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-rw-r--r--src/map/status.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/map/status.h b/src/map/status.h
index eb3cf491b..e9c2218e8 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -1927,7 +1927,7 @@ enum e_mode
//who were not on your field of sight when it happened)
//opt1: Non stackable status changes.
-enum {
+enum e_opt1 {
OPT1_STONE = 1, //Petrified
OPT1_FREEZE,
OPT1_STUN,
@@ -1940,7 +1940,7 @@ enum {
};
//opt2: Stackable status changes.
-enum {
+enum e_opt2 {
OPT2_POISON = 0x0001,
OPT2_CURSE = 0x0002,
OPT2_SILENCE = 0x0004,
@@ -1953,7 +1953,7 @@ enum {
};
//opt3: (SHOW_EFST_*)
-enum {
+enum e_opt3 {
OPT3_NORMAL = 0x00000000,
OPT3_QUICKEN = 0x00000001,
OPT3_OVERTHRUST = 0x00000002,
@@ -2257,7 +2257,7 @@ BEGIN_ZEROED_BLOCK; /* Everything within this block will be memset to 0 when sta
int HP_table[CLASS_COUNT][MAX_LEVEL + 1];
int SP_table[CLASS_COUNT][MAX_LEVEL + 1];
int aspd_base[CLASS_COUNT][MAX_SINGLE_WEAPON_TYPE+1]; // +1 for RENEWAL_ASPD
- sc_type Skill2SCTable[MAX_SKILL]; // skill -> status
+ sc_type Skill2SCTable[MAX_SKILL_DB]; // skill -> status
int IconChangeTable[SC_MAX]; // status -> "icon" (icon is a bit of a misnomer, since there exist values with no icon associated)
unsigned int ChangeFlagTable[SC_MAX]; // status -> flags
int SkillChangeTable[SC_MAX]; // status -> skill