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-rw-r--r--src/map/status.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 5c2d1d2f5..b154c0283 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -7064,23 +7064,23 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t
sc = status->get_sc(bl);
st = status->get_status_data(bl);
- if( type <= SC_NONE || type >= SC_MAX ) {
+ if (type <= SC_NONE || type >= SC_MAX) {
ShowError("status_change_start: invalid status change (%d)!\n", type);
return 0;
}
- if( !sc )
+ if (!sc)
return 0; //Unable to receive status changes
- if( status->isdead(bl) && type != SC_NOCHAT ) // SC_NOCHAT should work even on dead characters
+ if (status->isdead(bl) && type != SC_NOCHAT) // SC_NOCHAT should work even on dead characters
return 0;
- if( bl->type == BL_MOB) {
- struct mob_data *md = BL_CAST(BL_MOB,bl);
- if(md && (md->class_ == MOBID_EMPERIUM || mob_is_battleground(md)) && type != SC_SAFETYWALL && type != SC_PNEUMA)
+ if (bl->type == BL_MOB) {
+ struct mob_data *md = BL_CAST(BL_MOB, bl);
+ if (md && (md->class_ == MOBID_EMPERIUM || mob_is_battleground(md)) && type != SC_SAFETYWALL && type != SC_PNEUMA)
return 0; //Emperium/BG Monsters can't be afflicted by status changes
#if 0
- if(md && mob_is_gvg(md) && status->sc2scb_flag(type)&SCB_MAXHP)
+ if (md && mob_is_gvg(md) && status->sc2scb_flag(type)&SCB_MAXHP)
return 0; //prevent status addinh hp to gvg mob (like bloodylust=hp*3 etc...
#endif // 0
}