diff options
Diffstat (limited to 'src/map/storage.c')
-rw-r--r-- | src/map/storage.c | 1522 |
1 files changed, 761 insertions, 761 deletions
diff --git a/src/map/storage.c b/src/map/storage.c index 6f504eab3..ba44f0f0d 100644 --- a/src/map/storage.c +++ b/src/map/storage.c @@ -1,761 +1,761 @@ -// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include "../common/nullpo.h"
-#include "../common/malloc.h"
-#include "../common/showmsg.h"
-
-#include "storage.h"
-#include "chrif.h"
-#include "itemdb.h"
-#include "clif.h"
-#include "intif.h"
-#include "pc.h"
-#include "guild.h"
-#include "battle.h"
-#include "atcommand.h"
-
-static struct dbt *storage_db;
-static struct dbt *guild_storage_db;
-
-/*==========================================
- * 倉庫内アイテムソート
- *------------------------------------------
- */
-int storage_comp_item(const void *_i1, const void *_i2)
-{
- struct item *i1 = (struct item *)_i1;
- struct item *i2 = (struct item *)_i2;
-
- if (i1->nameid == i2->nameid)
- return 0;
- else if (!(i1->nameid) || !(i1->amount))
- return 1;
- else if (!(i2->nameid) || !(i2->amount))
- return -1;
- return i1->nameid - i2->nameid;
-}
-
-void sortage_sortitem (struct storage *stor)
-{
- nullpo_retv(stor);
- qsort(stor->storage_, MAX_STORAGE, sizeof(struct item), storage_comp_item);
-}
-
-void sortage_gsortitem (struct guild_storage* gstor)
-{
- nullpo_retv(gstor);
- qsort(gstor->storage_, MAX_GUILD_STORAGE, sizeof(struct item), storage_comp_item);
-}
-
-/*==========================================
- * 初期化とか
- *------------------------------------------
- */
-int do_init_storage(void) // map.c::do_init()から呼ばれる
-{
- storage_db=db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int));
- guild_storage_db=db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int));
- return 1;
-}
-void do_final_storage(void) // by [MC Cameri]
-{
- storage_db->destroy(storage_db,NULL);
- guild_storage_db->destroy(guild_storage_db,NULL);
-}
-
-
-static int storage_reconnect_sub(DBKey key,void *data,va_list ap)
-{ //Parses storage and saves 'dirty' ones upon reconnect. [Skotlex]
- int type = va_arg(ap, int);
- if (type)
- { //Guild Storage
- struct guild_storage* stor = (struct guild_storage*) data;
- if (stor->dirty && stor->storage_status == 0) //Save closed storages.
- storage_guild_storagesave(0, stor->guild_id,0);
- }
- else
- { //Account Storage
- struct storage* stor = (struct storage*) data;
- if (stor->dirty && stor->storage_status == 0) //Save closed storages.
- storage_storage_save(stor->account_id, stor->dirty==2?1:0);
- }
- return 0;
-}
-
-//Function to be invoked upon server reconnection to char. To save all 'dirty' storages [Skotlex
-void do_reconnect_storage(void)
-{
- storage_db->foreach(storage_db, storage_reconnect_sub, 0);
- guild_storage_db->foreach(guild_storage_db, storage_reconnect_sub, 1);
-}
-
-static void* create_storage(DBKey key, va_list args) {
- struct storage *stor;
- stor = (struct storage *) aCallocA (sizeof(struct storage), 1);
- stor->account_id = key.i;
- return stor;
-}
-struct storage *account2storage(int account_id)
-{
- return idb_ensure(storage_db,account_id,create_storage);
-}
-
-// Just to ask storage, without creation
-struct storage *account2storage2(int account_id)
-{
- return idb_get(storage_db, account_id);
-}
-
-int storage_delete(int account_id)
-{
- idb_remove(storage_db,account_id);
- return 0;
-}
-
-/*==========================================
- * Opens a storage. Returns:
- * 0 - success
- * 1 - fail
- * 2 - Storage requested from char-server (will open automatically later)
- *------------------------------------------
- */
-int storage_storageopen(struct map_session_data *sd)
-{
- struct storage *stor;
- nullpo_retr(0, sd);
-
- if(sd->state.finalsave) //Refuse to open storage when you had your last save done.
- return 1;
-
- if(sd->state.storage_flag)
- return 1; //Already open?
-
- if(pc_can_give_items(pc_isGM(sd)))
- { //check is this GM level is allowed to put items to storage
- clif_displaymessage(sd->fd, msg_txt(246));
- return 1;
- }
-
- if((stor = idb_get(storage_db,sd->status.account_id)) == NULL)
- { //Request storage.
- intif_request_storage(sd->status.account_id);
- return 2;
- }
-
- if (stor->storage_status)
- return 1; //Already open/player already has it open...
-
- stor->storage_status = 1;
- sd->state.storage_flag = 1;
- clif_storagelist(sd,stor);
- clif_updatestorageamount(sd,stor);
- return 0;
-}
-
-/*==========================================
- * Internal add-item function.
- *------------------------------------------
- */
-static int storage_additem(struct map_session_data *sd,struct storage *stor,struct item *item_data,int amount)
-{
- struct item_data *data;
- int i;
-
- if (sd->state.finalsave)
- return 1;
-
- if(item_data->nameid <= 0 || amount <= 0)
- return 1;
-
- data = itemdb_search(item_data->nameid);
-
- if (!itemdb_canstore(item_data, pc_isGM(sd)))
- { //Check if item is storable. [Skotlex]
- clif_displaymessage (sd->fd, msg_txt(264));
- return 1;
- }
-
- if(itemdb_isstackable2(data)){ //Stackable
- for(i=0;i<MAX_STORAGE;i++){
- if( compare_item (&stor->storage_[i], item_data)) {
- if(amount > MAX_AMOUNT - stor->storage_[i].amount)
- return 1;
- stor->storage_[i].amount+=amount;
- clif_storageitemadded(sd,stor,i,amount);
- stor->dirty = 1;
- return 0;
- }
- }
- }
- //Add item
- for(i=0;i<MAX_STORAGE && stor->storage_[i].nameid;i++);
-
- if(i>=MAX_STORAGE)
- return 1;
-
- memcpy(&stor->storage_[i],item_data,sizeof(stor->storage_[0]));
- stor->storage_[i].amount=amount;
- stor->storage_amount++;
- clif_storageitemadded(sd,stor,i,amount);
- clif_updatestorageamount(sd,stor);
- stor->dirty = 1;
- return 0;
-}
-/*==========================================
- * Internal del-item function
- *------------------------------------------
- */
-static int storage_delitem(struct map_session_data *sd,struct storage *stor,int n,int amount)
-{
-
- if(stor->storage_[n].nameid==0 || stor->storage_[n].amount<amount)
- return 1;
-
- stor->storage_[n].amount-=amount;
- if(stor->storage_[n].amount==0){
- malloc_set(&stor->storage_[n],0,sizeof(stor->storage_[0]));
- stor->storage_amount--;
- clif_updatestorageamount(sd,stor);
- }
- clif_storageitemremoved(sd,n,amount);
-
- stor->dirty = 1;
- return 0;
-}
-/*==========================================
- * Add an item to the storage from the inventory.
- *------------------------------------------
- */
-int storage_storageadd(struct map_session_data *sd,int index,int amount)
-{
- struct storage *stor;
-
- nullpo_retr(0, sd);
- nullpo_retr(0, stor=account2storage2(sd->status.account_id));
-
- if((stor->storage_amount > MAX_STORAGE) || !stor->storage_status)
- return 0; // storage full / storage closed
-
- if(index<0 || index>=MAX_INVENTORY)
- return 0;
-
- if(sd->status.inventory[index].nameid <= 0)
- return 0; //No item on that spot
-
- if(amount < 1 || amount > sd->status.inventory[index].amount)
- return 0;
-
-// log_tostorage(sd, index, 0);
- if(storage_additem(sd,stor,&sd->status.inventory[index],amount)==0)
- // remove item from inventory
- pc_delitem(sd,index,amount,0);
-
- return 1;
-}
-
-/*==========================================
- * Retrieve an item from the storage.
- *------------------------------------------
- */
-int storage_storageget(struct map_session_data *sd,int index,int amount)
-{
- struct storage *stor;
- int flag;
-
- nullpo_retr(0, sd);
- nullpo_retr(0, stor=account2storage2(sd->status.account_id));
-
-
- if(index<0 || index>=MAX_STORAGE)
- return 0;
-
- if(stor->storage_[index].nameid <= 0)
- return 0; //Nothing there
-
- if(amount < 1 || amount > stor->storage_[index].amount)
- return 0;
-
- if((flag = pc_additem(sd,&stor->storage_[index],amount)) == 0)
- storage_delitem(sd,stor,index,amount);
- else
- clif_additem(sd,0,0,flag);
-// log_fromstorage(sd, index, 0);
- return 1;
-}
-/*==========================================
- * Move an item from cart to storage.
- *------------------------------------------
- */
-int storage_storageaddfromcart(struct map_session_data *sd,int index,int amount)
-{
- struct storage *stor;
-
- nullpo_retr(0, sd);
- nullpo_retr(0, stor=account2storage2(sd->status.account_id));
-
- if(stor->storage_amount > MAX_STORAGE || !stor->storage_status)
- return 0; // storage full / storage closed
-
- if(index< 0 || index>=MAX_CART)
- return 0;
-
- if(sd->status.cart[index].nameid <= 0)
- return 0; //No item there.
-
- if(amount < 1 || amount > sd->status.cart[index].amount)
- return 0;
-
- if(storage_additem(sd,stor,&sd->status.cart[index],amount)==0)
- pc_cart_delitem(sd,index,amount,0);
-
- return 1;
-}
-
-/*==========================================
- * Get from Storage to the Cart
- *------------------------------------------
- */
-int storage_storagegettocart(struct map_session_data *sd,int index,int amount)
-{
- struct storage *stor;
-
- nullpo_retr(0, sd);
- nullpo_retr(0, stor=account2storage2(sd->status.account_id));
-
- if(!stor->storage_status)
- return 0;
-
- if(index< 0 || index>=MAX_STORAGE)
- return 0;
-
- if(stor->storage_[index].nameid <= 0)
- return 0; //Nothing there.
-
- if(amount < 1 || amount > stor->storage_[index].amount)
- return 0;
-
- if(pc_cart_additem(sd,&stor->storage_[index],amount)==0)
- storage_delitem(sd,stor,index,amount);
-
- return 1;
-}
-
-
-/*==========================================
- * Modified By Valaris to save upon closing [massdriller]
- *------------------------------------------
- */
-int storage_storageclose(struct map_session_data *sd)
-{
- struct storage *stor;
-
- nullpo_retr(0, sd);
- nullpo_retr(0, stor=account2storage2(sd->status.account_id));
-
- clif_storageclose(sd);
- if (stor->storage_status)
- {
- if (save_settings&4)
- chrif_save(sd,0); //Invokes the storage saving as well.
- else
- storage_storage_save(sd->status.account_id, 0);
- }
- stor->storage_status=0;
- sd->state.storage_flag=0;
- return 0;
-}
-
-/*==========================================
- * When quitting the game.
- *------------------------------------------
- */
-int storage_storage_quit(struct map_session_data *sd, int flag)
-{
- struct storage *stor;
-
- nullpo_retr(0, sd);
- nullpo_retr(0, stor=account2storage2(sd->status.account_id));
-
- if (stor->storage_status)
- {
- if (save_settings&4)
- chrif_save(sd, flag); //Invokes the storage saving as well.
- else
- storage_storage_save(sd->status.account_id, flag);
- }
- stor->storage_status = 0;
- sd->state.storage_flag = 0;
- return 0;
-}
-
-void storage_storage_dirty(struct map_session_data *sd)
-{
- struct storage *stor;
-
- stor=account2storage2(sd->status.account_id);
-
- if(stor)
- stor->dirty = 1;
-}
-
-int storage_storage_save(int account_id, int final)
-{
- struct storage *stor;
-
- stor=account2storage2(account_id);
- if(!stor) return 0;
-
- if(stor->dirty)
- {
- if (final) {
- stor->dirty = 2;
- stor->storage_status = 0; //To prevent further manipulation of it.
- }
- intif_send_storage(stor);
- return 1;
- }
- if (final)
- { //Clear storage from memory. Nothing to save.
- storage_delete(account_id);
- return 1;
- }
-
- return 0;
-}
-
-//Ack from Char-server indicating the storage was saved. [Skotlex]
-int storage_storage_saved(int account_id)
-{
- struct storage *stor;
-
- if((stor=account2storage2(account_id)) == NULL)
- return 0;
-
- if (stor->dirty == 2)
- { //Final save of storage. Remove from memory.
- storage_delete(account_id);
- return 1;
- }
-
- if (stor->dirty && stor->storage_status == 0)
- { //Only mark it clean if it's not in use. [Skotlex]
- stor->dirty = 0;
- sortage_sortitem(stor);
- return 1;
- }
- return 0;
-}
-
-static void* create_guildstorage(DBKey key, va_list args) {
- struct guild_storage *gs = NULL;
- gs = (struct guild_storage *) aCallocA(sizeof(struct guild_storage), 1);
- gs->guild_id=key.i;
- return gs;
-}
-struct guild_storage *guild2storage(int guild_id)
-{
- struct guild_storage *gs = NULL;
- if(guild_search(guild_id) != NULL)
- gs=(struct guild_storage *) idb_ensure(guild_storage_db,guild_id,create_guildstorage);
- return gs;
-}
-
-struct guild_storage *guild2storage2(int guild_id)
-{ //For just locating a storage without creating one. [Skotlex]
- return idb_get(guild_storage_db,guild_id);
-}
-
-int guild_storage_delete(int guild_id)
-{
- idb_remove(guild_storage_db,guild_id);
- return 0;
-}
-
-int storage_guild_storageopen(struct map_session_data *sd)
-{
- struct guild_storage *gstor;
-
- nullpo_retr(0, sd);
-
- if(sd->status.guild_id <= 0)
- return 2;
-
- if(sd->state.finalsave) //Refuse to open storage when you had your last save done.
- return 1;
-
- if(sd->state.storage_flag)
- return 1; //Can't open both storages at a time.
-
- if( pc_can_give_items(pc_isGM(sd)) ) { //check is this GM level can open guild storage and store items [Lupus]
- clif_displaymessage(sd->fd, msg_txt(246));
- return 1;
- }
-
- if((gstor = guild2storage2(sd->status.guild_id)) == NULL) {
- intif_request_guild_storage(sd->status.account_id,sd->status.guild_id);
- return 0;
- }
- if(gstor->storage_status)
- return 1;
-
- gstor->storage_status = 1;
- sd->state.storage_flag = 2;
- clif_guildstoragelist(sd,gstor);
- clif_updateguildstorageamount(sd,gstor);
- return 0;
-}
-
-int guild_storage_additem(struct map_session_data *sd,struct guild_storage *stor,struct item *item_data,int amount)
-{
- struct item_data *data;
- int i;
-
- nullpo_retr(1, sd);
- nullpo_retr(1, stor);
- nullpo_retr(1, item_data);
- nullpo_retr(1, data = itemdb_search(item_data->nameid));
-
- if(item_data->nameid <= 0 || amount <= 0)
- return 1;
-
- if (!itemdb_canguildstore(item_data, pc_isGM(sd)))
- { //Check if item is storable. [Skotlex]
- clif_displaymessage (sd->fd, msg_txt(264));
- return 1;
- }
-
- if(itemdb_isstackable2(data)){ //Stackable
- for(i=0;i<MAX_GUILD_STORAGE;i++){
- if(compare_item(&stor->storage_[i], item_data)) {
- if(stor->storage_[i].amount+amount > MAX_AMOUNT)
- return 1;
- stor->storage_[i].amount+=amount;
- clif_guildstorageitemadded(sd,stor,i,amount);
- stor->dirty = 1;
- return 0;
- }
- }
- }
- //Add item
- for(i=0;i<MAX_GUILD_STORAGE && stor->storage_[i].nameid;i++);
-
- if(i>=MAX_GUILD_STORAGE)
- return 1;
-
- memcpy(&stor->storage_[i],item_data,sizeof(stor->storage_[0]));
- stor->storage_[i].amount=amount;
- stor->storage_amount++;
- clif_guildstorageitemadded(sd,stor,i,amount);
- clif_updateguildstorageamount(sd,stor);
- stor->dirty = 1;
- return 0;
-}
-
-int guild_storage_delitem(struct map_session_data *sd,struct guild_storage *stor,int n,int amount)
-{
- nullpo_retr(1, sd);
- nullpo_retr(1, stor);
-
- if(stor->storage_[n].nameid==0 || stor->storage_[n].amount<amount)
- return 1;
-
- stor->storage_[n].amount-=amount;
- if(stor->storage_[n].amount==0){
- malloc_set(&stor->storage_[n],0,sizeof(stor->storage_[0]));
- stor->storage_amount--;
- clif_updateguildstorageamount(sd,stor);
- }
- clif_storageitemremoved(sd,n,amount);
- stor->dirty = 1;
- return 0;
-}
-
-int storage_guild_storageadd(struct map_session_data *sd,int index,int amount)
-{
- struct guild_storage *stor;
-
- nullpo_retr(0, sd);
- nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));
-
- if (!stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE)
- return 0;
-
- if(index<0 || index>=MAX_INVENTORY)
- return 0;
-
- if(sd->status.inventory[index].nameid <= 0)
- return 0;
-
- if(amount < 1 || amount > sd->status.inventory[index].amount)
- return 0;
-
-// log_tostorage(sd, index, 1);
- if(guild_storage_additem(sd,stor,&sd->status.inventory[index],amount)==0)
- pc_delitem(sd,index,amount,0);
-
- return 1;
-}
-
-int storage_guild_storageget(struct map_session_data *sd,int index,int amount)
-{
- struct guild_storage *stor;
- int flag;
-
- nullpo_retr(0, sd);
- nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));
-
- if(!stor->storage_status)
- return 0;
-
- if(index<0 || index>=MAX_GUILD_STORAGE)
- return 0;
-
- if(stor->storage_[index].nameid <= 0)
- return 0;
-
- if(amount < 1 || amount > stor->storage_[index].amount)
- return 0;
-
- if((flag = pc_additem(sd,&stor->storage_[index],amount)) == 0)
- guild_storage_delitem(sd,stor,index,amount);
- else
- clif_additem(sd,0,0,flag);
-// log_fromstorage(sd, index, 1);
-
- return 0;
-}
-
-int storage_guild_storageaddfromcart(struct map_session_data *sd,int index,int amount)
-{
- struct guild_storage *stor;
-
- nullpo_retr(0, sd);
- nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));
-
- if(!stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE)
- return 0;
-
- if(index<0 || index>=MAX_CART)
- return 0;
-
- if(sd->status.cart[index].nameid <= 0)
- return 0;
-
- if(amount < 1 || amount > sd->status.cart[index].amount)
- return 0;
-
- if(guild_storage_additem(sd,stor,&sd->status.cart[index],amount)==0)
- pc_cart_delitem(sd,index,amount,0);
-
- return 1;
-}
-
-int storage_guild_storagegettocart(struct map_session_data *sd,int index,int amount)
-{
- struct guild_storage *stor;
-
- nullpo_retr(0, sd);
- nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));
-
- if(!stor->storage_status)
- return 0;
-
- if(index<0 || index>=MAX_GUILD_STORAGE)
- return 0;
-
- if(stor->storage_[index].nameid<=0)
- return 0;
-
- if(amount < 1 || amount > stor->storage_[index].amount)
- return 0;
-
- if(pc_cart_additem(sd,&stor->storage_[index],amount)==0)
- guild_storage_delitem(sd,stor,index,amount);
-
- return 1;
-}
-
-int storage_guild_storagesave(int account_id, int guild_id, int flag)
-{
- struct guild_storage *stor = guild2storage2(guild_id);
-
- if(stor)
- {
- if (flag) //Char quitting, close it.
- stor->storage_status = 0;
- if (stor->dirty)
- intif_send_guild_storage(account_id,stor);
- return 1;
- }
- return 0;
-}
-
-int storage_guild_storagesaved(int guild_id)
-{
- struct guild_storage *stor;
-
- if((stor=guild2storage2(guild_id)) != NULL) {
- if (stor->dirty && stor->storage_status == 0)
- { //Storage has been correctly saved.
- stor->dirty = 0;
- sortage_gsortitem(stor);
- }
- return 1;
- }
- return 0;
-}
-
-int storage_guild_storageclose(struct map_session_data *sd)
-{
- struct guild_storage *stor;
-
- nullpo_retr(0, sd);
- nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));
-
- clif_storageclose(sd);
- if (stor->storage_status)
- {
- if (save_settings&4)
- chrif_save(sd, 0); //This one also saves the storage. [Skotlex]
- else
- storage_guild_storagesave(sd->status.account_id, sd->status.guild_id,0);
- stor->storage_status=0;
- }
- sd->state.storage_flag = 0;
-
- return 0;
-}
-
-int storage_guild_storage_quit(struct map_session_data *sd,int flag)
-{
- struct guild_storage *stor;
-
- nullpo_retr(0, sd);
- nullpo_retr(0, stor=guild2storage2(sd->status.guild_id));
-
- if(flag)
- { //Only during a guild break flag is 1 (don't save storage)
- sd->state.storage_flag = 0;
- stor->storage_status = 0;
- clif_storageclose(sd);
- if (save_settings&4)
- chrif_save(sd,0);
- return 0;
- }
-
- if(stor->storage_status) {
- if (save_settings&4)
- chrif_save(sd,0);
- else
- storage_guild_storagesave(sd->status.account_id,sd->status.guild_id,1);
- }
- sd->state.storage_flag = 0;
- stor->storage_status = 0;
-
- return 0;
-}
+// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include "../common/nullpo.h" +#include "../common/malloc.h" +#include "../common/showmsg.h" + +#include "storage.h" +#include "chrif.h" +#include "itemdb.h" +#include "clif.h" +#include "intif.h" +#include "pc.h" +#include "guild.h" +#include "battle.h" +#include "atcommand.h" + +static struct dbt *storage_db; +static struct dbt *guild_storage_db; + +/*========================================== + * 倉庫内アイテムソート + *------------------------------------------ + */ +int storage_comp_item(const void *_i1, const void *_i2) +{ + struct item *i1 = (struct item *)_i1; + struct item *i2 = (struct item *)_i2; + + if (i1->nameid == i2->nameid) + return 0; + else if (!(i1->nameid) || !(i1->amount)) + return 1; + else if (!(i2->nameid) || !(i2->amount)) + return -1; + return i1->nameid - i2->nameid; +} + +void sortage_sortitem (struct storage *stor) +{ + nullpo_retv(stor); + qsort(stor->storage_, MAX_STORAGE, sizeof(struct item), storage_comp_item); +} + +void sortage_gsortitem (struct guild_storage* gstor) +{ + nullpo_retv(gstor); + qsort(gstor->storage_, MAX_GUILD_STORAGE, sizeof(struct item), storage_comp_item); +} + +/*========================================== + * 初期化とか + *------------------------------------------ + */ +int do_init_storage(void) // map.c::do_init()から呼ばれる +{ + storage_db=db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int)); + guild_storage_db=db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int)); + return 1; +} +void do_final_storage(void) // by [MC Cameri] +{ + storage_db->destroy(storage_db,NULL); + guild_storage_db->destroy(guild_storage_db,NULL); +} + + +static int storage_reconnect_sub(DBKey key,void *data,va_list ap) +{ //Parses storage and saves 'dirty' ones upon reconnect. [Skotlex] + int type = va_arg(ap, int); + if (type) + { //Guild Storage + struct guild_storage* stor = (struct guild_storage*) data; + if (stor->dirty && stor->storage_status == 0) //Save closed storages. + storage_guild_storagesave(0, stor->guild_id,0); + } + else + { //Account Storage + struct storage* stor = (struct storage*) data; + if (stor->dirty && stor->storage_status == 0) //Save closed storages. + storage_storage_save(stor->account_id, stor->dirty==2?1:0); + } + return 0; +} + +//Function to be invoked upon server reconnection to char. To save all 'dirty' storages [Skotlex +void do_reconnect_storage(void) +{ + storage_db->foreach(storage_db, storage_reconnect_sub, 0); + guild_storage_db->foreach(guild_storage_db, storage_reconnect_sub, 1); +} + +static void* create_storage(DBKey key, va_list args) { + struct storage *stor; + stor = (struct storage *) aCallocA (sizeof(struct storage), 1); + stor->account_id = key.i; + return stor; +} +struct storage *account2storage(int account_id) +{ + return idb_ensure(storage_db,account_id,create_storage); +} + +// Just to ask storage, without creation +struct storage *account2storage2(int account_id) +{ + return idb_get(storage_db, account_id); +} + +int storage_delete(int account_id) +{ + idb_remove(storage_db,account_id); + return 0; +} + +/*========================================== + * Opens a storage. Returns: + * 0 - success + * 1 - fail + * 2 - Storage requested from char-server (will open automatically later) + *------------------------------------------ + */ +int storage_storageopen(struct map_session_data *sd) +{ + struct storage *stor; + nullpo_retr(0, sd); + + if(sd->state.finalsave) //Refuse to open storage when you had your last save done. + return 1; + + if(sd->state.storage_flag) + return 1; //Already open? + + if(pc_can_give_items(pc_isGM(sd))) + { //check is this GM level is allowed to put items to storage + clif_displaymessage(sd->fd, msg_txt(246)); + return 1; + } + + if((stor = idb_get(storage_db,sd->status.account_id)) == NULL) + { //Request storage. + intif_request_storage(sd->status.account_id); + return 2; + } + + if (stor->storage_status) + return 1; //Already open/player already has it open... + + stor->storage_status = 1; + sd->state.storage_flag = 1; + clif_storagelist(sd,stor); + clif_updatestorageamount(sd,stor); + return 0; +} + +/*========================================== + * Internal add-item function. + *------------------------------------------ + */ +static int storage_additem(struct map_session_data *sd,struct storage *stor,struct item *item_data,int amount) +{ + struct item_data *data; + int i; + + if (sd->state.finalsave) + return 1; + + if(item_data->nameid <= 0 || amount <= 0) + return 1; + + data = itemdb_search(item_data->nameid); + + if (!itemdb_canstore(item_data, pc_isGM(sd))) + { //Check if item is storable. [Skotlex] + clif_displaymessage (sd->fd, msg_txt(264)); + return 1; + } + + if(itemdb_isstackable2(data)){ //Stackable + for(i=0;i<MAX_STORAGE;i++){ + if( compare_item (&stor->storage_[i], item_data)) { + if(amount > MAX_AMOUNT - stor->storage_[i].amount) + return 1; + stor->storage_[i].amount+=amount; + clif_storageitemadded(sd,stor,i,amount); + stor->dirty = 1; + return 0; + } + } + } + //Add item + for(i=0;i<MAX_STORAGE && stor->storage_[i].nameid;i++); + + if(i>=MAX_STORAGE) + return 1; + + memcpy(&stor->storage_[i],item_data,sizeof(stor->storage_[0])); + stor->storage_[i].amount=amount; + stor->storage_amount++; + clif_storageitemadded(sd,stor,i,amount); + clif_updatestorageamount(sd,stor); + stor->dirty = 1; + return 0; +} +/*========================================== + * Internal del-item function + *------------------------------------------ + */ +static int storage_delitem(struct map_session_data *sd,struct storage *stor,int n,int amount) +{ + + if(stor->storage_[n].nameid==0 || stor->storage_[n].amount<amount) + return 1; + + stor->storage_[n].amount-=amount; + if(stor->storage_[n].amount==0){ + malloc_set(&stor->storage_[n],0,sizeof(stor->storage_[0])); + stor->storage_amount--; + clif_updatestorageamount(sd,stor); + } + clif_storageitemremoved(sd,n,amount); + + stor->dirty = 1; + return 0; +} +/*========================================== + * Add an item to the storage from the inventory. + *------------------------------------------ + */ +int storage_storageadd(struct map_session_data *sd,int index,int amount) +{ + struct storage *stor; + + nullpo_retr(0, sd); + nullpo_retr(0, stor=account2storage2(sd->status.account_id)); + + if((stor->storage_amount > MAX_STORAGE) || !stor->storage_status) + return 0; // storage full / storage closed + + if(index<0 || index>=MAX_INVENTORY) + return 0; + + if(sd->status.inventory[index].nameid <= 0) + return 0; //No item on that spot + + if(amount < 1 || amount > sd->status.inventory[index].amount) + return 0; + +// log_tostorage(sd, index, 0); + if(storage_additem(sd,stor,&sd->status.inventory[index],amount)==0) + // remove item from inventory + pc_delitem(sd,index,amount,0); + + return 1; +} + +/*========================================== + * Retrieve an item from the storage. + *------------------------------------------ + */ +int storage_storageget(struct map_session_data *sd,int index,int amount) +{ + struct storage *stor; + int flag; + + nullpo_retr(0, sd); + nullpo_retr(0, stor=account2storage2(sd->status.account_id)); + + + if(index<0 || index>=MAX_STORAGE) + return 0; + + if(stor->storage_[index].nameid <= 0) + return 0; //Nothing there + + if(amount < 1 || amount > stor->storage_[index].amount) + return 0; + + if((flag = pc_additem(sd,&stor->storage_[index],amount)) == 0) + storage_delitem(sd,stor,index,amount); + else + clif_additem(sd,0,0,flag); +// log_fromstorage(sd, index, 0); + return 1; +} +/*========================================== + * Move an item from cart to storage. + *------------------------------------------ + */ +int storage_storageaddfromcart(struct map_session_data *sd,int index,int amount) +{ + struct storage *stor; + + nullpo_retr(0, sd); + nullpo_retr(0, stor=account2storage2(sd->status.account_id)); + + if(stor->storage_amount > MAX_STORAGE || !stor->storage_status) + return 0; // storage full / storage closed + + if(index< 0 || index>=MAX_CART) + return 0; + + if(sd->status.cart[index].nameid <= 0) + return 0; //No item there. + + if(amount < 1 || amount > sd->status.cart[index].amount) + return 0; + + if(storage_additem(sd,stor,&sd->status.cart[index],amount)==0) + pc_cart_delitem(sd,index,amount,0); + + return 1; +} + +/*========================================== + * Get from Storage to the Cart + *------------------------------------------ + */ +int storage_storagegettocart(struct map_session_data *sd,int index,int amount) +{ + struct storage *stor; + + nullpo_retr(0, sd); + nullpo_retr(0, stor=account2storage2(sd->status.account_id)); + + if(!stor->storage_status) + return 0; + + if(index< 0 || index>=MAX_STORAGE) + return 0; + + if(stor->storage_[index].nameid <= 0) + return 0; //Nothing there. + + if(amount < 1 || amount > stor->storage_[index].amount) + return 0; + + if(pc_cart_additem(sd,&stor->storage_[index],amount)==0) + storage_delitem(sd,stor,index,amount); + + return 1; +} + + +/*========================================== + * Modified By Valaris to save upon closing [massdriller] + *------------------------------------------ + */ +int storage_storageclose(struct map_session_data *sd) +{ + struct storage *stor; + + nullpo_retr(0, sd); + nullpo_retr(0, stor=account2storage2(sd->status.account_id)); + + clif_storageclose(sd); + if (stor->storage_status) + { + if (save_settings&4) + chrif_save(sd,0); //Invokes the storage saving as well. + else + storage_storage_save(sd->status.account_id, 0); + } + stor->storage_status=0; + sd->state.storage_flag=0; + return 0; +} + +/*========================================== + * When quitting the game. + *------------------------------------------ + */ +int storage_storage_quit(struct map_session_data *sd, int flag) +{ + struct storage *stor; + + nullpo_retr(0, sd); + nullpo_retr(0, stor=account2storage2(sd->status.account_id)); + + if (stor->storage_status) + { + if (save_settings&4) + chrif_save(sd, flag); //Invokes the storage saving as well. + else + storage_storage_save(sd->status.account_id, flag); + } + stor->storage_status = 0; + sd->state.storage_flag = 0; + return 0; +} + +void storage_storage_dirty(struct map_session_data *sd) +{ + struct storage *stor; + + stor=account2storage2(sd->status.account_id); + + if(stor) + stor->dirty = 1; +} + +int storage_storage_save(int account_id, int final) +{ + struct storage *stor; + + stor=account2storage2(account_id); + if(!stor) return 0; + + if(stor->dirty) + { + if (final) { + stor->dirty = 2; + stor->storage_status = 0; //To prevent further manipulation of it. + } + intif_send_storage(stor); + return 1; + } + if (final) + { //Clear storage from memory. Nothing to save. + storage_delete(account_id); + return 1; + } + + return 0; +} + +//Ack from Char-server indicating the storage was saved. [Skotlex] +int storage_storage_saved(int account_id) +{ + struct storage *stor; + + if((stor=account2storage2(account_id)) == NULL) + return 0; + + if (stor->dirty == 2) + { //Final save of storage. Remove from memory. + storage_delete(account_id); + return 1; + } + + if (stor->dirty && stor->storage_status == 0) + { //Only mark it clean if it's not in use. [Skotlex] + stor->dirty = 0; + sortage_sortitem(stor); + return 1; + } + return 0; +} + +static void* create_guildstorage(DBKey key, va_list args) { + struct guild_storage *gs = NULL; + gs = (struct guild_storage *) aCallocA(sizeof(struct guild_storage), 1); + gs->guild_id=key.i; + return gs; +} +struct guild_storage *guild2storage(int guild_id) +{ + struct guild_storage *gs = NULL; + if(guild_search(guild_id) != NULL) + gs=(struct guild_storage *) idb_ensure(guild_storage_db,guild_id,create_guildstorage); + return gs; +} + +struct guild_storage *guild2storage2(int guild_id) +{ //For just locating a storage without creating one. [Skotlex] + return idb_get(guild_storage_db,guild_id); +} + +int guild_storage_delete(int guild_id) +{ + idb_remove(guild_storage_db,guild_id); + return 0; +} + +int storage_guild_storageopen(struct map_session_data *sd) +{ + struct guild_storage *gstor; + + nullpo_retr(0, sd); + + if(sd->status.guild_id <= 0) + return 2; + + if(sd->state.finalsave) //Refuse to open storage when you had your last save done. + return 1; + + if(sd->state.storage_flag) + return 1; //Can't open both storages at a time. + + if( pc_can_give_items(pc_isGM(sd)) ) { //check is this GM level can open guild storage and store items [Lupus] + clif_displaymessage(sd->fd, msg_txt(246)); + return 1; + } + + if((gstor = guild2storage2(sd->status.guild_id)) == NULL) { + intif_request_guild_storage(sd->status.account_id,sd->status.guild_id); + return 0; + } + if(gstor->storage_status) + return 1; + + gstor->storage_status = 1; + sd->state.storage_flag = 2; + clif_guildstoragelist(sd,gstor); + clif_updateguildstorageamount(sd,gstor); + return 0; +} + +int guild_storage_additem(struct map_session_data *sd,struct guild_storage *stor,struct item *item_data,int amount) +{ + struct item_data *data; + int i; + + nullpo_retr(1, sd); + nullpo_retr(1, stor); + nullpo_retr(1, item_data); + nullpo_retr(1, data = itemdb_search(item_data->nameid)); + + if(item_data->nameid <= 0 || amount <= 0) + return 1; + + if (!itemdb_canguildstore(item_data, pc_isGM(sd))) + { //Check if item is storable. [Skotlex] + clif_displaymessage (sd->fd, msg_txt(264)); + return 1; + } + + if(itemdb_isstackable2(data)){ //Stackable + for(i=0;i<MAX_GUILD_STORAGE;i++){ + if(compare_item(&stor->storage_[i], item_data)) { + if(stor->storage_[i].amount+amount > MAX_AMOUNT) + return 1; + stor->storage_[i].amount+=amount; + clif_guildstorageitemadded(sd,stor,i,amount); + stor->dirty = 1; + return 0; + } + } + } + //Add item + for(i=0;i<MAX_GUILD_STORAGE && stor->storage_[i].nameid;i++); + + if(i>=MAX_GUILD_STORAGE) + return 1; + + memcpy(&stor->storage_[i],item_data,sizeof(stor->storage_[0])); + stor->storage_[i].amount=amount; + stor->storage_amount++; + clif_guildstorageitemadded(sd,stor,i,amount); + clif_updateguildstorageamount(sd,stor); + stor->dirty = 1; + return 0; +} + +int guild_storage_delitem(struct map_session_data *sd,struct guild_storage *stor,int n,int amount) +{ + nullpo_retr(1, sd); + nullpo_retr(1, stor); + + if(stor->storage_[n].nameid==0 || stor->storage_[n].amount<amount) + return 1; + + stor->storage_[n].amount-=amount; + if(stor->storage_[n].amount==0){ + malloc_set(&stor->storage_[n],0,sizeof(stor->storage_[0])); + stor->storage_amount--; + clif_updateguildstorageamount(sd,stor); + } + clif_storageitemremoved(sd,n,amount); + stor->dirty = 1; + return 0; +} + +int storage_guild_storageadd(struct map_session_data *sd,int index,int amount) +{ + struct guild_storage *stor; + + nullpo_retr(0, sd); + nullpo_retr(0, stor=guild2storage2(sd->status.guild_id)); + + if (!stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE) + return 0; + + if(index<0 || index>=MAX_INVENTORY) + return 0; + + if(sd->status.inventory[index].nameid <= 0) + return 0; + + if(amount < 1 || amount > sd->status.inventory[index].amount) + return 0; + +// log_tostorage(sd, index, 1); + if(guild_storage_additem(sd,stor,&sd->status.inventory[index],amount)==0) + pc_delitem(sd,index,amount,0); + + return 1; +} + +int storage_guild_storageget(struct map_session_data *sd,int index,int amount) +{ + struct guild_storage *stor; + int flag; + + nullpo_retr(0, sd); + nullpo_retr(0, stor=guild2storage2(sd->status.guild_id)); + + if(!stor->storage_status) + return 0; + + if(index<0 || index>=MAX_GUILD_STORAGE) + return 0; + + if(stor->storage_[index].nameid <= 0) + return 0; + + if(amount < 1 || amount > stor->storage_[index].amount) + return 0; + + if((flag = pc_additem(sd,&stor->storage_[index],amount)) == 0) + guild_storage_delitem(sd,stor,index,amount); + else + clif_additem(sd,0,0,flag); +// log_fromstorage(sd, index, 1); + + return 0; +} + +int storage_guild_storageaddfromcart(struct map_session_data *sd,int index,int amount) +{ + struct guild_storage *stor; + + nullpo_retr(0, sd); + nullpo_retr(0, stor=guild2storage2(sd->status.guild_id)); + + if(!stor->storage_status || stor->storage_amount > MAX_GUILD_STORAGE) + return 0; + + if(index<0 || index>=MAX_CART) + return 0; + + if(sd->status.cart[index].nameid <= 0) + return 0; + + if(amount < 1 || amount > sd->status.cart[index].amount) + return 0; + + if(guild_storage_additem(sd,stor,&sd->status.cart[index],amount)==0) + pc_cart_delitem(sd,index,amount,0); + + return 1; +} + +int storage_guild_storagegettocart(struct map_session_data *sd,int index,int amount) +{ + struct guild_storage *stor; + + nullpo_retr(0, sd); + nullpo_retr(0, stor=guild2storage2(sd->status.guild_id)); + + if(!stor->storage_status) + return 0; + + if(index<0 || index>=MAX_GUILD_STORAGE) + return 0; + + if(stor->storage_[index].nameid<=0) + return 0; + + if(amount < 1 || amount > stor->storage_[index].amount) + return 0; + + if(pc_cart_additem(sd,&stor->storage_[index],amount)==0) + guild_storage_delitem(sd,stor,index,amount); + + return 1; +} + +int storage_guild_storagesave(int account_id, int guild_id, int flag) +{ + struct guild_storage *stor = guild2storage2(guild_id); + + if(stor) + { + if (flag) //Char quitting, close it. + stor->storage_status = 0; + if (stor->dirty) + intif_send_guild_storage(account_id,stor); + return 1; + } + return 0; +} + +int storage_guild_storagesaved(int guild_id) +{ + struct guild_storage *stor; + + if((stor=guild2storage2(guild_id)) != NULL) { + if (stor->dirty && stor->storage_status == 0) + { //Storage has been correctly saved. + stor->dirty = 0; + sortage_gsortitem(stor); + } + return 1; + } + return 0; +} + +int storage_guild_storageclose(struct map_session_data *sd) +{ + struct guild_storage *stor; + + nullpo_retr(0, sd); + nullpo_retr(0, stor=guild2storage2(sd->status.guild_id)); + + clif_storageclose(sd); + if (stor->storage_status) + { + if (save_settings&4) + chrif_save(sd, 0); //This one also saves the storage. [Skotlex] + else + storage_guild_storagesave(sd->status.account_id, sd->status.guild_id,0); + stor->storage_status=0; + } + sd->state.storage_flag = 0; + + return 0; +} + +int storage_guild_storage_quit(struct map_session_data *sd,int flag) +{ + struct guild_storage *stor; + + nullpo_retr(0, sd); + nullpo_retr(0, stor=guild2storage2(sd->status.guild_id)); + + if(flag) + { //Only during a guild break flag is 1 (don't save storage) + sd->state.storage_flag = 0; + stor->storage_status = 0; + clif_storageclose(sd); + if (save_settings&4) + chrif_save(sd,0); + return 0; + } + + if(stor->storage_status) { + if (save_settings&4) + chrif_save(sd,0); + else + storage_guild_storagesave(sd->status.account_id,sd->status.guild_id,1); + } + sd->state.storage_flag = 0; + stor->storage_status = 0; + + return 0; +} |