diff options
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 19 |
1 files changed, 14 insertions, 5 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index 81b6f5af7..82f628a2a 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -85,10 +85,8 @@ int unit_walktoxy_sub(struct block_list *bl) i = status_get_speed(bl)*14/10;
else
i = status_get_speed(bl);
- if( i > 0) {
- i = i>>1;
+ if( i > 0) //First time data is sent as 0 to always enable moving one tile when hit.
ud->walktimer = add_timer(gettick()+i,unit_walktoxy_timer,bl->id,0);
- }
return 1;
}
@@ -121,7 +119,7 @@ static int unit_walktoxy_timer(int tid,unsigned int tick,int id,int data) ud->walktimer=-1;
if( bl->prev == NULL ) return 0; // block_list から抜けているので移動停止する
- if(ud->walkpath.path_pos>=ud->walkpath.path_len || ud->walkpath.path_pos!=data)
+ if(ud->walkpath.path_pos>=ud->walkpath.path_len)
return 0;
//歩いたので息吹のタイマーを初期化
@@ -211,7 +209,7 @@ static int unit_walktoxy_timer(int tid,unsigned int tick,int id,int data) i = status_get_speed(bl);
if(i > 0)
- ud->walktimer = add_timer(tick+i,unit_walktoxy_timer,id,ud->walkpath.path_pos);
+ ud->walktimer = add_timer(tick+i,unit_walktoxy_timer,id,i);
else if(sd && sd->sc.count && sd->sc.data[SC_RUN].timer!=-1) //Keep trying to run.
pc_run(sd, sd->sc.data[SC_RUN].val1, sd->sc.data[SC_RUN].val2);
else if (ud->target) {
@@ -633,8 +631,19 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int ud->canmove_tick = tick + delay;
if (ud->walktimer != -1)
{ //Stop walking, if chasing, readjust timers.
+ struct TimerData *data = get_timer(ud->walktimer);
+ //NOTE: We are using timer data after deleting it because we know the
+ //delete_timer function does not messes with it. If the function's
+ //behaviour changes in the future, this code could break!
delete_timer(ud->walktimer, unit_walktoxy_timer);
ud->walktimer = -1;
+ ud->state.change_walk_target = 0;
+ if (data && (!data->data || DIFF_TICK(data->tick, tick) <= data->data/2))
+ { //Enough time has elapsed to allow for one more tile,
+ //Or this is the first iteration of the walk
+ ud->walkpath.path_len = ud->walkpath.path_pos+1;
+ unit_walktoxy_timer(-1, tick, bl->id, ud->walkpath.path_pos);
+ }
clif_fixpos(bl);
if(ud->target)
add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target);
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