diff options
Diffstat (limited to 'src/map/trade.c')
-rw-r--r-- | src/map/trade.c | 1014 |
1 files changed, 513 insertions, 501 deletions
diff --git a/src/map/trade.c b/src/map/trade.c index 2196a74cc..0d01b54a6 100644 --- a/src/map/trade.c +++ b/src/map/trade.c @@ -29,62 +29,63 @@ *------------------------------------------*/ void trade_traderequest(struct map_session_data *sd, struct map_session_data *target_sd) { - nullpo_retv(sd); - - if (map[sd->bl.m].flag.notrade) { - clif_displaymessage(sd->fd, msg_txt(272)); - return; //Can't trade in notrade mapflag maps. - } - - if (target_sd == NULL || sd == target_sd) { - clif_tradestart(sd, 1); // character does not exist - return; - } - - if (target_sd->npc_id) { - //Trade fails if you are using an NPC. - clif_tradestart(sd, 2); - return; - } - - if (!battle_config.invite_request_check) { - if (target_sd->guild_invite > 0 || target_sd->party_invite > 0 || target_sd->adopt_invite) { - clif_tradestart(sd, 2); - return; - } - } - - if (sd->trade_partner != 0) { // If a character tries to trade to another one then cancel the previous one - struct map_session_data *previous_sd = map_id2sd(sd->trade_partner); - if (previous_sd) { - previous_sd->trade_partner = 0; - clif_tradecancelled(previous_sd); - } // Once cancelled then continue to the new one. - sd->trade_partner = 0; - clif_tradecancelled(sd); - } - - if (target_sd->trade_partner != 0) { - clif_tradestart(sd, 2); // person is in another trade - return; - } - - if (!pc_can_give_items(sd) || !pc_can_give_items(target_sd)) { //check if both GMs are allowed to trade - clif_displaymessage(sd->fd, msg_txt(246)); - clif_tradestart(sd, 2); // GM is not allowed to trade - return; - } - - // Players can not request trade from far away, unless they are allowed to use @trade. - if (!pc_can_use_command(sd, "trade", COMMAND_ATCOMMAND) && - (sd->bl.m != target_sd->bl.m || !check_distance_bl(&sd->bl, &target_sd->bl, TRADE_DISTANCE))) { - clif_tradestart(sd, 0); // too far - return ; - } - - target_sd->trade_partner = sd->status.account_id; - sd->trade_partner = target_sd->status.account_id; - clif_traderequest(target_sd, sd->status.name); + nullpo_retv(sd); + + if (map[sd->bl.m].flag.notrade) { + clif_displaymessage (sd->fd, msg_txt(272)); + return; //Can't trade in notrade mapflag maps. + } + + if (target_sd == NULL || sd == target_sd) { + clif_tradestart(sd, 1); // character does not exist + return; + } + + if (target_sd->npc_id) + { //Trade fails if you are using an NPC. + clif_tradestart(sd, 2); + return; + } + + if (!battle_config.invite_request_check) { + if (target_sd->guild_invite > 0 || target_sd->party_invite > 0 || target_sd->adopt_invite) { + clif_tradestart(sd, 2); + return; + } + } + + if ( sd->trade_partner != 0 ) { // If a character tries to trade to another one then cancel the previous one + struct map_session_data *previous_sd = map_id2sd(sd->trade_partner); + if( previous_sd ){ + previous_sd->trade_partner = 0; + clif_tradecancelled(previous_sd); + } // Once cancelled then continue to the new one. + sd->trade_partner = 0; + clif_tradecancelled(sd); + } + + if (target_sd->trade_partner != 0) { + clif_tradestart(sd, 2); // person is in another trade + return; + } + + if (!pc_can_give_items(sd) || !pc_can_give_items(target_sd)) //check if both GMs are allowed to trade + { + clif_displaymessage(sd->fd, msg_txt(246)); + clif_tradestart(sd, 2); // GM is not allowed to trade + return; + } + + // Players can not request trade from far away, unless they are allowed to use @trade. + if (!pc_can_use_command(sd, "trade", COMMAND_ATCOMMAND) && + (sd->bl.m != target_sd->bl.m || !check_distance_bl(&sd->bl, &target_sd->bl, TRADE_DISTANCE))) { + clif_tradestart(sd, 0); // too far + return ; + } + + target_sd->trade_partner = sd->status.account_id; + sd->trade_partner = target_sd->status.account_id; + clif_traderequest(target_sd, sd->status.name); } /*========================================== @@ -100,67 +101,68 @@ void trade_traderequest(struct map_session_data *sd, struct map_session_data *ta *------------------------------------------*/ void trade_tradeack(struct map_session_data *sd, int type) { - struct map_session_data *tsd; - nullpo_retv(sd); - - if (sd->state.trading || !sd->trade_partner) - return; //Already trading or no partner set. - - if ((tsd = map_id2sd(sd->trade_partner)) == NULL) { - clif_tradestart(sd, 1); // character does not exist - sd->trade_partner=0; - return; - } - - if (tsd->state.trading || tsd->trade_partner != sd->bl.id) { - clif_tradestart(sd, 2); - sd->trade_partner=0; - return; //Already trading or wrong partner. - } - - if (type == 4) { // Cancel - clif_tradestart(tsd, type); - clif_tradestart(sd, type); - sd->state.deal_locked = 0; - sd->trade_partner = 0; - tsd->state.deal_locked = 0; - tsd->trade_partner = 0; - return; - } - - if (type != 3) - return; //If client didn't send accept, it's a broken packet? - - // Players can not request trade from far away, unless they are allowed to use @trade. - // Check here as well since the original character could had warped. - if (!pc_can_use_command(sd, "trade", COMMAND_ATCOMMAND) && - (sd->bl.m != tsd->bl.m || !check_distance_bl(&sd->bl, &tsd->bl, TRADE_DISTANCE))) { - clif_tradestart(sd, 0); // too far - sd->trade_partner=0; - tsd->trade_partner = 0; - return; - } - - //Check if you can start trade. - if (sd->npc_id || sd->state.vending || sd->state.buyingstore || sd->state.storage_flag || - tsd->npc_id || tsd->state.vending || tsd->state.buyingstore || tsd->state.storage_flag) { - //Fail - clif_tradestart(sd, 2); - clif_tradestart(tsd, 2); - sd->state.deal_locked = 0; - sd->trade_partner = 0; - tsd->state.deal_locked = 0; - tsd->trade_partner = 0; - return; - } - - //Initiate trade - sd->state.trading = 1; - tsd->state.trading = 1; - memset(&sd->deal, 0, sizeof(sd->deal)); - memset(&tsd->deal, 0, sizeof(tsd->deal)); - clif_tradestart(tsd, type); - clif_tradestart(sd, type); + struct map_session_data *tsd; + nullpo_retv(sd); + + if (sd->state.trading || !sd->trade_partner) + return; //Already trading or no partner set. + + if ((tsd = map_id2sd(sd->trade_partner)) == NULL) { + clif_tradestart(sd, 1); // character does not exist + sd->trade_partner=0; + return; + } + + if (tsd->state.trading || tsd->trade_partner != sd->bl.id) + { + clif_tradestart(sd, 2); + sd->trade_partner=0; + return; //Already trading or wrong partner. + } + + if (type == 4) { // Cancel + clif_tradestart(tsd, type); + clif_tradestart(sd, type); + sd->state.deal_locked = 0; + sd->trade_partner = 0; + tsd->state.deal_locked = 0; + tsd->trade_partner = 0; + return; + } + + if (type != 3) + return; //If client didn't send accept, it's a broken packet? + + // Players can not request trade from far away, unless they are allowed to use @trade. + // Check here as well since the original character could had warped. + if (!pc_can_use_command(sd, "trade", COMMAND_ATCOMMAND) && + (sd->bl.m != tsd->bl.m || !check_distance_bl(&sd->bl, &tsd->bl, TRADE_DISTANCE))) { + clif_tradestart(sd, 0); // too far + sd->trade_partner=0; + tsd->trade_partner = 0; + return; + } + + //Check if you can start trade. + if (sd->npc_id || sd->state.vending || sd->state.buyingstore || sd->state.storage_flag || + tsd->npc_id || tsd->state.vending || tsd->state.buyingstore || tsd->state.storage_flag) + { //Fail + clif_tradestart(sd, 2); + clif_tradestart(tsd, 2); + sd->state.deal_locked = 0; + sd->trade_partner = 0; + tsd->state.deal_locked = 0; + tsd->trade_partner = 0; + return; + } + + //Initiate trade + sd->state.trading = 1; + tsd->state.trading = 1; + memset(&sd->deal, 0, sizeof(sd->deal)); + memset(&tsd->deal, 0, sizeof(tsd->deal)); + clif_tradestart(tsd, type); + clif_tradestart(sd, type); } /*========================================== @@ -170,60 +172,61 @@ void trade_tradeack(struct map_session_data *sd, int type) *------------------------------------------*/ int impossible_trade_check(struct map_session_data *sd) { - struct item inventory[MAX_INVENTORY]; - char message_to_gm[200]; - int i, index; - - nullpo_retr(1, sd); - - if (sd->deal.zeny > sd->status.zeny) { - pc_setglobalreg(sd,"ZENY_HACKER",1); - return -1; - } - - // get inventory of player - memcpy(&inventory, &sd->status.inventory, sizeof(struct item) * MAX_INVENTORY); - - // remove this part: arrows can be trade and equiped - // re-added! [celest] - // remove equiped items (they can not be trade) - for (i = 0; i < MAX_INVENTORY; i++) - if (inventory[i].nameid > 0 && inventory[i].equip && !(inventory[i].equip & EQP_AMMO)) - memset(&inventory[i], 0, sizeof(struct item)); - - // check items in player inventory - for (i = 0; i < 10; i++) { - if (!sd->deal.item[i].amount) - continue; - index = sd->deal.item[i].index; - if (inventory[index].amount < sd->deal.item[i].amount) { - // if more than the player have -> hack - sprintf(message_to_gm, msg_txt(538), sd->status.name, sd->status.account_id); // Hack on trade: character '%s' (account: %d) try to trade more items that he has. - intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); - sprintf(message_to_gm, msg_txt(539), inventory[index].amount, inventory[index].nameid, sd->deal.item[i].amount); // This player has %d of a kind of item (id: %d), and try to trade %d of them. - intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); - // if we block people - if (battle_config.ban_hack_trade < 0) { - chrif_char_ask_name(-1, sd->status.name, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block - set_eof(sd->fd); // forced to disconnect because of the hack - // message about the ban - strcpy(message_to_gm, msg_txt(540)); // This player has been definitively blocked. - // if we ban people - } else if (battle_config.ban_hack_trade > 0) { - chrif_char_ask_name(-1, sd->status.name, 2, 0, 0, 0, 0, battle_config.ban_hack_trade, 0); // type: 2 - ban (year, month, day, hour, minute, second) - set_eof(sd->fd); // forced to disconnect because of the hack - // message about the ban - sprintf(message_to_gm, msg_txt(507), battle_config.ban_hack_trade); // This player has been banned for %d minute(s). - } else - // message about the ban - strcpy(message_to_gm, msg_txt(508)); // This player hasn't been banned (Ban option is disabled). - - intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); - return 1; - } - inventory[index].amount -= sd->deal.item[i].amount; // remove item from inventory - } - return 0; + struct item inventory[MAX_INVENTORY]; + char message_to_gm[200]; + int i, index; + + nullpo_retr(1, sd); + + if(sd->deal.zeny > sd->status.zeny) + { + pc_setglobalreg(sd,"ZENY_HACKER",1); + return -1; + } + + // get inventory of player + memcpy(&inventory, &sd->status.inventory, sizeof(struct item) * MAX_INVENTORY); + + // remove this part: arrows can be trade and equiped + // re-added! [celest] + // remove equiped items (they can not be trade) + for (i = 0; i < MAX_INVENTORY; i++) + if (inventory[i].nameid > 0 && inventory[i].equip && !(inventory[i].equip & EQP_AMMO)) + memset(&inventory[i], 0, sizeof(struct item)); + + // check items in player inventory + for(i = 0; i < 10; i++) { + if (!sd->deal.item[i].amount) + continue; + index = sd->deal.item[i].index; + if (inventory[index].amount < sd->deal.item[i].amount) + { // if more than the player have -> hack + sprintf(message_to_gm, msg_txt(538), sd->status.name, sd->status.account_id); // Hack on trade: character '%s' (account: %d) try to trade more items that he has. + intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); + sprintf(message_to_gm, msg_txt(539), inventory[index].amount, inventory[index].nameid, sd->deal.item[i].amount); // This player has %d of a kind of item (id: %d), and try to trade %d of them. + intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); + // if we block people + if (battle_config.ban_hack_trade < 0) { + chrif_char_ask_name(-1, sd->status.name, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block + set_eof(sd->fd); // forced to disconnect because of the hack + // message about the ban + strcpy(message_to_gm, msg_txt(540)); // This player has been definitively blocked. + // if we ban people + } else if (battle_config.ban_hack_trade > 0) { + chrif_char_ask_name(-1, sd->status.name, 2, 0, 0, 0, 0, battle_config.ban_hack_trade, 0); // type: 2 - ban (year, month, day, hour, minute, second) + set_eof(sd->fd); // forced to disconnect because of the hack + // message about the ban + sprintf(message_to_gm, msg_txt(507), battle_config.ban_hack_trade); // This player has been banned for %d minute(s). + } else + // message about the ban + strcpy(message_to_gm, msg_txt(508)); // This player hasn't been banned (Ban option is disabled). + + intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); + return 1; + } + inventory[index].amount -= sd->deal.item[i].amount; // remove item from inventory + } + return 0; } /*========================================== @@ -231,86 +234,86 @@ int impossible_trade_check(struct map_session_data *sd) *------------------------------------------*/ int trade_check(struct map_session_data *sd, struct map_session_data *tsd) { - struct item inventory[MAX_INVENTORY]; - struct item inventory2[MAX_INVENTORY]; - struct item_data *data; - int trade_i, i, n; - short amount; - - // check zenys value against hackers (Zeny was already checked on time of adding, but you never know when you lost some zeny since then. - if (sd->deal.zeny > sd->status.zeny || (tsd->status.zeny > MAX_ZENY - sd->deal.zeny)) - return 0; - if (tsd->deal.zeny > tsd->status.zeny || (sd->status.zeny > MAX_ZENY - tsd->deal.zeny)) - return 0; - - // get inventory of player - memcpy(&inventory, &sd->status.inventory, sizeof(struct item) * MAX_INVENTORY); - memcpy(&inventory2, &tsd->status.inventory, sizeof(struct item) * MAX_INVENTORY); - - // check free slot in both inventory - for (trade_i = 0; trade_i < 10; trade_i++) { - amount = sd->deal.item[trade_i].amount; - if (amount) { - n = sd->deal.item[trade_i].index; - if (amount > inventory[n].amount) - return 0; //qty Exploit? - - data = itemdb_search(inventory[n].nameid); - i = MAX_INVENTORY; - if (itemdb_isstackable2(data)) { //Stackable item. - for (i = 0; i < MAX_INVENTORY; i++) - if (inventory2[i].nameid == inventory[n].nameid && - inventory2[i].card[0] == inventory[n].card[0] && inventory2[i].card[1] == inventory[n].card[1] && - inventory2[i].card[2] == inventory[n].card[2] && inventory2[i].card[3] == inventory[n].card[3]) { - if (inventory2[i].amount + amount > MAX_AMOUNT) - return 0; - inventory2[i].amount += amount; - inventory[n].amount -= amount; - break; - } - } - - if (i == MAX_INVENTORY) {// look for an empty slot. - for (i = 0; i < MAX_INVENTORY && inventory2[i].nameid; i++); - if (i == MAX_INVENTORY) - return 0; - memcpy(&inventory2[i], &inventory[n], sizeof(struct item)); - inventory2[i].amount = amount; - inventory[n].amount -= amount; - } - } - amount = tsd->deal.item[trade_i].amount; - if (!amount) - continue; - n = tsd->deal.item[trade_i].index; - if (amount > inventory2[n].amount) - return 0; - // search if it's possible to add item (for full inventory) - data = itemdb_search(inventory2[n].nameid); - i = MAX_INVENTORY; - if (itemdb_isstackable2(data)) { - for (i = 0; i < MAX_INVENTORY; i++) - if (inventory[i].nameid == inventory2[n].nameid && - inventory[i].card[0] == inventory2[n].card[0] && inventory[i].card[1] == inventory2[n].card[1] && - inventory[i].card[2] == inventory2[n].card[2] && inventory[i].card[3] == inventory2[n].card[3]) { - if (inventory[i].amount + amount > MAX_AMOUNT) - return 0; - inventory[i].amount += amount; - inventory2[n].amount -= amount; - break; - } - } - if (i == MAX_INVENTORY) { - for (i = 0; i < MAX_INVENTORY && inventory[i].nameid; i++); - if (i == MAX_INVENTORY) - return 0; - memcpy(&inventory[i], &inventory2[n], sizeof(struct item)); - inventory[i].amount = amount; - inventory2[n].amount -= amount; - } - } - - return 1; + struct item inventory[MAX_INVENTORY]; + struct item inventory2[MAX_INVENTORY]; + struct item_data *data; + int trade_i, i, n; + short amount; + + // check zenys value against hackers (Zeny was already checked on time of adding, but you never know when you lost some zeny since then. + if(sd->deal.zeny > sd->status.zeny || (tsd->status.zeny > MAX_ZENY - sd->deal.zeny)) + return 0; + if(tsd->deal.zeny > tsd->status.zeny || (sd->status.zeny > MAX_ZENY - tsd->deal.zeny)) + return 0; + + // get inventory of player + memcpy(&inventory, &sd->status.inventory, sizeof(struct item) * MAX_INVENTORY); + memcpy(&inventory2, &tsd->status.inventory, sizeof(struct item) * MAX_INVENTORY); + + // check free slot in both inventory + for(trade_i = 0; trade_i < 10; trade_i++) { + amount = sd->deal.item[trade_i].amount; + if (amount) { + n = sd->deal.item[trade_i].index; + if (amount > inventory[n].amount) + return 0; //qty Exploit? + + data = itemdb_search(inventory[n].nameid); + i = MAX_INVENTORY; + if (itemdb_isstackable2(data)) { //Stackable item. + for(i = 0; i < MAX_INVENTORY; i++) + if (inventory2[i].nameid == inventory[n].nameid && + inventory2[i].card[0] == inventory[n].card[0] && inventory2[i].card[1] == inventory[n].card[1] && + inventory2[i].card[2] == inventory[n].card[2] && inventory2[i].card[3] == inventory[n].card[3]) { + if (inventory2[i].amount + amount > MAX_AMOUNT) + return 0; + inventory2[i].amount += amount; + inventory[n].amount -= amount; + break; + } + } + + if (i == MAX_INVENTORY) {// look for an empty slot. + for(i = 0; i < MAX_INVENTORY && inventory2[i].nameid; i++); + if (i == MAX_INVENTORY) + return 0; + memcpy(&inventory2[i], &inventory[n], sizeof(struct item)); + inventory2[i].amount = amount; + inventory[n].amount -= amount; + } + } + amount = tsd->deal.item[trade_i].amount; + if (!amount) + continue; + n = tsd->deal.item[trade_i].index; + if (amount > inventory2[n].amount) + return 0; + // search if it's possible to add item (for full inventory) + data = itemdb_search(inventory2[n].nameid); + i = MAX_INVENTORY; + if (itemdb_isstackable2(data)) { + for(i = 0; i < MAX_INVENTORY; i++) + if (inventory[i].nameid == inventory2[n].nameid && + inventory[i].card[0] == inventory2[n].card[0] && inventory[i].card[1] == inventory2[n].card[1] && + inventory[i].card[2] == inventory2[n].card[2] && inventory[i].card[3] == inventory2[n].card[3]) { + if (inventory[i].amount + amount > MAX_AMOUNT) + return 0; + inventory[i].amount += amount; + inventory2[n].amount -= amount; + break; + } + } + if (i == MAX_INVENTORY) { + for(i = 0; i < MAX_INVENTORY && inventory[i].nameid; i++); + if (i == MAX_INVENTORY) + return 0; + memcpy(&inventory[i], &inventory2[n], sizeof(struct item)); + inventory[i].amount = amount; + inventory2[n].amount -= amount; + } + } + + return 1; } /*========================================== @@ -318,108 +321,113 @@ int trade_check(struct map_session_data *sd, struct map_session_data *tsd) *------------------------------------------*/ void trade_tradeadditem(struct map_session_data *sd, short index, short amount) { - struct map_session_data *target_sd; - struct item *item; - int trade_i, trade_weight; - int src_lv, dst_lv; - - nullpo_retv(sd); - if (!sd->state.trading || sd->state.deal_locked > 0) - return; //Can't add stuff. - - if ((target_sd = map_id2sd(sd->trade_partner)) == NULL) { - trade_tradecancel(sd); - return; - } - - if (amount == 0) { - //Why do this.. ~.~ just send an ack, the item won't display on the trade window. - clif_tradeitemok(sd, index, 0); - return; - } - - index -= 2; // 0 is for zeny, 1 is unknown. Gravity, go figure... - - //Item checks... - if (index < 0 || index >= MAX_INVENTORY) - return; - if (amount < 0 || amount > sd->status.inventory[index].amount) - return; - - item = &sd->status.inventory[index]; - src_lv = pc_get_group_level(sd); - dst_lv = pc_get_group_level(target_sd); - if (!itemdb_cantrade(item, src_lv, dst_lv) && //Can't trade - (pc_get_partner(sd) != target_sd || !itemdb_canpartnertrade(item, src_lv, dst_lv))) { //Can't partner-trade - clif_displaymessage(sd->fd, msg_txt(260)); - clif_tradeitemok(sd, index+2, 1); - return; - } - - if (item->expire_time) { - // Rental System - clif_displaymessage(sd->fd, msg_txt(260)); - clif_tradeitemok(sd, index+2, 1); - return; - } - - //Locate a trade position - ARR_FIND(0, 10, trade_i, sd->deal.item[trade_i].index == index || sd->deal.item[trade_i].amount == 0); - if (trade_i == 10) { //No space left - clif_tradeitemok(sd, index+2, 1); - return; - } - - trade_weight = sd->inventory_data[index]->weight * amount; - if (target_sd->weight + sd->deal.weight + trade_weight > target_sd->max_weight) { - //fail to add item -- the player was over weighted. - clif_tradeitemok(sd, index+2, 1); - return; - } - - if (sd->deal.item[trade_i].index == index) { - //The same item as before is being readjusted. - if (sd->deal.item[trade_i].amount + amount > sd->status.inventory[index].amount) { - //packet deal exploit check - amount = sd->status.inventory[index].amount - sd->deal.item[trade_i].amount; - trade_weight = sd->inventory_data[index]->weight * amount; - } - sd->deal.item[trade_i].amount += amount; - } else { - //New deal item - sd->deal.item[trade_i].index = index; - sd->deal.item[trade_i].amount = amount; - } - sd->deal.weight += trade_weight; - - clif_tradeitemok(sd, index+2, 0); // Return the index as it was received - clif_tradeadditem(sd, target_sd, index+2, amount); + struct map_session_data *target_sd; + struct item *item; + int trade_i, trade_weight; + int src_lv, dst_lv; + + nullpo_retv(sd); + if( !sd->state.trading || sd->state.deal_locked > 0 ) + return; //Can't add stuff. + + if( (target_sd = map_id2sd(sd->trade_partner)) == NULL ) + { + trade_tradecancel(sd); + return; + } + + if( amount == 0 ) + { //Why do this.. ~.~ just send an ack, the item won't display on the trade window. + clif_tradeitemok(sd, index, 0); + return; + } + + index -= 2; // 0 is for zeny, 1 is unknown. Gravity, go figure... + + //Item checks... + if( index < 0 || index >= MAX_INVENTORY ) + return; + if( amount < 0 || amount > sd->status.inventory[index].amount ) + return; + + item = &sd->status.inventory[index]; + src_lv = pc_get_group_level(sd); + dst_lv = pc_get_group_level(target_sd); + if( !itemdb_cantrade(item, src_lv, dst_lv) && //Can't trade + (pc_get_partner(sd) != target_sd || !itemdb_canpartnertrade(item, src_lv, dst_lv)) ) //Can't partner-trade + { + clif_displaymessage (sd->fd, msg_txt(260)); + clif_tradeitemok(sd, index+2, 1); + return; + } + + if( item->expire_time ) + { // Rental System + clif_displaymessage (sd->fd, msg_txt(260)); + clif_tradeitemok(sd, index+2, 1); + return; + } + + //Locate a trade position + ARR_FIND( 0, 10, trade_i, sd->deal.item[trade_i].index == index || sd->deal.item[trade_i].amount == 0 ); + if( trade_i == 10 ) //No space left + { + clif_tradeitemok(sd, index+2, 1); + return; + } + + trade_weight = sd->inventory_data[index]->weight * amount; + if( target_sd->weight + sd->deal.weight + trade_weight > target_sd->max_weight ) + { //fail to add item -- the player was over weighted. + clif_tradeitemok(sd, index+2, 1); + return; + } + + if( sd->deal.item[trade_i].index == index ) + { //The same item as before is being readjusted. + if( sd->deal.item[trade_i].amount + amount > sd->status.inventory[index].amount ) + { //packet deal exploit check + amount = sd->status.inventory[index].amount - sd->deal.item[trade_i].amount; + trade_weight = sd->inventory_data[index]->weight * amount; + } + sd->deal.item[trade_i].amount += amount; + } + else + { //New deal item + sd->deal.item[trade_i].index = index; + sd->deal.item[trade_i].amount = amount; + } + sd->deal.weight += trade_weight; + + clif_tradeitemok(sd, index+2, 0); // Return the index as it was received + clif_tradeadditem(sd, target_sd, index+2, amount); } /*========================================== * Adds the specified amount of zeny to the trade window *------------------------------------------*/ -void trade_tradeaddzeny(struct map_session_data *sd, int amount) +void trade_tradeaddzeny(struct map_session_data* sd, int amount) { - struct map_session_data *target_sd; - nullpo_retv(sd); - - if (!sd->state.trading || sd->state.deal_locked > 0) - return; //Can't add stuff. - - if ((target_sd = map_id2sd(sd->trade_partner)) == NULL) { - trade_tradecancel(sd); - return; - } - - if (amount < 0 || amount > sd->status.zeny || amount > MAX_ZENY - target_sd->status.zeny) { - // invalid values, no appropriate packet for it => abort - trade_tradecancel(sd); - return; - } - - sd->deal.zeny = amount; - clif_tradeadditem(sd, target_sd, 0, amount); + struct map_session_data* target_sd; + nullpo_retv(sd); + + if( !sd->state.trading || sd->state.deal_locked > 0 ) + return; //Can't add stuff. + + if( (target_sd = map_id2sd(sd->trade_partner)) == NULL ) + { + trade_tradecancel(sd); + return; + } + + if( amount < 0 || amount > sd->status.zeny || amount > MAX_ZENY - target_sd->status.zeny ) + { // invalid values, no appropriate packet for it => abort + trade_tradecancel(sd); + return; + } + + sd->deal.zeny = amount; + clif_tradeadditem(sd, target_sd, 0, amount); } /*========================================== @@ -427,19 +435,19 @@ void trade_tradeaddzeny(struct map_session_data *sd, int amount) *------------------------------------------*/ void trade_tradeok(struct map_session_data *sd) { - struct map_session_data *target_sd; - - if (sd->state.deal_locked || !sd->state.trading) - return; - - if ((target_sd = map_id2sd(sd->trade_partner)) == NULL) { - trade_tradecancel(sd); - return; - } - sd->state.deal_locked = 1; - clif_tradeitemok(sd, 0, 0); - clif_tradedeal_lock(sd, 0); - clif_tradedeal_lock(target_sd, 1); + struct map_session_data *target_sd; + + if(sd->state.deal_locked || !sd->state.trading) + return; + + if ((target_sd = map_id2sd(sd->trade_partner)) == NULL) { + trade_tradecancel(sd); + return; + } + sd->state.deal_locked = 1; + clif_tradeitemok(sd, 0, 0); + clif_tradedeal_lock(sd, 0); + clif_tradedeal_lock(target_sd, 1); } /*========================================== @@ -447,58 +455,58 @@ void trade_tradeok(struct map_session_data *sd) *------------------------------------------*/ void trade_tradecancel(struct map_session_data *sd) { - struct map_session_data *target_sd; - int trade_i; - - target_sd = map_id2sd(sd->trade_partner); - - if (!sd->state.trading) { - // Not trade acepted - if (target_sd) { - target_sd->trade_partner = 0; - clif_tradecancelled(target_sd); - } - sd->trade_partner = 0; - clif_tradecancelled(sd); - return; - } - - for (trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual) - if (!sd->deal.item[trade_i].amount) - continue; - clif_additem(sd, sd->deal.item[trade_i].index, sd->deal.item[trade_i].amount, 0); - sd->deal.item[trade_i].index = 0; - sd->deal.item[trade_i].amount = 0; - } - if (sd->deal.zeny) { - clif_updatestatus(sd, SP_ZENY); - sd->deal.zeny = 0; - } - - sd->state.deal_locked = 0; - sd->state.trading = 0; - sd->trade_partner = 0; - clif_tradecancelled(sd); - - if (!target_sd) - return; - - for (trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual) - if (!target_sd->deal.item[trade_i].amount) - continue; - clif_additem(target_sd, target_sd->deal.item[trade_i].index, target_sd->deal.item[trade_i].amount, 0); - target_sd->deal.item[trade_i].index = 0; - target_sd->deal.item[trade_i].amount = 0; - } - - if (target_sd->deal.zeny) { - clif_updatestatus(target_sd, SP_ZENY); - target_sd->deal.zeny = 0; - } - target_sd->state.deal_locked = 0; - target_sd->trade_partner = 0; - target_sd->state.trading = 0; - clif_tradecancelled(target_sd); + struct map_session_data *target_sd; + int trade_i; + + target_sd = map_id2sd(sd->trade_partner); + + if(!sd->state.trading) + { // Not trade acepted + if( target_sd ) { + target_sd->trade_partner = 0; + clif_tradecancelled(target_sd); + } + sd->trade_partner = 0; + clif_tradecancelled(sd); + return; + } + + for(trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual) + if (!sd->deal.item[trade_i].amount) + continue; + clif_additem(sd, sd->deal.item[trade_i].index, sd->deal.item[trade_i].amount, 0); + sd->deal.item[trade_i].index = 0; + sd->deal.item[trade_i].amount = 0; + } + if (sd->deal.zeny) { + clif_updatestatus(sd, SP_ZENY); + sd->deal.zeny = 0; + } + + sd->state.deal_locked = 0; + sd->state.trading = 0; + sd->trade_partner = 0; + clif_tradecancelled(sd); + + if (!target_sd) + return; + + for(trade_i = 0; trade_i < 10; trade_i++) { // give items back (only virtual) + if (!target_sd->deal.item[trade_i].amount) + continue; + clif_additem(target_sd, target_sd->deal.item[trade_i].index, target_sd->deal.item[trade_i].amount, 0); + target_sd->deal.item[trade_i].index = 0; + target_sd->deal.item[trade_i].amount = 0; + } + + if (target_sd->deal.zeny) { + clif_updatestatus(target_sd, SP_ZENY); + target_sd->deal.zeny = 0; + } + target_sd->state.deal_locked = 0; + target_sd->trade_partner = 0; + target_sd->state.trading = 0; + clif_tradecancelled(target_sd); } /*========================================== @@ -506,93 +514,97 @@ void trade_tradecancel(struct map_session_data *sd) *------------------------------------------*/ void trade_tradecommit(struct map_session_data *sd) { - struct map_session_data *tsd; - int trade_i; - int flag; - - if (!sd->state.trading || !sd->state.deal_locked) //Locked should be 1 (pressed ok) before you can press trade. - return; - - if ((tsd = map_id2sd(sd->trade_partner)) == NULL) { - trade_tradecancel(sd); - return; - } - - sd->state.deal_locked = 2; - - if (tsd->state.deal_locked < 2) - return; //Not yet time for trading. - - //Now is a good time (to save on resources) to check that the trade can indeed be made and it's not exploitable. - // check exploit (trade more items that you have) - if (impossible_trade_check(sd)) { - trade_tradecancel(sd); - return; - } - // check exploit (trade more items that you have) - if (impossible_trade_check(tsd)) { - trade_tradecancel(tsd); - return; - } - // check for full inventory (can not add traded items) - if (!trade_check(sd,tsd)) { // check the both players - trade_tradecancel(sd); - return; - } - - // trade is accepted and correct. - for (trade_i = 0; trade_i < 10; trade_i++) { - int n; - if (sd->deal.item[trade_i].amount) { - n = sd->deal.item[trade_i].index; - - flag = pc_additem(tsd, &sd->status.inventory[n], sd->deal.item[trade_i].amount,LOG_TYPE_TRADE); - if (flag == 0) - pc_delitem(sd, n, sd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE); - else - clif_additem(sd, n, sd->deal.item[trade_i].amount, 0); - sd->deal.item[trade_i].index = 0; - sd->deal.item[trade_i].amount = 0; - } - if (tsd->deal.item[trade_i].amount) { - n = tsd->deal.item[trade_i].index; - - flag = pc_additem(sd, &tsd->status.inventory[n], tsd->deal.item[trade_i].amount,LOG_TYPE_TRADE); - if (flag == 0) - pc_delitem(tsd, n, tsd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE); - else - clif_additem(tsd, n, tsd->deal.item[trade_i].amount, 0); - tsd->deal.item[trade_i].index = 0; - tsd->deal.item[trade_i].amount = 0; - } - } - - if (sd->deal.zeny) { - pc_payzeny(sd ,sd->deal.zeny, LOG_TYPE_TRADE, tsd); - pc_getzeny(tsd,sd->deal.zeny,LOG_TYPE_TRADE, sd); - sd->deal.zeny = 0; - - } - if (tsd->deal.zeny) { - pc_payzeny(tsd,tsd->deal.zeny,LOG_TYPE_TRADE, sd); - pc_getzeny(sd ,tsd->deal.zeny,LOG_TYPE_TRADE, tsd); - tsd->deal.zeny = 0; - } - - sd->state.deal_locked = 0; - sd->trade_partner = 0; - sd->state.trading = 0; - - tsd->state.deal_locked = 0; - tsd->trade_partner = 0; - tsd->state.trading = 0; - - clif_tradecompleted(sd, 0); - clif_tradecompleted(tsd, 0); - - // save both player to avoid crash: they always have no advantage/disadvantage between the 2 players - if (save_settings&1) { - chrif_save(sd,0); - chrif_save(tsd,0); - } + struct map_session_data *tsd; + int trade_i; + int flag; + + if (!sd->state.trading || !sd->state.deal_locked) //Locked should be 1 (pressed ok) before you can press trade. + return; + + if ((tsd = map_id2sd(sd->trade_partner)) == NULL) { + trade_tradecancel(sd); + return; + } + + sd->state.deal_locked = 2; + + if (tsd->state.deal_locked < 2) + return; //Not yet time for trading. + + //Now is a good time (to save on resources) to check that the trade can indeed be made and it's not exploitable. + // check exploit (trade more items that you have) + if (impossible_trade_check(sd)) { + trade_tradecancel(sd); + return; + } + // check exploit (trade more items that you have) + if (impossible_trade_check(tsd)) { + trade_tradecancel(tsd); + return; + } + // check for full inventory (can not add traded items) + if (!trade_check(sd,tsd)) { // check the both players + trade_tradecancel(sd); + return; + } + + // trade is accepted and correct. + for( trade_i = 0; trade_i < 10; trade_i++ ) + { + int n; + if (sd->deal.item[trade_i].amount) + { + n = sd->deal.item[trade_i].index; + + flag = pc_additem(tsd, &sd->status.inventory[n], sd->deal.item[trade_i].amount,LOG_TYPE_TRADE); + if (flag == 0) + pc_delitem(sd, n, sd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE); + else + clif_additem(sd, n, sd->deal.item[trade_i].amount, 0); + sd->deal.item[trade_i].index = 0; + sd->deal.item[trade_i].amount = 0; + } + if (tsd->deal.item[trade_i].amount) + { + n = tsd->deal.item[trade_i].index; + + flag = pc_additem(sd, &tsd->status.inventory[n], tsd->deal.item[trade_i].amount,LOG_TYPE_TRADE); + if (flag == 0) + pc_delitem(tsd, n, tsd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE); + else + clif_additem(tsd, n, tsd->deal.item[trade_i].amount, 0); + tsd->deal.item[trade_i].index = 0; + tsd->deal.item[trade_i].amount = 0; + } + } + + if( sd->deal.zeny ) { + pc_payzeny(sd ,sd->deal.zeny, LOG_TYPE_TRADE, tsd); + pc_getzeny(tsd,sd->deal.zeny,LOG_TYPE_TRADE, sd); + sd->deal.zeny = 0; + + } + if ( tsd->deal.zeny) { + pc_payzeny(tsd,tsd->deal.zeny,LOG_TYPE_TRADE, sd); + pc_getzeny(sd ,tsd->deal.zeny,LOG_TYPE_TRADE, tsd); + tsd->deal.zeny = 0; + } + + sd->state.deal_locked = 0; + sd->trade_partner = 0; + sd->state.trading = 0; + + tsd->state.deal_locked = 0; + tsd->trade_partner = 0; + tsd->state.trading = 0; + + clif_tradecompleted(sd, 0); + clif_tradecompleted(tsd, 0); + + // save both player to avoid crash: they always have no advantage/disadvantage between the 2 players + if (save_settings&1) + { + chrif_save(sd,0); + chrif_save(tsd,0); + } } |