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-rw-r--r--src/map/clif.c2
-rw-r--r--src/map/skill.c16
-rw-r--r--src/map/unit.c2
3 files changed, 10 insertions, 10 deletions
diff --git a/src/map/clif.c b/src/map/clif.c
index bf97046f2..edabcd756 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -15860,7 +15860,7 @@ int clif_autoshadowspell_list(struct map_session_data *sd) {
sd->menuskill_val = c;
} else {
status_change_end(&sd->bl,SC_STOP,-1);
- clif_skill_fail(sd,SC_AUTOSHADOWSPELL,0x15,0);
+ clif_skill_fail(sd,SC_AUTOSHADOWSPELL,USESKILL_FAIL_IMITATION_SKILL_NONE,0);
}
return 1;
diff --git a/src/map/skill.c b/src/map/skill.c
index 4a0c8d25e..eed7dd1c6 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -4351,7 +4351,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
status_change_end(bl, SC_POISON, INVALID_TIMER);
}
else if( sd )
- clif_skill_fail(sd, skillid, 0, 0);
+ clif_skill_fail(sd, skillid, USESKILL_FAIL_LEVEL, 0);
}
break;
@@ -7836,7 +7836,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
clif_skill_nodamage(src,bl,skillid,1,1);
}
else
- clif_skill_fail(sd,skillid,0x15,0);
+ clif_skill_fail(sd,skillid,USESKILL_FAIL_IMITATION_SKILL_NONE,0);
}
break;
@@ -7846,7 +7846,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
dstsd->shadowform_id = src->id;
}
else if( sd )
- clif_skill_fail(sd, skillid, 0, 0);
+ clif_skill_fail(sd, skillid, USESKILL_FAIL_LEVEL, 0);
break;
case SC_BODYPAINT:
@@ -8212,7 +8212,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
status_fix_damage(src,bl,9999,clif_damage(src,bl,tick,0,0,9999,0,0,0));
} else if( sd ) {
if( !sd->status.party_id ) {
- clif_skill_fail(sd,skillid,0x11,0);
+ clif_skill_fail(sd,skillid,USESKILL_FAIL_NEED_HELPER,0);
break;
}
if( map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid,skilllv),
@@ -8442,7 +8442,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
clif_skill_nodamage(src, bl, skillid, skilllv, 1);
sc_start2(bl, type, 100, skilllv, src->id, skill_get_time(skillid,skilllv));
} else if( sd ) {
- clif_skill_fail(sd, skillid, 0, 0);
+ clif_skill_fail(sd, skillid, USESKILL_FAIL_LEVEL, 0);
break;
}
break;
@@ -12233,7 +12233,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
int count;
count = skill_check_pc_partner(sd, skill, &lv, skill_get_splash(skill,lv), 0);
if( count < 1 ) {
- clif_skill_fail(sd,skill,0x11,0);
+ clif_skill_fail(sd,skill,USESKILL_FAIL_NEED_HELPER,0);
return 0;
} else
require.sp -= require.sp * 20 * count / 100; // -20% each W/M in the party.
@@ -12249,7 +12249,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
break;
case SO_EL_CONTROL:
if( !sd->status.ele_id || !sd->ed ) {
- clif_skill_fail(sd,skill,0x00,0);
+ clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
return 0;
}
break;
@@ -15712,7 +15712,7 @@ int skill_elementalanalysis(struct map_session_data* sd, int n, int skill_lv, un
add_amount = (skill_lv == 1) ? del_amount * (5 + rnd()%5) : del_amount / 10 ;
if( (nameid = sd->status.inventory[idx].nameid) <= 0 || del_amount > sd->status.inventory[idx].amount ) {
- clif_skill_fail(sd,SO_EL_ANALYSIS,0,0);
+ clif_skill_fail(sd,SO_EL_ANALYSIS,USESKILL_FAIL_LEVEL,0);
return 1;
}
diff --git a/src/map/unit.c b/src/map/unit.c
index e00d0101e..320a66bf7 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -1133,7 +1133,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
break;
case WL_WHITEIMPRISON:
if( battle_check_target(src,target,BCT_SELF|BCT_ENEMY) < 0 ) {
- clif_skill_fail(sd,skill_num,0xb,0);
+ clif_skill_fail(sd,skill_num,USESKILL_FAIL_TOTARGET,0);
return 0;
}
break;