diff options
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 31 |
1 files changed, 15 insertions, 16 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index 52d378879..89aaf9bd6 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -137,7 +137,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data return 0; } ud->walktimer = INVALID_TIMER; - if( bl->prev == NULL ) return 0; // block_list から抜けているので移動停止する + if (bl->prev == NULL) return 0; // Stop moved because it is missing from the block_list if(ud->walkpath.path_pos>=ud->walkpath.path_len) return 0; @@ -156,8 +156,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data if(map_getcell(bl->m,x+dx,y+dy,CELL_CHKNOPASS)) return unit_walktoxy_sub(bl); - // バシリカ判定 - + //Refresh view for all those we lose sight map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); x += dx; @@ -347,8 +346,8 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) map_random_dir(bl, &ud->to_x, &ud->to_y); if(ud->walktimer != INVALID_TIMER) { - // 現在歩いている最中の目的地変更なのでマス目の中心に来た時に - // timer関数からunit_walktoxy_subを呼ぶようにする + // When you come to the center of the grid because the change of destination while you're walking right now + // Call a function from a timer unit_walktoxy_sub ud->state.change_walk_target = 1; return 1; } @@ -1023,7 +1022,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh nullpo_ret(src); if(status_isdead(src)) - return 0; // 死んでいないか + return 0; //Do not continue source is dead sd = BL_CAST(BL_PC, src); ud = unit_bl2ud(src); @@ -1112,7 +1111,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh return 0; tstatus = status_get_status_data(target); - //直前のスキル状況の記録 + // Record the status of the previous skill) if(sd) { switch(skill_num){ case SA_CASTCANCEL: @@ -1362,7 +1361,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh nullpo_ret(src); - if(!src->prev) return 0; // map 上に存在するか + if (!src->prev) return 0; // not on the map if(status_isdead(src)) return 0; sd = BL_CAST(BL_PC, src); @@ -1399,7 +1398,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh return 0; } - /* 射程と障害物チェック */ + /* Check range and obstacle */ bl.type = BL_NUL; bl.m = src->m; bl.x = skill_x; @@ -1522,8 +1521,8 @@ int unit_unattackable(struct block_list *bl) } /*========================================== - * 攻撃要求 - * typeが1なら継続攻撃 + * Attack request + * If type is an ongoing attack *------------------------------------------*/ int unit_attack(struct block_list *src,int target_id,int continuous) { @@ -1604,7 +1603,7 @@ bool unit_can_reach_pos(struct block_list *bl,int x,int y, int easy) { nullpo_retr(false, bl); - if( bl->x==x && bl->y==y ) // 同じマス + if (bl->x == x && bl->y == y) //Same place return true; return path_search(NULL,bl->m,bl->x,bl->y,x,y,easy,CELL_CHKNOREACH); @@ -1648,7 +1647,7 @@ bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, return path_search(NULL,bl->m,bl->x,bl->y,tbl->x-dx,tbl->y-dy,easy,CELL_CHKNOREACH); } /*========================================== - * Calculates position of Pet/Mercenary/Homunculus + * Calculates position of Pet/Mercenary/Homunculus/Elemental *------------------------------------------*/ int unit_calc_pos(struct block_list *bl, int tx, int ty, int dir) { @@ -1706,7 +1705,7 @@ int unit_calc_pos(struct block_list *bl, int tx, int ty, int dir) } /*========================================== - * PCの攻撃 (timer関数) + * Continuous Attack (function timer) *------------------------------------------*/ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int tick) { @@ -1908,7 +1907,7 @@ int unit_skillcastcancel(struct block_list *bl,int type) return 1; } -// unit_data の初期化処理 +// unit_data initialization process void unit_dataset(struct block_list *bl) { struct unit_data *ud; @@ -1949,7 +1948,7 @@ int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int } /*========================================== - * 見た目のサイズを変更する + * To change the size of the char (player or mob only) *------------------------------------------*/ int unit_changeviewsize(struct block_list *bl,short size) { |