diff options
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index 3a3e56dd3..c52683444 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -1053,8 +1053,10 @@ int unit_can_move(struct block_list *bl) { if (!ud) return 0; - if (ud->skilltimer != INVALID_TIMER && ud->skill_id != LG_EXEEDBREAK && (!sd || !pc->checkskill(sd, SA_FREECAST) || skill->get_inf2(ud->skill_id)&INF2_GUILD_SKILL)) + if (ud->skilltimer != INVALID_TIMER && ud->skill_id != LG_EXEEDBREAK && + (!sd || (!pc->checkskill(sd, SA_FREECAST) && (skill->get_inf2(ud->skill_id) & (INF2_GUILD_SKILL | INF2_FREE_CAST_REDUCED | INF2_FREE_CAST_NORMAL)) == 0))) { return 0; // prevent moving while casting + } if (DIFF_TICK(ud->canmove_tick, timer->gettick()) > 0) return 0; @@ -1629,7 +1631,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui if (src->id != target->id) // self-targeted skills shouldn't show different direction unit->setdir(src, map->calc_dir(src, target->x, target->y)); ud->skilltimer = timer->add( tick+casttime, skill->castend_id, src->id, 0 ); - if( sd && (pc->checkskill(sd,SA_FREECAST) > 0 || skill_id == LG_EXEEDBREAK) ) + if (sd && (pc->checkskill(sd, SA_FREECAST) > 0 || skill_id == LG_EXEEDBREAK || (skill->get_inf2(ud->skill_id) & INF2_FREE_CAST_REDUCED) != 0)) status_calc_bl(&sd->bl, SCB_SPEED|SCB_ASPD); } else skill->castend_id(ud->skilltimer,tick,src->id,0); @@ -1773,7 +1775,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui if( casttime > 0 ) { unit->setdir(src, map->calc_dir(src, skill_x, skill_y)); ud->skilltimer = timer->add( tick+casttime, skill->castend_pos, src->id, 0 ); - if ( (sd && pc->checkskill(sd, SA_FREECAST) > 0) || skill_id == LG_EXEEDBREAK ) { + if ((sd && pc->checkskill(sd, SA_FREECAST) > 0) || skill_id == LG_EXEEDBREAK || (skill->get_inf2(ud->skill_id) & INF2_FREE_CAST_REDUCED) != 0) { status_calc_bl(&sd->bl, SCB_SPEED|SCB_ASPD); } } else { @@ -2118,10 +2120,10 @@ int unit_attack_timer_sub(struct block_list* src, int tid, int64 tick) { return 0; } - if( ud->skilltimer != INVALID_TIMER && !(sd && pc->checkskill(sd,SA_FREECAST) > 0) ) + if (ud->skilltimer != INVALID_TIMER && !(sd && (pc->checkskill(sd, SA_FREECAST) > 0 || (skill->get_inf2(ud->skill_id) & (INF2_FREE_CAST_REDUCED | INF2_FREE_CAST_NORMAL)) != 0))) return 0; // can't attack while casting - if( !battle_config.sdelay_attack_enable && DIFF_TICK(ud->canact_tick,tick) > 0 && !(sd && pc->checkskill(sd,SA_FREECAST) > 0) ) + if (!battle_config.sdelay_attack_enable && DIFF_TICK(ud->canact_tick, tick) > 0 && !(sd && (pc->checkskill(sd, SA_FREECAST) > 0 || (skill->get_inf2(ud->skill_id) & (INF2_FREE_CAST_REDUCED | INF2_FREE_CAST_NORMAL)) != 0))) { // attacking when under cast delay has restrictions: if( tid == INVALID_TIMER ) { //requested attack. if(sd) clif->skill_fail(sd,1,USESKILL_FAIL_SKILLINTERVAL,0); @@ -2270,7 +2272,7 @@ int unit_skillcastcancel(struct block_list *bl,int type) ud->skilltimer = INVALID_TIMER; - if( sd && pc->checkskill(sd,SA_FREECAST) > 0 ) + if (sd && (pc->checkskill(sd, SA_FREECAST) > 0 || (skill->get_inf2(ud->skill_id) & INF2_FREE_CAST_REDUCED) != 0)) status_calc_bl(&sd->bl, SCB_SPEED|SCB_ASPD); if( sd ) { |