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-rw-r--r--src/map/status.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/map/status.h b/src/map/status.h
index 4d1e53d4d..87274adc0 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -1444,7 +1444,6 @@ struct status_change {
unsigned char count;
//TODO: See if it is possible to implement the following SC's without requiring extra parameters while the SC is inactive.
unsigned char jb_flag; //Joint Beat type flag
- unsigned short mp_matk_min, mp_matk_max; //Previous matk min/max for ground spells (Amplify magic power)
//int sg_id; //ID of the previous Storm gust that hit you
short comet_x, comet_y; // Point where src casted Comet - required to calculate damage from this point
/**