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-rw-r--r--src/map/status.c162
1 files changed, 64 insertions, 98 deletions
diff --git a/src/map/status.c b/src/map/status.c
index a6ba3bf28..bf2f6024e 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -42,6 +42,7 @@ static int atkmods[3][20]; // 武器ATKサイズ修正(size_fix.txt)
static char job_bonus[MAX_PC_CLASS][MAX_LEVEL];
int current_equip_item_index; //Contains inventory index of an equipped item. To pass it into the EQUP_SCRIPT [Lupus]
+int current_equip_card_id; //To prevent card-stacking (from jA) [Skotlex]
//we need it for new cards 15 Feb 2005, to check if the combo cards are insrerted into the CURRENT weapon only
//to avoid cards exploits
@@ -557,8 +558,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
int b_base_atk;
struct skill b_skill[MAX_SKILL];
int i,bl,index;
- int skill,wele,wele_,def_ele,refinedef=0;
- int pele=0,pdef_ele=0;
+ int skill,refinedef=0;
int str,dstr,dex;
nullpo_retr(0, sd);
@@ -782,51 +782,35 @@ int status_calc_pc(struct map_session_data* sd,int first)
continue;
if(sd->inventory_data[index]) {
- if(sd->inventory_data[index]->type == 4) { // Weapon cards
- if(sd->status.inventory[index].card[0]!=0x00ff && sd->status.inventory[index].card[0]!=0x00fe && sd->status.inventory[index].card[0]!=(short)0xff00) {
- int j;
- for(j=0;j<sd->inventory_data[index]->slot;j++){ // カ?ド
- int c=sd->status.inventory[index].card[j];
- if(c>0){
- if(i == 8 && sd->status.inventory[index].equip == 0x20)
- sd->state.lr_flag = 1;
- run_script(itemdb_equipscript(c),0,sd->bl.id,0);
- sd->state.lr_flag = 0;
- if (!calculating) //Abort, run_script retriggered status_calc_pc. [Skotlex]
- return 1;
- }
- }
- }
- }
- else if(sd->inventory_data[index]->type==5){ // Non-weapon equipment cards
- if(sd->status.inventory[index].card[0]!=0x00ff && sd->status.inventory[index].card[0]!=0x00fe && sd->status.inventory[index].card[0]!=(short)0xff00) {
- int j;
- for(j=0;j<sd->inventory_data[index]->slot;j++){ // カ?ド
- int c=sd->status.inventory[index].card[j];
- if(c>0) {
- run_script(itemdb_equipscript(c),0,sd->bl.id,0);
- if (!calculating) //Abort, run_script retriggered status_calc_pc. [Skotlex]
- return 1;
- }
- }
+ int j,c;
+ //Card script execution.
+ if(sd->status.inventory[index].card[0]==0x00ff ||
+ sd->status.inventory[index].card[0]==0x00fe ||
+ sd->status.inventory[index].card[0]==(short)0xff00)
+ continue;
+ for(j=0;j<sd->inventory_data[index]->slot;j++){ // カ?ド
+ current_equip_card_id= c= sd->status.inventory[index].card[j];
+ if(c>0){
+ if(i == 8 && sd->status.inventory[index].equip == 0x20)
+ { //Left hand status.
+ sd->state.lr_flag = 1;
+ run_script(itemdb_equipscript(c),0,sd->bl.id,0);
+ sd->state.lr_flag = 0;
+ } else
+ run_script(itemdb_equipscript(c),0,sd->bl.id,0);
+ if (!calculating) //Abort, run_script retriggered status_calc_pc. [Skotlex]
+ return 1;
}
}
}
}
- wele = sd->right_weapon.atk_ele;
- wele_ = sd->left_weapon.atk_ele;
- def_ele = sd->def_ele;
-
- if(sd->status.pet_id > 0) { // Pet
+
+ if(sd->status.pet_id > 0 && battle_config.pet_status_support && sd->pet.intimate > 0)
+ { // Pet
struct pet_data *pd=sd->pd;
- if((pd && battle_config.pet_status_support) && (!battle_config.pet_equip_required || pd->equip > 0)) {
- if(sd->pet.intimate > 0 && pd->state.skillbonus == 1 && pd->bonus) { //Skotlex: Readjusted for pets
- pc_bonus(sd,pd->bonus->type, pd->bonus->val);
- }
- pele = sd->right_weapon.atk_ele;
- pdef_ele = sd->def_ele;
- sd->right_weapon.atk_ele = sd->def_ele = 0;
- }
+ if(pd && (!battle_config.pet_equip_required || pd->equip > 0) &&
+ pd->state.skillbonus == 1 && pd->bonus) //Skotlex: Readjusted for pets
+ pc_bonus(sd,pd->bonus->type, pd->bonus->val);
}
memcpy(sd->paramcard,sd->parame,sizeof(sd->paramcard));
@@ -841,61 +825,53 @@ int status_calc_pc(struct map_session_data* sd,int first)
continue;
if(i == 6 && (sd->equip_index[5] == index || sd->equip_index[4] == index))
continue;
- if(sd->inventory_data[index]) {
- sd->def += sd->inventory_data[index]->def;
- if(sd->inventory_data[index]->type == 4) {
- int r,wlv = sd->inventory_data[index]->wlv;
- if (wlv >= MAX_REFINE_BONUS)
- wlv = MAX_REFINE_BONUS - 1;
- if(i == 8 && sd->status.inventory[index].equip == 0x20) { // Left-hand weapon
- sd->left_weapon.watk += sd->inventory_data[index]->atk;
- sd->left_weapon.watk2 = (r=sd->status.inventory[index].refine)* // 精?攻?力
- refinebonus[wlv][0];
- if( (r-=refinebonus[wlv][2])>0 ) // 過?精?ボ?ナス
- sd->left_weapon.overrefine = r*refinebonus[wlv][1];
-
- if(sd->status.inventory[index].card[0]==0x00ff){ // Forged weapon
- sd->left_weapon.star = (sd->status.inventory[index].card[1]>>8); // 星のかけら
- if(sd->left_weapon.star >= 15) sd->left_weapon.star = 40; // 3 Star Crumbs now give +40 dmg
- if (pc_istop10fame( MakeDWord(sd->status.inventory[index].card[2],sd->status.inventory[index].card[3]) ,MAPID_BLACKSMITH))
- sd->left_weapon.star += 10;
- wele_= (sd->status.inventory[index].card[1]&0x0f); // ? 性
- }
+ if(!sd->inventory_data[index])
+ continue;
+
+ sd->def += sd->inventory_data[index]->def;
+ if(sd->inventory_data[index]->type == 4) {
+ int r,wlv = sd->inventory_data[index]->wlv;
+ struct weapon_data *wd;
+ if (wlv >= MAX_REFINE_BONUS)
+ wlv = MAX_REFINE_BONUS - 1;
+ if(i == 8 && sd->status.inventory[index].equip == 0x20)
+ wd = &sd->left_weapon; // Left-hand weapon
+ else
+ wd = &sd->right_weapon;
+ wd->watk += sd->inventory_data[index]->atk;
+ wd->watk2 = (r=sd->status.inventory[index].refine)*refinebonus[wlv][0];
+ if((r-=refinebonus[wlv][2])>0) //Overrefine bonus.
+ wd->overrefine = r*refinebonus[wlv][1];
+
+ if(sd->status.inventory[index].card[0]==0x00ff)
+ { // Forged weapon
+ wd->star += (sd->status.inventory[index].card[1]>>8);
+ if(wd->star >= 15) wd->star = 40; // 3 Star Crumbs now give +40 dmg
+ if(pc_istop10fame( MakeDWord(sd->status.inventory[index].card[2],sd->status.inventory[index].card[3]) ,MAPID_BLACKSMITH))
+ wd->star += 10;
+
+ if (!wd->atk_ele) //Do not overwrite element from previous bonuses.
+ wd->atk_ele = (sd->status.inventory[index].card[1]&0x0f);
+
+ if (wd == &sd->left_weapon) {
sd->attackrange_ += sd->inventory_data[index]->range;
sd->state.lr_flag = 1;
run_script(sd->inventory_data[index]->script,0,sd->bl.id,0);
sd->state.lr_flag = 0;
- if (!calculating) //Abort, run_script retriggered status_calc_pc. [Skotlex]
- return 1;
- }
- else { // Right-hand weapon
- sd->right_weapon.watk += sd->inventory_data[index]->atk;
- sd->right_weapon.watk2 += (r=sd->status.inventory[index].refine)* // 精?攻?力
- refinebonus[wlv][0];
- if( (r-=refinebonus[wlv][2])>0 ) // 過?精?ボ?ナス
- sd->right_weapon.overrefine += r*refinebonus[wlv][1];
-
- if(sd->status.inventory[index].card[0]==0x00ff){ // Forged weapon
- sd->right_weapon.star += (sd->status.inventory[index].card[1]>>8); // 星のかけら
- if(sd->right_weapon.star >= 15) sd->right_weapon.star = 40; // 3 Star Crumbs now give +40 dmg
- if (pc_istop10fame( MakeDWord(sd->status.inventory[index].card[2],sd->status.inventory[index].card[3]) ,MAPID_BLACKSMITH))
- sd->right_weapon.star += 10;
- wele = (sd->status.inventory[index].card[1]&0x0f); // ? 性
- }
+ } else {
sd->attackrange += sd->inventory_data[index]->range;
run_script(sd->inventory_data[index]->script,0,sd->bl.id,0);
- if (!calculating) //Abort, run_script retriggered status_calc_pc. [Skotlex]
- return 1;
}
- }
- else if(sd->inventory_data[index]->type == 5) {
- sd->right_weapon.watk += sd->inventory_data[index]->atk;
- refinedef += sd->status.inventory[index].refine*refinebonus[0][0];
- run_script(sd->inventory_data[index]->script,0,sd->bl.id,0);
if (!calculating) //Abort, run_script retriggered status_calc_pc. [Skotlex]
return 1;
}
}
+ else if(sd->inventory_data[index]->type == 5) {
+ refinedef += sd->status.inventory[index].refine*refinebonus[0][0];
+ run_script(sd->inventory_data[index]->script,0,sd->bl.id,0);
+ if (!calculating) //Abort, run_script retriggered status_calc_pc. [Skotlex]
+ return 1;
+ }
}
if(sd->equip_index[10] >= 0){ // 矢
@@ -915,18 +891,6 @@ int status_calc_pc(struct map_session_data* sd,int first)
sd->attackrange = sd->attackrange_;
if(sd->status.weapon == 11)
sd->attackrange += sd->arrow_range;
- if(wele > 0)
- sd->right_weapon.atk_ele = wele;
- if(wele_ > 0)
- sd->left_weapon.atk_ele = wele_;
- if(def_ele > 0)
- sd->def_ele = def_ele;
- if(battle_config.pet_status_support) {
- if(pele > 0 && !sd->right_weapon.atk_ele)
- sd->right_weapon.atk_ele = pele;
- if(pdef_ele > 0 && !sd->def_ele)
- sd->def_ele = pdef_ele;
- }
sd->double_rate += sd->double_add_rate;
sd->perfect_hit += sd->perfect_hit_add;
sd->splash_range += sd->splash_add_range;
@@ -3493,6 +3457,8 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
//Check rate
if (!(flag&(4|1))) {
rate*=100; //Pass to 10000 = 100%
+ if (rate > 10000) //Shouldn't let this go above 100%
+ rate = 10000;
race = flag&8?0:status_get_sc_def(bl, type); //recycling race to store the sc_def value.
//sd resistance applies even if the flag is &8
if(sd && SC_COMMON_MIN<=type && type<=SC_COMMON_MAX && sd->reseff[type-SC_COMMON_MIN] > 0)