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-rw-r--r--src/map/status.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/map/status.c b/src/map/status.c
index e1e35dcac..9dd77e727 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -870,7 +870,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
(src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_num)
) { //Skills blocked through status changes...
if (!flag && ( //Blocked only from using the skill (stuff like autospell may still go through
- (sc->data[SC_MARIONETTE].timer != -1 && skill_num != CG_MARIONETTE) ||
+// (sc->data[SC_MARIONETTE].timer != -1 && skill_num != CG_MARIONETTE) ||
(sc->data[SC_MARIONETTE2].timer != -1 && skill_num == CG_MARIONETTE) ||
sc->data[SC_SILENCE].timer != -1 ||
sc->data[SC_STEELBODY].timer != -1 ||
@@ -888,6 +888,13 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
if (flag!=2 && sc->data[SC_DANCING].timer != -1)
{
+ if(sc->data[SC_LONGING].timer != -1)
+ { //Allow everything except dancing/re-dancing. [Skotlex]
+ if (skill_num == BD_ENCORE ||
+ skill_get_inf2(skill_num)&(INF2_SONG_DANCE|INF2_ENSEMBLE_SKILL)
+ )
+ return 0;
+ } else
if (skill_num != BD_ADAPTATION && skill_num != CG_LONGINGFREEDOM
&& skill_num != BA_MUSICALSTRIKE && skill_num != DC_THROWARROW)
return 0;