diff options
Diffstat (limited to 'src/map/unit.c')
-rw-r--r-- | src/map/unit.c | 162 |
1 files changed, 81 insertions, 81 deletions
diff --git a/src/map/unit.c b/src/map/unit.c index 11a7b5898..7e3990e3a 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -73,7 +73,7 @@ int unit_walktoxy_sub(struct block_list *bl) return 0; memcpy(&ud->walkpath,&wpd,sizeof(wpd)); - + if (ud->target_to && ud->chaserange>1) { //Generally speaking, the walk path is already to an adjacent tile //so we only need to shorten the path if the range is greater than 1. @@ -129,7 +129,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data md = BL_CAST(BL_MOB, bl); mrd = BL_CAST(BL_MER, bl); ud = unit_bl2ud(bl); - + if(ud == NULL) return 0; if(ud->walktimer != tid){ @@ -155,7 +155,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data if(map_getcell(bl->m,x+dx,y+dy,CELL_CHKNOPASS)) return unit_walktoxy_sub(bl); - + //Refresh view for all those we lose sight map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); @@ -171,7 +171,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); ud->walktimer = INVALID_TIMER; - + if(sd) { if( sd->touching_id ) npc_touchnext_areanpc(sd,false); @@ -244,7 +244,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data if(tid == INVALID_TIMER) //A directly invoked timer is from battle_stop_walking, therefore the rest is irrelevant. return 0; - + if(ud->state.change_walk_target) return unit_walktoxy_sub(bl); @@ -318,9 +318,9 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) struct status_change* sc = NULL; nullpo_ret(bl); - + ud = unit_bl2ud(bl); - + if( ud == NULL) return 0; // disabled until we find the correct algorithm. [malufett] //#ifdef OFFICIAL_WALKPATH @@ -335,12 +335,12 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) if(!(flag&2) && (!(status_get_mode(bl)&MD_CANMOVE) || !unit_can_move(bl))) return 0; - + ud->state.walk_easy = flag&1; ud->to_x = x; ud->to_y = y; unit_set_target(ud, 0); - + sc = status_get_sc(bl); if (sc && sc->data[SC_CONFUSION]) //Randomize the target position map_random_dir(bl, &ud->to_x, &ud->to_y); @@ -395,13 +395,13 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int struct status_change *sc = NULL; nullpo_ret(bl); nullpo_ret(tbl); - + ud = unit_bl2ud(bl); if( ud == NULL) return 0; if (!(status_get_mode(bl)&MD_CANMOVE)) return 0; - + if (!unit_can_reach_bl(bl, tbl, distance_bl(bl, tbl)+1, flag&1, &ud->to_x, &ud->to_y)) { ud->to_x = bl->x; ud->to_y = bl->y; @@ -455,12 +455,12 @@ int unit_run(struct block_list *bl) if (!(sc && sc->data[SC_RUN])) return 0; - + if (!unit_can_move(bl)) { status_change_end(bl, SC_RUN, INVALID_TIMER); return 0; } - + lv = sc->data[SC_RUN]->val1; dir_x = dirx[sc->data[SC_RUN]->val2]; dir_y = diry[sc->data[SC_RUN]->val2]; @@ -476,7 +476,7 @@ int unit_run(struct block_list *bl) //if sprinting and there's a PC/Mob/NPC, block the path [Kevin] if(sc->data[SC_RUN] && map_count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC)) break; - + to_x += dir_x; to_y += dir_y; } @@ -525,7 +525,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { int i; if (!(sc && sc->data[SC_WUGDASH])) return 0; - + nullpo_ret(sd); nullpo_ret(bl); @@ -533,7 +533,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { status_change_end(bl,SC_WUGDASH,INVALID_TIMER); return 0; } - + lv = sc->data[SC_WUGDASH]->val1; dir_x = dirx[sc->data[SC_WUGDASH]->val2]; dir_y = diry[sc->data[SC_WUGDASH]->val2]; @@ -547,7 +547,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { if(sc->data[SC_WUGDASH] && map_count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC)) break; - + to_x += dir_x; to_y += dir_y; } @@ -573,7 +573,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { unit_bl2ud(bl)->state.running = 0; status_change_end(bl,SC_WUGDASH,INVALID_TIMER); - + if( sd ){ clif_fixpos(bl); skill_castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, gettick(), SD_LEVEL); @@ -624,11 +624,11 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); map_moveblock(bl, dst_x, dst_y, gettick()); - + ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); ud->walktimer = INVALID_TIMER; - + if(sd) { if( sd->touching_id ) npc_touchnext_areanpc(sd,false); @@ -664,7 +664,7 @@ int unit_setdir(struct block_list *bl,unsigned char dir) ud = unit_bl2ud(bl); if (!ud) return 0; ud->dir = dir; - if (bl->type == BL_PC) + if (bl->type == BL_PC) ((TBL_PC *)bl)->head_dir = 0; clif_changed_dir(bl, AREA); return 0; @@ -689,7 +689,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) struct map_session_data* sd; struct skill_unit* su = NULL; int nx, ny, result; - + sd = BL_CAST(BL_PC, bl); su = BL_CAST(BL_SKILL, bl); @@ -701,12 +701,12 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) if(!su) { unit_stop_walking(bl, 0); } - + if( sd ) { sd->ud.to_x = nx; sd->ud.to_y = ny; } - + dx = nx-bl->x; dy = ny-bl->y; @@ -743,7 +743,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) return count; // return amount of knocked back cells } -//Warps a unit/ud to a given map/position. +//Warps a unit/ud to a given map/position. //In the case of players, pc_setpos is used. //it respects the no warp flags, so it is safe to call this without doing nowarpto/nowarp checks. int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) @@ -751,17 +751,17 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) struct unit_data *ud; nullpo_ret(bl); ud = unit_bl2ud(bl); - + if(bl->prev==NULL || !ud) return 1; if (type == CLR_DEAD) - //Type 1 is invalid, since you shouldn't warp a bl with the "death" + //Type 1 is invalid, since you shouldn't warp a bl with the "death" //animation, it messes up with unit_remove_map! [Skotlex] return 1; - + if( m<0 ) m=bl->m; - + switch (bl->type) { case BL_MOB: if (map[bl->m].flag.monster_noteleport && ((TBL_MOB*)bl)->master_id == 0) @@ -774,18 +774,18 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) return 1; break; } - + if (x<0 || y<0) { //Random map position. if (!map_search_freecell(NULL, m, &x, &y, -1, -1, 1)) { ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y); return 2; - + } } else if (map_getcell(m,x,y,CELL_CHKNOREACH)) { //Invalid target cell ShowWarning("unit_warp: Specified non-walkable target cell: %d (%s) at [%d,%d]\n", m, map[m].name, x,y); - + if (!map_search_freecell(NULL, m, &x, &y, 4, 4, 1)) { //Can't find a nearby cell ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y); @@ -795,10 +795,10 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) if (bl->type == BL_PC) //Use pc_setpos return pc_setpos((TBL_PC*)bl, map_id2index(m), x, y, type); - + if (!unit_remove_map(bl, type)) return 3; - + if (bl->m != m && battle_config.clear_unit_onwarp && battle_config.clear_unit_onwarp&bl->type) skill_clear_unitgroup(bl); @@ -832,8 +832,8 @@ int unit_stop_walking(struct block_list *bl,int type) ud = unit_bl2ud(bl); if(!ud || ud->walktimer == INVALID_TIMER) return 0; - //NOTE: We are using timer data after deleting it because we know the - //delete_timer function does not messes with it. If the function's + //NOTE: We are using timer data after deleting it because we know the + //delete_timer function does not messes with it. If the function's //behaviour changes in the future, this code could break! td = get_timer(ud->walktimer); delete_timer(ud->walktimer, unit_walktoxy_timer); @@ -849,7 +849,7 @@ int unit_stop_walking(struct block_list *bl,int type) if(type&0x01) clif_fixpos(bl); - + ud->walkpath.path_len = 0; ud->walkpath.path_pos = 0; ud->to_x = bl->x; @@ -892,21 +892,21 @@ int unit_can_move(struct block_list *bl) struct map_session_data *sd; struct unit_data *ud; struct status_change *sc; - + nullpo_ret(bl); ud = unit_bl2ud(bl); sc = status_get_sc(bl); sd = BL_CAST(BL_PC, bl); - + if (!ud) return 0; - + if (ud->skilltimer != INVALID_TIMER && ud->skillid != LG_EXEEDBREAK && (!sd || !pc_checkskill(sd, SA_FREECAST) || skill_get_inf2(ud->skillid)&INF2_GUILD_SKILL)) return 0; // prevent moving while casting - + if (DIFF_TICK(ud->canmove_tick, gettick()) > 0) return 0; - + if (sd && ( pc_issit(sd) || sd->state.vending || @@ -914,7 +914,7 @@ int unit_can_move(struct block_list *bl) sd->state.blockedmove )) return 0; //Can't move - + if (sc) { if( sc->cant.move /* status placed here are ones that cannot be cached by sc->cant.move for they depend on other conditions other than their availability */ || (sc->data[SC_FEAR] && sc->data[SC_FEAR]->val2 > 0) @@ -928,7 +928,7 @@ int unit_can_move(struct block_list *bl) sc->data[SC_CLOAKING]->val1 < 3 && !(sc->data[SC_CLOAKING]->val4&1)) ) return 0; - + if (sc->opt1 > 0 && sc->opt1 != OPT1_STONEWAIT && sc->opt1 != OPT1_BURNING && (sc->opt1 != OPT1_CRYSTALIZE && bl->type != BL_MOB)) return 0; @@ -964,7 +964,7 @@ int unit_resume_running(int tid, unsigned int tick, int id, intptr_t data) /*========================================== - * Applies walk delay to character, considering that + * Applies walk delay to character, considering that * if type is 0, this is a damage induced delay: if previous delay is active, do not change it. * if type is 1, this is a skill induced delay: walk-delay may only be increased, not decreased. *------------------------------------------*/ @@ -972,7 +972,7 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int { struct unit_data *ud = unit_bl2ud(bl); if (delay <= 0 || !ud) return 0; - + /** * MvP mobs have no walk delay **/ @@ -1051,7 +1051,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh target_id = ud->target; //Auto-select target. [Skotlex] temp = 1; } - + if (sd) { //Target_id checking. if(skillnotok(skill_num, sd)) // [MouseJstr] @@ -1121,7 +1121,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh } break; case BD_ENCORE: - //Prevent using the dance skill if you no longer have the skill in your tree. + //Prevent using the dance skill if you no longer have the skill in your tree. if(!sd->skillid_dance || pc_checkskill(sd,sd->skillid_dance)<=0){ clif_skill_fail(sd,skill_num,USESKILL_FAIL_LEVEL,0); return 0; @@ -1188,12 +1188,12 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh unit_stop_attack(src); else if(ud->attacktimer != INVALID_TIMER) //Elsewise, delay current attack sequence ud->attackabletime = tick + status_get_adelay(src); - + ud->state.skillcastcancel = castcancel; //temp: Used to signal force cast now. temp = 0; - + switch(skill_num){ case ALL_RESURRECTION: if(battle_check_undead(tstatus->race,tstatus->def_ele)) { @@ -1239,7 +1239,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh { unsigned int k = (distance_bl(src,target)-1)/3; //+100% every 3 cells of distance if( k > 2 ) k = 2; // ...but hard-limited to 300%. - casttime += casttime * k; + casttime += casttime * k; } break; case GD_EMERGENCYCALL: //Emergency Call double cast when the user has learned Leap [Daegaladh] @@ -1251,19 +1251,19 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh casttime = -1; break; } - + // moved here to prevent Suffragium from ending if skill fails #ifndef RENEWAL_CAST if (!(skill_get_castnodex(skill_num, skill_lv)&2)) casttime = skill_castfix_sc(src, casttime); #else - casttime = skill_vfcastfix(src, casttime, skill_num, skill_lv); + casttime = skill_vfcastfix(src, casttime, skill_num, skill_lv); #endif - + // in official this is triggered even if no cast time. clif_skillcasting(src, src->id, target_id, 0,0, skill_num, skill_get_ele(skill_num, skill_lv), casttime); if( casttime > 0 || temp ) - { + { unit_stop_walking(src,1); if (sd && target->type == BL_MOB) @@ -1371,11 +1371,11 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh if(ud->skilltimer != INVALID_TIMER) //Normally not needed since clif.c checks for it, but at/char/script commands don't! [Skotlex] return 0; - + sc = status_get_sc(src); if (sc && !sc->count) sc = NULL; - + if( sd ) { if( skillnotok(skill_num, sd) || !skill_check_condition_castbegin(sd, skill_num, skill_lv) ) @@ -1422,7 +1422,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh #else casttime = skill_vfcastfix(src, casttime, skill_num, skill_lv ); #endif - + ud->state.skillcastcancel = castcancel&&casttime>0?1:0; if( !sd || sd->skillitem != skill_num || skill_get_cast(skill_num,skill_lv) ) @@ -1513,7 +1513,7 @@ int unit_unattackable(struct block_list *bl) ud->state.attack_continue = 0; unit_set_target(ud, 0); } - + if(bl->type == BL_MOB) mob_unlocktarget((struct mob_data*)bl, gettick()) ; else if(bl->type == BL_PET) @@ -1576,7 +1576,7 @@ int unit_attack(struct block_list *src,int target_id,int continuous) return 0; } -//Cancels an ongoing combo, resets attackable time and restarts the +//Cancels an ongoing combo, resets attackable time and restarts the //attack timer to resume attacking after amotion time. [Skotlex] int unit_cancel_combo(struct block_list *bl) { @@ -1592,7 +1592,7 @@ int unit_cancel_combo(struct block_list *bl) if (ud->attacktimer == INVALID_TIMER) return 1; //Nothing more to do. - + delete_timer(ud->attacktimer, unit_attack_timer); ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,bl->id,0); return 1; @@ -1622,7 +1622,7 @@ bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, if( bl->m != tbl->m) return false; - + if( bl->x==tbl->x && bl->y==tbl->y ) return true; @@ -1634,7 +1634,7 @@ bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, dy=tbl->y - bl->y; dx=(dx>0)?1:((dx<0)?-1:0); dy=(dy>0)?1:((dy<0)?-1:0); - + if (map_getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOPASS)) { //Look for a suitable cell to place in. for(i=0;i<9 && map_getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOPASS);i++); @@ -1701,7 +1701,7 @@ int unit_calc_pos(struct block_list *bl, int tx, int ty, int dir) } ud->to_x = x; ud->to_y = y; - + return 0; } @@ -1716,7 +1716,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t struct map_session_data *sd = NULL; struct mob_data *md = NULL; int range; - + if( (ud=unit_bl2ud(src))==NULL ) return 0; if( ud->attacktimer != tid ) @@ -1750,7 +1750,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t if( ud->skilltimer != INVALID_TIMER && !(sd && pc_checkskill(sd,SA_FREECAST) > 0) ) return 0; // can't attack while casting - + if( !battle_config.sdelay_attack_enable && DIFF_TICK(ud->canact_tick,tick) > 0 && !(sd && pc_checkskill(sd,SA_FREECAST) > 0) ) { // attacking when under cast delay has restrictions: if( tid == INVALID_TIMER ) @@ -1810,7 +1810,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t } if(src->type == BL_PET && pet_attackskill((TBL_PET*)src, target->id)) return 1; - + map_freeblock_lock(); ud->attacktarget_lv = battle_weapon_attack(src,target,tick,0); @@ -1823,7 +1823,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t **/ if( ud->attacktarget_lv == ATK_NONE ) return 1; - + ud->attackabletime = tick + sstatus->adelay; // You can't move if you can't attack neither. if (src->type&battle_config.attack_walk_delay) @@ -1856,7 +1856,7 @@ int unit_skillcastcancel(struct block_list *bl,int type) struct unit_data *ud = unit_bl2ud( bl); unsigned int tick=gettick(); int ret=0, skill; - + nullpo_ret(bl); if (!ud || ud->skilltimer == INVALID_TIMER) return 0; //Nothing to cancel. @@ -1872,14 +1872,14 @@ int unit_skillcastcancel(struct block_list *bl,int type) (sd->special_state.no_castcancel && !map_flag_gvg(bl->m) && !map[bl->m].flag.battleground))) //fixed flags being read the wrong way around [blackhole89] return 0; } - + ud->canact_tick = tick; if(type&1 && sd) skill = sd->skillid_old; else skill = ud->skillid; - + if (skill_get_inf(skill) & INF_GROUND_SKILL) ret=delete_timer( ud->skilltimer, skill_castend_pos ); else @@ -1919,8 +1919,8 @@ void unit_dataset(struct block_list *bl) ud->walktimer = INVALID_TIMER; ud->skilltimer = INVALID_TIMER; ud->attacktimer = INVALID_TIMER; - ud->attackabletime = - ud->canact_tick = + ud->attackabletime = + ud->canact_tick = ud->canmove_tick = gettick(); } @@ -1944,7 +1944,7 @@ int unit_fixdamage(struct block_list *src,struct block_list *target,unsigned int if(damage+damage2 <= 0) return 0; - + return status_fix_damage(src,target,damage+damage2,clif_damage(target,target,tick,sdelay,ddelay,damage,div,type,damage2)); } @@ -1971,7 +1971,7 @@ int unit_changeviewsize(struct block_list *bl,short size) /*========================================== * Removes a bl/ud from the map. * Returns 1 on success. 0 if it couldn't be removed or the bl was free'd - * if clrtype is 1 (death), appropiate cleanup is performed. + * if clrtype is 1 (death), appropiate cleanup is performed. * Otherwise it is assumed bl is being warped. * On-Kill specific stuff is not performed here, look at status_damage for that. *------------------------------------------*/ @@ -2187,7 +2187,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, return 0; } break; - } + } default: break;// do nothing } /** @@ -2252,13 +2252,13 @@ int unit_free(struct block_list *bl, clr_type clrtype) pc_delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),false); pc_delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),false); pc_delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),false); - + if( sd->followtimer != INVALID_TIMER ) pc_stop_following(sd); - + if( sd->duel_invite > 0 ) duel_reject(sd->duel_invite, sd); - + // Notify friends that this char logged out. [Skotlex] map_foreachpc(clif_friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0); party_send_logout(sd); @@ -2454,10 +2454,10 @@ int unit_free(struct block_list *bl, clr_type clrtype) } if( sd ) sd->ed = NULL; - + elemental_summon_stop(ed); break; - } + } } skill_clear_unitgroup(bl); |