diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/config/core.h | 6 | ||||
-rw-r--r-- | src/map/skill.c | 4 | ||||
-rw-r--r-- | src/map/unit.c | 11 |
3 files changed, 15 insertions, 6 deletions
diff --git a/src/map/config/core.h b/src/map/config/core.h index 9963d38b9..848829ea2 100644 --- a/src/map/config/core.h +++ b/src/map/config/core.h @@ -18,6 +18,12 @@ **/ #define MAX_SUGGESTIONS 10 +//Comment to disable the official walk path +// -- The official walkpath disables users from taking non-clear walk paths, +// -- e.g. if they want to get around a obstacle they have to walk around it, +// -- while with OFFICIAL_WALKPATH disabled if they click to walk around a obstacle the server will do it automatically +#define OFFICIAL_WALKPATH + /// leave this line uncommented to enable callfunc checks when processing scripts. /// while allowed, the script engine will attempt to match user-defined functions /// in scripts allowing direct function callback (without the use of callfunc.) diff --git a/src/map/skill.c b/src/map/skill.c index 71a048b8a..31ec7acd1 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -8823,10 +8823,10 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) else skill_consume_requirement(sd,ud->skillid,ud->skilllv,1); } - +#ifdef OFFICIAL_WALKPATH if( !path_search_long(NULL, src->m, src->x, src->y, target->x, target->y, CELL_CHKWALL) ) break; - +#endif if( (src->type == BL_MER || src->type == BL_HOM) && !skill_check_condition_mercenary(src, ud->skillid, ud->skilllv, 1) ) break; diff --git a/src/map/unit.c b/src/map/unit.c index ea114ea72..ed4035ebe 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -322,9 +322,9 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) ud = unit_bl2ud(bl); if( ud == NULL) return 0; - +#ifdef OFFICIAL_WALKPATH if( !path_search_long(NULL, bl->m, bl->x, bl->y, x, y, CELL_CHKWALL) ) return 0; - +#endif if (flag&4 && DIFF_TICK(ud->canmove_tick, gettick()) > 0 && DIFF_TICK(ud->canmove_tick, gettick()) < 2000) { // Delay walking command. [Skotlex] @@ -1714,8 +1714,11 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t return 0; if( status_isdead(src) || status_isdead(target) || - battle_check_target(src,target,BCT_ENEMY) <= 0 || !status_check_skilluse(src, target, 0, 0) || - !path_search_long(NULL, src->m, src->x, src->y, target->x, target->y, CELL_CHKWALL) ) + battle_check_target(src,target,BCT_ENEMY) <= 0 || !status_check_skilluse(src, target, 0, 0) +#ifdef OFFICIAL_WALKPATH + || !path_search_long(NULL, src->m, src->x, src->y, target->x, target->y, CELL_CHKWALL) +#endif + ) return 0; // can't attack under these conditions if( src->m != target->m ) |