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-rw-r--r--src/map/status.c122
1 files changed, 110 insertions, 12 deletions
diff --git a/src/map/status.c b/src/map/status.c
index d8c5bf495..2565d8856 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -523,6 +523,18 @@ void initChangeTables(void)
set_sc( NC_MAGNETICFIELD , SC_MAGNETICFIELD , SI_MAGNETICFIELD , SCB_NONE );
set_sc( NC_NEUTRALBARRIER , SC_NEUTRALBARRIER , SI_NEUTRALBARRIER , SCB_NONE );
set_sc( NC_STEALTHFIELD , SC_STEALTHFIELD , SI_STEALTHFIELD , SCB_NONE );
+ /**
+ * Royal Guard
+ **/
+ set_sc( LG_REFLECTDAMAGE , SC_REFLECTDAMAGE , SI_LG_REFLECTDAMAGE, SCB_NONE );
+ set_sc( LG_FORCEOFVANGUARD , SC_FORCEOFVANGUARD , SI_FORCEOFVANGUARD , SCB_MAXHP|SCB_DEF );
+ set_sc( LG_EXEEDBREAK , SC_EXEEDBREAK , SI_EXEEDBREAK , SCB_NONE );
+ set_sc( LG_PRESTIGE , SC_PRESTIGE , SI_PRESTIGE , SCB_DEF2 );
+ set_sc( LG_BANDING , SC_BANDING , SI_BANDING , SCB_DEF2|SCB_WATK );// Renewal: atk2 & def2
+ set_sc( LG_PIETY , SC_BENEDICTIO , SI_BENEDICTIO , SCB_DEF_ELE );
+ set_sc( LG_EARTHDRIVE , SC_EARTHDRIVE , SI_EARTHDRIVE , SCB_DEF|SCB_ASPD );
+ set_sc( LG_INSPIRATION , SC_INSPIRATION , SI_INSPIRATION , SCB_MAXHP|SCB_WATK|SCB_HIT|SCB_VIT|SCB_AGI|SCB_STR|SCB_DEX|SCB_INT|SCB_LUK);
+
///**
// * Shadow Chaser
// **/
@@ -543,17 +555,6 @@ void initChangeTables(void)
//add_sc( SC_CHAOSPANIC , SC_CHAOS );
//set_sc( SC_BLOODYLUST , SC__BLOODYLUST , SI_BLOODYLUST , SCB_DEF|SCB_DEF2|SCB_BATK|SCB_WATK );
///**
- // * Royal Guard
- // **/
- //set_sc( LG_REFLECTDAMAGE , SC_REFLECTDAMAGE , SI_LG_REFLECTDAMAGE, SCB_NONE );
- //set_sc( LG_FORCEOFVANGUARD , SC_FORCEOFVANGUARD , SI_FORCEOFVANGUARD , SCB_MAXHP|SCB_DEF );
- //set_sc( LG_EXEEDBREAK , SC_EXEEDBREAK , SI_EXEEDBREAK , SCB_NONE );
- //set_sc( LG_PRESTIGE , SC_PRESTIGE , SI_PRESTIGE , SCB_DEF2 );
- //set_sc( LG_BANDING , SC_BANDING , SI_BANDING , SCB_DEF2|SCB_WATK );// Renewal: atk2 & def2
- //set_sc( LG_PIETY , SC_BENEDICTIO , SI_BENEDICTIO , SCB_DEF_ELE );
- //set_sc( LG_EARTHDRIVE , SC_EARTHDRIVE , SI_EARTHDRIVE , SCB_DEF|SCB_ASPD );
- //set_sc( LG_INSPIRATION , SC_INSPIRATION , SI_INSPIRATION , SCB_MAXHP|SCB_WATK|SCB_HIT|SCB_VIT|SCB_AGI|SCB_STR|SCB_DEX|SCB_INT|SCB_LUK);
- ///**
// * Sura
// **/
//add_sc( SR_DRAGONCOMBO , SC_STUN );
@@ -2155,6 +2156,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
+ sizeof(sd->setitem_hash)
+ sizeof(sd->setitem_hash2)
+ sizeof(sd->itemhealrate2)
+ + sizeof(sd->shieldmdef)
// shorts
+ sizeof(sd->splash_range)
+ sizeof(sd->splash_add_range)
@@ -2265,7 +2267,11 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
else if(sd->inventory_data[index]->type == IT_ARMOR) {
refinedef += sd->status.inventory[index].refine*refinebonus[0][0];
if(sd->inventory_data[index]->script) {
+ if( i == EQI_HAND_L ) //Shield
+ sd->state.lr_flag = 3;
run_script(sd->inventory_data[index]->script,0,sd->bl.id,0);
+ if( i == EQI_HAND_L ) //Shield
+ sd->state.lr_flag = 0;
if (!calculating) //Abort, run_script retriggered this. [Skotlex]
return 1;
}
@@ -3632,6 +3638,8 @@ static unsigned short status_calc_str(struct block_list *bl, struct status_chang
**/
if(sc->data[SC_GIANTGROWTH])
str += 30;
+ if(sc->data[SC_INSPIRATION])
+ str += sc->data[SC_INSPIRATION]->val3;
return (unsigned short)cap_value(str,0,USHRT_MAX);
}
@@ -3676,6 +3684,8 @@ static unsigned short status_calc_agi(struct block_list *bl, struct status_chang
**/
if(sc->data[SC_ADORAMUS])
agi -= sc->data[SC_ADORAMUS]->val2;
+ if(sc->data[SC_INSPIRATION])
+ agi += sc->data[SC_INSPIRATION]->val3;
return (unsigned short)cap_value(agi,0,USHRT_MAX);
}
@@ -3705,6 +3715,8 @@ static unsigned short status_calc_vit(struct block_list *bl, struct status_chang
vit -= sc->data[SC_MARIONETTE]->val3&0xFF;
if(sc->data[SC_MARIONETTE2])
vit += sc->data[SC_MARIONETTE2]->val3&0xFF;
+ if(sc->data[SC_INSPIRATION])
+ vit += sc->data[SC_INSPIRATION]->val3;
if(sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_HIGH && vit < 50)
vit = 50;
@@ -3744,6 +3756,8 @@ static unsigned short status_calc_int(struct block_list *bl, struct status_chang
int_ -= ((sc->data[SC_MARIONETTE]->val4)>>16)&0xFF;
if(sc->data[SC_MARIONETTE2])
int_ += ((sc->data[SC_MARIONETTE2]->val4)>>16)&0xFF;
+ if(sc->data[SC_INSPIRATION])
+ int_ += sc->data[SC_INSPIRATION]->val3;
if(sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_HIGH && int_ < 50)
int_ = 50;
@@ -3786,6 +3800,8 @@ static unsigned short status_calc_dex(struct block_list *bl, struct status_chang
dex -= ((sc->data[SC_MARIONETTE]->val4)>>8)&0xFF;
if(sc->data[SC_MARIONETTE2])
dex += ((sc->data[SC_MARIONETTE2]->val4)>>8)&0xFF;
+ if(sc->data[SC_INSPIRATION])
+ dex += sc->data[SC_INSPIRATION]->val3;
if(sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_HIGH && dex < 50)
dex = 50;
@@ -3815,6 +3831,8 @@ static unsigned short status_calc_luk(struct block_list *bl, struct status_chang
luk -= sc->data[SC_MARIONETTE]->val4&0xFF;
if(sc->data[SC_MARIONETTE2])
luk += sc->data[SC_MARIONETTE2]->val4&0xFF;
+ if(sc->data[SC_INSPIRATION])
+ luk += sc->data[SC_INSPIRATION]->val3;
if(sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_HIGH && luk < 50)
luk = 50;
@@ -3904,6 +3922,13 @@ static unsigned short status_calc_watk(struct block_list *bl, struct status_chan
watk -= watk * sc->data[SC_STRIPWEAPON]->val2/100;
if(sc->data[SC_MERC_ATKUP])
watk += sc->data[SC_MERC_ATKUP]->val2;
+ if(sc->data[SC_SHIELDSPELL_DEF] && sc->data[SC_SHIELDSPELL_DEF]->val1 == 3)
+ watk += sc->data[SC_SHIELDSPELL_DEF]->val2;
+ if(sc->data[SC_INSPIRATION])
+ watk += sc->data[SC_INSPIRATION]->val2;
+ if( sc->data[SC_BANDING] && sc->data[SC_BANDING]->val2 > 0 )
+ watk += (10 + 10 * sc->data[SC_BANDING]->val1) * (sc->data[SC_BANDING]->val2);
+
#if RE_EDP
/**
* in RE EDP increases your weapon atk by watk x Skill Level - 1
@@ -3984,6 +4009,8 @@ static signed short status_calc_hit(struct block_list *bl, struct status_change
hit += sc->data[SC_MERC_HITUP]->val2;
if(sc->data[SC_FEAR])
hit -= hit * 20 / 100;
+ if(sc->data[SC_INSPIRATION])
+ hit += 5 * sc->data[SC_INSPIRATION]->val1;
return (short)cap_value(hit,1,SHRT_MAX);
}
@@ -4602,6 +4629,10 @@ static unsigned int status_calc_maxhp(struct block_list *bl, struct status_chang
maxhp += maxhp * 5 * sc->data[SC_EPICLESIS]->val1 / 100;
if(sc->data[SC_VENOMBLEED])
maxhp -= maxhp * 15 / 100;
+ if(sc->data[SC_FORCEOFVANGUARD])
+ maxhp += maxhp * 3 * sc->data[SC_FORCEOFVANGUARD]->val1 / 100;
+ if(sc->data[SC_INSPIRATION]) //Custom value.
+ maxhp += maxhp * 3 * sc->data[SC_INSPIRATION]->val1 / 100;
return cap_value(maxhp,1,UINT_MAX);
@@ -5380,6 +5411,54 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
return 0; //Emperium/BG Monsters can't be afflicted by status changes
}
+ if( sc->data[SC_REFRESH] ) {
+ if( type >= SC_COMMON_MIN && type <= SC_COMMON_MAX) // Confirmed.
+ return 0; // Immune to status ailements
+ switch( type ) {
+ case SC_QUAGMIRE://Tester said it protects against this and decrease agi.
+ case SC_DECREASEAGI:
+ case SC_BURNING:
+ case SC_FREEZING:
+ //case SC_WHITEIMPRISON://Need confirm. Protected against this in the past. [Rytech]
+ case SC_MARSHOFABYSS:
+ case SC_TOXIN:
+ case SC_PARALYSE:
+ case SC_VENOMBLEED:
+ case SC_MAGICMUSHROOM:
+ case SC_DEATHHURT:
+ case SC_PYREXIA:
+ case SC_OBLIVIONCURSE:
+ //case SC_LEECHESEND://Need confirm. If it protects against nearly every Guillotine poison, it should work on this too right? [Rytech]
+ case SC_CRYSTALIZE:
+ case SC_DEEPSLEEP:
+ case SC_MANDRAGORA:
+ return 0;
+ }
+ }
+ else if( sc->data[SC_INSPIRATION] ) {
+ if( type >= SC_COMMON_MIN && type <= SC_COMMON_MAX )
+ return 0; // Immune to status ailements
+ switch( type ) {
+ case SC_DEEPSLEEP:
+ case SC_SATURDAYNIGHTFEVER:
+ case SC_PYREXIA:
+ case SC_DEATHHURT:
+ case SC_MAGICMUSHROOM:
+ case SC_VENOMBLEED:
+ case SC_TOXIN:
+ case SC_OBLIVIONCURSE:
+ case SC_LEECHESEND:
+ case SC__ENERVATION:
+ case SC__GROOMY:
+ case SC__LAZINESS:
+ case SC__UNLUCKY:
+ case SC__WEAKNESS:
+ case SC__BODYPAINT:
+ case SC__IGNORANCE:
+ return 0;
+ }
+ }
+
sd = BL_CAST(BL_PC, bl);
//Adjust tick according to status resistances
@@ -5800,6 +5879,23 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_FOOD_LUK_CASH:
status_change_end(bl, SC_LUKFOOD, INVALID_TIMER);
break;
+ case SC_REFLECTSHIELD:
+ status_change_end(bl, SC_REFLECTDAMAGE, INVALID_TIMER);
+ break;
+ case SC_REFLECTDAMAGE:
+ status_change_end(bl, SC_REFLECTSHIELD, INVALID_TIMER);
+ break;
+ case SC_SHIELDSPELL_DEF:
+ case SC_SHIELDSPELL_MDEF:
+ case SC_SHIELDSPELL_REF:
+ status_change_end(bl, SC_MAGNIFICAT, INVALID_TIMER);
+ if( type != SC_SHIELDSPELL_DEF )
+ status_change_end(bl, SC_SHIELDSPELL_DEF, INVALID_TIMER);
+ if( type != SC_SHIELDSPELL_MDEF )
+ status_change_end(bl, SC_SHIELDSPELL_MDEF, INVALID_TIMER);
+ if( type != SC_SHIELDSPELL_REF )
+ status_change_end(bl, SC_SHIELDSPELL_REF, INVALID_TIMER);
+ break;
}
//Check for overlapping fails
@@ -8019,6 +8115,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
clif_standing(bl,true);
}
break;
+ */
case SC_NEUTRALBARRIER_MASTER:
case SC_STEALTHFIELD_MASTER:
if( sce->val2 )
@@ -8039,6 +8136,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
}
}
break;
+ /*
case SC_CURSEDCIRCLE_ATKER:
if( sce->val3 )
map_foreachinrange(status_change_timer_sub, bl, skill_get_splash(SR_CURSEDCIRCLE, sce->val1),BL_CHAR, bl, sce, SC_CURSEDCIRCLE_TARGET, gettick());
@@ -8941,7 +9039,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
case SC_BANDING:
if( status_charge(bl, 0, 7 - sce->val1) )
{
- //if( sd ) pc_banding(sd, sce->val1);
+ if( sd ) pc_banding(sd, sce->val1);
sc_timer_next(5000 + tick, status_change_timer, bl->id, data);
return 0;
}