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-rw-r--r--src/map/status.h13
1 files changed, 11 insertions, 2 deletions
diff --git a/src/map/status.h b/src/map/status.h
index 5b6c2296a..5e52b572c 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -1410,8 +1410,14 @@ enum manner_flags
/* Status Change State Flags */
enum scs_flag {
- SCS_CONDITION = 0x00000001, /* this implies the flag has a condition (if-checkin) */
- SCS_NOMOVE = 0x00000002, /* unit unable to move */
+ SCS_NOMOVECOND = 0x00000001, /* cond flag for nomove */
+ SCS_NOMOVE = 0x00000002, /* unit unable to move */
+ SCS_NOPICKITEMCOND = 0x00000004, /* cond flag for nopickitem */
+ SCS_NOPICKITEM = 0x00000008, /* player unable to pick up items */
+ SCS_NODROPITEMCOND = 0x00000010, /* cond flag for nodropitem */
+ SCS_NODROPITEM = 0x00000020, /* player unable to drop items */
+ SCS_NOCASTCOND = 0x00000040, /* cond flag for nocast */
+ SCS_NOCAST = 0x00000080, /* unit unable to cast skills */
};
//Define flags for the status_calc_bl function. [Skotlex]
@@ -1564,6 +1570,9 @@ struct status_change {
unsigned char jb_flag; //Joint Beat type flag
struct {
unsigned char move;
+ unsigned char pickup;
+ unsigned char drop;
+ unsigned char cast;
} cant;/* status change state flags */
//int sg_id; //ID of the previous Storm gust that hit you
short comet_x, comet_y; // Point where src casted Comet - required to calculate damage from this point