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-rw-r--r--src/map/unit.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/map/unit.c b/src/map/unit.c
index 575e95c1e..b8a5d327a 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -432,7 +432,11 @@ int unit_run(struct block_list *bl)
if(to_x == bl->x && to_y == bl->y) {
//If you can't run forward, you must be next to a wall, so bounce back. [Skotlex]
clif_status_change(bl, SI_BUMP, 1);
+
+ //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin]
+ unit_bl2ud(bl)->state.running = 0;
status_change_end(bl,SC_RUN,-1);
+
skill_blown(bl,bl,skill_get_blewcount(TK_RUN,lv),unit_getdir(bl),0);
clif_fixpos(bl); //Why is a clif_slide (skill_blown) AND a fixpos needed? Ask Aegis.
clif_status_change(bl, SI_BUMP, 0);
@@ -448,7 +452,11 @@ int unit_run(struct block_list *bl)
if (i==0) {
// copy-paste from above
clif_status_change(bl, SI_BUMP, 1);
+
+ //Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin]
+ unit_bl2ud(bl)->state.running = 0;
status_change_end(bl,SC_RUN,-1);
+
skill_blown(bl,bl,skill_get_blewcount(TK_RUN,lv),unit_getdir(bl),0);
clif_fixpos(bl);
clif_status_change(bl, SI_BUMP, 0);