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-rw-r--r--src/map/status.h79
1 files changed, 41 insertions, 38 deletions
diff --git a/src/map/status.h b/src/map/status.h
index 8ec4fb01e..52274b66f 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -291,8 +291,6 @@ enum sc_type {
SC_COMMONSC_RESIST,
SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
};
-int SkillStatusChangeTable(int skill);
-extern int StatusSkillChangeTable[SC_MAX];
//Numerates the Number for the status changes (client-dependent), imported from jA
enum si_type {
@@ -542,41 +540,44 @@ enum {
#define MANNER_NOROOM 0x10
//Define flags for the status_calc_bl function. [Skotlex]
-#define SCB_NONE 0x00000000
-#define SCB_BASE 0x00000001
-#define SCB_MAXHP 0x00000002
-#define SCB_MAXSP 0x00000004
-#define SCB_STR 0x00000008
-#define SCB_AGI 0x00000010
-#define SCB_VIT 0x00000020
-#define SCB_INT 0x00000040
-#define SCB_DEX 0x00000080
-#define SCB_LUK 0x00000100
-#define SCB_BATK 0x00000200
-#define SCB_WATK 0x00000400
-#define SCB_MATK 0x00000800
-#define SCB_HIT 0x00001000
-#define SCB_FLEE 0x00002000
-#define SCB_DEF 0x00004000
-#define SCB_DEF2 0x00008000
-#define SCB_MDEF 0x00010000
-#define SCB_MDEF2 0x00020000
-#define SCB_SPEED 0x00040000
-#define SCB_ASPD 0x00080000
-#define SCB_DSPD 0x00100000
-#define SCB_CRI 0x00200000
-#define SCB_FLEE2 0x00400000
-#define SCB_ATK_ELE 0x00800000
-#define SCB_DEF_ELE 0x01000000
-#define SCB_MODE 0x02000000
-#define SCB_SIZE 0x04000000
-#define SCB_RACE 0x08000000
-#define SCB_RANGE 0x10000000
-#define SCB_REGEN 0x20000000
-//SCB_DYE means the sc should force cloth-dye change to 0 to avoid client crashes.
-#define SCB_DYE 0x40000000
-#define SCB_PC 0x80000000
-#define SCB_ALL 0x3FFFFFFF
+enum scb_flag
+{
+ SCB_NONE = 0x00000000,
+ SCB_BASE = 0x00000001,
+ SCB_MAXHP = 0x00000002,
+ SCB_MAXSP = 0x00000004,
+ SCB_STR = 0x00000008,
+ SCB_AGI = 0x00000010,
+ SCB_VIT = 0x00000020,
+ SCB_INT = 0x00000040,
+ SCB_DEX = 0x00000080,
+ SCB_LUK = 0x00000100,
+ SCB_BATK = 0x00000200,
+ SCB_WATK = 0x00000400,
+ SCB_MATK = 0x00000800,
+ SCB_HIT = 0x00001000,
+ SCB_FLEE = 0x00002000,
+ SCB_DEF = 0x00004000,
+ SCB_DEF2 = 0x00008000,
+ SCB_MDEF = 0x00010000,
+ SCB_MDEF2 = 0x00020000,
+ SCB_SPEED = 0x00040000,
+ SCB_ASPD = 0x00080000,
+ SCB_DSPD = 0x00100000,
+ SCB_CRI = 0x00200000,
+ SCB_FLEE2 = 0x00400000,
+ SCB_ATK_ELE = 0x00800000,
+ SCB_DEF_ELE = 0x01000000,
+ SCB_MODE = 0x02000000,
+ SCB_SIZE = 0x04000000,
+ SCB_RACE = 0x08000000,
+ SCB_RANGE = 0x10000000,
+ SCB_REGEN = 0x20000000,
+ SCB_DYE = 0x40000000, // force cloth-dye change to 0 to avoid client crashes.
+ SCB_PC = 0x80000000,
+
+ SCB_ALL = 0x3FFFFFFF
+};
//Define to determine who gets HP/SP consumed on doing skills/etc. [Skotlex]
#define BL_CONSUME (BL_PC|BL_HOM)
@@ -681,7 +682,9 @@ struct status_change {
struct status_change_entry *data[SC_MAX];
};
-
+// for looking up associated data
+int status_skill2sc(int skill);
+int status_sc2skill(int sc);
int status_damage(struct block_list *src,struct block_list *target,int hp,int sp, int walkdelay, int flag);
//Define for standard HP damage attacks.