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-rw-r--r--src/map/vending.c654
1 files changed, 334 insertions, 320 deletions
diff --git a/src/map/vending.c b/src/map/vending.c
index c796d77e5..0f8255788 100644
--- a/src/map/vending.c
+++ b/src/map/vending.c
@@ -25,379 +25,393 @@ static int vending_nextid = 0;
/// Returns an unique vending shop id.
static int vending_getuid(void)
{
- return vending_nextid++;
+ return vending_nextid++;
}
/*==========================================
* Close shop
*------------------------------------------*/
-void vending_closevending(struct map_session_data *sd)
+void vending_closevending(struct map_session_data* sd)
{
- nullpo_retv(sd);
+ nullpo_retv(sd);
- if (sd->state.vending) {
- sd->state.vending = false;
- clif_closevendingboard(&sd->bl, 0);
- }
+ if( sd->state.vending )
+ {
+ sd->state.vending = false;
+ clif_closevendingboard(&sd->bl, 0);
+ }
}
/*==========================================
* Request a shop's item list
*------------------------------------------*/
-void vending_vendinglistreq(struct map_session_data *sd, int id)
+void vending_vendinglistreq(struct map_session_data* sd, int id)
{
- struct map_session_data *vsd;
- nullpo_retv(sd);
+ struct map_session_data* vsd;
+ nullpo_retv(sd);
- if ((vsd = map_id2sd(id)) == NULL)
- return;
- if (!vsd->state.vending)
- return; // not vending
+ if( (vsd = map_id2sd(id)) == NULL )
+ return;
+ if( !vsd->state.vending )
+ return; // not vending
- if (!pc_can_give_items(sd) || !pc_can_give_items(vsd)) { //check if both GMs are allowed to trade
- // GM is not allowed to trade
- clif_displaymessage(sd->fd, msg_txt(246));
- return;
- }
+ if (!pc_can_give_items(sd) || !pc_can_give_items(vsd)) //check if both GMs are allowed to trade
+ { // GM is not allowed to trade
+ clif_displaymessage(sd->fd, msg_txt(246));
+ return;
+ }
- sd->vended_id = vsd->vender_id; // register vending uid
+ sd->vended_id = vsd->vender_id; // register vending uid
- clif_vendinglist(sd, id, vsd->vending);
+ clif_vendinglist(sd, id, vsd->vending);
}
/*==========================================
* Purchase item(s) from a shop
*------------------------------------------*/
-void vending_purchasereq(struct map_session_data *sd, int aid, int uid, const uint8 *data, int count)
+void vending_purchasereq(struct map_session_data* sd, int aid, int uid, const uint8* data, int count)
{
- int i, j, cursor, w, new_ = 0, blank, vend_list[MAX_VENDING];
- double z;
- struct s_vending vending[MAX_VENDING]; // against duplicate packets
- struct map_session_data *vsd = map_id2sd(aid);
-
- nullpo_retv(sd);
- if (vsd == NULL || !vsd->state.vending || vsd->bl.id == sd->bl.id)
- return; // invalid shop
-
- if (vsd->vender_id != uid) {
- // shop has changed
- clif_buyvending(sd, 0, 0, 6); // store information was incorrect
- return;
- }
-
- if (!searchstore_queryremote(sd, aid) && (sd->bl.m != vsd->bl.m || !check_distance_bl(&sd->bl, &vsd->bl, AREA_SIZE)))
- return; // shop too far away
-
- searchstore_clearremote(sd);
-
- if (count < 1 || count > MAX_VENDING || count > vsd->vend_num)
- return; // invalid amount of purchased items
-
- blank = pc_inventoryblank(sd); //number of free cells in the buyer's inventory
-
- // duplicate item in vending to check hacker with multiple packets
- memcpy(&vending, &vsd->vending, sizeof(vsd->vending)); // copy vending list
-
- // some checks
- z = 0.; // zeny counter
- w = 0; // weight counter
- for (i = 0; i < count; i++) {
- short amount = *(uint16 *)(data + 4*i + 0);
- short idx = *(uint16 *)(data + 4*i + 2);
- idx -= 2;
-
- if (amount <= 0)
- return;
-
- // check of item index in the cart
- if (idx < 0 || idx >= MAX_CART)
- return;
-
- ARR_FIND(0, vsd->vend_num, j, vsd->vending[j].index == idx);
- if (j == vsd->vend_num)
- return; //picked non-existing item
- else
- vend_list[i] = j;
-
- z += ((double)vsd->vending[j].value * (double)amount);
- if (z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY) {
- clif_buyvending(sd, idx, amount, 1); // you don't have enough zeny
- return;
- }
- if (z + (double)vsd->status.zeny > (double)MAX_ZENY && !battle_config.vending_over_max) {
- clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // too much zeny = overflow
- return;
-
- }
- w += itemdb_weight(vsd->status.cart[idx].nameid) * amount;
- if (w + sd->weight > sd->max_weight) {
- clif_buyvending(sd, idx, amount, 2); // you can not buy, because overweight
- return;
- }
-
- //Check to see if cart/vend info is in sync.
- if (vending[j].amount > vsd->status.cart[idx].amount)
- vending[j].amount = vsd->status.cart[idx].amount;
-
- // if they try to add packets (example: get twice or more 2 apples if marchand has only 3 apples).
- // here, we check cumulative amounts
- if (vending[j].amount < amount) {
- // send more quantity is not a hack (an other player can have buy items just before)
- clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // not enough quantity
- return;
- }
-
- vending[j].amount -= amount;
-
- switch (pc_checkadditem(sd, vsd->status.cart[idx].nameid, amount)) {
- case ADDITEM_EXIST:
- break; //We'd add this item to the existing one (in buyers inventory)
- case ADDITEM_NEW:
- new_++;
- if (new_ > blank)
- return; //Buyer has no space in his inventory
- break;
- case ADDITEM_OVERAMOUNT:
- return; //too many items
- }
- }
-
- pc_payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd);
- if (battle_config.vending_tax)
- z -= z * (battle_config.vending_tax/10000.);
- pc_getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd);
-
- for (i = 0; i < count; i++) {
- short amount = *(uint16 *)(data + 4*i + 0);
- short idx = *(uint16 *)(data + 4*i + 2);
- idx -= 2;
-
- // vending item
- pc_additem(sd, &vsd->status.cart[idx], amount, LOG_TYPE_VENDING);
- vsd->vending[vend_list[i]].amount -= amount;
- pc_cart_delitem(vsd, idx, amount, 0, LOG_TYPE_VENDING);
- clif_vendingreport(vsd, idx, amount);
-
- //print buyer's name
- if (battle_config.buyer_name) {
- char temp[256];
- sprintf(temp, msg_txt(265), sd->status.name);
- clif_disp_onlyself(vsd,temp,strlen(temp));
- }
- }
-
- // compact the vending list
- for (i = 0, cursor = 0; i < vsd->vend_num; i++) {
- if (vsd->vending[i].amount == 0)
- continue;
-
- if (cursor != i) { // speedup
- vsd->vending[cursor].index = vsd->vending[i].index;
- vsd->vending[cursor].amount = vsd->vending[i].amount;
- vsd->vending[cursor].value = vsd->vending[i].value;
- }
-
- cursor++;
- }
- vsd->vend_num = cursor;
-
- //Always save BOTH: buyer and customer
- if (save_settings&2) {
- chrif_save(sd,0);
- chrif_save(vsd,0);
- }
-
- //check for @AUTOTRADE users [durf]
- if (vsd->state.autotrade) {
- //see if there is anything left in the shop
- ARR_FIND(0, vsd->vend_num, i, vsd->vending[i].amount > 0);
- if (i == vsd->vend_num) {
- //Close Vending (this was automatically done by the client, we have to do it manually for autovenders) [Skotlex]
- vending_closevending(vsd);
- map_quit(vsd); //They have no reason to stay around anymore, do they?
- }
- }
+ int i, j, cursor, w, new_ = 0, blank, vend_list[MAX_VENDING];
+ double z;
+ struct s_vending vending[MAX_VENDING]; // against duplicate packets
+ struct map_session_data* vsd = map_id2sd(aid);
+
+ nullpo_retv(sd);
+ if( vsd == NULL || !vsd->state.vending || vsd->bl.id == sd->bl.id )
+ return; // invalid shop
+
+ if( vsd->vender_id != uid )
+ {// shop has changed
+ clif_buyvending(sd, 0, 0, 6); // store information was incorrect
+ return;
+ }
+
+ if( !searchstore_queryremote(sd, aid) && ( sd->bl.m != vsd->bl.m || !check_distance_bl(&sd->bl, &vsd->bl, AREA_SIZE) ) )
+ return; // shop too far away
+
+ searchstore_clearremote(sd);
+
+ if( count < 1 || count > MAX_VENDING || count > vsd->vend_num )
+ return; // invalid amount of purchased items
+
+ blank = pc_inventoryblank(sd); //number of free cells in the buyer's inventory
+
+ // duplicate item in vending to check hacker with multiple packets
+ memcpy(&vending, &vsd->vending, sizeof(vsd->vending)); // copy vending list
+
+ // some checks
+ z = 0.; // zeny counter
+ w = 0; // weight counter
+ for( i = 0; i < count; i++ )
+ {
+ short amount = *(uint16*)(data + 4*i + 0);
+ short idx = *(uint16*)(data + 4*i + 2);
+ idx -= 2;
+
+ if( amount <= 0 )
+ return;
+
+ // check of item index in the cart
+ if( idx < 0 || idx >= MAX_CART )
+ return;
+
+ ARR_FIND( 0, vsd->vend_num, j, vsd->vending[j].index == idx );
+ if( j == vsd->vend_num )
+ return; //picked non-existing item
+ else
+ vend_list[i] = j;
+
+ z += ((double)vsd->vending[j].value * (double)amount);
+ if( z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY )
+ {
+ clif_buyvending(sd, idx, amount, 1); // you don't have enough zeny
+ return;
+ }
+ if( z + (double)vsd->status.zeny > (double)MAX_ZENY && !battle_config.vending_over_max )
+ {
+ clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // too much zeny = overflow
+ return;
+
+ }
+ w += itemdb_weight(vsd->status.cart[idx].nameid) * amount;
+ if( w + sd->weight > sd->max_weight )
+ {
+ clif_buyvending(sd, idx, amount, 2); // you can not buy, because overweight
+ return;
+ }
+
+ //Check to see if cart/vend info is in sync.
+ if( vending[j].amount > vsd->status.cart[idx].amount )
+ vending[j].amount = vsd->status.cart[idx].amount;
+
+ // if they try to add packets (example: get twice or more 2 apples if marchand has only 3 apples).
+ // here, we check cumulative amounts
+ if( vending[j].amount < amount )
+ {
+ // send more quantity is not a hack (an other player can have buy items just before)
+ clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // not enough quantity
+ return;
+ }
+
+ vending[j].amount -= amount;
+
+ switch( pc_checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) {
+ case ADDITEM_EXIST:
+ break; //We'd add this item to the existing one (in buyers inventory)
+ case ADDITEM_NEW:
+ new_++;
+ if (new_ > blank)
+ return; //Buyer has no space in his inventory
+ break;
+ case ADDITEM_OVERAMOUNT:
+ return; //too many items
+ }
+ }
+
+ pc_payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd);
+ if( battle_config.vending_tax )
+ z -= z * (battle_config.vending_tax/10000.);
+ pc_getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd);
+
+ for( i = 0; i < count; i++ )
+ {
+ short amount = *(uint16*)(data + 4*i + 0);
+ short idx = *(uint16*)(data + 4*i + 2);
+ idx -= 2;
+
+ // vending item
+ pc_additem(sd, &vsd->status.cart[idx], amount, LOG_TYPE_VENDING);
+ vsd->vending[vend_list[i]].amount -= amount;
+ pc_cart_delitem(vsd, idx, amount, 0, LOG_TYPE_VENDING);
+ clif_vendingreport(vsd, idx, amount);
+
+ //print buyer's name
+ if( battle_config.buyer_name )
+ {
+ char temp[256];
+ sprintf(temp, msg_txt(265), sd->status.name);
+ clif_disp_onlyself(vsd,temp,strlen(temp));
+ }
+ }
+
+ // compact the vending list
+ for( i = 0, cursor = 0; i < vsd->vend_num; i++ )
+ {
+ if( vsd->vending[i].amount == 0 )
+ continue;
+
+ if( cursor != i ) // speedup
+ {
+ vsd->vending[cursor].index = vsd->vending[i].index;
+ vsd->vending[cursor].amount = vsd->vending[i].amount;
+ vsd->vending[cursor].value = vsd->vending[i].value;
+ }
+
+ cursor++;
+ }
+ vsd->vend_num = cursor;
+
+ //Always save BOTH: buyer and customer
+ if( save_settings&2 )
+ {
+ chrif_save(sd,0);
+ chrif_save(vsd,0);
+ }
+
+ //check for @AUTOTRADE users [durf]
+ if( vsd->state.autotrade )
+ {
+ //see if there is anything left in the shop
+ ARR_FIND( 0, vsd->vend_num, i, vsd->vending[i].amount > 0 );
+ if( i == vsd->vend_num )
+ {
+ //Close Vending (this was automatically done by the client, we have to do it manually for autovenders) [Skotlex]
+ vending_closevending(vsd);
+ map_quit(vsd); //They have no reason to stay around anymore, do they?
+ }
+ }
}
-static int vending_checknearnpc_sub(struct block_list *bl, va_list args)
-{
- struct npc_data *nd = (struct npc_data *)bl;
-
- if (nd->sc.option & (OPTION_HIDE|OPTION_INVISIBLE))
+static int vending_checknearnpc_sub(struct block_list* bl, va_list args) {
+ struct npc_data *nd = (struct npc_data*)bl;
+
+ if( nd->sc.option & (OPTION_HIDE|OPTION_INVISIBLE) )
return 0;
return 1;
}
-bool vending_checknearnpc(struct block_list *bl)
-{
-
- if (battle_config.min_npc_vending_distance > 0 &&
- map_foreachinrange(vending_checknearnpc_sub,bl, battle_config.min_npc_vending_distance, BL_NPC))
+bool vending_checknearnpc(struct block_list * bl) {
+
+ if( battle_config.min_npc_vending_distance > 0 &&
+ map_foreachinrange(vending_checknearnpc_sub,bl, battle_config.min_npc_vending_distance, BL_NPC) )
return true;
-
+
return false;
}
/*==========================================
* Open shop
* data := {<index>.w <amount>.w <value>.l}[count]
*------------------------------------------*/
-void vending_openvending(struct map_session_data *sd, const char *message, bool flag, const uint8 *data, int count)
-{
- int i, j;
- int vending_skill_lvl;
- nullpo_retv(sd);
-
- if (!flag) // cancelled
- return; // nothing to do
-
- if (pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd))
- return; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once
-
- vending_skill_lvl = pc_checkskill(sd, MC_VENDING);
- // skill level and cart check
- if (!vending_skill_lvl || !pc_iscarton(sd)) {
- clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
- return;
- }
-
- // check number of items in shop
- if (count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl) {
- // invalid item count
- clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
- return;
- }
- //check if nearby npc, (perhaps we should check for nearby shop too
- if (vending_checknearnpc(&sd->bl)) {
+void vending_openvending(struct map_session_data* sd, const char* message, bool flag, const uint8* data, int count) {
+ int i, j;
+ int vending_skill_lvl;
+ nullpo_retv(sd);
+
+ if( !flag ) // cancelled
+ return; // nothing to do
+
+ if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd))
+ return; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once
+
+ vending_skill_lvl = pc_checkskill(sd, MC_VENDING);
+ // skill level and cart check
+ if( !vending_skill_lvl || !pc_iscarton(sd) )
+ {
+ clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
+ return;
+ }
+
+ // check number of items in shop
+ if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl )
+ { // invalid item count
+ clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
+ return;
+ }
+ //check if nearby npc, (perhaps we should check for nearby shop too
+ if( vending_checknearnpc(&sd->bl) ) {
char output[150];
sprintf(output,"You're too close to a NPC, you must be at least %d cells away from any NPC.",battle_config.min_npc_vending_distance);
clif_displaymessage(sd->fd, output);
clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0);
return;
}
-
-
- // filter out invalid items
- i = 0;
- for (j = 0; j < count; j++) {
- short index = *(uint16 *)(data + 8*j + 0);
- short amount = *(uint16 *)(data + 8*j + 2);
- unsigned int value = *(uint32 *)(data + 8*j + 4);
-
- index -= 2; // offset adjustment (client says that the first cart position is 2)
-
- if (index < 0 || index >= MAX_CART // invalid position
- || pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity
- //NOTE: official server does not do any of the following checks!
- || !sd->status.cart[index].identify // unidentified item
- || sd->status.cart[index].attribute == 1 // broken item
- || sd->status.cart[index].expire_time // It should not be in the cart but just in case
- || !itemdb_cantrade(&sd->status.cart[index], pc_get_group_level(sd), pc_get_group_level(sd))) // untradeable item
- continue;
-
- sd->vending[i].index = index;
- sd->vending[i].amount = amount;
- sd->vending[i].value = cap_value(value, 0, (unsigned int)battle_config.vending_max_value);
-
- i++; // item successfully added
- }
-
- if (i != j)
- clif_displaymessage(sd->fd, msg_txt(266)); //"Some of your items cannot be vended and were removed from the shop."
-
- if (i == 0) {
- // no valid item found
- clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet
- return;
- }
- sd->state.prevend = 0;
- sd->state.vending = true;
- sd->vender_id = vending_getuid();
- sd->vend_num = i;
- safestrncpy(sd->message, message, MESSAGE_SIZE);
-
- pc_stop_walking(sd,1);
- clif_openvending(sd,sd->bl.id,sd->vending);
- clif_showvendingboard(&sd->bl,message,0);
+
+
+ // filter out invalid items
+ i = 0;
+ for( j = 0; j < count; j++ )
+ {
+ short index = *(uint16*)(data + 8*j + 0);
+ short amount = *(uint16*)(data + 8*j + 2);
+ unsigned int value = *(uint32*)(data + 8*j + 4);
+
+ index -= 2; // offset adjustment (client says that the first cart position is 2)
+
+ if( index < 0 || index >= MAX_CART // invalid position
+ || pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity
+ //NOTE: official server does not do any of the following checks!
+ || !sd->status.cart[index].identify // unidentified item
+ || sd->status.cart[index].attribute == 1 // broken item
+ || sd->status.cart[index].expire_time // It should not be in the cart but just in case
+ || !itemdb_cantrade(&sd->status.cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) // untradeable item
+ continue;
+
+ sd->vending[i].index = index;
+ sd->vending[i].amount = amount;
+ sd->vending[i].value = cap_value(value, 0, (unsigned int)battle_config.vending_max_value);
+
+ i++; // item successfully added
+ }
+
+ if( i != j )
+ clif_displaymessage (sd->fd, msg_txt(266)); //"Some of your items cannot be vended and were removed from the shop."
+
+ if( i == 0 )
+ { // no valid item found
+ clif_skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); // custom reply packet
+ return;
+ }
+ sd->state.prevend = 0;
+ sd->state.vending = true;
+ sd->vender_id = vending_getuid();
+ sd->vend_num = i;
+ safestrncpy(sd->message, message, MESSAGE_SIZE);
+
+ pc_stop_walking(sd,1);
+ clif_openvending(sd,sd->bl.id,sd->vending);
+ clif_showvendingboard(&sd->bl,message,0);
}
/// Checks if an item is being sold in given player's vending.
-bool vending_search(struct map_session_data *sd, unsigned short nameid)
+bool vending_search(struct map_session_data* sd, unsigned short nameid)
{
- int i;
+ int i;
- if (!sd->state.vending) {
- // not vending
- return false;
- }
+ if( !sd->state.vending )
+ {// not vending
+ return false;
+ }
- ARR_FIND(0, sd->vend_num, i, sd->status.cart[sd->vending[i].index].nameid == (short)nameid);
- if (i == sd->vend_num) {
- // not found
- return false;
- }
+ ARR_FIND( 0, sd->vend_num, i, sd->status.cart[sd->vending[i].index].nameid == (short)nameid );
+ if( i == sd->vend_num )
+ {// not found
+ return false;
+ }
- return true;
+ return true;
}
/// Searches for all items in a vending, that match given ids, price and possible cards.
/// @return Whether or not the search should be continued.
-bool vending_searchall(struct map_session_data *sd, const struct s_search_store_search *s)
+bool vending_searchall(struct map_session_data* sd, const struct s_search_store_search* s)
{
- int i, c, slot;
- unsigned int idx, cidx;
- struct item *it;
-
- if (!sd->state.vending) {
- // not vending
- return true;
- }
-
- for (idx = 0; idx < s->item_count; idx++) {
- ARR_FIND(0, sd->vend_num, i, sd->status.cart[sd->vending[i].index].nameid == (short)s->itemlist[idx]);
- if (i == sd->vend_num) {
- // not found
- continue;
- }
- it = &sd->status.cart[sd->vending[i].index];
-
- if (s->min_price && s->min_price > sd->vending[i].value) {
- // too low price
- continue;
- }
-
- if (s->max_price && s->max_price < sd->vending[i].value) {
- // too high price
- continue;
- }
-
- if (s->card_count) {
- // check cards
- if (itemdb_isspecial(it->card[0])) {
- // something, that is not a carded
- continue;
- }
- slot = itemdb_slot(it->nameid);
-
- for (c = 0; c < slot && it->card[c]; c ++) {
- ARR_FIND(0, s->card_count, cidx, s->cardlist[cidx] == it->card[c]);
- if (cidx != s->card_count) {
- // found
- break;
- }
- }
-
- if (c == slot || !it->card[c]) {
- // no card match
- continue;
- }
- }
-
- if (!searchstore_result(s->search_sd, sd->vender_id, sd->status.account_id, sd->message, it->nameid, sd->vending[i].amount, sd->vending[i].value, it->card, it->refine)) {
- // result set full
- return false;
- }
- }
-
- return true;
+ int i, c, slot;
+ unsigned int idx, cidx;
+ struct item* it;
+
+ if( !sd->state.vending )
+ {// not vending
+ return true;
+ }
+
+ for( idx = 0; idx < s->item_count; idx++ )
+ {
+ ARR_FIND( 0, sd->vend_num, i, sd->status.cart[sd->vending[i].index].nameid == (short)s->itemlist[idx] );
+ if( i == sd->vend_num )
+ {// not found
+ continue;
+ }
+ it = &sd->status.cart[sd->vending[i].index];
+
+ if( s->min_price && s->min_price > sd->vending[i].value )
+ {// too low price
+ continue;
+ }
+
+ if( s->max_price && s->max_price < sd->vending[i].value )
+ {// too high price
+ continue;
+ }
+
+ if( s->card_count )
+ {// check cards
+ if( itemdb_isspecial(it->card[0]) )
+ {// something, that is not a carded
+ continue;
+ }
+ slot = itemdb_slot(it->nameid);
+
+ for( c = 0; c < slot && it->card[c]; c ++ )
+ {
+ ARR_FIND( 0, s->card_count, cidx, s->cardlist[cidx] == it->card[c] );
+ if( cidx != s->card_count )
+ {// found
+ break;
+ }
+ }
+
+ if( c == slot || !it->card[c] )
+ {// no card match
+ continue;
+ }
+ }
+
+ if( !searchstore_result(s->search_sd, sd->vender_id, sd->status.account_id, sd->message, it->nameid, sd->vending[i].amount, sd->vending[i].value, it->card, it->refine) )
+ {// result set full
+ return false;
+ }
+ }
+
+ return true;
}