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Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c53
1 files changed, 34 insertions, 19 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 0379d05d2..7840a7a7f 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1,5 +1,6 @@
-// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
-// For more information, see LICENCE in the main folder
+// Copyright (c) Hercules dev team, licensed under GNU GPL.
+// See the LICENSE file
+// Portions Copyright (c) Athena dev team
#include "../common/cbasetypes.h"
#include "../common/timer.h"
@@ -1584,7 +1585,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
if( sc && sc->count ) {
- if (skill_id != RK_REFRESH && sc->opt1 >0 && (sc->opt1 != OPT1_CRYSTALIZE && src->type != BL_MOB) && sc->opt1 != OPT1_BURNING && skill_id != SR_GENTLETOUCH_CURE) { //Stuned/Frozen/etc
+ if (skill_id != RK_REFRESH && sc->opt1 >0 && !(sc->opt1 == OPT1_CRYSTALIZE && src->type == BL_MOB) && sc->opt1 != OPT1_BURNING && skill_id != SR_GENTLETOUCH_CURE) { //Stuned/Frozen/etc
if (flag != 1) //Can't cast, casted stuff can't damage.
return 0;
if (!(skill_get_inf(skill_id)&INF_GROUND_SKILL))
@@ -1677,22 +1678,22 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
}
}
- if (sc && sc->option)
- {
- if (sc->option&OPTION_HIDE)
- switch (skill_id) { //Usable skills while hiding.
- case TF_HIDING:
- case AS_GRIMTOOTH:
- case RG_BACKSTAP:
- case RG_RAID:
- case NJ_SHADOWJUMP:
- case NJ_KIRIKAGE:
- case KO_YAMIKUMO:
- break;
- default:
- //Non players can use all skills while hidden.
- if (!skill_id || src->type == BL_PC)
- return 0;
+ if (sc && sc->option) {
+ if (sc->option&OPTION_HIDE) {
+ switch (skill_id) { //Usable skills while hiding.
+ case TF_HIDING:
+ case AS_GRIMTOOTH:
+ case RG_BACKSTAP:
+ case RG_RAID:
+ case NJ_SHADOWJUMP:
+ case NJ_KIRIKAGE:
+ case KO_YAMIKUMO:
+ break;
+ default:
+ //Non players can use all skills while hidden.
+ if (!skill_id || src->type == BL_PC)
+ return 0;
+ }
}
if (sc->option&OPTION_CHASEWALK && skill_id != ST_CHASEWALK)
return 0;
@@ -2442,6 +2443,20 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
if(!sd->inventory_data[index])
continue;
+ if(sd->inventory_data[index]->flag.no_equip) { // Items may be equipped, their effects however are nullified.
+ if(map[sd->bl.m].flag.restricted && sd->inventory_data[index]->flag.no_equip&(8*map[sd->bl.m].zone))
+ continue;
+ if(!map_flag_vs(sd->bl.m) && sd->inventory_data[index]->flag.no_equip&1)
+ continue;
+ if(map[sd->bl.m].flag.pvp && sd->inventory_data[index]->flag.no_equip&2)
+ continue;
+ if(map_flag_gvg(sd->bl.m) && sd->inventory_data[index]->flag.no_equip&4)
+ continue;
+ if(map[sd->bl.m].flag.battleground && sd->inventory_data[index]->flag.no_equip&8)
+ continue;
+ }
+
+
status->def += sd->inventory_data[index]->def;
if(first && sd->inventory_data[index]->equip_script)