diff options
Diffstat (limited to 'src/map')
-rw-r--r-- | src/map/battle.c | 14 | ||||
-rw-r--r-- | src/map/map.c | 11 | ||||
-rw-r--r-- | src/map/map.h | 18 | ||||
-rw-r--r-- | src/map/skill.c | 20 | ||||
-rw-r--r-- | src/map/status.c | 6 | ||||
-rw-r--r-- | src/map/status.h | 1 |
6 files changed, 19 insertions, 51 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 5aa862c67..4f164dd3c 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -287,15 +287,10 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i sc = status_get_sc(bl); - if((flag&(BF_MAGIC|BF_LONG)) == BF_LONG && - map_getcell(bl->m, bl->x, bl->y, CELL_CHKPNEUMA) && - skill_num != NPC_GUIDEDATTACK) - return 0; - if (sc && sc->count) { //First, sc_*'s that reduce damage to 0. - if (sc->data[SC_SAFETYWALL] && flag&BF_SHORT && skill_num != NPC_GUIDEDATTACK - ) { + if( sc->data[SC_SAFETYWALL] && flag&BF_SHORT && skill_num != NPC_GUIDEDATTACK ) + { struct skill_unit_group *group = (struct skill_unit_group *)sc->data[SC_SAFETYWALL]->val3; if (group) { if (--group->val2<=0) @@ -304,7 +299,10 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i } status_change_end(bl,SC_SAFETYWALL,-1); } - + + if( sc->data[SC_PNEUMA] && (flag&(BF_MAGIC|BF_LONG)) == BF_LONG && skill_num != NPC_GUIDEDATTACK ) + return 0; + if((sce=sc->data[SC_AUTOGUARD]) && flag&BF_WEAPON && !(skill_get_nk(skill_num)&NK_NO_CARDFIX_ATK) && rand()%100 < sce->val2) diff --git a/src/map/map.c b/src/map/map.c index 04ff50e23..2d11b5725 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -2176,16 +2176,10 @@ int map_getcellp(struct map_data* m,int x,int y,cell_t cellchk) // base cell type checks case CELL_CHKNPC: return (cell.npc); - case CELL_CHKPNEUMA: - return (cell.pneuma); - case CELL_CHKSAFETYWALL: - return (cell.safetywall); case CELL_CHKBASILICA: return (cell.basilica); case CELL_CHKLANDPROTECTOR: return (cell.landprotector); - case CELL_CHKREGEN: - return (cell.regen); case CELL_CHKICEWALL: return (cell.icewall); case CELL_CHKNOVENDING: @@ -2235,13 +2229,8 @@ void map_setcell(int m,int x,int y,int cell) case CELL_CLRICEWALL: map[m].cell[j].icewall = 0; break; case CELL_SETBASILICA: map[m].cell[j].basilica = 1; break; case CELL_CLRBASILICA: map[m].cell[j].basilica = 0; break; - case CELL_SETPNEUMA: map[m].cell[j].pneuma = 1; break; - case CELL_CLRPNEUMA: map[m].cell[j].pneuma = 0; break; - case CELL_SETSAFETYWALL: map[m].cell[j].safetywall = 1; break; - case CELL_CLRSAFETYWALL: map[m].cell[j].safetywall = 0; break; case CELL_SETLANDPROTECTOR: map[m].cell[j].landprotector = 1; break; case CELL_CLRLANDPROTECTOR: map[m].cell[j].landprotector = 0; break; - case CELL_SETREGEN: map[m].cell[j].regen = 1; break; case CELL_SETNOVENDING: map[m].cell[j].novending = 1; break; case CELL_CLRNOVENDING: map[m].cell[j].novending = 0; break; default: diff --git a/src/map/map.h b/src/map/map.h index 67e6d04fc..ffa4685fc 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -1109,9 +1109,6 @@ enum _look { // CELLs for non-permanent cell-based effects (Pneuma, Basilica, Npcs, etc) #define CELL_NPC 0x1 -#define CELL_REGEN 0x2 -#define CELL_PNEUMA 0x4 -#define CELL_SAFETYWALL 0x8 #define CELL_LANDPROTECTOR 0x10 #define CELL_BASILICA 0x20 #define CELL_NOVENDING 0x40 @@ -1132,9 +1129,6 @@ typedef enum { CELL_CHKNOREACH, // Same as NOPASS, but ignores the cell-stacking mod. CELL_CHKNPC=0x10, // タッチタイプのNPC(セルタイプ0x80フラグ) - CELL_CHKREGEN, // cells that improve regeneration - CELL_CHKPNEUMA, - CELL_CHKSAFETYWALL, CELL_CHKBASILICA, // バジリカ(セルタイプ0x40フラグ) CELL_CHKLANDPROTECTOR, CELL_CHKICEWALL, @@ -1148,14 +1142,9 @@ enum { CELL_CLRNPC, CELL_SETBASILICA, // バジリカをセット CELL_CLRBASILICA, // バジリカをクリア - CELL_SETREGEN, // set regen cell - CELL_SETLANDPROTECTOR, //Set/Clear Magnetic Earth + CELL_SETLANDPROTECTOR=0x15, //Set/Clear Magnetic Earth CELL_CLRLANDPROTECTOR, - CELL_SETPNEUMA, - CELL_CLRPNEUMA, - CELL_SETSAFETYWALL, - CELL_CLRSAFETYWALL, - CELL_SETICEWALL, + CELL_SETICEWALL=0x1b, CELL_CLRICEWALL, CELL_SETNOVENDING, CELL_CLRNOVENDING, @@ -1172,9 +1161,6 @@ struct mapcell // dynamic flags unsigned char npc : 1, - regen : 1, - pneuma : 1, - safetywall : 1, landprotector : 1, basilica : 1, icewall : 1, diff --git a/src/map/skill.c b/src/map/skill.c index 9a7fbada7..92c58809e 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4191,7 +4191,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case SC_SMA: case SC_SPEEDUP0: case SC_NOCHAT: case SC_ANKLE: case SC_SPIDERWEB: case SC_JAILED: case SC_ITEMBOOST: case SC_EXPBOOST: case SC_LIFEINSURANCE: - case SC_BOSSMAPINFO: + case SC_BOSSMAPINFO: case SC_PNEUMA: continue; } if(i==SC_BERSERK) tsc->data[i]->val2=0; //Mark a dispelled berserk to avoid setting hp to 100 by setting hp penalty to 0. @@ -6502,6 +6502,11 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned sc_start4(bl,type,100,sg->skill_lv,sg->group_id,(int)sg,0,sg->limit); break; + case UNT_PNEUMA: + if (!sce) + sc_start4(bl,type,100,sg->skill_lv,sg->group_id,0,0,sg->limit); + break; + case UNT_WARP_WAITING: if(bl->type==BL_PC){ struct map_session_data *sd = (struct map_session_data *)bl; @@ -7057,6 +7062,7 @@ int skill_unit_onout (struct skill_unit *src, struct block_list *bl, unsigned in switch(sg->unit_id){ case UNT_SAFETYWALL: + case UNT_PNEUMA: if (sce) status_change_end(bl,type,-1); break; @@ -9234,12 +9240,6 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int map_addblock(&unit->bl); switch (group->skill_id) { - case AL_PNEUMA: - skill_unitsetmapcell(unit,AL_PNEUMA,group->skill_lv,CELL_SETPNEUMA); - break; - case MG_SAFETYWALL: - skill_unitsetmapcell(unit,MG_SAFETYWALL,group->skill_lv,CELL_SETSAFETYWALL); - break; case SA_LANDPROTECTOR: skill_unitsetmapcell(unit,SA_LANDPROTECTOR,group->skill_lv,CELL_SETLANDPROTECTOR); break; @@ -9281,12 +9281,6 @@ int skill_delunit (struct skill_unit* unit) map_foreachincell(skill_unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,gettick(),4); switch (group->skill_id) { - case AL_PNEUMA: - skill_unitsetmapcell(unit,AL_PNEUMA,group->skill_lv,CELL_CLRPNEUMA); - break; - case MG_SAFETYWALL: - skill_unitsetmapcell(unit,MG_SAFETYWALL,group->skill_lv,CELL_CLRSAFETYWALL); - break; case SA_LANDPROTECTOR: skill_unitsetmapcell(unit,SA_LANDPROTECTOR,group->skill_lv,CELL_CLRLANDPROTECTOR); break; diff --git a/src/map/status.c b/src/map/status.c index cf999e37f..85c17215d 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -153,6 +153,7 @@ void initChangeTables(void) add_sc(MG_FROSTDIVER, SC_FREEZE); add_sc(MG_STONECURSE, SC_STONE); add_sc(AL_RUWACH, SC_RUWACH); + add_sc(AL_PNEUMA, SC_PNEUMA); set_sc(AL_INCAGI, SC_INCREASEAGI, SI_INCREASEAGI, SCB_AGI|SCB_SPEED); set_sc(AL_DECAGI, SC_DECREASEAGI, SI_DECREASEAGI, SCB_AGI|SCB_SPEED); set_sc(AL_CRUCIS, SC_SIGNUMCRUCIS, SI_SIGNUMCRUCIS, SCB_DEF); @@ -4597,7 +4598,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if( bl->type == BL_MOB && ((TBL_MOB*)bl)->class_ == MOBID_EMPERIUM ) { - if( type != SC_SAFETYWALL ) + if( type != SC_SAFETYWALL && type != SC_PNEUMA ) return 0; //Emperium can't be afflicted by status changes } @@ -7060,6 +7061,7 @@ int status_change_clear_buffs (struct block_list* bl, int type) case SC_DANCING: case SC_GUILDAURA: case SC_SAFETYWALL: + case SC_PNEUMA: case SC_NOCHAT: case SC_JAILED: case SC_ANKLE: @@ -7216,8 +7218,6 @@ static int status_natural_heal(DBKey key,void * data,va_list ap) if(!vd) vd = status_get_viewdata(bl); if(vd && vd->dead_sit == 2) bonus++; - if(map_getcell(bl->m,bl->x,bl->y,CELL_CHKREGEN)) - bonus++; if(regen->state.gc) bonus++; } diff --git a/src/map/status.h b/src/map/status.h index eac4b9d55..d204c3f39 100644 --- a/src/map/status.h +++ b/src/map/status.h @@ -283,6 +283,7 @@ enum sc_type { SC_INCMDEFRATE, // Mdef Potion SC_HPREGEN, // Life Potion SC_INCHEALRATE, // Regeneration Potion + SC_PNEUMA, SC_MAX, //Automatically updated max, used in for's to check we are within bounds. }; int SkillStatusChangeTable(int skill); |