diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/map.c | 3 | ||||
-rw-r--r-- | src/map/skill.c | 7 | ||||
-rw-r--r-- | src/map/status.c | 10 |
3 files changed, 20 insertions, 0 deletions
diff --git a/src/map/map.c b/src/map/map.c index 688956f62..f4b5edfe6 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1607,6 +1607,9 @@ int map_quit(struct map_session_data *sd) status_change_end(&sd->bl,SC_EXPLOSIONSPIRITS,-1); if(sd->sc.data[SC_REGENERATION] && sd->sc.data[SC_REGENERATION]->val4) status_change_end(&sd->bl,SC_REGENERATION,-1); + //TO-DO Probably there are way more NPC_type negative status that are removed + if(sd->sc.data[SC_CHANGEUNDEAD]) + status_change_end(&sd->bl,SC_CHANGEUNDEAD,-1); } if (battle_config.debuff_on_logout&2) { diff --git a/src/map/skill.c b/src/map/skill.c index c5a73188d..c14053e1d 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4397,7 +4397,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case NPC_CHANGEHOLY: case NPC_CHANGEDARKNESS: case NPC_CHANGETELEKINESIS: + clif_skill_nodamage(src,bl,skillid,skilllv, + sc_start2(bl, type, 100, skilllv, skill_get_ele(skillid,skilllv), + skill_get_time(skillid, skilllv))); + break; case NPC_CHANGEUNDEAD: + //This skill should fail if target is wearing bathory/evil druid card [Brainstorm] + //TO-DO This is ugly, fix it + if(tstatus->def_ele==ELE_UNDEAD || tstatus->def_ele==ELE_DARK) break; clif_skill_nodamage(src,bl,skillid,skilllv, sc_start2(bl, type, 100, skilllv, skill_get_ele(skillid,skilllv), skill_get_time(skillid, skilllv))); diff --git a/src/map/status.c b/src/map/status.c index d3d9f3544..96c130f53 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -4840,6 +4840,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val switch (type) { case SC_BLESSING: + //TO-DO Blessing and Agi up should do 1 damage against players on Undead Status, even on PvM + //but cannot be plagiarized (this requires aegis investigation on packets and official behavior) [Brainstorm] if ((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC) { if (sc->data[SC_CURSE]) status_change_end(bl,SC_CURSE,-1); @@ -4956,6 +4958,14 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if(sc->data[SC_ADJUSTMENT]) status_change_end(bl,SC_ADJUSTMENT,-1); break; + //NPC_CHANGEUNDEAD will debuff Blessing and Agi Up + case SC_CHANGEUNDEAD: + if(sc->data[SC_BLESSING]) + status_change_end(bl,SC_BLESSING,-1); + if(sc->data[SC_INCREASEAGI]) + status_change_end(bl,SC_INCREASEAGI,-1); + break; + } //Check for overlapping fails |