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-rw-r--r--src/map/status.h201
1 files changed, 201 insertions, 0 deletions
diff --git a/src/map/status.h b/src/map/status.h
index 0a7dda382..dbb4ec21c 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -1,6 +1,207 @@
#ifndef _STATUS_H_
#define _STATUS_H_
+enum { // struct map_session_data の status_changeの番?テ?ブル
+// SC_SENDMAX未?はクライアントへの通知あり。
+// 2-2次職の値はなんかめちゃくちゃっぽいので暫定。たぶん?更されます。
+ SC_SENDMAX = 128, // note: max is now 182, but we'll need to do alot of moving around
+ SC_PROVOKE = 0,
+ SC_ENDURE = 1,
+ SC_TWOHANDQUICKEN = 2,
+ SC_CONCENTRATE = 3,
+ SC_HIDING = 4,
+ SC_CLOAKING = 5,
+ SC_ENCPOISON = 6,
+ SC_POISONREACT = 7,
+ SC_QUAGMIRE = 8,
+ SC_ANGELUS = 9,
+ SC_BLESSING = 10,
+ SC_SIGNUMCRUCIS = 11,
+ SC_INCREASEAGI = 12,
+ SC_DECREASEAGI = 13,
+ SC_SLOWPOISON = 14,
+ SC_IMPOSITIO = 15,
+ SC_SUFFRAGIUM = 16,
+ SC_ASPERSIO = 17,
+ SC_BENEDICTIO = 18,
+ SC_KYRIE = 19,
+ SC_MAGNIFICAT = 20,
+ SC_GLORIA = 21,
+ SC_AETERNA = 22,
+ SC_ADRENALINE = 23,
+ SC_WEAPONPERFECTION = 24,
+ SC_OVERTHRUST = 25,
+ SC_MAXIMIZEPOWER = 26,
+ SC_RIDING = 27,
+ SC_FALCON = 28,
+ SC_TRICKDEAD = 29,
+ SC_LOUD = 30,
+ SC_ENERGYCOAT = 31,
+ SC_HALLUCINATION = 34,
+ SC_WEIGHT50 = 35,
+ SC_WEIGHT90 = 36,
+ SC_SPEEDPOTION0 = 37,
+ SC_SPEEDPOTION1 = 38,
+ SC_SPEEDPOTION2 = 39,
+ SC_SPEEDPOTION3 = 40,
+//-- 40-50
+ SC_STRIPWEAPON = 50,
+ SC_STRIPSHIELD = 51,
+ SC_STRIPARMOR = 52,
+ SC_STRIPHELM = 53,
+ SC_CP_WEAPON = 54,
+ SC_CP_SHIELD = 55,
+ SC_CP_ARMOR = 56,
+ SC_CP_HELM = 57,
+ SC_AUTOGUARD = 58,
+ SC_REFLECTSHIELD = 59,
+ SC_DEVOTION = 60,
+ SC_PROVIDENCE = 61,
+ SC_DEFENDER = 62,
+ SC_AUTOSPELL = 65,
+ SC_SPEARSQUICKEN = 68,
+//-- 69-85
+ SC_EXPLOSIONSPIRITS = 86,
+ SC_STEELBODY = 87,
+ SC_COMBO = 89,
+ SC_FLAMELAUNCHER = 90,
+ SC_FROSTWEAPON = 91,
+ SC_LIGHTNINGLOADER = 92,
+ SC_SEISMICWEAPON = 93,
+//-- 94-102
+ SC_AURABLADE = 103, /* オ?ラブレ?ド */
+ SC_PARRYING = 104, /* パリイング */
+ SC_CONCENTRATION = 105, /* コンセントレ?ション */
+ SC_TENSIONRELAX = 106, /* テンションリラックス */
+ SC_BERSERK = 107, /* バ?サ?ク */
+//-- 108, 109
+ SC_ASSUMPTIO = 110, /* アシャンプティオ */
+//-- 111, 112
+ SC_MAGICPOWER = 113, /* 魔法力?幅 */
+//-- 114
+ SC_TRUESIGHT = 115, /* トゥル?サイト */
+ SC_WINDWALK = 116, /* ウインドウォ?ク */
+ SC_MELTDOWN = 117, /* メルトダウン */
+ SC_CARTBOOST = 118, /* カ?トブ?スト */
+//-- 119
+ SC_REJECTSWORD = 120, /* リジェクトソ?ド */
+ SC_MARIONETTE = 121, /* マリオネットコントロ?ル */
+//-- 122, 123
+ SC_HEADCRUSH = 124, /* ヘッドクラッシュ */
+ SC_JOINTBEAT = 125, /* ジョイントビ?ト */
+//-- 126, 127
+
+ SC_STONE = 128,
+ SC_FREEZE = 129,
+// <-- 130 = a baby skill status?
+ SC_STAN = 130,
+ SC_SLEEP = 131,
+// <-- 132 = another baby skill?
+ SC_POISON = 132,
+ SC_CURSE = 133,
+ SC_SILENCE = 134,
+ SC_CONFUSION = 135,
+ SC_BLIND = 136,
+ SC_DIVINA = SC_SILENCE,
+
+ SC_SAFETYWALL = 140,
+ SC_PNEUMA = 141,
+ SC_WATERBALL = 142,
+ SC_ANKLE = 143,
+ SC_DANCING = 144,
+ SC_KEEPING = 145,
+ SC_BARRIER = 146,
+
+ SC_MAGICROD = 149,
+ SC_SIGHT = 150,
+ SC_RUWACH = 151,
+ SC_AUTOCOUNTER = 152,
+ SC_VOLCANO = 153,
+ SC_DELUGE = 154,
+ SC_VIOLENTGALE = 155,
+ SC_BLADESTOP_WAIT = 156,
+ SC_BLADESTOP = 157,
+ SC_EXTREMITYFIST = 158,
+ SC_GRAFFITI = 159,
+
+ SC_LULLABY =160,
+ SC_RICHMANKIM =161,
+ SC_ETERNALCHAOS =162,
+ SC_DRUMBATTLE =163,
+ SC_NIBELUNGEN =164,
+ SC_ROKISWEIL =165,
+ SC_INTOABYSS =166,
+ SC_SIEGFRIED =167,
+ SC_DISSONANCE =168,
+ SC_WHISTLE =169,
+ SC_ASSNCROS =170,
+ SC_POEMBRAGI =171,
+ SC_APPLEIDUN =172,
+ SC_UGLYDANCE =173,
+ SC_HUMMING =174,
+ SC_DONTFORGETME =175,
+ SC_FORTUNE =176,
+ SC_SERVICE4U =177,
+ SC_SPIDERWEB =180, /* スパイダ?ウェッブ */
+// SC_EDP // moved
+ SC_SACRIFICE =184, /* サクリファイス */
+ SC_WEDDING =187, //結婚用(結婚衣裳になって?くのが?いとか)
+ SC_NOCHAT =188, //赤エモ?態
+ SC_SPLASHER =189, /* ベナムスプラッシャ? */
+ SC_SELFDESTRUCTION =190, /* 自爆 */
+ SC_MEMORIZE =197, /* メモライズ */ // changed from 181 to 192
+ SC_DPOISON =198, /* 猛毒 */
+
+// Used by English Team
+ SC_BROKNARMOR =32,
+ SC_BROKNWEAPON =33,
+ SC_SPEEDUP0 =41, // for skill speedup
+ SC_SPEEDUP1 =42, // for skill speedup
+ SC_SLOWDOWN =45, // for skill slowdown
+ SC_AUTOBERSERK =46,
+ SC_SIGHTTRASHER =73,
+ SC_BASILICA =102, // temporarily use this before an actual id is found [celest]
+ SC_EDP =114, /* エフェクトが判明したら移動 */
+ SC_MARIONETTE2 =122, // Marionette target
+ SC_ENSEMBLE =159,
+ SC_FOGWALL =178,
+ SC_GOSPEL =179,
+ SC_PRESERVE =181,
+ SC_BATTLEORDERS =182,
+ SC_MOONLIT =183,
+ SC_ATKPOT =185, // [Valaris]
+ SC_MATKPOT =186, // [Valaris]
+ SC_MINDBREAKER =191,
+ SC_SPELLBREAKER =192,
+ SC_LANDPROTECTOR =193,
+ SC_ADAPTATION =194,
+ SC_CHASEWALK =195,
+ SC_REGENERATION =196,
+
+
+// [Celest]
+ SC_BLEEDING = 124, // Temporarily same id as headcrush
+
+// -- testing various SC effects
+// SC_AURABLADE =81,
+// SC_CONCENTRATION =83,
+// SC_TENSIONRELAX =84,
+// SC_BERSERK =85,
+// SC_CALLSPIRITS =100,
+// SC_PARRYING =100,
+// SC_FREECAST =101,
+// SC_ABSORBSPIRIT =102,
+// SC_ASSUMPTIO =114,
+// SC_SHARPSHOOT =127,
+// SC_GANGSTER =184,
+// SC_CANNIBALIZE =186,
+// SC_SPHEREMINE =187,
+// SC_METEOSTORM =189,
+// SC_CASTCANCEL =190,
+// SC_SPIDERWEB =191,
+};
+extern int SkillStatusChangeTable[];
+
// パラメータ所得系 battle.c より移動
int status_get_class(struct block_list *bl);
int status_get_dir(struct block_list *bl);