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-rw-r--r--src/map/unit.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index 9417115ed..751460c54 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -386,8 +386,11 @@ int unit_run(struct block_list *bl)
if(to_x == bl->x && to_y == bl->y) {
//If you can't run forward, you must be next to a wall, so bounce back. [Skotlex]
+ clif_status_change(bl, SI_BUMP, 1);
status_change_end(bl,SC_RUN,-1);
skill_blown(bl,bl,skill_get_blewcount(TK_RUN,sc->data[SC_RUN].val1)|0x10000);
+ clif_fixpos(bl); //Why is a clif_slide (skill_blown) AND a fixpos needed? Ask Aegis.
+ clif_status_change(bl, SI_BUMP, 0);
return 0;
}
unit_walktoxy(bl, to_x, to_y, 1);