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-rw-r--r--src/map/status.c13
1 files changed, 8 insertions, 5 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 8ee4d5780..cbabda234 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1046,7 +1046,9 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
case NJ_KIRIKAGE:
break;
default:
- return 0;
+ //Non players can use all skills while hidden.
+ if (!skill_num || src->type == BL_PC)
+ return 0;
}
if (sc->option&OPTION_CHASEWALK && skill_num != ST_CHASEWALK)
return 0;
@@ -5047,7 +5049,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
if (map_flag_gvg(bl->m)) val4 *= 5;
break;
case SC_CLOAKING:
- if (!sd) //Monsters should be able to walk no penalties. [Skotlex]
+ if (!sd) //Monsters should be able to walk with no penalties. [Skotlex]
val1 = 10;
val2 = tick>0?tick:60000; //SP consumption rate.
val3 = 0;
@@ -5057,11 +5059,12 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
val3+= 70+val1*3; //Speed adjustment without a wall.
//With a wall, it is val3 +25.
//val4&1 signals the presence of a wall.
- //val4&2 signals eternal cloaking (not cancelled on attack) [Skotlex]
+ //val4&2 makes cloak not end on normal attacks [Skotlex]
+ //val4&4 makes cloak not end on using skills
if (bl->type == BL_PC) //Standard cloaking.
- val4 |= battle_config.pc_cloak_check_type&3;
+ val4 |= battle_config.pc_cloak_check_type&7;
else
- val4 |= battle_config.monster_cloak_check_type&3;
+ val4 |= battle_config.monster_cloak_check_type&7;
break;
case SC_SIGHT: /* サイト/ルアフ */
case SC_RUWACH: