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-rw-r--r--src/map/vending.c183
1 files changed, 86 insertions, 97 deletions
diff --git a/src/map/vending.c b/src/map/vending.c
index 1f96672f4..1576b684e 100644
--- a/src/map/vending.c
+++ b/src/map/vending.c
@@ -1,5 +1,6 @@
-// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
+// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
+// See the LICENSE file
+// Portions Copyright (c) Athena Dev Teams
#include "../common/nullpo.h"
#include "../common/strlib.h"
@@ -20,33 +21,28 @@
#include <stdio.h>
#include <string.h>
-static int vending_nextid = 0;
-
/// Returns an unique vending shop id.
-static int vending_getuid(void)
-{
- return vending_nextid++;
+static inline unsigned int getid(void) {
+ return vending->next_id++;
}
/*==========================================
* Close shop
*------------------------------------------*/
-void vending_closevending(struct map_session_data* sd)
-{
+void vending_closevending(struct map_session_data* sd) {
nullpo_retv(sd);
- if( sd->state.vending )
- {
+ if( sd->state.vending ) {
sd->state.vending = false;
clif->closevendingboard(&sd->bl, 0);
+ idb_remove(vending->db, sd->status.char_id);
}
}
/*==========================================
* Request a shop's item list
*------------------------------------------*/
-void vending_vendinglistreq(struct map_session_data* sd, int id)
-{
+void vending_vendinglistreq(struct map_session_data* sd, unsigned int id) {
struct map_session_data* vsd;
nullpo_retv(sd);
@@ -55,8 +51,8 @@ void vending_vendinglistreq(struct map_session_data* sd, int id)
if( !vsd->state.vending )
return; // not vending
- if (!pc_can_give_items(sd) || !pc_can_give_items(vsd)) //check if both GMs are allowed to trade
- { // GM is not allowed to trade
+ if (!pc_can_give_items(sd) || !pc_can_give_items(vsd)) { //check if both GMs are allowed to trade
+ // GM is not allowed to trade
clif->message(sd->fd, msg_txt(246));
return;
}
@@ -69,27 +65,25 @@ void vending_vendinglistreq(struct map_session_data* sd, int id)
/*==========================================
* Purchase item(s) from a shop
*------------------------------------------*/
-void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const uint8* data, int count)
-{
+void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid, const uint8* data, int count) {
int i, j, cursor, w, new_ = 0, blank, vend_list[MAX_VENDING];
double z;
- struct s_vending vending[MAX_VENDING]; // against duplicate packets
+ struct s_vending vend[MAX_VENDING]; // against duplicate packets
struct map_session_data* vsd = map_id2sd(aid);
nullpo_retv(sd);
if( vsd == NULL || !vsd->state.vending || vsd->bl.id == sd->bl.id )
return; // invalid shop
- if( vsd->vender_id != uid )
- {// shop has changed
+ if( vsd->vender_id != uid ) { // shop has changed
clif->buyvending(sd, 0, 0, 6); // store information was incorrect
return;
}
- if( !searchstore_queryremote(sd, aid) && ( sd->bl.m != vsd->bl.m || !check_distance_bl(&sd->bl, &vsd->bl, AREA_SIZE) ) )
+ if( !searchstore->queryremote(sd, aid) && ( sd->bl.m != vsd->bl.m || !check_distance_bl(&sd->bl, &vsd->bl, AREA_SIZE) ) )
return; // shop too far away
- searchstore_clearremote(sd);
+ searchstore->clearremote(sd);
if( count < 1 || count > MAX_VENDING || count > vsd->vend_num )
return; // invalid amount of purchased items
@@ -97,13 +91,12 @@ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const ui
blank = pc_inventoryblank(sd); //number of free cells in the buyer's inventory
// duplicate item in vending to check hacker with multiple packets
- memcpy(&vending, &vsd->vending, sizeof(vsd->vending)); // copy vending list
+ memcpy(&vend, &vsd->vending, sizeof(vsd->vending)); // copy vending list
// some checks
z = 0.; // zeny counter
w = 0; // weight counter
- for( i = 0; i < count; i++ )
- {
+ for( i = 0; i < count; i++ ) {
short amount = *(uint16*)(data + 4*i + 0);
short idx = *(uint16*)(data + 4*i + 2);
idx -= 2;
@@ -122,49 +115,45 @@ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const ui
vend_list[i] = j;
z += ((double)vsd->vending[j].value * (double)amount);
- if( z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY )
- {
+ if( z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY ) {
clif->buyvending(sd, idx, amount, 1); // you don't have enough zeny
return;
}
- if( z + (double)vsd->status.zeny > (double)MAX_ZENY && !battle_config.vending_over_max )
- {
+ if( z + (double)vsd->status.zeny > (double)MAX_ZENY && !battle_config.vending_over_max ) {
clif->buyvending(sd, idx, vsd->vending[j].amount, 4); // too much zeny = overflow
return;
}
w += itemdb_weight(vsd->status.cart[idx].nameid) * amount;
- if( w + sd->weight > sd->max_weight )
- {
+ if( w + sd->weight > sd->max_weight ) {
clif->buyvending(sd, idx, amount, 2); // you can not buy, because overweight
return;
}
//Check to see if cart/vend info is in sync.
- if( vending[j].amount > vsd->status.cart[idx].amount )
- vending[j].amount = vsd->status.cart[idx].amount;
+ if( vend[j].amount > vsd->status.cart[idx].amount )
+ vend[j].amount = vsd->status.cart[idx].amount;
// if they try to add packets (example: get twice or more 2 apples if marchand has only 3 apples).
// here, we check cumulative amounts
- if( vending[j].amount < amount )
- {
+ if( vend[j].amount < amount ) {
// send more quantity is not a hack (an other player can have buy items just before)
clif->buyvending(sd, idx, vsd->vending[j].amount, 4); // not enough quantity
return;
}
- vending[j].amount -= amount;
+ vend[j].amount -= amount;
switch( pc_checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) {
- case ADDITEM_EXIST:
- break; //We'd add this item to the existing one (in buyers inventory)
- case ADDITEM_NEW:
- new_++;
- if (new_ > blank)
- return; //Buyer has no space in his inventory
- break;
- case ADDITEM_OVERAMOUNT:
- return; //too many items
+ case ADDITEM_EXIST:
+ break; //We'd add this item to the existing one (in buyers inventory)
+ case ADDITEM_NEW:
+ new_++;
+ if (new_ > blank)
+ return; //Buyer has no space in his inventory
+ break;
+ case ADDITEM_OVERAMOUNT:
+ return; //too many items
}
}
@@ -173,8 +162,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const ui
z -= z * (battle_config.vending_tax/10000.);
pc_getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd);
- for( i = 0; i < count; i++ )
- {
+ for( i = 0; i < count; i++ ) {
short amount = *(uint16*)(data + 4*i + 0);
short idx = *(uint16*)(data + 4*i + 2);
idx -= 2;
@@ -186,8 +174,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const ui
clif->vendingreport(vsd, idx, amount);
//print buyer's name
- if( battle_config.buyer_name )
- {
+ if( battle_config.buyer_name ) {
char temp[256];
sprintf(temp, msg_txt(265), sd->status.name);
clif->disp_onlyself(vsd,temp,strlen(temp));
@@ -195,13 +182,11 @@ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const ui
}
// compact the vending list
- for( i = 0, cursor = 0; i < vsd->vend_num; i++ )
- {
+ for( i = 0, cursor = 0; i < vsd->vend_num; i++ ) {
if( vsd->vending[i].amount == 0 )
continue;
- if( cursor != i ) // speedup
- {
+ if( cursor != i ) { // speedup
vsd->vending[cursor].index = vsd->vending[i].index;
vsd->vending[cursor].amount = vsd->vending[i].amount;
vsd->vending[cursor].value = vsd->vending[i].value;
@@ -212,21 +197,18 @@ void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const ui
vsd->vend_num = cursor;
//Always save BOTH: buyer and customer
- if( save_settings&2 )
- {
+ if( save_settings&2 ) {
chrif_save(sd,0);
chrif_save(vsd,0);
}
//check for @AUTOTRADE users [durf]
- if( vsd->state.autotrade )
- {
+ if( vsd->state.autotrade ) {
//see if there is anything left in the shop
ARR_FIND( 0, vsd->vend_num, i, vsd->vending[i].amount > 0 );
- if( i == vsd->vend_num )
- {
+ if( i == vsd->vend_num ) {
//Close Vending (this was automatically done by the client, we have to do it manually for autovenders) [Skotlex]
- vending_closevending(vsd);
+ vending->close(vsd);
map_quit(vsd); //They have no reason to stay around anymore, do they?
}
}
@@ -246,23 +228,21 @@ void vending_openvending(struct map_session_data* sd, const char* message, const
vending_skill_lvl = pc_checkskill(sd, MC_VENDING);
// skill level and cart check
- if( !vending_skill_lvl || !pc_iscarton(sd) )
- {
+ if( !vending_skill_lvl || !pc_iscarton(sd) ) {
clif->skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
return;
}
// check number of items in shop
- if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl )
- { // invalid item count
+ if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl ) {
+ // invalid item count
clif->skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
return;
}
// filter out invalid items
i = 0;
- for( j = 0; j < count; j++ )
- {
+ for( j = 0; j < count; j++ ) {
short index = *(uint16*)(data + 8*j + 0);
short amount = *(uint16*)(data + 8*j + 2);
unsigned int value = *(uint32*)(data + 8*j + 4);
@@ -288,35 +268,33 @@ void vending_openvending(struct map_session_data* sd, const char* message, const
if( i != j )
clif->message (sd->fd, msg_txt(266)); //"Some of your items cannot be vended and were removed from the shop."
- if( i == 0 )
- { // no valid item found
+ if( i == 0 ) { // no valid item found
clif->skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet
return;
}
sd->state.prevend = 0;
sd->state.vending = true;
- sd->vender_id = vending_getuid();
+ sd->vender_id = getid();
sd->vend_num = i;
safestrncpy(sd->message, message, MESSAGE_SIZE);
clif->openvending(sd,sd->bl.id,sd->vending);
clif->showvendingboard(&sd->bl,message,0);
+
+ idb_put(vending->db, sd->vender_id, sd);
}
/// Checks if an item is being sold in given player's vending.
-bool vending_search(struct map_session_data* sd, unsigned short nameid)
-{
+bool vending_search(struct map_session_data* sd, unsigned short nameid) {
int i;
- if( !sd->state.vending )
- {// not vending
+ if( !sd->state.vending ) { // not vending
return false;
}
ARR_FIND( 0, sd->vend_num, i, sd->status.cart[sd->vending[i].index].nameid == (short)nameid );
- if( i == sd->vend_num )
- {// not found
+ if( i == sd->vend_num ) { // not found
return false;
}
@@ -326,46 +304,36 @@ bool vending_search(struct map_session_data* sd, unsigned short nameid)
/// Searches for all items in a vending, that match given ids, price and possible cards.
/// @return Whether or not the search should be continued.
-bool vending_searchall(struct map_session_data* sd, const struct s_search_store_search* s)
-{
+bool vending_searchall(struct map_session_data* sd, const struct s_search_store_search* s) {
int i, c, slot;
unsigned int idx, cidx;
struct item* it;
- if( !sd->state.vending )
- {// not vending
+ if( !sd->state.vending ) // not vending
return true;
- }
- for( idx = 0; idx < s->item_count; idx++ )
- {
+ for( idx = 0; idx < s->item_count; idx++ ) {
ARR_FIND( 0, sd->vend_num, i, sd->status.cart[sd->vending[i].index].nameid == (short)s->itemlist[idx] );
- if( i == sd->vend_num )
- {// not found
+ if( i == sd->vend_num ) {// not found
continue;
}
it = &sd->status.cart[sd->vending[i].index];
- if( s->min_price && s->min_price > sd->vending[i].value )
- {// too low price
+ if( s->min_price && s->min_price > sd->vending[i].value ) {// too low price
continue;
}
- if( s->max_price && s->max_price < sd->vending[i].value )
- {// too high price
+ if( s->max_price && s->max_price < sd->vending[i].value ) {// too high price
continue;
}
- if( s->card_count )
- {// check cards
- if( itemdb_isspecial(it->card[0]) )
- {// something, that is not a carded
+ if( s->card_count ) {// check cards
+ if( itemdb_isspecial(it->card[0]) ) {// something, that is not a carded
continue;
}
slot = itemdb_slot(it->nameid);
- for( c = 0; c < slot && it->card[c]; c ++ )
- {
+ for( c = 0; c < slot && it->card[c]; c ++ ) {
ARR_FIND( 0, s->card_count, cidx, s->cardlist[cidx] == it->card[c] );
if( cidx != s->card_count )
{// found
@@ -373,13 +341,12 @@ bool vending_searchall(struct map_session_data* sd, const struct s_search_store_
}
}
- if( c == slot || !it->card[c] )
- {// no card match
+ if( c == slot || !it->card[c] ) {// no card match
continue;
}
}
- if( !searchstore_result(s->search_sd, sd->vender_id, sd->status.account_id, sd->message, it->nameid, sd->vending[i].amount, sd->vending[i].value, it->card, it->refine) )
+ if( !searchstore->result(s->search_sd, sd->vender_id, sd->status.account_id, sd->message, it->nameid, sd->vending[i].amount, sd->vending[i].value, it->card, it->refine) )
{// result set full
return false;
}
@@ -387,3 +354,25 @@ bool vending_searchall(struct map_session_data* sd, const struct s_search_store_
return true;
}
+void final(void) {
+ db_destroy(vending->db);
+}
+
+void init(void) {
+ vending->db = idb_alloc(DB_OPT_BASE);
+ vending->next_id = 0;
+}
+
+void vending_defaults(void) {
+ vending = &vending_s;
+
+ vending->init = init;
+ vending->final = final;
+
+ vending->close = vending_closevending;
+ vending->open = vending_openvending;
+ vending->list = vending_vendinglistreq;
+ vending->purchase = vending_purchasereq;
+ vending->search = vending_search;
+ vending->searchall = vending_searchall;
+}