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-rw-r--r--src/map/status.c10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/map/status.c b/src/map/status.c
index bc7b5130c..076b8c573 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -4442,6 +4442,10 @@ int status_get_sc_def(struct block_list *bl, int type)
case SC_CONFUSION:
sc_def = 300 +50*status->str +50*status->int_;
break;
+ case SC_ANKLE:
+ sc_def = 100*status->agi;
+ break;
+
default:
return 0; //Effect that cannot be reduced? Likely a buff.
}
@@ -5723,12 +5727,6 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
tick /= 5; //TODO: Reduce skill's duration. But for how long?
break;
case SC_ANKLE:
- if (sd && battle_config.pc_sc_def_rate != 100)
- tick -= tick*status->agi*battle_config.pc_sc_def_rate/10000;
- else if (battle_config.mob_sc_def_rate != 100)
- tick -= tick*status->agi*battle_config.mob_sc_def_rate/10000;
- else
- tick -= tick*status->agi/100;
if(status->mode&MD_BOSS) // Lasts 5 times less on bosses
tick /= 5;
// Minimum trap time of 3+0.03*skilllv seconds [celest]