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-rw-r--r--src/map/status.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 1c9a2d830..94ffc403e 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -706,6 +706,8 @@ void initChangeTables(void) {
set_sc( EL_TIDAL_WEAPON , SC_TIDAL_WEAPON_OPTION , SI_TIDAL_WEAPON_OPTION , SCB_ALL );
set_sc( EL_ROCK_CRUSHER , SC_ROCK_CRUSHER , SI_ROCK_CRUSHER , SCB_DEF );
set_sc( EL_ROCK_CRUSHER_ATK, SC_ROCK_CRUSHER_ATK , SI_ROCK_CRUSHER_ATK , SCB_SPEED );
+ add_sc( KO_YAMIKUMO , SC_HIDING );
+ set_sc( KO_JYUMONJIKIRI , SC_JYUMONJIKIRI , SI_KO_JYUMONJIKIRI , SCB_NONE );
add_sc( MH_STAHL_HORN , SC_STUN );
set_sc( MH_ANGRIFFS_MODUS , SC_ANGRIFFS_MODUS , SI_ANGRIFFS_MODUS , SCB_BATK|SCB_WATK|SCB_DEF|SCB_FLEE );
@@ -1637,6 +1639,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
case RG_RAID:
case NJ_SHADOWJUMP:
case NJ_KIRIKAGE:
+ case KO_YAMIKUMO:
break;
default:
//Non players can use all skills while hidden.