diff options
Diffstat (limited to 'src/map/trade.c')
-rw-r--r-- | src/map/trade.c | 569 |
1 files changed, 569 insertions, 0 deletions
diff --git a/src/map/trade.c b/src/map/trade.c new file mode 100644 index 000000000..c9b9b21b0 --- /dev/null +++ b/src/map/trade.c @@ -0,0 +1,569 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+#include <stdio.h>
+#include <string.h>
+
+#include "../common/nullpo.h"
+#include "clif.h"
+#include "itemdb.h"
+#include "map.h"
+#include "trade.h"
+#include "pc.h"
+#include "npc.h"
+#include "battle.h"
+#include "chrif.h"
+#include "storage.h"
+#include "intif.h"
+#include "atcommand.h"
+#include "log.h"
+
+
+/*==========================================
+ * 取引要請を相手に送る
+ *------------------------------------------
+ */
+void trade_traderequest(struct map_session_data *sd, int target_id) {
+ struct map_session_data *target_sd;
+ int level;
+
+ nullpo_retv(sd);
+
+ if ((target_sd = map_id2sd(target_id)) != NULL) {
+ if (!battle_config.invite_request_check) {
+ if (target_sd->guild_invite > 0 || target_sd->party_invite > 0) {
+ clif_tradestart(sd, 2); // 相手はPT要請中かGuild要請中
+ return;
+ }
+ }
+ level = pc_isGM(sd);
+ if ( pc_can_give_items(level) || pc_can_give_items(pc_isGM(target_sd)) ) //check if both GMs are allowed to trade
+ {
+ clif_displaymessage(sd->fd, msg_txt(246));
+ trade_tradecancel(sd); // GM is not allowed to trade
+ } else if ((target_sd->trade_partner != 0) || (sd->trade_partner != 0)) {
+ trade_tradecancel(sd); // person is in another trade
+ } else {
+ //Fixed. Only real GMs can request trade from far away! [Lupus]
+ if (level < lowest_gm_level && (sd->bl.m != target_sd->bl.m ||
+ (sd->bl.x - target_sd->bl.x <= -5 || sd->bl.x - target_sd->bl.x >= 5) ||
+ (sd->bl.y - target_sd->bl.y <= -5 || sd->bl.y - target_sd->bl.y >= 5))) {
+ clif_tradestart(sd, 0); // too far
+ } else if (sd != target_sd) {
+ target_sd->trade_partner = sd->status.account_id;
+ sd->trade_partner = target_sd->status.account_id;
+ clif_traderequest(target_sd, sd->status.name);
+ }
+ }
+ } else {
+ clif_tradestart(sd, 1); // character does not exist
+ }
+}
+
+/*==========================================
+ * 取引要請
+ *------------------------------------------
+ */
+void trade_tradeack(struct map_session_data *sd, int type) {
+ struct map_session_data *target_sd;
+ nullpo_retv(sd);
+
+ if ((target_sd = map_id2sd(sd->trade_partner)) != NULL) {
+ clif_tradestart(target_sd, type);
+ clif_tradestart(sd, type);
+ if (type == 4) { // Cancel
+ sd->state.deal_locked = 0;
+ sd->trade_partner = 0;
+ target_sd->state.deal_locked = 0;
+ target_sd->trade_partner = 0;
+ }
+
+
+ if (type == 3) { //Initiate trade
+ memset(&sd->deal, 0, sizeof(sd->deal));
+ memset(&target_sd->deal, 0, sizeof(target_sd->deal));
+ }
+
+ if (sd->npc_id != 0)
+ npc_event_dequeue(sd);
+ if (target_sd->npc_id != 0)
+ npc_event_dequeue(target_sd);
+
+ //close STORAGE window if it's open. It protects from spooffing packets [Lupus]
+ if (sd->state.storage_flag == 1)
+ storage_storageclose(sd);
+ else if (sd->state.storage_flag == 2)
+ storage_guild_storageclose(sd);
+ }
+}
+
+/*==========================================
+ * Check here hacker for duplicate item in trade
+ * normal client refuse to have 2 same types of item (except equipment) in same trade window
+ * normal client authorise only no equiped item and only from inventory
+ *------------------------------------------
+ */
+int impossible_trade_check(struct map_session_data *sd) {
+ struct item inventory[MAX_INVENTORY];
+ char message_to_gm[200];
+ int i, index;
+
+ nullpo_retr(1, sd);
+
+ if(sd->deal.zeny > sd->status.zeny)
+ {
+ pc_setglobalreg(sd,"ZENY_HACKER",1);
+ return -1;
+ }
+
+ // get inventory of player
+ memcpy(&inventory, &sd->status.inventory, sizeof(struct item) * MAX_INVENTORY);
+
+ // remove this part: arrows can be trade and equiped
+ // re-added! [celest]
+ // remove equiped items (they can not be trade)
+ for (i = 0; i < MAX_INVENTORY; i++)
+ if (inventory[i].nameid > 0 && inventory[i].equip && !(inventory[i].equip & 0x8000))
+ memset(&inventory[i], 0, sizeof(struct item));
+
+ // check items in player inventory
+ for(i = 0; i < 10; i++)
+ if (sd->deal.item[i].amount < 0) { // negativ? -> hack
+// printf("Negativ amount in trade, by hack!\n"); // normal client send cancel when we type negativ amount
+ return -1;
+ } else if (sd->deal.item[i].amount > 0) {
+ index = sd->deal.item[i].index;
+ inventory[index].amount -= sd->deal.item[i].amount; // remove item from inventory
+// printf("%d items left\n", inventory[index].amount);
+ if (inventory[index].amount < 0) { // if more than the player have -> hack
+// printf("A player try to trade more items that he has: hack!\n");
+ sprintf(message_to_gm, msg_txt(538), sd->status.name, sd->status.account_id); // Hack on trade: character '%s' (account: %d) try to trade more items that he has.
+ intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message_to_gm);
+ sprintf(message_to_gm, msg_txt(539), sd->status.inventory[index].amount, sd->status.inventory[index].nameid, sd->status.inventory[index].amount - inventory[index].amount); // This player has %d of a kind of item (id: %d), and try to trade %d of them.
+ intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message_to_gm);
+ // if we block people
+ if (battle_config.ban_hack_trade < 0) {
+ chrif_char_ask_name(-1, sd->status.name, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block
+ clif_setwaitclose(sd->fd); // forced to disconnect because of the hack
+ // message about the ban
+ sprintf(message_to_gm, msg_txt(540), battle_config.ban_spoof_namer); // This player has been definitivly blocked.
+ // if we ban people
+ } else if (battle_config.ban_hack_trade > 0) {
+ chrif_char_ask_name(-1, sd->status.name, 2, 0, 0, 0, 0, battle_config.ban_hack_trade, 0); // type: 2 - ban (year, month, day, hour, minute, second)
+ clif_setwaitclose(sd->fd); // forced to disconnect because of the hack
+ // message about the ban
+ sprintf(message_to_gm, msg_txt(507), battle_config.ban_spoof_namer); // This player has been banned for %d minute(s).
+ } else {
+ // message about the ban
+ sprintf(message_to_gm, msg_txt(508)); // This player hasn't been banned (Ban option is disabled).
+ }
+ intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, message_to_gm);
+ return 1;
+ }
+ }
+
+ return 0;
+}
+
+/*==========================================
+ * Check here if we can add item in inventory (against full inventory)
+ *------------------------------------------
+ */
+int trade_check(struct map_session_data *sd) {
+ struct item inventory[MAX_INVENTORY];
+ struct item inventory2[MAX_INVENTORY];
+ struct item_data *data;
+ struct map_session_data *target_sd;
+ int trade_i, i, amount;
+
+ target_sd = map_id2sd(sd->trade_partner);
+
+ // get inventory of player
+ memcpy(&inventory, &sd->status.inventory, sizeof(struct item) * MAX_INVENTORY);
+ memcpy(&inventory2, &target_sd->status.inventory, sizeof(struct item) * MAX_INVENTORY);
+
+ // check free slot in both inventory
+ for(trade_i = 0; trade_i < 10; trade_i++) {
+ amount = sd->deal.item[trade_i].amount;
+ if (amount > 0) {
+ int n = sd->deal.item[trade_i].index;
+ // check quantity
+ if (amount > inventory[n].amount)
+ amount = inventory[n].amount;
+ if (amount > 0) {
+ data = itemdb_search(inventory[n].nameid);
+ i = MAX_INVENTORY;
+ // check for non-equipement item
+ if (!itemdb_isequip2(data)) {
+ for(i = 0; i < MAX_INVENTORY; i++)
+ if (inventory2[i].nameid == inventory[n].nameid &&
+ inventory2[i].card[0] == inventory[n].card[0] && inventory2[i].card[1] == inventory[n].card[1] &&
+ inventory2[i].card[2] == inventory[n].card[2] && inventory2[i].card[3] == inventory[n].card[3]) {
+ if (inventory2[i].amount + amount > MAX_AMOUNT) {
+ clif_displaymessage(sd->fd, msg_txt(592)); // Trade can not be done, because one of your doesn't have enough free slots in its inventory.
+ clif_displaymessage(target_sd->fd, msg_txt(592)); // Trade can not be done, because one of your doesn't have enough free slots in its inventory.
+ return 0;
+ }
+ inventory2[i].amount += amount;
+ inventory[n].amount -= amount;
+ if (inventory[n].amount <= 0)
+ memset(&inventory[n], 0, sizeof(struct item));
+ break;
+ }
+ }
+ // check for equipement
+ if (i == MAX_INVENTORY) {
+ for(i = 0; i < MAX_INVENTORY; i++) {
+ if (inventory2[i].nameid == 0) {
+ memcpy(&inventory2[i], &inventory[n], sizeof(struct item));
+ inventory2[i].amount = amount;
+ inventory[n].amount -= amount;
+ if (inventory[n].amount <= 0)
+ memset(&inventory[n], 0, sizeof(struct item));
+ break;
+ }
+ }
+ if (i == MAX_INVENTORY) {
+ clif_displaymessage(sd->fd, msg_txt(592)); // Trade can not be done, because one of your doesn't have enough free slots in its inventory.
+ clif_displaymessage(target_sd->fd, msg_txt(592)); // Trade can not be done, because one of your doesn't have enough free slots in its inventory.
+ return 0;
+ }
+ }
+ }
+ }
+ amount = target_sd->deal.item[trade_i].amount;
+ if (amount > 0) {
+ int n = target_sd->deal.item[trade_i].index;
+ // check quantity
+ if (amount > inventory2[n].amount)
+ amount = inventory2[n].amount;
+ if (amount > 0) {
+ // search if it's possible to add item (for full inventory)
+ data = itemdb_search(inventory2[n].nameid);
+ i = MAX_INVENTORY;
+ if (!itemdb_isequip2(data)) {
+ for(i = 0; i < MAX_INVENTORY; i++)
+ if (inventory[i].nameid == inventory2[n].nameid &&
+ inventory[i].card[0] == inventory2[n].card[0] && inventory[i].card[1] == inventory2[n].card[1] &&
+ inventory[i].card[2] == inventory2[n].card[2] && inventory[i].card[3] == inventory2[n].card[3]) {
+ if (inventory[i].amount + amount > MAX_AMOUNT) {
+ clif_displaymessage(sd->fd, msg_txt(592)); // Trade can not be done, because one of your doesn't have enough free slots in its inventory.
+ clif_displaymessage(target_sd->fd, msg_txt(592)); // Trade can not be done, because one of your doesn't have enough free slots in its inventory.
+ return 0;
+ }
+ inventory[i].amount += amount;
+ inventory2[n].amount -= amount;
+ if (inventory2[n].amount <= 0)
+ memset(&inventory2[n], 0, sizeof(struct item));
+ break;
+ }
+ }
+ if (i == MAX_INVENTORY) {
+ for(i = 0; i < MAX_INVENTORY; i++) {
+ if (inventory[i].nameid == 0) {
+ memcpy(&inventory[i], &inventory2[n], sizeof(struct item));
+ inventory[i].amount = amount;
+ inventory2[n].amount -= amount;
+ if (inventory2[n].amount <= 0)
+ memset(&inventory2[n], 0, sizeof(struct item));
+ break;
+ }
+ }
+ if (i == MAX_INVENTORY) {
+ clif_displaymessage(sd->fd, msg_txt(592)); // Trade can not be done, because one of your doesn't have enough free slots in its inventory.
+ clif_displaymessage(target_sd->fd, msg_txt(592)); // Trade can not be done, because one of your doesn't have enough free slots in its inventory.
+ return 0;
+ }
+ }
+ }
+ }
+ }
+
+ return 1;
+}
+
+/*==========================================
+ * Adds an item/qty to the trade window [rewrite by Skotlex]
+ *------------------------------------------
+ */
+void trade_tradeadditem(struct map_session_data *sd, int index, int amount) {
+ struct map_session_data *target_sd;
+ int trade_i, trade_weight, nameid;
+
+ nullpo_retv(sd);
+ if ((target_sd = map_id2sd(sd->trade_partner)) == NULL || sd->state.deal_locked > 0)
+ return; //Can't add stuff.
+
+ if (index == 0)
+ { //Adding Zeny
+ if (amount >= 0 && amount <= MAX_ZENY && amount <= sd->status.zeny && // check amount
+ (target_sd->status.zeny + amount) <= MAX_ZENY) // fix positiv overflow
+ { //Check Ok
+ sd->deal.zeny = amount;
+ clif_tradeadditem(sd, target_sd, 0, amount);
+ } else //Cancel Transaction
+ trade_tradecancel(sd);
+ return;
+ }
+ //Add an Item
+ index = index -2; //Why the actual index used is -2?
+ //Item checks...
+ if (index < 0 || index > MAX_INVENTORY)
+ return;
+ if (amount < 0 || amount > sd->status.inventory[index].amount)
+ return;
+
+ nameid = sd->inventory_data[index]->nameid;
+
+ if (!itemdb_cantrade(nameid, pc_isGM(sd), pc_isGM(target_sd)) && //Can't trade
+ (pc_get_partner(sd) != target_sd || !itemdb_canpartnertrade(nameid, pc_isGM(sd), pc_isGM(target_sd)))) //Can't partner-trade
+ {
+ clif_displaymessage (sd->fd, msg_txt(260));
+ return;
+ }
+
+ for(trade_i = 0; trade_i < 10; trade_i++)
+ { //Locate a trade position
+ if (sd->deal.item[trade_i].index == index ||
+ sd->deal.item[trade_i].amount == 0)
+ break;
+ }
+ if (trade_i >= 10) //No space left
+ return;
+
+ trade_weight = sd->inventory_data[index]->weight * amount;
+ if (target_sd->weight + sd->deal.weight + trade_weight > target_sd->max_weight)
+ { //fail to add item -- the player was over weighted.
+ clif_tradeitemok(sd, index, 1);
+ return;
+ }
+
+ if (sd->deal.item[trade_i].index == index)
+ { //The same item as before is being readjusted.
+ if (sd->deal.item[trade_i].amount + amount > sd->status.inventory[index].amount)
+ { //packet deal exploit check
+ amount = sd->status.inventory[index].amount - sd->deal.item[trade_i].amount;
+ trade_weight = sd->inventory_data[index]->weight * amount;
+ }
+ sd->deal.item[trade_i].amount += amount;
+ } else { //New deal item
+ sd->deal.item[trade_i].index = index;
+ sd->deal.item[trade_i].amount = amount;
+ }
+ sd->deal.weight += trade_weight;
+
+ if (impossible_trade_check(sd))
+ { // check exploit (trade more items that you have)
+ trade_tradecancel(sd);
+ return;
+ }
+
+ clif_tradeitemok(sd, index+2, 0); // Return the index as it was received
+ clif_tradeadditem(sd, target_sd, index+2, amount); //index fix
+}
+
+/*==========================================
+ * アイテム追加完了(ok押し)
+ *------------------------------------------
+ */
+void trade_tradeok(struct map_session_data *sd) {
+ struct map_session_data *target_sd;
+ int trade_i;
+
+ nullpo_retv(sd);
+
+ // check items
+ for(trade_i = 0; trade_i < 10; trade_i++) {
+ if ((((sd->deal.item[trade_i].index) >= 0) &&
+ (sd->deal.item[trade_i].amount > sd->status.inventory[sd->deal.item[trade_i].index].amount)) ||
+ (sd->deal.item[trade_i].amount < 0)) {
+ trade_tradecancel(sd);
+ return;
+ }
+ }
+
+ // check exploit (trade more items that you have)
+ if (impossible_trade_check(sd)) {
+ trade_tradecancel(sd);
+ return;
+ }
+
+ // check zeny
+ if (sd->deal.zeny < 0 || sd->deal.zeny > MAX_ZENY || sd->deal.zeny > sd->status.zeny) { // check amount
+ trade_tradecancel(sd);
+ return;
+ }
+
+ if ((target_sd = map_id2sd(sd->trade_partner)) != NULL) {
+ sd->state.deal_locked = 1;
+ clif_tradeitemok(sd, 0, 0);
+ clif_tradedeal_lock(sd, 0);
+ clif_tradedeal_lock(target_sd, 1);
+ }
+}
+
+/*==========================================
+ * 取引キャンセル
+ *------------------------------------------
+ */
+void trade_tradecancel(struct map_session_data *sd) {
+ struct map_session_data *target_sd;
+ int trade_i;
+
+ nullpo_retv(sd);
+
+ if ((target_sd = map_id2sd(sd->trade_partner)) != NULL) {
+ for(trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual)
+ if (sd->deal.item[trade_i].amount != 0) {
+ clif_additem(sd, sd->deal.item[trade_i].index, sd->deal.item[trade_i].amount, 0);
+ sd->deal.item[trade_i].index = 0;
+ sd->deal.item[trade_i].amount = 0;
+ }
+ if (target_sd->deal.item[trade_i].amount != 0) {
+ clif_additem(target_sd, target_sd->deal.item[trade_i].index, target_sd->deal.item[trade_i].amount, 0);
+ target_sd->deal.item[trade_i].index = 0;
+ target_sd->deal.item[trade_i].amount = 0;
+ }
+ }
+ if (sd->deal.zeny) {
+ clif_updatestatus(sd, SP_ZENY);
+ sd->deal.zeny = 0;
+ }
+ if (target_sd->deal.zeny) {
+ clif_updatestatus(target_sd, SP_ZENY);
+ target_sd->deal.zeny = 0;
+ }
+ sd->state.deal_locked = 0;
+ sd->trade_partner = 0;
+ target_sd->state.deal_locked = 0;
+ target_sd->trade_partner = 0;
+ clif_tradecancelled(sd);
+ clif_tradecancelled(target_sd);
+ }
+}
+
+/*==========================================
+ * 取引許諾(trade押し)
+ *------------------------------------------
+ */
+void trade_tradecommit(struct map_session_data *sd) {
+ struct map_session_data *target_sd;
+ int trade_i;
+ int flag;
+
+ nullpo_retv(sd);
+
+ if ((target_sd = map_id2sd(sd->trade_partner)) != NULL) {
+ if ((sd->state.deal_locked >= 1) && (target_sd->state.deal_locked >= 1)) { // both have pressed 'ok'
+ if (sd->state.deal_locked < 2) { // set locked to 2
+ sd->state.deal_locked = 2;
+ }
+ if (target_sd->state.deal_locked == 2) { // the other one pressed 'trade' too
+ // check exploit (trade more items that you have)
+ if (impossible_trade_check(sd)) {
+ trade_tradecancel(sd);
+ return;
+ }
+ // check exploit (trade more items that you have)
+ if (impossible_trade_check(target_sd)) {
+ trade_tradecancel(target_sd);
+ return;
+ }
+ // check zenys value against hackers
+ if (sd->deal.zeny >= 0 && sd->deal.zeny <= MAX_ZENY && sd->deal.zeny <= sd->status.zeny && // check amount
+ (target_sd->status.zeny + sd->deal.zeny) <= MAX_ZENY && // fix positiv overflow
+ target_sd->deal.zeny >= 0 && target_sd->deal.zeny <= MAX_ZENY && target_sd->deal.zeny <= target_sd->status.zeny && // check amount
+ (sd->status.zeny + target_sd->deal.zeny) <= MAX_ZENY) { // fix positiv overflow
+
+ // check for full inventory (can not add traded items)
+ if (!trade_check(sd)) { // check the both players
+ trade_tradecancel(sd);
+ return;
+ }
+
+ // trade is accepted
+ for(trade_i = 0; trade_i < 10; trade_i++) {
+ if (sd->deal.item[trade_i].amount != 0) {
+ int n = sd->deal.item[trade_i].index;
+
+ if (sd->status.inventory[n].amount < sd->deal.item[trade_i].amount)
+ sd->deal.item[trade_i].amount = sd->status.inventory[n].amount;
+ log_trade(sd, target_sd, n, sd->deal.item[trade_i].amount);
+
+ flag = pc_additem(target_sd, &sd->status.inventory[n], sd->deal.item[trade_i].amount);
+ if (flag == 0) {
+ //Logs (T)rade [Lupus]
+ if(log_config.pick > 0 )
+ log_pick(sd, "T", 0, sd->status.inventory[n].nameid, -(sd->deal.item[trade_i].amount), &sd->status.inventory[n]);
+ log_pick(target_sd, "T", 0, sd->status.inventory[n].nameid, sd->deal.item[trade_i].amount, &sd->status.inventory[n]);
+ //Logs
+ pc_delitem(sd, n, sd->deal.item[trade_i].amount, 1);
+ } else {
+ clif_additem(sd, n, sd->deal.item[trade_i].amount, 0);
+ }
+ sd->deal.item[trade_i].index = 0;
+ sd->deal.item[trade_i].amount = 0;
+
+ }
+ if (target_sd->deal.item[trade_i].amount != 0) {
+ int n = target_sd->deal.item[trade_i].index;
+
+ if (target_sd->status.inventory[n].amount < target_sd->deal.item[trade_i].amount)
+ target_sd->deal.item[trade_i].amount = target_sd->status.inventory[n].amount;
+
+ log_trade(target_sd, sd, n, target_sd->deal.item[trade_i].amount);
+
+ flag = pc_additem(sd, &target_sd->status.inventory[n], target_sd->deal.item[trade_i].amount);
+ if (flag == 0) {
+ //Logs (T)rade [Lupus]
+ if(log_config.pick > 0 )
+ log_pick(target_sd, "T", 0, target_sd->status.inventory[n].nameid, -(target_sd->deal.item[trade_i].amount), &target_sd->status.inventory[n]);
+ log_pick(sd, "T", 0, target_sd->status.inventory[n].nameid, target_sd->deal.item[trade_i].amount, &target_sd->status.inventory[n]);
+ //Logs
+ pc_delitem(target_sd, n, target_sd->deal.item[trade_i].amount, 1);
+ } else {
+ clif_additem(target_sd, n, target_sd->deal.item[trade_i].amount, 0);
+ }
+ target_sd->deal.item[trade_i].index = 0;
+ target_sd->deal.item[trade_i].amount = 0;
+ }
+ }
+ if (sd->deal.zeny) {
+ //Logs Zeny (T)rade [Lupus]
+ if(log_config.zeny > 0 )
+ log_zeny(target_sd, "T", sd, sd->deal.zeny);
+ //Logs
+ sd->status.zeny -= sd->deal.zeny;
+ target_sd->status.zeny += sd->deal.zeny;
+ }
+ if (target_sd->deal.zeny) {
+ //Logs Zeny (T)rade [Lupus]
+ if(log_config.zeny > 0 )
+ log_zeny(sd, "T", target_sd, target_sd->deal.zeny);
+ //Logs
+ target_sd->status.zeny -= target_sd->deal.zeny;
+ sd->status.zeny += target_sd->deal.zeny;
+ }
+ if (sd->deal.zeny || target_sd->deal.zeny) {
+ clif_updatestatus(sd, SP_ZENY);
+ sd->deal.zeny = 0;
+ clif_updatestatus(target_sd, SP_ZENY);
+ target_sd->deal.zeny = 0;
+ }
+ sd->state.deal_locked = 0;
+ sd->trade_partner = 0;
+ target_sd->state.deal_locked = 0;
+ target_sd->trade_partner = 0;
+ clif_tradecompleted(sd, 0);
+ clif_tradecompleted(target_sd, 0);
+ // save both player to avoid crash: they always have no advantage/disadvantage between the 2 players
+ chrif_save(sd,0); // do pc_makesavestatus and save storage too
+ chrif_save(target_sd,0); // do pc_makesavestatus and save storage too
+ // zeny value was modified!!!! hacker with packet modified
+ } else {
+ trade_tradecancel(sd);
+ }
+ }
+ }
+ }
+}
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