG_FIREBALL){ /* ファイヤ?ボ?ルなら中心からの距離を計算 */ + skill_area_temp[0] = distance(bl->x, bl->y, skill_area_temp[2], skill_area_temp[3]); } skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick, skill_area_temp[0]| 0x0500); } - }else{ + } else { int ar; skill_area_temp[0]=0; skill_area_temp[1]=bl->id; |