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-rw-r--r--src/map/status.c1326
1 files changed, 662 insertions, 664 deletions
diff --git a/src/map/status.c b/src/map/status.c
index bb2efb505..28699d06a 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -40,39 +40,7 @@
#include <string.h>
#include <math.h>
-//Regen related flags.
-enum e_regen
-{
- RGN_HP = 0x01,
- RGN_SP = 0x02,
- RGN_SHP = 0x04,
- RGN_SSP = 0x08,
-};
-
-static int max_weight_base[CLASS_COUNT];
-static int hp_coefficient[CLASS_COUNT];
-static int hp_coefficient2[CLASS_COUNT];
-static int hp_sigma_val[CLASS_COUNT][MAX_LEVEL+1];
-static int sp_coefficient[CLASS_COUNT];
-#ifdef RENEWAL_ASPD
-static int aspd_base[CLASS_COUNT][MAX_WEAPON_TYPE+1];
-#else
-static int aspd_base[CLASS_COUNT][MAX_WEAPON_TYPE]; //[blackhole89]
-#endif
-
-// bonus values and upgrade chances for refining equipment
-static struct {
- int chance[MAX_REFINE]; // success chance
- int bonus[MAX_REFINE]; // cumulative fixed bonus damage
- int randombonus_max[MAX_REFINE]; // cumulative maximum random bonus damage
-} refine_info[REFINE_TYPE_MAX];
-
-static int atkmods[3][MAX_WEAPON_TYPE]; //ATK weapon modification for size (size_fix.txt)
-static char job_bonus[CLASS_COUNT][MAX_LEVEL];
-static sc_conf_type sc_conf[SC_MAX];
-
-static struct eri *sc_data_ers; //For sc_data entries
-static struct status_data dummy_status;
+struct status_interface status_s;
/**
* Returns the status change associated with a skill.
@@ -85,7 +53,7 @@ sc_type status_skill2sc(int skill_id) {
ShowError("status_skill2sc: Unsupported skill id %d\n", skill_id);
return SC_NONE;
}
- return SkillStatusChangeTable[idx];
+ return status->Skill2SCTable[idx];
}
/**
@@ -101,7 +69,7 @@ int status_sc2skill(sc_type sc)
return 0;
}
- return StatusSkillChangeTable[sc];
+ return status->SkillChangeTable[sc];
}
/**
@@ -116,7 +84,7 @@ unsigned int status_sc2scb_flag(sc_type sc)
return SCB_NONE;
}
- return StatusChangeFlagTable[sc];
+ return status->ChangeFlagTable[sc];
}
/**
@@ -131,12 +99,12 @@ int status_type2relevant_bl_types(int type)
return SI_BLANK;
}
- return StatusRelevantBLTypes[type];
+ return status->RelevantBLTypes[type];
}
#define add_sc(skill,sc) set_sc(skill,sc,SI_BLANK,SCB_NONE)
// indicates that the status displays a visual effect for the affected unit, and should be sent to the client for all supported units
-#define set_sc_with_vfx(skill, sc, icon, flag) set_sc((skill), (sc), (icon), (flag)); if((icon) < SI_MAX) StatusRelevantBLTypes[(icon)] |= BL_SCEFFECT
+#define set_sc_with_vfx(skill, sc, icon, flag) set_sc((skill), (sc), (icon), (flag)); if((icon) < SI_MAX) status->RelevantBLTypes[(icon)] |= BL_SCEFFECT
static void set_sc(uint16 skill_id, sc_type sc, int icon, unsigned int flag) {
uint16 idx;
@@ -149,31 +117,31 @@ static void set_sc(uint16 skill_id, sc_type sc, int icon, unsigned int flag) {
return;
}
- if( StatusSkillChangeTable[sc] == 0 )
- StatusSkillChangeTable[sc] = skill_id;
- if( StatusIconChangeTable[sc] == SI_BLANK )
- StatusIconChangeTable[sc] = icon;
- StatusChangeFlagTable[sc] |= flag;
+ if( status->SkillChangeTable[sc] == 0 )
+ status->SkillChangeTable[sc] = skill_id;
+ if( status->IconChangeTable[sc] == SI_BLANK )
+ status->IconChangeTable[sc] = icon;
+ status->ChangeFlagTable[sc] |= flag;
- if( SkillStatusChangeTable[idx] == SC_NONE )
- SkillStatusChangeTable[idx] = sc;
+ if( status->Skill2SCTable[idx] == SC_NONE )
+ status->Skill2SCTable[idx] = sc;
}
void initChangeTables(void) {
int i;
for (i = 0; i < SC_MAX; i++)
- StatusIconChangeTable[i] = SI_BLANK;
+ status->IconChangeTable[i] = SI_BLANK;
for (i = 0; i < MAX_SKILL; i++)
- SkillStatusChangeTable[i] = SC_NONE;
+ status->Skill2SCTable[i] = SC_NONE;
for (i = 0; i < SI_MAX; i++)
- StatusRelevantBLTypes[i] = BL_PC;
+ status->RelevantBLTypes[i] = BL_PC;
- memset(StatusSkillChangeTable, 0, sizeof(StatusSkillChangeTable));
- memset(StatusChangeFlagTable, 0, sizeof(StatusChangeFlagTable));
- memset(StatusDisplayType, 0, sizeof(StatusDisplayType));
+ memset(status->SkillChangeTable, 0, sizeof(status->SkillChangeTable));
+ memset(status->ChangeFlagTable, 0, sizeof(status->ChangeFlagTable));
+ memset(status->DisplayType, 0, sizeof(status->DisplayType));
//First we define the skill for common ailments. These are used in skill_additional_effect through sc cards. [Skotlex]
set_sc( NPC_PETRIFYATTACK , SC_STONE , SI_BLANK , SCB_DEF_ELE|SCB_DEF|SCB_MDEF );
@@ -780,303 +748,303 @@ void initChangeTables(void) {
set_sc_with_vfx( GN_ILLUSIONDOPING , SC_ILLUSIONDOPING , SI_ILLUSIONDOPING , SCB_HIT );
// Storing the target job rather than simply SC_SOULLINK simplifies code later on.
- SkillStatusChangeTable[SL_ALCHEMIST] = (sc_type)MAPID_ALCHEMIST,
- SkillStatusChangeTable[SL_MONK] = (sc_type)MAPID_MONK,
- SkillStatusChangeTable[SL_STAR] = (sc_type)MAPID_STAR_GLADIATOR,
- SkillStatusChangeTable[SL_SAGE] = (sc_type)MAPID_SAGE,
- SkillStatusChangeTable[SL_CRUSADER] = (sc_type)MAPID_CRUSADER,
- SkillStatusChangeTable[SL_SUPERNOVICE] = (sc_type)MAPID_SUPER_NOVICE,
- SkillStatusChangeTable[SL_KNIGHT] = (sc_type)MAPID_KNIGHT,
- SkillStatusChangeTable[SL_WIZARD] = (sc_type)MAPID_WIZARD,
- SkillStatusChangeTable[SL_PRIEST] = (sc_type)MAPID_PRIEST,
- SkillStatusChangeTable[SL_BARDDANCER] = (sc_type)MAPID_BARDDANCER,
- SkillStatusChangeTable[SL_ROGUE] = (sc_type)MAPID_ROGUE,
- SkillStatusChangeTable[SL_ASSASIN] = (sc_type)MAPID_ASSASSIN,
- SkillStatusChangeTable[SL_BLACKSMITH] = (sc_type)MAPID_BLACKSMITH,
- SkillStatusChangeTable[SL_HUNTER] = (sc_type)MAPID_HUNTER,
- SkillStatusChangeTable[SL_SOULLINKER] = (sc_type)MAPID_SOUL_LINKER,
-
- //Status that don't have a skill associated.
- StatusIconChangeTable[SC_WEIGHTOVER50] = SI_WEIGHTOVER50;
- StatusIconChangeTable[SC_WEIGHTOVER90] = SI_WEIGHTOVER90;
- StatusIconChangeTable[SC_ATTHASTE_POTION1] = SI_ATTHASTE_POTION1;
- StatusIconChangeTable[SC_ATTHASTE_POTION2] = SI_ATTHASTE_POTION2;
- StatusIconChangeTable[SC_ATTHASTE_POTION3] = SI_ATTHASTE_POTION3;
- StatusIconChangeTable[SC_ATTHASTE_INFINITY] = SI_ATTHASTE_INFINITY;
- StatusIconChangeTable[SC_MOVHASTE_HORSE] = SI_MOVHASTE_HORSE;
- StatusIconChangeTable[SC_MOVHASTE_INFINITY] = SI_MOVHASTE_INFINITY;
- StatusIconChangeTable[SC_CHASEWALK2] = SI_INCSTR;
- StatusIconChangeTable[SC_MIRACLE] = SI_SOULLINK;
- StatusIconChangeTable[SC_CLAIRVOYANCE] = SI_CLAIRVOYANCE;
- StatusIconChangeTable[SC_FOOD_STR] = SI_FOOD_STR;
- StatusIconChangeTable[SC_FOOD_AGI] = SI_FOOD_AGI;
- StatusIconChangeTable[SC_FOOD_VIT] = SI_FOOD_VIT;
- StatusIconChangeTable[SC_FOOD_INT] = SI_FOOD_INT;
- StatusIconChangeTable[SC_FOOD_DEX] = SI_FOOD_DEX;
- StatusIconChangeTable[SC_FOOD_LUK] = SI_FOOD_LUK;
- StatusIconChangeTable[SC_FOOD_BASICAVOIDANCE]= SI_FOOD_BASICAVOIDANCE;
- StatusIconChangeTable[SC_FOOD_BASICHIT] = SI_FOOD_BASICHIT;
- StatusIconChangeTable[SC_MANU_ATK] = SI_MANU_ATK;
- StatusIconChangeTable[SC_MANU_DEF] = SI_MANU_DEF;
- StatusIconChangeTable[SC_SPL_ATK] = SI_SPL_ATK;
- StatusIconChangeTable[SC_SPL_DEF] = SI_SPL_DEF;
- StatusIconChangeTable[SC_MANU_MATK] = SI_MANU_MATK;
- StatusIconChangeTable[SC_SPL_MATK] = SI_SPL_MATK;
- StatusIconChangeTable[SC_PLUSATTACKPOWER] = SI_PLUSATTACKPOWER;
- StatusIconChangeTable[SC_PLUSMAGICPOWER] = SI_PLUSMAGICPOWER;
+ status->Skill2SCTable[SL_ALCHEMIST] = (sc_type)MAPID_ALCHEMIST,
+ status->Skill2SCTable[SL_MONK] = (sc_type)MAPID_MONK,
+ status->Skill2SCTable[SL_STAR] = (sc_type)MAPID_STAR_GLADIATOR,
+ status->Skill2SCTable[SL_SAGE] = (sc_type)MAPID_SAGE,
+ status->Skill2SCTable[SL_CRUSADER] = (sc_type)MAPID_CRUSADER,
+ status->Skill2SCTable[SL_SUPERNOVICE] = (sc_type)MAPID_SUPER_NOVICE,
+ status->Skill2SCTable[SL_KNIGHT] = (sc_type)MAPID_KNIGHT,
+ status->Skill2SCTable[SL_WIZARD] = (sc_type)MAPID_WIZARD,
+ status->Skill2SCTable[SL_PRIEST] = (sc_type)MAPID_PRIEST,
+ status->Skill2SCTable[SL_BARDDANCER] = (sc_type)MAPID_BARDDANCER,
+ status->Skill2SCTable[SL_ROGUE] = (sc_type)MAPID_ROGUE,
+ status->Skill2SCTable[SL_ASSASIN] = (sc_type)MAPID_ASSASSIN,
+ status->Skill2SCTable[SL_BLACKSMITH] = (sc_type)MAPID_BLACKSMITH,
+ status->Skill2SCTable[SL_HUNTER] = (sc_type)MAPID_HUNTER,
+ status->Skill2SCTable[SL_SOULLINKER] = (sc_type)MAPID_SOUL_LINKER,
+
+ //Status that don't have a skill associated.
+ status->IconChangeTable[SC_WEIGHTOVER50] = SI_WEIGHTOVER50;
+ status->IconChangeTable[SC_WEIGHTOVER90] = SI_WEIGHTOVER90;
+ status->IconChangeTable[SC_ATTHASTE_POTION1] = SI_ATTHASTE_POTION1;
+ status->IconChangeTable[SC_ATTHASTE_POTION2] = SI_ATTHASTE_POTION2;
+ status->IconChangeTable[SC_ATTHASTE_POTION3] = SI_ATTHASTE_POTION3;
+ status->IconChangeTable[SC_ATTHASTE_INFINITY] = SI_ATTHASTE_INFINITY;
+ status->IconChangeTable[SC_MOVHASTE_HORSE] = SI_MOVHASTE_HORSE;
+ status->IconChangeTable[SC_MOVHASTE_INFINITY] = SI_MOVHASTE_INFINITY;
+ status->IconChangeTable[SC_CHASEWALK2] = SI_INCSTR;
+ status->IconChangeTable[SC_MIRACLE] = SI_SOULLINK;
+ status->IconChangeTable[SC_CLAIRVOYANCE] = SI_CLAIRVOYANCE;
+ status->IconChangeTable[SC_FOOD_STR] = SI_FOOD_STR;
+ status->IconChangeTable[SC_FOOD_AGI] = SI_FOOD_AGI;
+ status->IconChangeTable[SC_FOOD_VIT] = SI_FOOD_VIT;
+ status->IconChangeTable[SC_FOOD_INT] = SI_FOOD_INT;
+ status->IconChangeTable[SC_FOOD_DEX] = SI_FOOD_DEX;
+ status->IconChangeTable[SC_FOOD_LUK] = SI_FOOD_LUK;
+ status->IconChangeTable[SC_FOOD_BASICAVOIDANCE]= SI_FOOD_BASICAVOIDANCE;
+ status->IconChangeTable[SC_FOOD_BASICHIT] = SI_FOOD_BASICHIT;
+ status->IconChangeTable[SC_MANU_ATK] = SI_MANU_ATK;
+ status->IconChangeTable[SC_MANU_DEF] = SI_MANU_DEF;
+ status->IconChangeTable[SC_SPL_ATK] = SI_SPL_ATK;
+ status->IconChangeTable[SC_SPL_DEF] = SI_SPL_DEF;
+ status->IconChangeTable[SC_MANU_MATK] = SI_MANU_MATK;
+ status->IconChangeTable[SC_SPL_MATK] = SI_SPL_MATK;
+ status->IconChangeTable[SC_PLUSATTACKPOWER] = SI_PLUSATTACKPOWER;
+ status->IconChangeTable[SC_PLUSMAGICPOWER] = SI_PLUSMAGICPOWER;
//Cash Items
- StatusIconChangeTable[SC_FOOD_STR_CASH] = SI_FOOD_STR_CASH;
- StatusIconChangeTable[SC_FOOD_AGI_CASH] = SI_FOOD_AGI_CASH;
- StatusIconChangeTable[SC_FOOD_VIT_CASH] = SI_FOOD_VIT_CASH;
- StatusIconChangeTable[SC_FOOD_DEX_CASH] = SI_FOOD_DEX_CASH;
- StatusIconChangeTable[SC_FOOD_INT_CASH] = SI_FOOD_INT_CASH;
- StatusIconChangeTable[SC_FOOD_LUK_CASH] = SI_FOOD_LUK_CASH;
- StatusIconChangeTable[SC_CASH_PLUSEXP] = SI_CASH_PLUSEXP;
- StatusIconChangeTable[SC_CASH_RECEIVEITEM] = SI_CASH_RECEIVEITEM;
- StatusIconChangeTable[SC_CASH_PLUSONLYJOBEXP] = SI_CASH_PLUSONLYJOBEXP;
- StatusIconChangeTable[SC_CASH_DEATHPENALTY] = SI_CASH_DEATHPENALTY;
- StatusIconChangeTable[SC_CASH_BOSS_ALARM] = SI_CASH_BOSS_ALARM;
- StatusIconChangeTable[SC_PROTECT_DEF] = SI_PROTECT_DEF;
- StatusIconChangeTable[SC_PROTECT_MDEF] = SI_PROTECT_MDEF;
- StatusIconChangeTable[SC_CRITICALPERCENT] = SI_CRITICALPERCENT;
- StatusIconChangeTable[SC_PLUSAVOIDVALUE] = SI_PLUSAVOIDVALUE;
- StatusIconChangeTable[SC_HEALPLUS] = SI_HEALPLUS;
- StatusIconChangeTable[SC_S_LIFEPOTION] = SI_S_LIFEPOTION;
- StatusIconChangeTable[SC_L_LIFEPOTION] = SI_L_LIFEPOTION;
- StatusIconChangeTable[SC_ATKER_BLOOD] = SI_ATKER_BLOOD;
- StatusIconChangeTable[SC_TARGET_BLOOD] = SI_TARGET_BLOOD;
+ status->IconChangeTable[SC_FOOD_STR_CASH] = SI_FOOD_STR_CASH;
+ status->IconChangeTable[SC_FOOD_AGI_CASH] = SI_FOOD_AGI_CASH;
+ status->IconChangeTable[SC_FOOD_VIT_CASH] = SI_FOOD_VIT_CASH;
+ status->IconChangeTable[SC_FOOD_DEX_CASH] = SI_FOOD_DEX_CASH;
+ status->IconChangeTable[SC_FOOD_INT_CASH] = SI_FOOD_INT_CASH;
+ status->IconChangeTable[SC_FOOD_LUK_CASH] = SI_FOOD_LUK_CASH;
+ status->IconChangeTable[SC_CASH_PLUSEXP] = SI_CASH_PLUSEXP;
+ status->IconChangeTable[SC_CASH_RECEIVEITEM] = SI_CASH_RECEIVEITEM;
+ status->IconChangeTable[SC_CASH_PLUSONLYJOBEXP] = SI_CASH_PLUSONLYJOBEXP;
+ status->IconChangeTable[SC_CASH_DEATHPENALTY] = SI_CASH_DEATHPENALTY;
+ status->IconChangeTable[SC_CASH_BOSS_ALARM] = SI_CASH_BOSS_ALARM;
+ status->IconChangeTable[SC_PROTECT_DEF] = SI_PROTECT_DEF;
+ status->IconChangeTable[SC_PROTECT_MDEF] = SI_PROTECT_MDEF;
+ status->IconChangeTable[SC_CRITICALPERCENT] = SI_CRITICALPERCENT;
+ status->IconChangeTable[SC_PLUSAVOIDVALUE] = SI_PLUSAVOIDVALUE;
+ status->IconChangeTable[SC_HEALPLUS] = SI_HEALPLUS;
+ status->IconChangeTable[SC_S_LIFEPOTION] = SI_S_LIFEPOTION;
+ status->IconChangeTable[SC_L_LIFEPOTION] = SI_L_LIFEPOTION;
+ status->IconChangeTable[SC_ATKER_BLOOD] = SI_ATKER_BLOOD;
+ status->IconChangeTable[SC_TARGET_BLOOD] = SI_TARGET_BLOOD;
// Mercenary Bonus Effects
- StatusIconChangeTable[SC_MER_FLEE] = SI_MER_FLEE;
- StatusIconChangeTable[SC_MER_ATK] = SI_MER_ATK;
- StatusIconChangeTable[SC_MER_HP] = SI_MER_HP;
- StatusIconChangeTable[SC_MER_SP] = SI_MER_SP;
- StatusIconChangeTable[SC_MER_HIT] = SI_MER_HIT;
+ status->IconChangeTable[SC_MER_FLEE] = SI_MER_FLEE;
+ status->IconChangeTable[SC_MER_ATK] = SI_MER_ATK;
+ status->IconChangeTable[SC_MER_HP] = SI_MER_HP;
+ status->IconChangeTable[SC_MER_SP] = SI_MER_SP;
+ status->IconChangeTable[SC_MER_HIT] = SI_MER_HIT;
// Warlock Spheres
- StatusIconChangeTable[SC_SUMMON1] = SI_SPHERE_1;
- StatusIconChangeTable[SC_SUMMON2] = SI_SPHERE_2;
- StatusIconChangeTable[SC_SUMMON3] = SI_SPHERE_3;
- StatusIconChangeTable[SC_SUMMON4] = SI_SPHERE_4;
- StatusIconChangeTable[SC_SUMMON5] = SI_SPHERE_5;
+ status->IconChangeTable[SC_SUMMON1] = SI_SPHERE_1;
+ status->IconChangeTable[SC_SUMMON2] = SI_SPHERE_2;
+ status->IconChangeTable[SC_SUMMON3] = SI_SPHERE_3;
+ status->IconChangeTable[SC_SUMMON4] = SI_SPHERE_4;
+ status->IconChangeTable[SC_SUMMON5] = SI_SPHERE_5;
// Warlock Preserved spells
- StatusIconChangeTable[SC_SPELLBOOK1] = SI_SPELLBOOK1;
- StatusIconChangeTable[SC_SPELLBOOK2] = SI_SPELLBOOK2;
- StatusIconChangeTable[SC_SPELLBOOK3] = SI_SPELLBOOK3;
- StatusIconChangeTable[SC_SPELLBOOK4] = SI_SPELLBOOK4;
- StatusIconChangeTable[SC_SPELLBOOK5] = SI_SPELLBOOK5;
- StatusIconChangeTable[SC_SPELLBOOK6] = SI_SPELLBOOK6;
- StatusIconChangeTable[SC_SPELLBOOK7] = SI_SPELLBOOK7;
-
- StatusIconChangeTable[SC_NEUTRALBARRIER_MASTER] = SI_NEUTRALBARRIER_MASTER;
- StatusIconChangeTable[SC_STEALTHFIELD_MASTER] = SI_STEALTHFIELD_MASTER;
- StatusIconChangeTable[SC_OVERHEAT] = SI_OVERHEAT;
- StatusIconChangeTable[SC_OVERHEAT_LIMITPOINT] = SI_OVERHEAT_LIMITPOINT;
-
- StatusIconChangeTable[SC_HALLUCINATIONWALK_POSTDELAY] = SI_HALLUCINATIONWALK_POSTDELAY;
- StatusIconChangeTable[SC_TOXIN] = SI_TOXIN;
- StatusIconChangeTable[SC_PARALYSE] = SI_PARALYSE;
- StatusIconChangeTable[SC_VENOMBLEED] = SI_VENOMBLEED;
- StatusIconChangeTable[SC_MAGICMUSHROOM] = SI_MAGICMUSHROOM;
- StatusIconChangeTable[SC_DEATHHURT] = SI_DEATHHURT;
- StatusIconChangeTable[SC_PYREXIA] = SI_PYREXIA;
- StatusIconChangeTable[SC_OBLIVIONCURSE] = SI_OBLIVIONCURSE;
- StatusIconChangeTable[SC_LEECHESEND] = SI_LEECHESEND;
-
- StatusIconChangeTable[SC_SHIELDSPELL_DEF] = SI_SHIELDSPELL_DEF;
- StatusIconChangeTable[SC_SHIELDSPELL_MDEF] = SI_SHIELDSPELL_MDEF;
- StatusIconChangeTable[SC_SHIELDSPELL_REF] = SI_SHIELDSPELL_REF;
- StatusIconChangeTable[SC_BANDING_DEFENCE] = SI_BANDING_DEFENCE;
-
- StatusIconChangeTable[SC_GLOOMYDAY_SK] = SI_GLOOMYDAY;
-
- StatusIconChangeTable[SC_CURSEDCIRCLE_ATKER] = SI_CURSEDCIRCLE_ATKER;
-
- StatusIconChangeTable[SC_STOMACHACHE] = SI_STOMACHACHE;
- StatusIconChangeTable[SC_MYSTERIOUS_POWDER] = SI_MYSTERIOUS_POWDER;
- StatusIconChangeTable[SC_MELON_BOMB] = SI_MELON_BOMB;
- StatusIconChangeTable[SC_BANANA_BOMB] = SI_BANANA_BOMB;
- StatusIconChangeTable[SC_BANANA_BOMB_SITDOWN_POSTDELAY] = SI_BANANA_BOMB_SITDOWN_POSTDELAY;
+ status->IconChangeTable[SC_SPELLBOOK1] = SI_SPELLBOOK1;
+ status->IconChangeTable[SC_SPELLBOOK2] = SI_SPELLBOOK2;
+ status->IconChangeTable[SC_SPELLBOOK3] = SI_SPELLBOOK3;
+ status->IconChangeTable[SC_SPELLBOOK4] = SI_SPELLBOOK4;
+ status->IconChangeTable[SC_SPELLBOOK5] = SI_SPELLBOOK5;
+ status->IconChangeTable[SC_SPELLBOOK6] = SI_SPELLBOOK6;
+ status->IconChangeTable[SC_SPELLBOOK7] = SI_SPELLBOOK7;
+
+ status->IconChangeTable[SC_NEUTRALBARRIER_MASTER] = SI_NEUTRALBARRIER_MASTER;
+ status->IconChangeTable[SC_STEALTHFIELD_MASTER] = SI_STEALTHFIELD_MASTER;
+ status->IconChangeTable[SC_OVERHEAT] = SI_OVERHEAT;
+ status->IconChangeTable[SC_OVERHEAT_LIMITPOINT] = SI_OVERHEAT_LIMITPOINT;
+
+ status->IconChangeTable[SC_HALLUCINATIONWALK_POSTDELAY] = SI_HALLUCINATIONWALK_POSTDELAY;
+ status->IconChangeTable[SC_TOXIN] = SI_TOXIN;
+ status->IconChangeTable[SC_PARALYSE] = SI_PARALYSE;
+ status->IconChangeTable[SC_VENOMBLEED] = SI_VENOMBLEED;
+ status->IconChangeTable[SC_MAGICMUSHROOM] = SI_MAGICMUSHROOM;
+ status->IconChangeTable[SC_DEATHHURT] = SI_DEATHHURT;
+ status->IconChangeTable[SC_PYREXIA] = SI_PYREXIA;
+ status->IconChangeTable[SC_OBLIVIONCURSE] = SI_OBLIVIONCURSE;
+ status->IconChangeTable[SC_LEECHESEND] = SI_LEECHESEND;
+
+ status->IconChangeTable[SC_SHIELDSPELL_DEF] = SI_SHIELDSPELL_DEF;
+ status->IconChangeTable[SC_SHIELDSPELL_MDEF] = SI_SHIELDSPELL_MDEF;
+ status->IconChangeTable[SC_SHIELDSPELL_REF] = SI_SHIELDSPELL_REF;
+ status->IconChangeTable[SC_BANDING_DEFENCE] = SI_BANDING_DEFENCE;
+
+ status->IconChangeTable[SC_GLOOMYDAY_SK] = SI_GLOOMYDAY;
+
+ status->IconChangeTable[SC_CURSEDCIRCLE_ATKER] = SI_CURSEDCIRCLE_ATKER;
+
+ status->IconChangeTable[SC_STOMACHACHE] = SI_STOMACHACHE;
+ status->IconChangeTable[SC_MYSTERIOUS_POWDER] = SI_MYSTERIOUS_POWDER;
+ status->IconChangeTable[SC_MELON_BOMB] = SI_MELON_BOMB;
+ status->IconChangeTable[SC_BANANA_BOMB] = SI_BANANA_BOMB;
+ status->IconChangeTable[SC_BANANA_BOMB_SITDOWN_POSTDELAY] = SI_BANANA_BOMB_SITDOWN_POSTDELAY;
//Genetics New Food Items Status Icons
- StatusIconChangeTable[SC_SAVAGE_STEAK] = SI_SAVAGE_STEAK;
- StatusIconChangeTable[SC_COCKTAIL_WARG_BLOOD] = SI_COCKTAIL_WARG_BLOOD;
- StatusIconChangeTable[SC_MINOR_BBQ] = SI_MINOR_BBQ;
- StatusIconChangeTable[SC_SIROMA_ICE_TEA] = SI_SIROMA_ICE_TEA;
- StatusIconChangeTable[SC_DROCERA_HERB_STEAMED] = SI_DROCERA_HERB_STEAMED;
- StatusIconChangeTable[SC_PUTTI_TAILS_NOODLES] = SI_PUTTI_TAILS_NOODLES;
-
- StatusIconChangeTable[SC_BOOST500] |= SI_BOOST500;
- StatusIconChangeTable[SC_FULL_SWING_K] |= SI_FULL_SWING_K;
- StatusIconChangeTable[SC_MANA_PLUS] |= SI_MANA_PLUS;
- StatusIconChangeTable[SC_MUSTLE_M] |= SI_MUSTLE_M;
- StatusIconChangeTable[SC_LIFE_FORCE_F] |= SI_LIFE_FORCE_F;
- StatusIconChangeTable[SC_EXTRACT_WHITE_POTION_Z] |= SI_EXTRACT_WHITE_POTION_Z;
- StatusIconChangeTable[SC_VITATA_500] |= SI_VITATA_500;
- StatusIconChangeTable[SC_EXTRACT_SALAMINE_JUICE] |= SI_EXTRACT_SALAMINE_JUICE;
+ status->IconChangeTable[SC_SAVAGE_STEAK] = SI_SAVAGE_STEAK;
+ status->IconChangeTable[SC_COCKTAIL_WARG_BLOOD] = SI_COCKTAIL_WARG_BLOOD;
+ status->IconChangeTable[SC_MINOR_BBQ] = SI_MINOR_BBQ;
+ status->IconChangeTable[SC_SIROMA_ICE_TEA] = SI_SIROMA_ICE_TEA;
+ status->IconChangeTable[SC_DROCERA_HERB_STEAMED] = SI_DROCERA_HERB_STEAMED;
+ status->IconChangeTable[SC_PUTTI_TAILS_NOODLES] = SI_PUTTI_TAILS_NOODLES;
+
+ status->IconChangeTable[SC_BOOST500] |= SI_BOOST500;
+ status->IconChangeTable[SC_FULL_SWING_K] |= SI_FULL_SWING_K;
+ status->IconChangeTable[SC_MANA_PLUS] |= SI_MANA_PLUS;
+ status->IconChangeTable[SC_MUSTLE_M] |= SI_MUSTLE_M;
+ status->IconChangeTable[SC_LIFE_FORCE_F] |= SI_LIFE_FORCE_F;
+ status->IconChangeTable[SC_EXTRACT_WHITE_POTION_Z] |= SI_EXTRACT_WHITE_POTION_Z;
+ status->IconChangeTable[SC_VITATA_500] |= SI_VITATA_500;
+ status->IconChangeTable[SC_EXTRACT_SALAMINE_JUICE] |= SI_EXTRACT_SALAMINE_JUICE;
// Elemental Spirit's 'side' status change icons.
- StatusIconChangeTable[SC_CIRCLE_OF_FIRE] = SI_CIRCLE_OF_FIRE;
- StatusIconChangeTable[SC_FIRE_CLOAK] = SI_FIRE_CLOAK;
- StatusIconChangeTable[SC_WATER_SCREEN] = SI_WATER_SCREEN;
- StatusIconChangeTable[SC_WATER_DROP] = SI_WATER_DROP;
- StatusIconChangeTable[SC_WIND_STEP] = SI_WIND_STEP;
- StatusIconChangeTable[SC_WIND_CURTAIN] = SI_WIND_CURTAIN;
- StatusIconChangeTable[SC_SOLID_SKIN] = SI_SOLID_SKIN;
- StatusIconChangeTable[SC_STONE_SHIELD] = SI_STONE_SHIELD;
- StatusIconChangeTable[SC_PYROTECHNIC] = SI_PYROTECHNIC;
- StatusIconChangeTable[SC_HEATER] = SI_HEATER;
- StatusIconChangeTable[SC_TROPIC] = SI_TROPIC;
- StatusIconChangeTable[SC_AQUAPLAY] = SI_AQUAPLAY;
- StatusIconChangeTable[SC_COOLER] = SI_COOLER;
- StatusIconChangeTable[SC_CHILLY_AIR] = SI_CHILLY_AIR;
- StatusIconChangeTable[SC_GUST] = SI_GUST;
- StatusIconChangeTable[SC_BLAST] = SI_BLAST;
- StatusIconChangeTable[SC_WILD_STORM] = SI_WILD_STORM;
- StatusIconChangeTable[SC_PETROLOGY] = SI_PETROLOGY;
- StatusIconChangeTable[SC_CURSED_SOIL] = SI_CURSED_SOIL;
- StatusIconChangeTable[SC_UPHEAVAL] = SI_UPHEAVAL;
- StatusIconChangeTable[SC_PUSH_CART] = SI_ON_PUSH_CART;
- StatusIconChangeTable[SC_REBOUND] = SI_REBOUND;
- StatusIconChangeTable[SC_ALL_RIDING] = SI_ALL_RIDING;
- StatusIconChangeTable[SC_MONSTER_TRANSFORM] = SI_MONSTER_TRANSFORM;
+ status->IconChangeTable[SC_CIRCLE_OF_FIRE] = SI_CIRCLE_OF_FIRE;
+ status->IconChangeTable[SC_FIRE_CLOAK] = SI_FIRE_CLOAK;
+ status->IconChangeTable[SC_WATER_SCREEN] = SI_WATER_SCREEN;
+ status->IconChangeTable[SC_WATER_DROP] = SI_WATER_DROP;
+ status->IconChangeTable[SC_WIND_STEP] = SI_WIND_STEP;
+ status->IconChangeTable[SC_WIND_CURTAIN] = SI_WIND_CURTAIN;
+ status->IconChangeTable[SC_SOLID_SKIN] = SI_SOLID_SKIN;
+ status->IconChangeTable[SC_STONE_SHIELD] = SI_STONE_SHIELD;
+ status->IconChangeTable[SC_PYROTECHNIC] = SI_PYROTECHNIC;
+ status->IconChangeTable[SC_HEATER] = SI_HEATER;
+ status->IconChangeTable[SC_TROPIC] = SI_TROPIC;
+ status->IconChangeTable[SC_AQUAPLAY] = SI_AQUAPLAY;
+ status->IconChangeTable[SC_COOLER] = SI_COOLER;
+ status->IconChangeTable[SC_CHILLY_AIR] = SI_CHILLY_AIR;
+ status->IconChangeTable[SC_GUST] = SI_GUST;
+ status->IconChangeTable[SC_BLAST] = SI_BLAST;
+ status->IconChangeTable[SC_WILD_STORM] = SI_WILD_STORM;
+ status->IconChangeTable[SC_PETROLOGY] = SI_PETROLOGY;
+ status->IconChangeTable[SC_CURSED_SOIL] = SI_CURSED_SOIL;
+ status->IconChangeTable[SC_UPHEAVAL] = SI_UPHEAVAL;
+ status->IconChangeTable[SC_PUSH_CART] = SI_ON_PUSH_CART;
+ status->IconChangeTable[SC_REBOUND] = SI_REBOUND;
+ status->IconChangeTable[SC_ALL_RIDING] = SI_ALL_RIDING;
+ status->IconChangeTable[SC_MONSTER_TRANSFORM] = SI_MONSTER_TRANSFORM;
//Other SC which are not necessarily associated to skills.
- StatusChangeFlagTable[SC_ATTHASTE_POTION1] = SCB_ASPD;
- StatusChangeFlagTable[SC_ATTHASTE_POTION2] = SCB_ASPD;
- StatusChangeFlagTable[SC_ATTHASTE_POTION3] = SCB_ASPD;
- StatusChangeFlagTable[SC_ATTHASTE_INFINITY] = SCB_ASPD;
- StatusChangeFlagTable[SC_MOVHASTE_HORSE] = SCB_SPEED;
- StatusChangeFlagTable[SC_MOVHASTE_INFINITY] = SCB_SPEED;
- StatusChangeFlagTable[SC_PLUSATTACKPOWER] = SCB_BATK;
- StatusChangeFlagTable[SC_PLUSMAGICPOWER] = SCB_MATK;
- StatusChangeFlagTable[SC_INCALLSTATUS] |= SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK;
- StatusChangeFlagTable[SC_CHASEWALK2] |= SCB_STR;
- StatusChangeFlagTable[SC_INCAGI] |= SCB_AGI;
- StatusChangeFlagTable[SC_INCVIT] |= SCB_VIT;
- StatusChangeFlagTable[SC_INCINT] |= SCB_INT;
- StatusChangeFlagTable[SC_INCDEX] |= SCB_DEX;
- StatusChangeFlagTable[SC_INCLUK] |= SCB_LUK;
- StatusChangeFlagTable[SC_INCHIT] |= SCB_HIT;
- StatusChangeFlagTable[SC_INCHITRATE] |= SCB_HIT;
- StatusChangeFlagTable[SC_INCFLEE] |= SCB_FLEE;
- StatusChangeFlagTable[SC_INCFLEERATE] |= SCB_FLEE;
- StatusChangeFlagTable[SC_CRITICALPERCENT] |= SCB_CRI;
- StatusChangeFlagTable[SC_INCASPDRATE] |= SCB_ASPD;
- StatusChangeFlagTable[SC_PLUSAVOIDVALUE] |= SCB_FLEE2;
- StatusChangeFlagTable[SC_INCMHPRATE] |= SCB_MAXHP;
- StatusChangeFlagTable[SC_INCMSPRATE] |= SCB_MAXSP;
- StatusChangeFlagTable[SC_INCMHP] |= SCB_MAXHP;
- StatusChangeFlagTable[SC_INCMSP] |= SCB_MAXSP;
- StatusChangeFlagTable[SC_INCATKRATE] |= SCB_BATK|SCB_WATK;
- StatusChangeFlagTable[SC_INCMATKRATE] |= SCB_MATK;
- StatusChangeFlagTable[SC_INCDEFRATE] |= SCB_DEF;
- StatusChangeFlagTable[SC_FOOD_STR] |= SCB_STR;
- StatusChangeFlagTable[SC_FOOD_AGI] |= SCB_AGI;
- StatusChangeFlagTable[SC_FOOD_VIT] |= SCB_VIT;
- StatusChangeFlagTable[SC_FOOD_INT] |= SCB_INT;
- StatusChangeFlagTable[SC_FOOD_DEX] |= SCB_DEX;
- StatusChangeFlagTable[SC_FOOD_LUK] |= SCB_LUK;
- StatusChangeFlagTable[SC_FOOD_BASICHIT] |= SCB_HIT;
- StatusChangeFlagTable[SC_FOOD_BASICAVOIDANCE] |= SCB_FLEE;
- StatusChangeFlagTable[SC_BATKFOOD] |= SCB_BATK;
- StatusChangeFlagTable[SC_WATKFOOD] |= SCB_WATK;
- StatusChangeFlagTable[SC_MATKFOOD] |= SCB_MATK;
- StatusChangeFlagTable[SC_ARMORPROPERTY] |= SCB_ALL;
- StatusChangeFlagTable[SC_ARMOR_RESIST] |= SCB_ALL;
- StatusChangeFlagTable[SC_ATKER_BLOOD] |= SCB_ALL;
- StatusChangeFlagTable[SC_WALKSPEED] |= SCB_SPEED;
- StatusChangeFlagTable[SC_ITEMSCRIPT] |= SCB_ALL;
+ status->ChangeFlagTable[SC_ATTHASTE_POTION1] = SCB_ASPD;
+ status->ChangeFlagTable[SC_ATTHASTE_POTION2] = SCB_ASPD;
+ status->ChangeFlagTable[SC_ATTHASTE_POTION3] = SCB_ASPD;
+ status->ChangeFlagTable[SC_ATTHASTE_INFINITY] = SCB_ASPD;
+ status->ChangeFlagTable[SC_MOVHASTE_HORSE] = SCB_SPEED;
+ status->ChangeFlagTable[SC_MOVHASTE_INFINITY] = SCB_SPEED;
+ status->ChangeFlagTable[SC_PLUSATTACKPOWER] = SCB_BATK;
+ status->ChangeFlagTable[SC_PLUSMAGICPOWER] = SCB_MATK;
+ status->ChangeFlagTable[SC_INCALLSTATUS] |= SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK;
+ status->ChangeFlagTable[SC_CHASEWALK2] |= SCB_STR;
+ status->ChangeFlagTable[SC_INCAGI] |= SCB_AGI;
+ status->ChangeFlagTable[SC_INCVIT] |= SCB_VIT;
+ status->ChangeFlagTable[SC_INCINT] |= SCB_INT;
+ status->ChangeFlagTable[SC_INCDEX] |= SCB_DEX;
+ status->ChangeFlagTable[SC_INCLUK] |= SCB_LUK;
+ status->ChangeFlagTable[SC_INCHIT] |= SCB_HIT;
+ status->ChangeFlagTable[SC_INCHITRATE] |= SCB_HIT;
+ status->ChangeFlagTable[SC_INCFLEE] |= SCB_FLEE;
+ status->ChangeFlagTable[SC_INCFLEERATE] |= SCB_FLEE;
+ status->ChangeFlagTable[SC_CRITICALPERCENT] |= SCB_CRI;
+ status->ChangeFlagTable[SC_INCASPDRATE] |= SCB_ASPD;
+ status->ChangeFlagTable[SC_PLUSAVOIDVALUE] |= SCB_FLEE2;
+ status->ChangeFlagTable[SC_INCMHPRATE] |= SCB_MAXHP;
+ status->ChangeFlagTable[SC_INCMSPRATE] |= SCB_MAXSP;
+ status->ChangeFlagTable[SC_INCMHP] |= SCB_MAXHP;
+ status->ChangeFlagTable[SC_INCMSP] |= SCB_MAXSP;
+ status->ChangeFlagTable[SC_INCATKRATE] |= SCB_BATK|SCB_WATK;
+ status->ChangeFlagTable[SC_INCMATKRATE] |= SCB_MATK;
+ status->ChangeFlagTable[SC_INCDEFRATE] |= SCB_DEF;
+ status->ChangeFlagTable[SC_FOOD_STR] |= SCB_STR;
+ status->ChangeFlagTable[SC_FOOD_AGI] |= SCB_AGI;
+ status->ChangeFlagTable[SC_FOOD_VIT] |= SCB_VIT;
+ status->ChangeFlagTable[SC_FOOD_INT] |= SCB_INT;
+ status->ChangeFlagTable[SC_FOOD_DEX] |= SCB_DEX;
+ status->ChangeFlagTable[SC_FOOD_LUK] |= SCB_LUK;
+ status->ChangeFlagTable[SC_FOOD_BASICHIT] |= SCB_HIT;
+ status->ChangeFlagTable[SC_FOOD_BASICAVOIDANCE] |= SCB_FLEE;
+ status->ChangeFlagTable[SC_BATKFOOD] |= SCB_BATK;
+ status->ChangeFlagTable[SC_WATKFOOD] |= SCB_WATK;
+ status->ChangeFlagTable[SC_MATKFOOD] |= SCB_MATK;
+ status->ChangeFlagTable[SC_ARMORPROPERTY] |= SCB_ALL;
+ status->ChangeFlagTable[SC_ARMOR_RESIST] |= SCB_ALL;
+ status->ChangeFlagTable[SC_ATKER_BLOOD] |= SCB_ALL;
+ status->ChangeFlagTable[SC_WALKSPEED] |= SCB_SPEED;
+ status->ChangeFlagTable[SC_ITEMSCRIPT] |= SCB_ALL;
// Cash Items
- StatusChangeFlagTable[SC_FOOD_STR_CASH] = SCB_STR;
- StatusChangeFlagTable[SC_FOOD_AGI_CASH] = SCB_AGI;
- StatusChangeFlagTable[SC_FOOD_VIT_CASH] = SCB_VIT;
- StatusChangeFlagTable[SC_FOOD_DEX_CASH] = SCB_DEX;
- StatusChangeFlagTable[SC_FOOD_INT_CASH] = SCB_INT;
- StatusChangeFlagTable[SC_FOOD_LUK_CASH] = SCB_LUK;
+ status->ChangeFlagTable[SC_FOOD_STR_CASH] = SCB_STR;
+ status->ChangeFlagTable[SC_FOOD_AGI_CASH] = SCB_AGI;
+ status->ChangeFlagTable[SC_FOOD_VIT_CASH] = SCB_VIT;
+ status->ChangeFlagTable[SC_FOOD_DEX_CASH] = SCB_DEX;
+ status->ChangeFlagTable[SC_FOOD_INT_CASH] = SCB_INT;
+ status->ChangeFlagTable[SC_FOOD_LUK_CASH] = SCB_LUK;
// Mercenary Bonus Effects
- StatusChangeFlagTable[SC_MER_FLEE] |= SCB_FLEE;
- StatusChangeFlagTable[SC_MER_ATK] |= SCB_WATK;
- StatusChangeFlagTable[SC_MER_HP] |= SCB_MAXHP;
- StatusChangeFlagTable[SC_MER_SP] |= SCB_MAXSP;
- StatusChangeFlagTable[SC_MER_HIT] |= SCB_HIT;
+ status->ChangeFlagTable[SC_MER_FLEE] |= SCB_FLEE;
+ status->ChangeFlagTable[SC_MER_ATK] |= SCB_WATK;
+ status->ChangeFlagTable[SC_MER_HP] |= SCB_MAXHP;
+ status->ChangeFlagTable[SC_MER_SP] |= SCB_MAXSP;
+ status->ChangeFlagTable[SC_MER_HIT] |= SCB_HIT;
// Guillotine Cross Poison Effects
- StatusChangeFlagTable[SC_PARALYSE] |= SCB_ASPD|SCB_FLEE|SCB_SPEED;
- StatusChangeFlagTable[SC_DEATHHURT] |= SCB_REGEN;
- StatusChangeFlagTable[SC_VENOMBLEED] |= SCB_MAXHP;
- StatusChangeFlagTable[SC_OBLIVIONCURSE] |= SCB_REGEN;
-
- StatusChangeFlagTable[SC_SAVAGE_STEAK] |= SCB_STR;
- StatusChangeFlagTable[SC_COCKTAIL_WARG_BLOOD] |= SCB_INT;
- StatusChangeFlagTable[SC_MINOR_BBQ] |= SCB_VIT;
- StatusChangeFlagTable[SC_SIROMA_ICE_TEA] |= SCB_DEX;
- StatusChangeFlagTable[SC_DROCERA_HERB_STEAMED] |= SCB_AGI;
- StatusChangeFlagTable[SC_PUTTI_TAILS_NOODLES] |= SCB_LUK;
- StatusChangeFlagTable[SC_BOOST500] |= SCB_ASPD;
- StatusChangeFlagTable[SC_FULL_SWING_K] |= SCB_BATK;
- StatusChangeFlagTable[SC_MANA_PLUS] |= SCB_MATK;
- StatusChangeFlagTable[SC_MUSTLE_M] |= SCB_MAXHP;
- StatusChangeFlagTable[SC_LIFE_FORCE_F] |= SCB_MAXSP;
- StatusChangeFlagTable[SC_EXTRACT_WHITE_POTION_Z] |= SCB_REGEN;
- StatusChangeFlagTable[SC_VITATA_500] |= SCB_REGEN;
- StatusChangeFlagTable[SC_EXTRACT_SALAMINE_JUICE] |= SCB_ASPD;
- StatusChangeFlagTable[SC_REBOUND] |= SCB_SPEED|SCB_REGEN;
-
- StatusChangeFlagTable[SC_ALL_RIDING] = SCB_SPEED;
- StatusChangeFlagTable[SC_WEDDING] = SCB_SPEED;
-
-
- /* StatusDisplayType Table [Ind/Hercules] */
- StatusDisplayType[SC_ALL_RIDING] = true;
- StatusDisplayType[SC_PUSH_CART] = true;
- StatusDisplayType[SC_SUMMON1] = true;
- StatusDisplayType[SC_SUMMON2] = true;
- StatusDisplayType[SC_SUMMON3] = true;
- StatusDisplayType[SC_SUMMON4] = true;
- StatusDisplayType[SC_SUMMON5] = true;
- StatusDisplayType[SC_CAMOUFLAGE] = true;
- StatusDisplayType[SC_DUPLELIGHT] = true;
- StatusDisplayType[SC_ORATIO] = true;
- StatusDisplayType[SC_FROSTMISTY] = true;
- StatusDisplayType[SC_VENOMIMPRESS] = true;
- StatusDisplayType[SC_HALLUCINATIONWALK] = true;
- StatusDisplayType[SC_ROLLINGCUTTER] = true;
- StatusDisplayType[SC_BANDING] = true;
- StatusDisplayType[SC_COLD] = true;
- StatusDisplayType[SC_DEEP_SLEEP] = true;
- StatusDisplayType[SC_CURSEDCIRCLE_ATKER]= true;
- StatusDisplayType[SC_CURSEDCIRCLE_TARGET]= true;
- StatusDisplayType[SC_BLOOD_SUCKER] = true;
- StatusDisplayType[SC__SHADOWFORM] = true;
- StatusDisplayType[SC__MANHOLE] = true;
- StatusDisplayType[SC_MONSTER_TRANSFORM] = true;
+ status->ChangeFlagTable[SC_PARALYSE] |= SCB_ASPD|SCB_FLEE|SCB_SPEED;
+ status->ChangeFlagTable[SC_DEATHHURT] |= SCB_REGEN;
+ status->ChangeFlagTable[SC_VENOMBLEED] |= SCB_MAXHP;
+ status->ChangeFlagTable[SC_OBLIVIONCURSE] |= SCB_REGEN;
+
+ status->ChangeFlagTable[SC_SAVAGE_STEAK] |= SCB_STR;
+ status->ChangeFlagTable[SC_COCKTAIL_WARG_BLOOD] |= SCB_INT;
+ status->ChangeFlagTable[SC_MINOR_BBQ] |= SCB_VIT;
+ status->ChangeFlagTable[SC_SIROMA_ICE_TEA] |= SCB_DEX;
+ status->ChangeFlagTable[SC_DROCERA_HERB_STEAMED] |= SCB_AGI;
+ status->ChangeFlagTable[SC_PUTTI_TAILS_NOODLES] |= SCB_LUK;
+ status->ChangeFlagTable[SC_BOOST500] |= SCB_ASPD;
+ status->ChangeFlagTable[SC_FULL_SWING_K] |= SCB_BATK;
+ status->ChangeFlagTable[SC_MANA_PLUS] |= SCB_MATK;
+ status->ChangeFlagTable[SC_MUSTLE_M] |= SCB_MAXHP;
+ status->ChangeFlagTable[SC_LIFE_FORCE_F] |= SCB_MAXSP;
+ status->ChangeFlagTable[SC_EXTRACT_WHITE_POTION_Z] |= SCB_REGEN;
+ status->ChangeFlagTable[SC_VITATA_500] |= SCB_REGEN;
+ status->ChangeFlagTable[SC_EXTRACT_SALAMINE_JUICE] |= SCB_ASPD;
+ status->ChangeFlagTable[SC_REBOUND] |= SCB_SPEED|SCB_REGEN;
+
+ status->ChangeFlagTable[SC_ALL_RIDING] = SCB_SPEED;
+ status->ChangeFlagTable[SC_WEDDING] = SCB_SPEED;
+
+
+ /* status->DisplayType Table [Ind/Hercules] */
+ status->DisplayType[SC_ALL_RIDING] = true;
+ status->DisplayType[SC_PUSH_CART] = true;
+ status->DisplayType[SC_SUMMON1] = true;
+ status->DisplayType[SC_SUMMON2] = true;
+ status->DisplayType[SC_SUMMON3] = true;
+ status->DisplayType[SC_SUMMON4] = true;
+ status->DisplayType[SC_SUMMON5] = true;
+ status->DisplayType[SC_CAMOUFLAGE] = true;
+ status->DisplayType[SC_DUPLELIGHT] = true;
+ status->DisplayType[SC_ORATIO] = true;
+ status->DisplayType[SC_FROSTMISTY] = true;
+ status->DisplayType[SC_VENOMIMPRESS] = true;
+ status->DisplayType[SC_HALLUCINATIONWALK] = true;
+ status->DisplayType[SC_ROLLINGCUTTER] = true;
+ status->DisplayType[SC_BANDING] = true;
+ status->DisplayType[SC_COLD] = true;
+ status->DisplayType[SC_DEEP_SLEEP] = true;
+ status->DisplayType[SC_CURSEDCIRCLE_ATKER]= true;
+ status->DisplayType[SC_CURSEDCIRCLE_TARGET]= true;
+ status->DisplayType[SC_BLOOD_SUCKER] = true;
+ status->DisplayType[SC__SHADOWFORM] = true;
+ status->DisplayType[SC__MANHOLE] = true;
+ status->DisplayType[SC_MONSTER_TRANSFORM] = true;
#ifdef RENEWAL_EDP
// renewal EDP increases your weapon atk
- StatusChangeFlagTable[SC_EDP] |= SCB_WATK;
+ status->ChangeFlagTable[SC_EDP] |= SCB_WATK;
#endif
if( !battle_config.display_hallucination ) //Disable Hallucination.
- StatusIconChangeTable[SC_ILLUSION] = SI_BLANK;
+ status->IconChangeTable[SC_ILLUSION] = SI_BLANK;
}
-static void initDummyData(void)
+void initDummyData(void)
{
- memset(&dummy_status, 0, sizeof(dummy_status));
- dummy_status.hp =
- dummy_status.max_hp =
- dummy_status.max_sp =
- dummy_status.str =
- dummy_status.agi =
- dummy_status.vit =
- dummy_status.int_ =
- dummy_status.dex =
- dummy_status.luk =
- dummy_status.hit = 1;
- dummy_status.speed = 2000;
- dummy_status.adelay = 4000;
- dummy_status.amotion = 2000;
- dummy_status.dmotion = 2000;
- dummy_status.ele_lv = 1; //Min elemental level.
- dummy_status.mode = MD_CANMOVE;
+ memset(&status->dummy, 0, sizeof(status->dummy));
+ status->dummy.hp =
+ status->dummy.max_hp =
+ status->dummy.max_sp =
+ status->dummy.str =
+ status->dummy.agi =
+ status->dummy.vit =
+ status->dummy.int_ =
+ status->dummy.dex =
+ status->dummy.luk =
+ status->dummy.hit = 1;
+ status->dummy.speed = 2000;
+ status->dummy.adelay = 4000;
+ status->dummy.amotion = 2000;
+ status->dummy.dmotion = 2000;
+ status->dummy.ele_lv = 1; //Min elemental level.
+ status->dummy.mode = MD_CANMOVE;
}
@@ -1093,7 +1061,7 @@ int status_set_hp(struct block_list *bl, unsigned int hp, int flag) {
struct status_data *st;
if (hp < 1) return 0;
st = status->get_status_data(bl);
- if (st == &dummy_status)
+ if (st == &status->dummy)
return 0;
if (hp > st->max_hp) hp = st->max_hp;
@@ -1110,7 +1078,7 @@ int status_set_sp(struct block_list *bl, unsigned int sp, int flag) {
struct status_data *st;
st = status->get_status_data(bl);
- if (st == &dummy_status)
+ if (st == &status->dummy)
return 0;
if (sp > st->max_sp) sp = st->max_sp;
@@ -1157,7 +1125,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp,
return skill->unit_ondamaged((struct skill_unit *)target, src, hp, timer->gettick());
st = status->get_status_data(target);
- if( st == &dummy_status )
+ if( st == &status->dummy )
return 0;
if ((unsigned int)hp >= st->hp) {
@@ -1204,7 +1172,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp,
if ((sce=sc->data[SC_ENDURE]) && !sce->val4 && !sc->data[SC_LKCONCENTRATION]) {
//Endure count is only reduced by non-players on non-gvg maps.
//val4 signals infinite endure. [Skotlex]
- if (src && src->type != BL_PC && !map_flag_gvg2(target->m) && !maplist[target->m].flag.battleground && --(sce->val2) < 0)
+ if (src && src->type != BL_PC && !map_flag_gvg2(target->m) && !map->list[target->m].flag.battleground && --(sce->val2) < 0)
status_change_end(target, SC_ENDURE, INVALID_TIMER);
}
if ((sce=sc->data[SC_GRAVITATION]) && sce->val3 == BCT_SELF) {
@@ -1361,7 +1329,7 @@ int status_heal(struct block_list *bl,int64 in_hp,int64 in_sp, int flag) {
st = status->get_status_data(bl);
- if (st == &dummy_status || !st->hp)
+ if (st == &status->dummy || !st->hp)
return 0;
/* here onwards we consider it a 32-type, the client does not support higher and from here onwards the value doesn't get thru percentage modifiers */
@@ -1496,7 +1464,7 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per
if (!status->isdead(bl)) return 0;
st = status->get_status_data(bl);
- if (st == &dummy_status)
+ if (st == &status->dummy)
return 0; //Invalid target.
hp = (int64)st->max_hp * per_hp/100;
@@ -1543,7 +1511,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
struct status_change *sc=NULL, *tsc;
int hide_flag;
- st = src ? status->get_status_data(src) : &dummy_status;
+ st = src ? status->get_status_data(src) : &status->dummy;
if (src && src->type != BL_PC && status->isdead(src))
return 0;
@@ -1564,12 +1532,12 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
if( src && !(src->type == BL_PC && ((TBL_PC*)src)->skillitem)) { // Items that cast skills using 'itemskill' will not be handled by map_zone_db.
int i;
- for(i = 0; i < maplist[src->m].zone->disabled_skills_count; i++) {
- if( skill_id == maplist[src->m].zone->disabled_skills[i]->nameid && (maplist[src->m].zone->disabled_skills[i]->type&src->type) ) {
+ for(i = 0; i < map->list[src->m].zone->disabled_skills_count; i++) {
+ if( skill_id == map->list[src->m].zone->disabled_skills[i]->nameid && (map->list[src->m].zone->disabled_skills[i]->type&src->type) ) {
if( src->type == BL_PC )
clif->msg((TBL_PC*)src, SKILL_CANT_USE_AREA); // This skill cannot be used within this area
- else if( src->type == BL_MOB && maplist[src->m].zone->disabled_skills[i]->subtype != MZS_NONE ) {
- if( (st->mode&MD_BOSS) && !(maplist[src->m].zone->disabled_skills[i]->subtype&MZS_BOSS) )
+ else if( src->type == BL_MOB && map->list[src->m].zone->disabled_skills[i]->subtype != MZS_NONE ) {
+ if( (st->mode&MD_BOSS) && !(map->list[src->m].zone->disabled_skills[i]->subtype&MZS_BOSS) )
break;
}
return 0;
@@ -1864,21 +1832,21 @@ int status_base_amotion_pc(struct map_session_data *sd, struct status_data *st)
}
amotion = ( sd->status.weapon < MAX_WEAPON_TYPE && mod < 0 )
- ? (aspd_base[pc->class2idx(sd->status.class_)][sd->status.weapon]) // single weapon
- : ((aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2] // dual-wield
- + aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2]) * 6 / 10 + 10 * mod
- - aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2]
- + aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype1]);
+ ? (status->aspd_base[pc->class2idx(sd->status.class_)][sd->status.weapon]) // single weapon
+ : ((status->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2] // dual-wield
+ + status->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2]) * 6 / 10 + 10 * mod
+ - status->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2]
+ + status->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype1]);
if ( sd->status.shield )
- amotion += ( 2000 - aspd_base[pc->class2idx(sd->status.class_)][W_FIST] ) +
- ( aspd_base[pc->class2idx(sd->status.class_)][MAX_WEAPON_TYPE] - 2000 );
+ amotion += ( 2000 - status->aspd_base[pc->class2idx(sd->status.class_)][W_FIST] ) +
+ ( status->aspd_base[pc->class2idx(sd->status.class_)][MAX_WEAPON_TYPE] - 2000 );
#else
// base weapon delay
amotion = (sd->status.weapon < MAX_WEAPON_TYPE)
- ? (aspd_base[pc->class2idx(sd->status.class_)][sd->status.weapon]) // single weapon
- : (aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype1] + aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2])*7/10; // dual-wield
+ ? (status->aspd_base[pc->class2idx(sd->status.class_)][sd->status.weapon]) // single weapon
+ : (status->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype1] + status->aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2])*7/10; // dual-wield
// percentual delay reduction from stats
amotion -= amotion * (4*st->agi + st->dex)/1000;
@@ -1889,7 +1857,7 @@ int status_base_amotion_pc(struct map_session_data *sd, struct status_data *st)
return amotion;
}
-static unsigned short status_base_atk(const struct block_list *bl, const struct status_data *st) {
+unsigned short status_base_atk(const struct block_list *bl, const struct status_data *st) {
int flag = 0, str, dex,
#ifdef RENEWAL
rstr,
@@ -1982,10 +1950,10 @@ void status_calc_misc(struct block_list *bl, struct status_data *st, int level)
st->flee2 = 0;
if (st->batk) {
- int temp = st->batk + status_base_atk(bl, st);
+ int temp = st->batk + status->base_atk(bl, st);
st->batk = cap_value(temp, 0, USHRT_MAX);
} else
- st->batk = status_base_atk(bl, st);
+ st->batk = status->base_atk(bl, st);
if (st->cri)
switch (bl->type) {
case BL_MOB:
@@ -2152,9 +2120,9 @@ int status_calc_mob_(struct mob_data* md, bool first) {
if(flag&4)
{ // Strengthen Guardians - custom value +10% / lv
struct guild_castle *gc;
- gc=guild->mapname2gc(maplist[md->bl.m].name);
+ gc=guild->mapname2gc(map->list[md->bl.m].name);
if (!gc)
- ShowError("status_calc_mob: No castle set at map %s\n", maplist[md->bl.m].name);
+ ShowError("status_calc_mob: No castle set at map %s\n", map->list[md->bl.m].name);
else
if(gc->castle_id < 24 || md->class_ == MOBID_EMPERIUM) {
#ifdef RENEWAL
@@ -2249,23 +2217,23 @@ int status_calc_pet_(struct pet_data *pd, bool first)
}
/// Helper function for status_base_pc_maxhp(), used to pre-calculate the hp_sigma_val[] array
-static void status_calc_sigma(void)
+void status_calc_sigma(void)
{
int i,j;
for(i = 0; i < CLASS_COUNT; i++)
{
unsigned int k = 0;
- hp_sigma_val[i][0] = hp_sigma_val[i][1] = 0;
+ status->hp_sigma_val[i][0] = status->hp_sigma_val[i][1] = 0;
for(j = 2; j <= MAX_LEVEL; j++)
{
- k += (hp_coefficient[i]*j + 50) / 100;
- hp_sigma_val[i][j] = k;
+ k += (status->hp_coefficient[i]*j + 50) / 100;
+ status->hp_sigma_val[i][j] = k;
if (k >= INT_MAX)
break; //Overflow protection. [Skotlex]
}
for(; j <= MAX_LEVEL; j++)
- hp_sigma_val[i][j] = INT_MAX;
+ status->hp_sigma_val[i][j] = INT_MAX;
}
}
@@ -2274,9 +2242,9 @@ static void status_calc_sigma(void)
/// f(0) = 35 | f(x+1) = f(x) + A + (x + B)*C/D
/// which reduces to something close to
/// f(x) = 35 + x*(A + B*C/D) + sum(i=2..x){ i*C/D }
-static unsigned int status_base_pc_maxhp(struct map_session_data *sd, struct status_data *st) {
+unsigned int status_base_pc_maxhp(struct map_session_data *sd, struct status_data *st) {
uint64 val = pc->class2idx(sd->status.class_);
- val = 35 + sd->status.base_level*(int64)hp_coefficient2[val]/100 + hp_sigma_val[val][sd->status.base_level];
+ val = 35 + sd->status.base_level*(int64)status->hp_coefficient2[val]/100 + status->hp_sigma_val[val][sd->status.base_level];
if((sd->class_&MAPID_UPPERMASK) == MAPID_NINJA || (sd->class_&MAPID_UPPERMASK) == MAPID_GUNSLINGER || (sd->class_&MAPID_UPPERMASK) == MAPID_REBELLION)
val += 100; //Since their HP can't be approximated well enough without this.
@@ -2291,13 +2259,13 @@ static unsigned int status_base_pc_maxhp(struct map_session_data *sd, struct sta
val += val * 25/100; //Trans classes get a 25% hp bonus
else if (sd->class_&JOBL_BABY)
val -= val * 30/100; //Baby classes get a 30% hp penalty
- return (unsigned int)val;
+ return (unsigned int)cap_value(val,0,UINT_MAX);
}
-static unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct status_data *st) {
+unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct status_data *st) {
uint64 val;
- val = 10 + sd->status.base_level*(int64)sp_coefficient[pc->class2idx(sd->status.class_)]/100;
+ val = 10 + sd->status.base_level*(int64)status->sp_coefficient[pc->class2idx(sd->status.class_)]/100;
val += val * st->int_/100;
if (sd->class_&JOBL_UPPER)
@@ -2307,7 +2275,7 @@ static unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct sta
if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON))
val *= 3; //Triple max SP for top ranking Taekwons over level 90.
- return (unsigned int)val;
+ return (unsigned int)cap_value(val,0,UINT_MAX);
}
//Calculates player data from scratch without counting SC adjustments.
@@ -2332,7 +2300,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) {
pc->calc_skilltree(sd); // SkillTree calculation
- sd->max_weight = max_weight_base[pc->class2idx(sd->status.class_)]+sd->status.str*300;
+ sd->max_weight = status->max_weight_base[pc->class2idx(sd->status.class_)]+sd->status.str*300;
if(first) {
//Load Hp/SP from char-received data.
@@ -2482,13 +2450,13 @@ int status_calc_pc_(struct map_session_data* sd, bool first) {
if(!sd->inventory_data[index])
continue;
- for(k = 0; k < maplist[sd->bl.m].zone->disabled_items_count; k++) {
- if( maplist[sd->bl.m].zone->disabled_items[k] == sd->inventory_data[index]->nameid ) {
+ for(k = 0; k < map->list[sd->bl.m].zone->disabled_items_count; k++) {
+ if( map->list[sd->bl.m].zone->disabled_items[k] == sd->inventory_data[index]->nameid ) {
break;
}
}
- if( k < maplist[sd->bl.m].zone->disabled_items_count )
+ if( k < map->list[sd->bl.m].zone->disabled_items_count )
continue;
bstatus->def += sd->inventory_data[index]->def;
@@ -2519,18 +2487,18 @@ int status_calc_pc_(struct map_session_data* sd, bool first) {
}
wa->atk += sd->inventory_data[index]->atk;
if ( (r = sd->status.inventory[index].refine) )
- wa->atk2 = refine_info[wlv].bonus[r-1] / 100;
+ wa->atk2 = status->refine_info[wlv].bonus[r-1] / 100;
#ifdef RENEWAL
wa->matk += sd->inventory_data[index]->matk;
wa->wlv = wlv;
if( r && sd->weapontype1 != W_BOW ) // renewal magic attack refine bonus
- wa->matk += refine_info[wlv].bonus[r-1] / 100;
+ wa->matk += status->refine_info[wlv].bonus[r-1] / 100;
#endif
//Overrefine bonus.
if (r)
- wd->overrefine = refine_info[wlv].randombonus_max[r-1] / 100;
+ wd->overrefine = status->refine_info[wlv].randombonus_max[r-1] / 100;
wa->range += sd->inventory_data[index]->range;
if(sd->inventory_data[index]->script) {
@@ -2558,7 +2526,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) {
else if(sd->inventory_data[index]->type == IT_ARMOR) {
int r;
if ( (r = sd->status.inventory[index].refine) )
- refinedef += refine_info[REFINE_TYPE_ARMOR].bonus[r-1];
+ refinedef += status->refine_info[REFINE_TYPE_ARMOR].bonus[r-1];
if(sd->inventory_data[index]->script) {
if( i == EQI_HAND_L ) //Shield
sd->state.lr_flag = 3;
@@ -2627,13 +2595,13 @@ int status_calc_pc_(struct map_session_data* sd, bool first) {
if(!data)
continue;
- for(k = 0; k < maplist[sd->bl.m].zone->disabled_items_count; k++) {
- if( maplist[sd->bl.m].zone->disabled_items[k] == data->nameid ) {
+ for(k = 0; k < map->list[sd->bl.m].zone->disabled_items_count; k++) {
+ if( map->list[sd->bl.m].zone->disabled_items[k] == data->nameid ) {
break;
}
}
- if( k < maplist[sd->bl.m].zone->disabled_items_count )
+ if( k < map->list[sd->bl.m].zone->disabled_items_count )
continue;
if(first && data->equip_script) {//Execute equip-script on login
@@ -2682,12 +2650,12 @@ int status_calc_pc_(struct map_session_data* sd, bool first) {
sd->bonus.splash_range += sd->bonus.splash_add_range;
// Damage modifiers from weapon type
- sd->right_weapon.atkmods[0] = atkmods[0][sd->weapontype1];
- sd->right_weapon.atkmods[1] = atkmods[1][sd->weapontype1];
- sd->right_weapon.atkmods[2] = atkmods[2][sd->weapontype1];
- sd->left_weapon.atkmods[0] = atkmods[0][sd->weapontype2];
- sd->left_weapon.atkmods[1] = atkmods[1][sd->weapontype2];
- sd->left_weapon.atkmods[2] = atkmods[2][sd->weapontype2];
+ sd->right_weapon.atkmods[0] = status->atkmods[0][sd->weapontype1];
+ sd->right_weapon.atkmods[1] = status->atkmods[1][sd->weapontype1];
+ sd->right_weapon.atkmods[2] = status->atkmods[2][sd->weapontype1];
+ sd->left_weapon.atkmods[0] = status->atkmods[0][sd->weapontype2];
+ sd->left_weapon.atkmods[1] = status->atkmods[1][sd->weapontype2];
+ sd->left_weapon.atkmods[2] = status->atkmods[2][sd->weapontype2];
if( (pc_isriding(sd) || pc_isridingdragon(sd)) &&
(sd->status.weapon==W_1HSPEAR || sd->status.weapon==W_2HSPEAR))
@@ -2702,15 +2670,15 @@ int status_calc_pc_(struct map_session_data* sd, bool first) {
// Job bonuses
index = pc->class2idx(sd->status.class_);
for(i=0;i<(int)sd->status.job_level && i<MAX_LEVEL;i++){
- if(!job_bonus[index][i])
+ if(!status->job_bonus[index][i])
continue;
- switch(job_bonus[index][i]) {
- case 1: bstatus->str++; break;
- case 2: bstatus->agi++; break;
- case 3: bstatus->vit++; break;
- case 4: bstatus->int_++; break;
- case 5: bstatus->dex++; break;
- case 6: bstatus->luk++; break;
+ switch(status->job_bonus[index][i]) {
+ case 1: bstatus->str++; break;
+ case 2: bstatus->agi++; break;
+ case 3: bstatus->vit++; break;
+ case 4: bstatus->int_++; break;
+ case 5: bstatus->dex++; break;
+ case 6: bstatus->luk++; break;
}
}
@@ -2764,7 +2732,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) {
// Basic MaxHP value
//We hold the standard Max HP here to make it faster to recalculate on vit changes.
- sd->status.max_hp = status_base_pc_maxhp(sd,bstatus);
+ sd->status.max_hp = status->base_pc_maxhp(sd,bstatus);
//This is done to handle underflows from negative Max HP bonuses
i64 = sd->status.max_hp + (int)bstatus->max_hp;
bstatus->max_hp = (unsigned int)cap_value(i64, 0, INT_MAX);
@@ -2789,7 +2757,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) {
// ----- SP MAX CALCULATION -----
// Basic MaxSP value
- sd->status.max_sp = status_base_pc_maxsp(sd,bstatus);
+ sd->status.max_sp = status->base_pc_maxsp(sd,bstatus);
//This is done to handle underflows from negative Max SP bonuses
i64 = sd->status.max_sp + (int)bstatus->max_sp;
bstatus->max_sp = (unsigned int)cap_value(i64, 0, INT_MAX);
@@ -2952,7 +2920,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) {
// Unlike other stats, ASPD rate modifiers from skills/SCs/items/etc are first all added together, then the final modifier is applied
// Basic ASPD value
- i = status_base_amotion_pc(sd,bstatus);
+ i = status->base_amotion_pc(sd,bstatus);
bstatus->amotion = cap_value(i,((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd),2000);
// Relative modifiers from passive skills
@@ -3313,35 +3281,6 @@ int status_calc_npc_(struct npc_data *nd, bool first) {
return 0;
}
-static unsigned short status_calc_str(struct block_list *,struct status_change *,int);
-static unsigned short status_calc_agi(struct block_list *,struct status_change *,int);
-static unsigned short status_calc_vit(struct block_list *,struct status_change *,int);
-static unsigned short status_calc_int(struct block_list *,struct status_change *,int);
-static unsigned short status_calc_dex(struct block_list *,struct status_change *,int);
-static unsigned short status_calc_luk(struct block_list *,struct status_change *,int);
-static unsigned short status_calc_watk(struct block_list *,struct status_change *,int,bool);
-static unsigned short status_calc_matk(struct block_list *,struct status_change *,int,bool);
-static signed short status_calc_hit(struct block_list *,struct status_change *,int,bool);
-static signed short status_calc_critical(struct block_list *,struct status_change *,int,bool);
-static signed short status_calc_flee(struct block_list *,struct status_change *,int,bool);
-static signed short status_calc_flee2(struct block_list *,struct status_change *,int,bool);
-static unsigned short status_calc_speed(struct block_list *,struct status_change *,int);
-static short status_calc_aspd_rate(struct block_list *,struct status_change *,int);
-static unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion);
-#ifdef RENEWAL_ASPD
-static short status_calc_aspd(struct block_list *bl, struct status_change *sc, short flag);
-#endif
-static short status_calc_fix_aspd(struct block_list *bl, struct status_change *sc, int);
-static unsigned int status_calc_maxhp(struct block_list *,struct status_change *, uint64);
-static unsigned int status_calc_maxsp(struct block_list *,struct status_change *,unsigned int);
-static unsigned char status_calc_element(struct block_list *bl, struct status_change *sc, int element);
-static unsigned char status_calc_element_lv(struct block_list *bl, struct status_change *sc, int lv);
-static unsigned short status_calc_mode(struct block_list *bl, struct status_change *sc, int mode);
-#ifdef RENEWAL
-static unsigned short status_calc_ematk(struct block_list *,struct status_change *,int);
-#else
-static unsigned short status_calc_batk(struct block_list *,struct status_change *,int,bool);
-#endif
//Calculates base regen values.
void status_calc_regen(struct block_list *bl, struct status_data *st, struct regen_data *regen) {
@@ -3543,14 +3482,14 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
}
if(flag&SCB_STR) {
- st->str = status_calc_str(bl, sc, bst->str);
+ st->str = status->calc_str(bl, sc, bst->str);
flag|=SCB_BATK;
if( bl->type&BL_HOM )
flag |= SCB_WATK;
}
if(flag&SCB_AGI) {
- st->agi = status_calc_agi(bl, sc, bst->agi);
+ st->agi = status->calc_agi(bl, sc, bst->agi);
flag|=SCB_FLEE
#ifdef RENEWAL
|SCB_DEF2
@@ -3561,7 +3500,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
}
if(flag&SCB_VIT) {
- st->vit = status_calc_vit(bl, sc, bst->vit);
+ st->vit = status->calc_vit(bl, sc, bst->vit);
flag|=SCB_DEF2|SCB_MDEF2;
if( bl->type&(BL_PC|BL_HOM|BL_MER|BL_ELEM) )
flag |= SCB_MAXHP;
@@ -3570,7 +3509,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
}
if(flag&SCB_INT) {
- st->int_ = status_calc_int(bl, sc, bst->int_);
+ st->int_ = status->calc_int(bl, sc, bst->int_);
flag|=SCB_MATK|SCB_MDEF2;
if( bl->type&(BL_PC|BL_HOM|BL_MER|BL_ELEM) )
flag |= SCB_MAXSP;
@@ -3579,7 +3518,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
}
if(flag&SCB_DEX) {
- st->dex = status_calc_dex(bl, sc, bst->dex);
+ st->dex = status->calc_dex(bl, sc, bst->dex);
flag|=SCB_BATK|SCB_HIT
#ifdef RENEWAL
|SCB_MATK|SCB_MDEF2
@@ -3592,7 +3531,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
}
if(flag&SCB_LUK) {
- st->luk = status_calc_luk(bl, sc, bst->luk);
+ st->luk = status->calc_luk(bl, sc, bst->luk);
flag|=SCB_BATK|SCB_CRI|SCB_FLEE2
#ifdef RENEWAL
|SCB_MATK|SCB_HIT|SCB_FLEE
@@ -3601,8 +3540,8 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
}
if(flag&SCB_BATK && bst->batk) {
- st->batk = status_base_atk(bl,st);
- temp = bst->batk - status_base_atk(bl,bst);
+ st->batk = status->base_atk(bl,st);
+ temp = bst->batk - status->base_atk(bl,bst);
if (temp) {
temp += st->batk;
st->batk = cap_value(temp, 0, USHRT_MAX);
@@ -3611,18 +3550,18 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
}
if(flag&SCB_WATK) {
- st->rhw.atk = status_calc_watk(bl, sc, bst->rhw.atk, true);
+ st->rhw.atk = status->calc_watk(bl, sc, bst->rhw.atk, true);
if (!sd) //Should not affect weapon refine bonus
- st->rhw.atk2 = status_calc_watk(bl, sc, bst->rhw.atk2, true);
+ st->rhw.atk2 = status->calc_watk(bl, sc, bst->rhw.atk2, true);
if(bst->lhw.atk) {
if (sd) {
sd->state.lr_flag = 1;
- st->lhw.atk = status_calc_watk(bl, sc, bst->lhw.atk, true);
+ st->lhw.atk = status->calc_watk(bl, sc, bst->lhw.atk, true);
sd->state.lr_flag = 0;
} else {
- st->lhw.atk = status_calc_watk(bl, sc, bst->lhw.atk, true);
- st->lhw.atk2 = status_calc_watk(bl, sc, bst->lhw.atk2, true);
+ st->lhw.atk = status->calc_watk(bl, sc, bst->lhw.atk, true);
+ st->lhw.atk2 = status->calc_watk(bl, sc, bst->lhw.atk2, true);
}
}
@@ -3640,9 +3579,9 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
&& st->luk == bst->luk
#endif
)
- st->hit = status_calc_hit(bl, sc, bst->hit, true);
+ st->hit = status->calc_hit(bl, sc, bst->hit, true);
else
- st->hit = status_calc_hit(bl, sc, bst->hit + (st->dex - bst->dex)
+ st->hit = status->calc_hit(bl, sc, bst->hit + (st->dex - bst->dex)
#ifdef RENEWAL
+ (st->luk/3 - bst->luk/3)
#endif
@@ -3655,9 +3594,9 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
&& st->luk == bst->luk
#endif
)
- st->flee = status_calc_flee(bl, sc, bst->flee, true);
+ st->flee = status->calc_flee(bl, sc, bst->flee, true);
else
- st->flee = status_calc_flee(bl, sc, bst->flee +(st->agi - bst->agi)
+ st->flee = status->calc_flee(bl, sc, bst->flee +(st->agi - bst->agi)
#ifdef RENEWAL
+ (st->luk/5 - bst->luk/5)
#endif
@@ -3714,7 +3653,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
if(flag&SCB_SPEED) {
struct unit_data *ud = unit->bl2ud(bl);
- st->speed = status_calc_speed(bl, sc, bst->speed);
+ st->speed = status->calc_speed(bl, sc, bst->speed);
//Re-walk to adjust speed (we do not check if walktimer != INVALID_TIMER
//because if you step on something while walking, the moment this
@@ -3733,9 +3672,9 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
if(flag&SCB_CRI && bst->cri) {
if (st->luk == bst->luk)
- st->cri = status_calc_critical(bl, sc, bst->cri, true);
+ st->cri = status->calc_critical(bl, sc, bst->cri, true);
else
- st->cri = status_calc_critical(bl, sc, bst->cri + 3*(st->luk - bst->luk), true);
+ st->cri = status->calc_critical(bl, sc, bst->cri + 3*(st->luk - bst->luk), true);
/**
* after status_calc_critical so the bonus is applied despite if you have or not a sc bugreport:5240
**/
@@ -3746,9 +3685,9 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
if(flag&SCB_FLEE2 && bst->flee2) {
if (st->luk == bst->luk)
- st->flee2 = status_calc_flee2(bl, sc, bst->flee2, true);
+ st->flee2 = status->calc_flee2(bl, sc, bst->flee2, true);
else
- st->flee2 = status_calc_flee2(bl, sc, bst->flee2 +(st->luk - bst->luk), true);
+ st->flee2 = status->calc_flee2(bl, sc, bst->flee2 +(st->luk - bst->luk), true);
}
if(flag&SCB_ATK_ELE) {
@@ -3759,12 +3698,12 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
}
if(flag&SCB_DEF_ELE) {
- st->def_ele = status_calc_element(bl, sc, bst->def_ele);
- st->ele_lv = status_calc_element_lv(bl, sc, bst->ele_lv);
+ st->def_ele = status->calc_element(bl, sc, bst->def_ele);
+ st->ele_lv = status->calc_element_lv(bl, sc, bst->ele_lv);
}
if(flag&SCB_MODE) {
- st->mode = status_calc_mode(bl, sc, bst->mode);
+ st->mode = status->calc_mode(bl, sc, bst->mode);
//Since mode changed, reset their state.
if (!(st->mode&MD_CANATTACK))
unit->stop_attack(bl);
@@ -3779,15 +3718,15 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
if(flag&SCB_MAXHP) {
if( bl->type&BL_PC ) {
- st->max_hp = status_base_pc_maxhp(sd,st);
+ st->max_hp = status->base_pc_maxhp(sd,st);
st->max_hp += bst->max_hp - sd->status.max_hp;
- st->max_hp = status_calc_maxhp(bl, sc, st->max_hp);
+ st->max_hp = status->calc_maxhp(bl, sc, st->max_hp);
if( st->max_hp > (unsigned int)battle_config.max_hp )
st->max_hp = (unsigned int)battle_config.max_hp;
} else {
- st->max_hp = status_calc_maxhp(bl, sc, bst->max_hp);
+ st->max_hp = status->calc_maxhp(bl, sc, bst->max_hp);
}
if( st->hp > st->max_hp ) {
@@ -3799,15 +3738,15 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
if(flag&SCB_MAXSP) {
if( bl->type&BL_PC ) {
- st->max_sp = status_base_pc_maxsp(sd,st);
+ st->max_sp = status->base_pc_maxsp(sd,st);
st->max_sp += bst->max_sp - sd->status.max_sp;
- st->max_sp = status_calc_maxsp(&sd->bl, &sd->sc, st->max_sp);
+ st->max_sp = status->calc_maxsp(&sd->bl, &sd->sc, st->max_sp);
if( st->max_sp > (unsigned int)battle_config.max_sp )
st->max_sp = (unsigned int)battle_config.max_sp;
} else {
- st->max_sp = status_calc_maxsp(bl, sc, bst->max_sp);
+ st->max_sp = status->calc_maxsp(bl, sc, bst->max_sp);
}
if( st->sp > st->max_sp ) {
@@ -3823,46 +3762,46 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
if(flag&SCB_ASPD) {
int amotion;
if( bl->type&BL_PC ) {
- amotion = status_base_amotion_pc(sd,st);
+ amotion = status->base_amotion_pc(sd,st);
#ifndef RENEWAL_ASPD
- st->aspd_rate = status_calc_aspd_rate(bl, sc, bst->aspd_rate);
+ st->aspd_rate = status->calc_aspd_rate(bl, sc, bst->aspd_rate);
if(st->aspd_rate != 1000)
amotion = amotion*st->aspd_rate/1000;
#else
// aspd = baseaspd + floor(sqrt((agi^2/2) + (dex^2/5))/4 + (potskillbonus*agi/200))
- amotion -= (int)(sqrt( (pow(st->agi, 2) / 2) + (pow(st->dex, 2) / 5) ) / 4 + ((float)status_calc_aspd(bl, sc, 1) * st->agi / 200)) * 10;
+ amotion -= (int)(sqrt( (pow(st->agi, 2) / 2) + (pow(st->dex, 2) / 5) ) / 4 + ((float)status->calc_aspd(bl, sc, 1) * st->agi / 200)) * 10;
- if( (status_calc_aspd(bl, sc, 2) + st->aspd_rate2) != 0 ) // RE ASPD percertage modifier
+ if( (status->calc_aspd(bl, sc, 2) + st->aspd_rate2) != 0 ) // RE ASPD percertage modifier
amotion -= (( amotion - ((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd) )
- * (status_calc_aspd(bl, sc, 2) + st->aspd_rate2) / 10 + 5) / 10;
+ * (status->calc_aspd(bl, sc, 2) + st->aspd_rate2) / 10 + 5) / 10;
if(st->aspd_rate != 1000) // absolute percentage modifier
amotion = ( 200 - (200-amotion/10) * st->aspd_rate / 1000 ) * 10;
#endif
- amotion = status_calc_fix_aspd(bl, sc, amotion);
+ amotion = status->calc_fix_aspd(bl, sc, amotion);
st->amotion = cap_value(amotion,((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd),2000);
st->adelay = 2*st->amotion;
} else if( bl->type&BL_HOM ) {
amotion = (1000 - 4*st->agi - st->dex) * ((TBL_HOM*)bl)->homunculusDB->baseASPD/1000;
- st->aspd_rate = status_calc_aspd_rate(bl, sc, bst->aspd_rate);
+ st->aspd_rate = status->calc_aspd_rate(bl, sc, bst->aspd_rate);
if(st->aspd_rate != 1000)
amotion = amotion*st->aspd_rate/1000;
- amotion = status_calc_fix_aspd(bl, sc, amotion);
+ amotion = status->calc_fix_aspd(bl, sc, amotion);
st->amotion = cap_value(amotion,battle_config.max_aspd,2000);
st->adelay = st->amotion;
} else { // mercenary and mobs
amotion = bst->amotion;
- st->aspd_rate = status_calc_aspd_rate(bl, sc, bst->aspd_rate);
+ st->aspd_rate = status->calc_aspd_rate(bl, sc, bst->aspd_rate);
if(st->aspd_rate != 1000)
amotion = amotion*st->aspd_rate/1000;
- amotion = status_calc_fix_aspd(bl, sc, amotion);
+ amotion = status->calc_fix_aspd(bl, sc, amotion);
st->amotion = cap_value(amotion, battle_config.monster_max_aspd, 2000);
temp = bst->adelay*st->aspd_rate/1000;
@@ -3874,21 +3813,21 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
int dmotion;
if( bl->type&BL_PC ) {
if (bst->agi == st->agi)
- st->dmotion = status_calc_dmotion(bl, sc, bst->dmotion);
+ st->dmotion = status->calc_dmotion(bl, sc, bst->dmotion);
else {
dmotion = 800-st->agi*4;
st->dmotion = cap_value(dmotion, 400, 800);
if(battle_config.pc_damage_delay_rate != 100)
st->dmotion = st->dmotion*battle_config.pc_damage_delay_rate/100;
//It's safe to ignore bst->dmotion since no bonus affects it.
- st->dmotion = status_calc_dmotion(bl, sc, st->dmotion);
+ st->dmotion = status->calc_dmotion(bl, sc, st->dmotion);
}
} else if( bl->type&BL_HOM ) {
dmotion = 800-st->agi*4;
st->dmotion = cap_value(dmotion, 400, 800);
- st->dmotion = status_calc_dmotion(bl, sc, bst->dmotion);
+ st->dmotion = status->calc_dmotion(bl, sc, bst->dmotion);
} else { // mercenary and mobs
- st->dmotion = status_calc_dmotion(bl, sc, bst->dmotion);
+ st->dmotion = status->calc_dmotion(bl, sc, bst->dmotion);
}
}
@@ -3923,7 +3862,7 @@ void status_calc_bl_(struct block_list *bl, enum scb_flag flag, bool first) {
case BL_HOM: status->calc_homunculus_(BL_CAST(BL_HOM,bl), first); break;
case BL_MER: status->calc_mercenary_(BL_CAST(BL_MER,bl), first); break;
case BL_ELEM: status->calc_elemental_(BL_CAST(BL_ELEM,bl), first); break;
- case BL_NPC: status_calc_npc_(BL_CAST(BL_NPC,bl), first); break;
+ case BL_NPC: status->calc_npc_(BL_CAST(BL_NPC,bl), first); break;
}
}
@@ -3933,7 +3872,7 @@ void status_calc_bl_(struct block_list *bl, enum scb_flag flag, bool first) {
if( first && bl->type == BL_MOB )
return; // assume there will be no statuses active
- status_calc_bl_main(bl, flag);
+ status->calc_bl_main(bl, flag);
if( first && bl->type == BL_HOM )
return; // client update handled by caller
@@ -4076,7 +4015,7 @@ void status_calc_bl_(struct block_list *bl, enum scb_flag flag, bool first) {
/*==========================================
* Apply shared stat mods from status changes [DracoRPG]
*------------------------------------------*/
-static unsigned short status_calc_str(struct block_list *bl, struct status_change *sc, int str)
+unsigned short status_calc_str(struct block_list *bl, struct status_change *sc, int str)
{
if(!sc || !sc->count)
return cap_value(str,0,USHRT_MAX);
@@ -4133,7 +4072,7 @@ static unsigned short status_calc_str(struct block_list *bl, struct status_chang
return (unsigned short)cap_value(str,0,USHRT_MAX);
}
-static unsigned short status_calc_agi(struct block_list *bl, struct status_change *sc, int agi)
+unsigned short status_calc_agi(struct block_list *bl, struct status_change *sc, int agi)
{
if(!sc || !sc->count)
return cap_value(agi,0,USHRT_MAX);
@@ -4191,7 +4130,7 @@ static unsigned short status_calc_agi(struct block_list *bl, struct status_chang
return (unsigned short)cap_value(agi,0,USHRT_MAX);
}
-static unsigned short status_calc_vit(struct block_list *bl, struct status_change *sc, int vit)
+unsigned short status_calc_vit(struct block_list *bl, struct status_change *sc, int vit)
{
if(!sc || !sc->count)
return cap_value(vit,0,USHRT_MAX);
@@ -4239,7 +4178,7 @@ static unsigned short status_calc_vit(struct block_list *bl, struct status_chang
return (unsigned short)cap_value(vit,0,USHRT_MAX);
}
-static unsigned short status_calc_int(struct block_list *bl, struct status_change *sc, int int_)
+unsigned short status_calc_int(struct block_list *bl, struct status_change *sc, int int_)
{
if(!sc || !sc->count)
return cap_value(int_,0,USHRT_MAX);
@@ -4297,7 +4236,7 @@ static unsigned short status_calc_int(struct block_list *bl, struct status_chang
return (unsigned short)cap_value(int_,0,USHRT_MAX);
}
-static unsigned short status_calc_dex(struct block_list *bl, struct status_change *sc, int dex)
+unsigned short status_calc_dex(struct block_list *bl, struct status_change *sc, int dex)
{
if(!sc || !sc->count)
return cap_value(dex,0,USHRT_MAX);
@@ -4357,7 +4296,7 @@ static unsigned short status_calc_dex(struct block_list *bl, struct status_chang
return (unsigned short)cap_value(dex,0,USHRT_MAX);
}
-static unsigned short status_calc_luk(struct block_list *bl, struct status_change *sc, int luk)
+unsigned short status_calc_luk(struct block_list *bl, struct status_change *sc, int luk)
{
if(!sc || !sc->count)
return cap_value(luk,0,USHRT_MAX);
@@ -4406,11 +4345,7 @@ static unsigned short status_calc_luk(struct block_list *bl, struct status_chang
return (unsigned short)cap_value(luk,0,USHRT_MAX);
}
-#ifdef RENEWAL
unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc, int batk, bool viewable)
-#else
-static unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc, int batk, bool viewable)
-#endif
{
if(!sc || !sc->count)
return cap_value(batk,0,USHRT_MAX);
@@ -4490,7 +4425,7 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan
return (unsigned short)cap_value(batk,0,USHRT_MAX);
}
-static unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc, int watk, bool viewable)
+unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc, int watk, bool viewable)
{
if(!sc || !sc->count)
return cap_value(watk,0,USHRT_MAX);
@@ -4580,7 +4515,7 @@ static unsigned short status_calc_watk(struct block_list *bl, struct status_chan
return (unsigned short)cap_value(watk,0,USHRT_MAX);
}
#ifdef RENEWAL
-static unsigned short status_calc_ematk(struct block_list *bl, struct status_change *sc, int matk)
+unsigned short status_calc_ematk(struct block_list *bl, struct status_change *sc, int matk)
{
if (!sc || !sc->count)
@@ -4606,7 +4541,7 @@ static unsigned short status_calc_ematk(struct block_list *bl, struct status_cha
return (unsigned short)cap_value(matk,0,USHRT_MAX);
}
#endif
-static unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, int matk, bool viewable)
+unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc, int matk, bool viewable)
{
if(!sc || !sc->count)
return cap_value(matk,0,USHRT_MAX);
@@ -4655,7 +4590,7 @@ static unsigned short status_calc_matk(struct block_list *bl, struct status_chan
return (unsigned short)cap_value(matk,0,USHRT_MAX);
}
-static signed short status_calc_critical(struct block_list *bl, struct status_change *sc, int critical, bool viewable) {
+signed short status_calc_critical(struct block_list *bl, struct status_change *sc, int critical, bool viewable) {
if(!sc || !sc->count)
return cap_value(critical,10,SHRT_MAX);
@@ -4690,7 +4625,7 @@ static signed short status_calc_critical(struct block_list *bl, struct status_ch
return (short)cap_value(critical,10,SHRT_MAX);
}
-static signed short status_calc_hit(struct block_list *bl, struct status_change *sc, int hit, bool viewable)
+signed short status_calc_hit(struct block_list *bl, struct status_change *sc, int hit, bool viewable)
{
if(!sc || !sc->count)
@@ -4736,11 +4671,11 @@ static signed short status_calc_hit(struct block_list *bl, struct status_change
return (short)cap_value(hit,1,SHRT_MAX);
}
-static signed short status_calc_flee(struct block_list *bl, struct status_change *sc, int flee, bool viewable) {
+signed short status_calc_flee(struct block_list *bl, struct status_change *sc, int flee, bool viewable) {
if( bl->type == BL_PC ) {
if( map_flag_gvg2(bl->m) )
flee -= flee * battle_config.gvg_flee_penalty/100;
- else if( maplist[bl->m].flag.battleground )
+ else if( map->list[bl->m].flag.battleground )
flee -= flee * battle_config.bg_flee_penalty/100;
}
@@ -4821,7 +4756,7 @@ static signed short status_calc_flee(struct block_list *bl, struct status_change
return (short)cap_value(flee,1,SHRT_MAX);
}
-static signed short status_calc_flee2(struct block_list *bl, struct status_change *sc, int flee2, bool viewable)
+signed short status_calc_flee2(struct block_list *bl, struct status_change *sc, int flee2, bool viewable)
{
if(!sc || !sc->count)
return cap_value(flee2,10,SHRT_MAX);
@@ -5082,7 +5017,7 @@ signed short status_calc_mdef2(struct block_list *bl, struct status_change *sc,
#endif
}
-static unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc, int speed)
+unsigned short status_calc_speed(struct block_list *bl, struct status_change *sc, int speed)
{
TBL_PC* sd = BL_CAST(BL_PC, bl);
int speed_rate;
@@ -5270,7 +5205,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
#ifdef RENEWAL_ASPD
// flag&1 - fixed value [malufett]
// flag&2 - percentage value
-static short status_calc_aspd(struct block_list *bl, struct status_change *sc, short flag)
+short status_calc_aspd(struct block_list *bl, struct status_change *sc, short flag)
{
int i, pots = 0, skills1 = 0, skills2 = 0;
@@ -5386,7 +5321,7 @@ static short status_calc_aspd(struct block_list *bl, struct status_change *sc, s
}
#endif
-static short status_calc_fix_aspd(struct block_list *bl, struct status_change *sc, int aspd) {
+short status_calc_fix_aspd(struct block_list *bl, struct status_change *sc, int aspd) {
if (!sc || !sc->count)
return cap_value(aspd, 0, 2000);
@@ -5406,7 +5341,7 @@ static short status_calc_fix_aspd(struct block_list *bl, struct status_change *s
/// Calculates an object's ASPD modifier (alters the base amotion value).
/// Note that the scale of aspd_rate is 1000 = 100%.
-static short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int aspd_rate)
+short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int aspd_rate)
{
int i;
@@ -5543,8 +5478,8 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
return (short)cap_value(aspd_rate,0,SHRT_MAX);
}
-static unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion) {
- if( !sc || !sc->count || map_flag_gvg2(bl->m) || maplist[bl->m].flag.battleground )
+unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion) {
+ if( !sc || !sc->count || map_flag_gvg2(bl->m) || map->list[bl->m].flag.battleground )
return cap_value(dmotion,0,USHRT_MAX);
/**
* It has been confirmed on official servers that MvP mobs have no dmotion even without endure
@@ -5557,7 +5492,7 @@ static unsigned short status_calc_dmotion(struct block_list *bl, struct status_c
return (unsigned short)cap_value(dmotion,0,USHRT_MAX);
}
-static unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, uint64 maxhp)
+unsigned int status_calc_maxhp(struct block_list *bl, struct status_change *sc, uint64 maxhp)
{
if(!sc || !sc->count)
return (unsigned int)cap_value(maxhp,1,UINT_MAX);
@@ -5618,7 +5553,7 @@ static unsigned int status_calc_maxhp(struct block_list *bl, struct status_chang
return (unsigned int)cap_value(maxhp,1,UINT_MAX);
}
-static unsigned int status_calc_maxsp(struct block_list *bl, struct status_change *sc, unsigned int maxsp)
+unsigned int status_calc_maxsp(struct block_list *bl, struct status_change *sc, unsigned int maxsp)
{
if(!sc || !sc->count)
return cap_value(maxsp,1,UINT_MAX);
@@ -5641,7 +5576,7 @@ static unsigned int status_calc_maxsp(struct block_list *bl, struct status_chang
return cap_value(maxsp,1,UINT_MAX);
}
-static unsigned char status_calc_element(struct block_list *bl, struct status_change *sc, int element)
+unsigned char status_calc_element(struct block_list *bl, struct status_change *sc, int element)
{
if(!sc || !sc->count)
return element;
@@ -5662,7 +5597,7 @@ static unsigned char status_calc_element(struct block_list *bl, struct status_ch
return (unsigned char)cap_value(element,0,UCHAR_MAX);
}
-static unsigned char status_calc_element_lv(struct block_list *bl, struct status_change *sc, int lv)
+unsigned char status_calc_element_lv(struct block_list *bl, struct status_change *sc, int lv)
{
if(!sc || !sc->count)
return lv;
@@ -5719,7 +5654,7 @@ unsigned char status_calc_attack_element(struct block_list *bl, struct status_ch
return (unsigned char)cap_value(element,0,UCHAR_MAX);
}
-static unsigned short status_calc_mode(struct block_list *bl, struct status_change *sc, int mode)
+unsigned short status_calc_mode(struct block_list *bl, struct status_change *sc, int mode)
{
if(!sc || !sc->count)
return mode;
@@ -5737,11 +5672,11 @@ static unsigned short status_calc_mode(struct block_list *bl, struct status_chan
const char* status_get_name(struct block_list *bl) {
nullpo_ret(bl);
switch (bl->type) {
- case BL_PC: return ((TBL_PC *)bl)->fakename[0] != '\0' ? ((TBL_PC*)bl)->fakename : ((TBL_PC*)bl)->status.name;
- case BL_MOB: return ((TBL_MOB*)bl)->name;
- case BL_PET: return ((TBL_PET*)bl)->pet.name;
- case BL_HOM: return ((TBL_HOM*)bl)->homunculus.name;
- case BL_NPC: return ((TBL_NPC*)bl)->name;
+ case BL_PC: return ((TBL_PC *)bl)->fakename[0] != '\0' ? ((TBL_PC*)bl)->fakename : ((TBL_PC*)bl)->status.name;
+ case BL_MOB: return ((TBL_MOB*)bl)->name;
+ case BL_PET: return ((TBL_PET*)bl)->pet.name;
+ case BL_HOM: return ((TBL_HOM*)bl)->homunculus.name;
+ case BL_NPC: return ((TBL_NPC*)bl)->name;
}
return "Unknown";
}
@@ -5755,13 +5690,13 @@ const char* status_get_name(struct block_list *bl) {
int status_get_class(struct block_list *bl) {
nullpo_ret(bl);
switch( bl->type ) {
- case BL_PC: return ((TBL_PC*)bl)->status.class_;
- case BL_MOB: return ((TBL_MOB*)bl)->vd->class_; //Class used on all code should be the view class of the mob.
- case BL_PET: return ((TBL_PET*)bl)->pet.class_;
- case BL_HOM: return ((TBL_HOM*)bl)->homunculus.class_;
- case BL_MER: return ((TBL_MER*)bl)->mercenary.class_;
- case BL_NPC: return ((TBL_NPC*)bl)->class_;
- case BL_ELEM: return ((TBL_ELEM*)bl)->elemental.class_;
+ case BL_PC: return ((TBL_PC*)bl)->status.class_;
+ case BL_MOB: return ((TBL_MOB*)bl)->vd->class_; //Class used on all code should be the view class of the mob.
+ case BL_PET: return ((TBL_PET*)bl)->pet.class_;
+ case BL_HOM: return ((TBL_HOM*)bl)->homunculus.class_;
+ case BL_MER: return ((TBL_MER*)bl)->mercenary.class_;
+ case BL_NPC: return ((TBL_NPC*)bl)->class_;
+ case BL_ELEM: return ((TBL_ELEM*)bl)->elemental.class_;
}
return 0;
}
@@ -5774,13 +5709,13 @@ int status_get_class(struct block_list *bl) {
int status_get_lv(struct block_list *bl) {
nullpo_ret(bl);
switch (bl->type) {
- case BL_PC: return ((TBL_PC*)bl)->status.base_level;
- case BL_MOB: return ((TBL_MOB*)bl)->level;
- case BL_PET: return ((TBL_PET*)bl)->pet.level;
- case BL_HOM: return ((TBL_HOM*)bl)->homunculus.level;
- case BL_MER: return ((TBL_MER*)bl)->db->lv;
- case BL_ELEM: return ((TBL_ELEM*)bl)->db->lv;
- case BL_NPC: return ((TBL_NPC*)bl)->level;
+ case BL_PC: return ((TBL_PC*)bl)->status.base_level;
+ case BL_MOB: return ((TBL_MOB*)bl)->level;
+ case BL_PET: return ((TBL_PET*)bl)->pet.level;
+ case BL_HOM: return ((TBL_HOM*)bl)->homunculus.level;
+ case BL_MER: return ((TBL_MER*)bl)->db->lv;
+ case BL_ELEM: return ((TBL_ELEM*)bl)->db->lv;
+ case BL_NPC: return ((TBL_NPC*)bl)->level;
}
return 1;
}
@@ -5789,29 +5724,29 @@ struct regen_data *status_get_regen_data(struct block_list *bl)
{
nullpo_retr(NULL, bl);
switch (bl->type) {
- case BL_PC: return &((TBL_PC*)bl)->regen;
- case BL_HOM: return &((TBL_HOM*)bl)->regen;
- case BL_MER: return &((TBL_MER*)bl)->regen;
- case BL_ELEM: return &((TBL_ELEM*)bl)->regen;
- default:
- return NULL;
+ case BL_PC: return &((TBL_PC*)bl)->regen;
+ case BL_HOM: return &((TBL_HOM*)bl)->regen;
+ case BL_MER: return &((TBL_MER*)bl)->regen;
+ case BL_ELEM: return &((TBL_ELEM*)bl)->regen;
+ default:
+ return NULL;
}
}
struct status_data *status_get_status_data(struct block_list *bl)
{
- nullpo_retr(&dummy_status, bl);
+ nullpo_retr(&status->dummy, bl);
switch (bl->type) {
- case BL_PC: return &((TBL_PC*)bl)->battle_status;
- case BL_MOB: return &((TBL_MOB*)bl)->status;
- case BL_PET: return &((TBL_PET*)bl)->status;
- case BL_HOM: return &((TBL_HOM*)bl)->battle_status;
- case BL_MER: return &((TBL_MER*)bl)->battle_status;
- case BL_ELEM: return &((TBL_ELEM*)bl)->battle_status;
- case BL_NPC: return ((mob->db_checkid(((TBL_NPC*)bl)->class_) == 0) ? &((TBL_NPC*)bl)->status : &dummy_status);
- default:
- return &dummy_status;
+ case BL_PC: return &((TBL_PC*)bl)->battle_status;
+ case BL_MOB: return &((TBL_MOB*)bl)->status;
+ case BL_PET: return &((TBL_PET*)bl)->status;
+ case BL_HOM: return &((TBL_HOM*)bl)->battle_status;
+ case BL_MER: return &((TBL_MER*)bl)->battle_status;
+ case BL_ELEM: return &((TBL_ELEM*)bl)->battle_status;
+ case BL_NPC: return ((mob->db_checkid(((TBL_NPC*)bl)->class_) == 0) ? &((TBL_NPC*)bl)->status : &status->dummy);
+ default:
+ return &status->dummy;
}
}
@@ -5819,15 +5754,15 @@ struct status_data *status_get_base_status(struct block_list *bl)
{
nullpo_retr(NULL, bl);
switch (bl->type) {
- case BL_PC: return &((TBL_PC*)bl)->base_status;
- case BL_MOB: return ((TBL_MOB*)bl)->base_status ? ((TBL_MOB*)bl)->base_status : &((TBL_MOB*)bl)->db->status;
- case BL_PET: return &((TBL_PET*)bl)->db->status;
- case BL_HOM: return &((TBL_HOM*)bl)->base_status;
- case BL_MER: return &((TBL_MER*)bl)->base_status;
- case BL_ELEM: return &((TBL_ELEM*)bl)->base_status;
- case BL_NPC: return ((mob->db_checkid(((TBL_NPC*)bl)->class_) == 0) ? &((TBL_NPC*)bl)->status : NULL);
- default:
- return NULL;
+ case BL_PC: return &((TBL_PC*)bl)->base_status;
+ case BL_MOB: return ((TBL_MOB*)bl)->base_status ? ((TBL_MOB*)bl)->base_status : &((TBL_MOB*)bl)->db->status;
+ case BL_PET: return &((TBL_PET*)bl)->db->status;
+ case BL_HOM: return &((TBL_HOM*)bl)->base_status;
+ case BL_MER: return &((TBL_MER*)bl)->base_status;
+ case BL_ELEM: return &((TBL_ELEM*)bl)->base_status;
+ case BL_NPC: return ((mob->db_checkid(((TBL_NPC*)bl)->class_) == 0) ? &((TBL_NPC*)bl)->status : NULL);
+ default:
+ return NULL;
}
}
defType status_get_def(struct block_list *bl) {
@@ -6004,13 +5939,13 @@ struct view_data* status_get_viewdata(struct block_list *bl)
{
nullpo_retr(NULL, bl);
switch (bl->type) {
- case BL_PC: return &((TBL_PC*)bl)->vd;
- case BL_MOB: return ((TBL_MOB*)bl)->vd;
- case BL_PET: return &((TBL_PET*)bl)->vd;
- case BL_NPC: return ((TBL_NPC*)bl)->vd;
- case BL_HOM: return ((TBL_HOM*)bl)->vd;
- case BL_MER: return ((TBL_MER*)bl)->vd;
- case BL_ELEM: return ((TBL_ELEM*)bl)->vd;
+ case BL_PC: return &((TBL_PC*)bl)->vd;
+ case BL_MOB: return ((TBL_MOB*)bl)->vd;
+ case BL_PET: return &((TBL_PET*)bl)->vd;
+ case BL_NPC: return ((TBL_NPC*)bl)->vd;
+ case BL_HOM: return ((TBL_HOM*)bl)->vd;
+ case BL_MER: return ((TBL_MER*)bl)->vd;
+ case BL_ELEM: return ((TBL_ELEM*)bl)->vd;
}
return NULL;
}
@@ -6039,24 +5974,24 @@ void status_set_viewdata(struct block_list *bl, int class_)
if (pcdb_checkid(class_)) {
if (sd->sc.option&OPTION_RIDING) {
switch (class_) { //Adapt class to a Mounted one.
- case JOB_KNIGHT:
- class_ = JOB_KNIGHT2;
- break;
- case JOB_CRUSADER:
- class_ = JOB_CRUSADER2;
- break;
- case JOB_LORD_KNIGHT:
- class_ = JOB_LORD_KNIGHT2;
- break;
- case JOB_PALADIN:
- class_ = JOB_PALADIN2;
- break;
- case JOB_BABY_KNIGHT:
- class_ = JOB_BABY_KNIGHT2;
- break;
- case JOB_BABY_CRUSADER:
- class_ = JOB_BABY_CRUSADER2;
- break;
+ case JOB_KNIGHT:
+ class_ = JOB_KNIGHT2;
+ break;
+ case JOB_CRUSADER:
+ class_ = JOB_CRUSADER2;
+ break;
+ case JOB_LORD_KNIGHT:
+ class_ = JOB_LORD_KNIGHT2;
+ break;
+ case JOB_PALADIN:
+ class_ = JOB_PALADIN2;
+ break;
+ case JOB_BABY_KNIGHT:
+ class_ = JOB_BABY_KNIGHT2;
+ break;
+ case JOB_BABY_CRUSADER:
+ class_ = JOB_BABY_CRUSADER2;
+ break;
}
}
sd->vd.class_ = class_;
@@ -7274,7 +7209,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
}
vd = status->get_viewdata(bl);
- calc_flag = StatusChangeFlagTable[type];
+ calc_flag = status->ChangeFlagTable[type];
if(!(flag&4)) { //&4 - Do not parse val settings when loading SCs
switch(type) {
case SC_DEC_AGI:
@@ -7283,7 +7218,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
break;
case SC_ENDURE:
val2 = 7; // Hit-count [Celest]
- if( !(flag&1) && (bl->type&(BL_PC|BL_MER)) && !map_flag_gvg(bl->m) && !maplist[bl->m].flag.battleground && !val4 ) {
+ if( !(flag&1) && (bl->type&(BL_PC|BL_MER)) && !map_flag_gvg(bl->m) && !map->list[bl->m].flag.battleground && !val4 ) {
struct map_session_data *tsd;
if( sd ) {
int i;
@@ -7578,7 +7513,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
if (sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_ROGUE)
val3 -= 40;
val4 = 10+val1*2; //SP cost.
- if (map_flag_gvg(bl->m) || maplist[bl->m].flag.battleground) val4 *= 5;
+ if (map_flag_gvg(bl->m) || map->list[bl->m].flag.battleground) val4 *= 5;
break;
case SC_CLOAKING:
if (!sd) //Monsters should be able to walk with no penalties. [Skotlex]
@@ -7776,7 +7711,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
// Inherits Status From Source
const enum sc_type types[] = { SC_AUTOGUARD, SC_DEFENDER, SC_REFLECTSHIELD, SC_ENDURE };
enum sc_type type2;
- int i = (map_flag_gvg(bl->m) || maplist[bl->m].flag.battleground)?2:3;
+ int i = (map_flag_gvg(bl->m) || map->list[bl->m].flag.battleground)?2:3;
while( i >= 0 ) {
type2 = types[i];
if( d_sc->data[type2] )
@@ -8729,7 +8664,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
val_flag |= 1;
break;
default:
- if( calc_flag == SCB_NONE && StatusSkillChangeTable[type] == 0 && StatusIconChangeTable[type] == 0 )
+ if( calc_flag == SCB_NONE && status->SkillChangeTable[type] == 0 && status->IconChangeTable[type] == 0 )
{ //Status change with no calc, no icon, and no skill associated...?
ShowError("UnknownStatusChange [%d]\n", type);
return 0;
@@ -8765,7 +8700,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
}
/* [Ind/Hercules] */
- if( sd && StatusDisplayType[type] ) {
+ if( sd && status->DisplayType[type] ) {
int dval1 = 0, dval2 = 0, dval3 = 0;
switch( type ) {
case SC_ALL_RIDING:
@@ -8775,7 +8710,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
dval1 = val1;
break;
}
- status_display_add(sd,type,dval1,dval2,dval3);
+ status->display_add(sd,type,dval1,dval2,dval3);
}
//Those that make you stop attacking/walking....
@@ -9033,8 +8968,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
calc_flag&=~SCB_DYE;
}
- if( !(flag&4 && StatusDisplayType[type]) )
- clif->status_change(bl,StatusIconChangeTable[type],1,tick,(val_flag&1)?val1:1,(val_flag&2)?val2:0,(val_flag&4)?val3:0);
+ if( !(flag&4 && status->DisplayType[type]) )
+ clif->status_change(bl,status->IconChangeTable[type],1,tick,(val_flag&1)?val1:1,(val_flag&2)?val2:0,(val_flag&4)?val3:0);
/**
* used as temporary storage for scs with interval ticks, so that the actual duration is sent to the client first.
@@ -9048,7 +8983,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
timer->delete(sce->timer, status->change_timer);
} else {// new sc
++(sc->count);
- sce = sc->data[type] = ers_alloc(sc_data_ers, struct status_change_entry);
+ sce = sc->data[type] = ers_alloc(status->data_ers, struct status_change_entry);
}
sce->val1 = val1;
sce->val2 = val2;
@@ -9201,7 +9136,7 @@ int status_change_clear(struct block_list* bl, int type) {
(sc->count)--;
if (sc->data[i]->timer != INVALID_TIMER)
timer->delete(sc->data[i]->timer, status->change_timer);
- ers_free(sc_data_ers, sc->data[i]);
+ ers_free(status->data_ers, sc->data[i]);
sc->data[i] = NULL;
}
}
@@ -9275,12 +9210,12 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
sc->data[type] = NULL;
- if( sd && StatusDisplayType[type] ) {
- status_display_remove(sd,type);
+ if( sd && status->DisplayType[type] ) {
+ status->display_remove(sd,type);
}
vd = status->get_viewdata(bl);
- calc_flag = StatusChangeFlagTable[type];
+ calc_flag = status->ChangeFlagTable[type];
switch(type) {
case SC_GRANITIC_ARMOR:
{
@@ -9883,7 +9818,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
}
//On Aegis, when turning off a status change, first goes the sc packet, then the option packet.
- clif->sc_end(bl,bl->id,AREA,StatusIconChangeTable[type]);
+ clif->sc_end(bl,bl->id,AREA,status->IconChangeTable[type]);
if( opt_flag&8 ) //bugreport:681
clif->changeoption2(bl);
@@ -9907,7 +9842,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
if(opt_flag&2 && sd && map->getcell(bl->m,bl->x,bl->y,CELL_CHKNPC))
npc->touch_areanpc(sd,bl->m,bl->x,bl->y); //Trigger on-touch event.
- ers_free(sc_data_ers, sce);
+ ers_free(status->data_ers, sce);
return 1;
}
@@ -10056,7 +9991,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) {
sc->opt1 = OPT1_STONE;
clif->changeoption(bl);
sc_timer_next(1000+tick, status->change_timer, bl->id, data );
- status_calc_bl(bl, StatusChangeFlagTable[type]);
+ status_calc_bl(bl, status->ChangeFlagTable[type]);
return 0;
}
if(--(sce->val3) > 0) {
@@ -10862,7 +10797,7 @@ int status_get_weapon_atk(struct block_list *bl, struct weapon_atk *watk, int fl
if( bl->type == BL_PC && ((TBL_PC*)bl)->right_weapon.overrefine > 0 && !(flag&2) )
max += rnd()%((TBL_PC*)bl)->right_weapon.overrefine + 1;
- max = status_calc_watk(bl, sc, max, false);
+ max = status->calc_watk(bl, sc, max, false);
return max;
}
@@ -10908,7 +10843,7 @@ int status_get_matk(struct block_list *bl, int flag) {
if( sd && sd->bonus.ematk > 0 && flag != 3 )
st->matk_min += sd->bonus.ematk;
if( flag != 3 )
- st->matk_min = status_calc_ematk(bl, sc, st->matk_min);
+ st->matk_min = status->calc_ematk(bl, sc, st->matk_min);
st->matk_max = st->matk_min;
@@ -10946,8 +10881,8 @@ int status_get_matk(struct block_list *bl, int flag) {
if( flag ) // get unmodified from sc matk
GETRANDMATK(st);
- st->matk_min = status_calc_matk(bl, sc, st->matk_min, true);
- st->matk_max = status_calc_matk(bl, sc, st->matk_max, true);
+ st->matk_min = status->calc_matk(bl, sc, st->matk_min, true);
+ st->matk_max = status->calc_matk(bl, sc, st->matk_max, true);
return 0;
}
@@ -11103,8 +11038,7 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) {
}
//Natural regen related stuff.
-static unsigned int natural_heal_prev_tick,natural_heal_diff_tick;
-static int status_natural_heal(struct block_list* bl, va_list args) {
+int status_natural_heal(struct block_list* bl, va_list args) {
struct regen_data *regen;
struct status_data *st;
struct status_change *sc;
@@ -11137,9 +11071,9 @@ static int status_natural_heal(struct block_list* bl, va_list args) {
if (sd) {
if (sd->hp_loss.value || sd->sp_loss.value)
- pc->bleeding(sd, natural_heal_diff_tick);
+ pc->bleeding(sd, status->natural_heal_diff_tick);
if (sd->hp_regen.value || sd->sp_regen.value)
- pc->regen(sd, natural_heal_diff_tick);
+ pc->regen(sd, status->natural_heal_diff_tick);
}
if (flag&(RGN_SHP|RGN_SSP)
@@ -11151,7 +11085,7 @@ static int status_natural_heal(struct block_list* bl, va_list args) {
sregen = regen->ssregen;
if(flag&(RGN_SHP)) {
//Sitting HP regen
- val = natural_heal_diff_tick * sregen->rate.hp;
+ val = status->natural_heal_diff_tick * sregen->rate.hp;
if (regen->state.overweight)
val>>=1; //Half as fast when overweight.
sregen->tick.hp += val;
@@ -11166,7 +11100,7 @@ static int status_natural_heal(struct block_list* bl, va_list args) {
}
if(flag&(RGN_SSP)) {
//Sitting SP regen
- val = natural_heal_diff_tick * sregen->rate.sp;
+ val = status->natural_heal_diff_tick * sregen->rate.sp;
if (regen->state.overweight)
val>>=1; //Half as fast when overweight.
sregen->tick.sp += val;
@@ -11205,7 +11139,7 @@ static int status_natural_heal(struct block_list* bl, va_list args) {
//Natural Hp regen
if (flag&RGN_HP) {
- rate = natural_heal_diff_tick*(regen->rate.hp+bonus);
+ rate = status->natural_heal_diff_tick*(regen->rate.hp+bonus);
if (ud && ud->walktimer != INVALID_TIMER)
rate/=2;
// Homun HP regen fix (they should regen as if they were sitting (twice as fast)
@@ -11226,7 +11160,7 @@ static int status_natural_heal(struct block_list* bl, va_list args) {
//Natural SP regen
if(flag&RGN_SP) {
- rate = natural_heal_diff_tick*(regen->rate.sp+bonus);
+ rate = status->natural_heal_diff_tick*(regen->rate.sp+bonus);
// Homun SP regen fix (they should regen as if they were sitting (twice as fast)
if(bl->type==BL_HOM) rate *=2;
@@ -11251,7 +11185,7 @@ static int status_natural_heal(struct block_list* bl, va_list args) {
if(flag&RGN_SHP) {
//Skill HP regen
- sregen->tick.hp += natural_heal_diff_tick * sregen->rate.hp;
+ sregen->tick.hp += status->natural_heal_diff_tick * sregen->rate.hp;
while(sregen->tick.hp >= (unsigned int)battle_config.natural_heal_skill_interval) {
sregen->tick.hp -= battle_config.natural_heal_skill_interval;
@@ -11261,7 +11195,7 @@ static int status_natural_heal(struct block_list* bl, va_list args) {
}
if(flag&RGN_SSP) {
//Skill SP regen
- sregen->tick.sp += natural_heal_diff_tick * sregen->rate.sp;
+ sregen->tick.sp += status->natural_heal_diff_tick * sregen->rate.sp;
while(sregen->tick.sp >= (unsigned int)battle_config.natural_heal_skill_interval) {
val = sregen->sp;
if (sd && sd->state.doridori) {
@@ -11288,10 +11222,10 @@ static int status_natural_heal(struct block_list* bl, va_list args) {
}
//Natural heal main timer.
-static int status_natural_heal_timer(int tid, unsigned int tick, int id, intptr_t data) {
- natural_heal_diff_tick = DIFF_TICK(tick,natural_heal_prev_tick);
- map->map_foreachregen(status_natural_heal);
- natural_heal_prev_tick = tick;
+int status_natural_heal_timer(int tid, unsigned int tick, int id, intptr_t data) {
+ status->natural_heal_diff_tick = DIFF_TICK(tick,status->natural_heal_prev_tick);
+ map->foreachregen(status->natural_heal);
+ status->natural_heal_prev_tick = tick;
return 0;
}
@@ -11306,7 +11240,7 @@ int status_get_refine_chance(enum refine_type wlv, int refine) {
if ( refine < 0 || refine >= MAX_REFINE)
return 0;
- return refine_info[wlv].chance[refine];
+ return status->refine_info[wlv].chance[refine];
}
int status_get_sc_type(sc_type type) {
@@ -11314,7 +11248,7 @@ int status_get_sc_type(sc_type type) {
if( type <= SC_NONE || type >= SC_MAX )
return 0;
- return sc_conf[type];
+ return status->sc_conf[type];
}
/*------------------------------------------
@@ -11324,7 +11258,7 @@ int status_get_sc_type(sc_type type) {
* size_fix.txt - size adjustment table for weapons
* refine_db.txt - refining data table
*------------------------------------------*/
-static bool status_readdb_job1(char* fields[], int columns, int current)
+bool status_readdb_job1(char* fields[], int columns, int current)
{// Job-specific values (weight, HP, SP, ASPD)
int idx, class_;
unsigned int i;
@@ -11338,22 +11272,22 @@ static bool status_readdb_job1(char* fields[], int columns, int current)
}
idx = pc->class2idx(class_);
- max_weight_base[idx] = atoi(fields[1]);
- hp_coefficient[idx] = atoi(fields[2]);
- hp_coefficient2[idx] = atoi(fields[3]);
- sp_coefficient[idx] = atoi(fields[4]);
+ status->max_weight_base[idx] = atoi(fields[1]);
+ status->hp_coefficient[idx] = atoi(fields[2]);
+ status->hp_coefficient2[idx] = atoi(fields[3]);
+ status->sp_coefficient[idx] = atoi(fields[4]);
#ifdef RENEWAL_ASPD
for(i = 0; i <= MAX_WEAPON_TYPE; i++)
#else
for(i = 0; i < MAX_WEAPON_TYPE; i++)
#endif
{
- aspd_base[idx][i] = atoi(fields[i+5]);
+ status->aspd_base[idx][i] = atoi(fields[i+5]);
}
return true;
}
-static bool status_readdb_job2(char* fields[], int columns, int current)
+bool status_readdb_job2(char* fields[], int columns, int current)
{
int idx, class_, i;
@@ -11368,23 +11302,23 @@ static bool status_readdb_job2(char* fields[], int columns, int current)
for(i = 1; i < columns; i++)
{
- job_bonus[idx][i-1] = atoi(fields[i]);
+ status->job_bonus[idx][i-1] = atoi(fields[i]);
}
return true;
}
-static bool status_readdb_sizefix(char* fields[], int columns, int current)
+bool status_readdb_sizefix(char* fields[], int columns, int current)
{
unsigned int i;
for(i = 0; i < MAX_WEAPON_TYPE; i++)
{
- atkmods[current][i] = atoi(fields[i]);
+ status->atkmods[current][i] = atoi(fields[i]);
}
return true;
}
-static bool status_readdb_refine(char* fields[], int columns, int current)
+bool status_readdb_refine(char* fields[], int columns, int current)
{
int i, bonus_per_level, random_bonus, random_bonus_start_level;
@@ -11406,19 +11340,19 @@ static bool status_readdb_refine(char* fields[], int columns, int current)
*delim = '\0';
- refine_info[current].chance[i] = atoi(fields[4+i]);
+ status->refine_info[current].chance[i] = atoi(fields[4+i]);
if (i >= random_bonus_start_level - 1)
- refine_info[current].randombonus_max[i] = random_bonus * (i - random_bonus_start_level + 2);
+ status->refine_info[current].randombonus_max[i] = random_bonus * (i - random_bonus_start_level + 2);
- refine_info[current].bonus[i] = bonus_per_level + atoi(delim+1);
+ status->refine_info[current].bonus[i] = bonus_per_level + atoi(delim+1);
if (i > 0)
- refine_info[current].bonus[i] += refine_info[current].bonus[i-1];
+ status->refine_info[current].bonus[i] += status->refine_info[current].bonus[i-1];
}
return true;
}
-static bool status_readdb_scconfig(char* fields[], int columns, int current) {
+bool status_readdb_scconfig(char* fields[], int columns, int current) {
int val = 0;
char* type = fields[0];
@@ -11427,46 +11361,44 @@ static bool status_readdb_scconfig(char* fields[], int columns, int current) {
return false;
}
- sc_conf[val] = (int)strtol(fields[1], NULL, 0);
+ status->sc_conf[val] = (int)strtol(fields[1], NULL, 0);
return true;
}
-/*
-* Read status db
-* job1.txt
-* job2.txt
-* size_fixe.txt
-* refine_db.txt
-*/
+/**
+ * Read status db
+ * job1.txt
+ * job2.txt
+ * size_fixe.txt
+ * refine_db.txt
+ **/
int status_readdb(void)
{
int i, j;
// initialize databases to default
//
-
- // reset job_db1.txt data
- memset(max_weight_base, 0, sizeof(max_weight_base));
- memset(hp_coefficient, 0, sizeof(hp_coefficient));
- memset(hp_coefficient2, 0, sizeof(hp_coefficient2));
- memset(sp_coefficient, 0, sizeof(sp_coefficient));
- memset(aspd_base, 0, sizeof(aspd_base));
- // reset job_db2.txt data
- memset(job_bonus,0,sizeof(job_bonus)); // Job-specific stats bonus
-
+ if( runflag == MAPSERVER_ST_RUNNING ) {//not necessary during boot
+ // reset job_db1.txt data
+ memset(status->max_weight_base, 0, sizeof(status->max_weight_base));
+ memset(status->hp_coefficient, 0, sizeof(status->hp_coefficient));
+ memset(status->hp_coefficient2, 0, sizeof(status->hp_coefficient2));
+ memset(status->sp_coefficient, 0, sizeof(status->sp_coefficient));
+ memset(status->aspd_base, 0, sizeof(status->aspd_base));
+ // reset job_db2.txt data
+ memset(status->job_bonus,0,sizeof(status->job_bonus)); // Job-specific stats bonus
+ }
// size_fix.txt
- for(i=0;i<ARRAYLENGTH(atkmods);i++)
- for(j=0;j<MAX_WEAPON_TYPE;j++)
- atkmods[i][j]=100;
+ for(i = 0; i < ARRAYLENGTH(status->atkmods); i++)
+ for(j = 0; j < MAX_WEAPON_TYPE; j++)
+ status->atkmods[i][j] = 100;
// refine_db.txt
- for(i=0;i<ARRAYLENGTH(refine_info);i++)
- {
- for(j=0;j<MAX_REFINE; j++)
- {
- refine_info[i].chance[j] = 100;
- refine_info[i].bonus[j] = 0;
- refine_info[i].randombonus_max[j] = 0;
+ for(i=0;i<ARRAYLENGTH(status->refine_info);i++) {
+ for(j=0;j<MAX_REFINE; j++) {
+ status->refine_info[i].chance[j] = 100;
+ status->refine_info[i].bonus[j] = 0;
+ status->refine_info[i].randombonus_max[j] = 0;
}
}
@@ -11475,14 +11407,14 @@ int status_readdb(void)
#ifdef RENEWAL_ASPD
- sv->readdb(map->db_path, "re/job_db1.txt", ',', 6+MAX_WEAPON_TYPE, 6+MAX_WEAPON_TYPE, -1, &status_readdb_job1);
+ sv->readdb(map->db_path, "re/job_db1.txt", ',', 6+MAX_WEAPON_TYPE, 6+MAX_WEAPON_TYPE, -1, status->readdb_job1);
#else
- sv->readdb(map->db_path, "pre-re/job_db1.txt", ',', 5+MAX_WEAPON_TYPE, 5+MAX_WEAPON_TYPE, -1, &status_readdb_job1);
+ sv->readdb(map->db_path, "pre-re/job_db1.txt", ',', 5+MAX_WEAPON_TYPE, 5+MAX_WEAPON_TYPE, -1, status->readdb_job1);
#endif
- sv->readdb(map->db_path, "job_db2.txt", ',', 1, 1+MAX_LEVEL, -1, &status_readdb_job2);
- sv->readdb(map->db_path, "size_fix.txt", ',', MAX_WEAPON_TYPE, MAX_WEAPON_TYPE, ARRAYLENGTH(atkmods), &status_readdb_sizefix);
- sv->readdb(map->db_path, DBPATH"refine_db.txt", ',', 4+MAX_REFINE, 4+MAX_REFINE, ARRAYLENGTH(refine_info), &status_readdb_refine);
- sv->readdb(map->db_path, "sc_config.txt", ',', 2, 2, SC_MAX, &status_readdb_scconfig);
+ sv->readdb(map->db_path, "job_db2.txt", ',', 1, 1+MAX_LEVEL, -1, status->readdb_job2);
+ sv->readdb(map->db_path, "size_fix.txt", ',', MAX_WEAPON_TYPE, MAX_WEAPON_TYPE, ARRAYLENGTH(status->atkmods), status->readdb_sizefix);
+ sv->readdb(map->db_path, DBPATH"refine_db.txt", ',', 4+MAX_REFINE, 4+MAX_REFINE, ARRAYLENGTH(status->refine_info), status->readdb_refine);
+ sv->readdb(map->db_path, "sc_config.txt", ',', 2, 2, SC_MAX, status->readdb_scconfig);
return 0;
}
@@ -11492,19 +11424,19 @@ int status_readdb(void)
*------------------------------------------*/
int do_init_status(void) {
timer->add_func_list(status->change_timer,"status_change_timer");
- timer->add_func_list(kaahi_heal_timer,"kaahi_heal_timer");
- timer->add_func_list(status_natural_heal_timer,"status_natural_heal_timer");
- initChangeTables();
- initDummyData();
+ timer->add_func_list(status->kaahi_heal_timer,"status_kaahi_heal_timer");
+ timer->add_func_list(status->natural_heal_timer,"status_natural_heal_timer");
+ status->initChangeTables();
+ status->initDummyData();
status->readdb();
- status_calc_sigma();
- natural_heal_prev_tick = timer->gettick();
- sc_data_ers = ers_new(sizeof(struct status_change_entry),"status.c::sc_data_ers",ERS_OPT_NONE);
- timer->add_interval(natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, status_natural_heal_timer, 0, 0, NATURAL_HEAL_INTERVAL);
+ status->calc_sigma();
+ status->natural_heal_prev_tick = timer->gettick();
+ status->data_ers = ers_new(sizeof(struct status_change_entry),"status.c::data_ers",ERS_OPT_NONE);
+ timer->add_interval(status->natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, status->natural_heal_timer, 0, 0, NATURAL_HEAL_INTERVAL);
return 0;
}
void do_final_status(void) {
- ers_destroy(sc_data_ers);
+ ers_destroy(status->data_ers);
}
/*=====================================
@@ -11516,14 +11448,34 @@ void status_defaults(void) {
status = &status_s;
/* vars */
-
- status->current_equip_item_index = 0; //Contains inventory index of an equipped item. To pass it into the EQUP_SCRIPT [Lupus]
- status->current_equip_card_id = 0; //To prevent card-stacking (from jA) [Skotlex]
//we need it for new cards 15 Feb 2005, to check if the combo cards are insrerted into the CURRENT weapon only
//to avoid cards exploits
+ status->current_equip_item_index = 0; //Contains inventory index of an equipped item. To pass it into the EQUP_SCRIPT [Lupus]
+ status->current_equip_card_id = 0; //To prevent card-stacking (from jA) [Skotlex]
+ memset(status->max_weight_base,0,sizeof(status->max_weight_base)
+ + sizeof(status->hp_coefficient)
+ + sizeof(status->hp_coefficient2)
+ + sizeof(status->hp_sigma_val)
+ + sizeof(status->sp_coefficient)
+ + sizeof(status->aspd_base)
+ + sizeof(status->Skill2SCTable)
+ + sizeof(status->IconChangeTable)
+ + sizeof(status->ChangeFlagTable)
+ + sizeof(status->SkillChangeTable)
+ + sizeof(status->RelevantBLTypes)
+ + sizeof(status->DisplayType)
+ + sizeof(status->refine_info)
+ + sizeof(status->atkmods)
+ + sizeof(status->job_bonus)
+ + sizeof(status->sc_conf)
+ );
+
+ status->data_ers = NULL;
+ memset(&status->dummy, 0, sizeof(status->dummy));
+ status->natural_heal_prev_tick = 0;
+ status->natural_heal_diff_tick = 0;
/* funcs */
-
status->get_refine_chance = status_get_refine_chance;
// for looking up associated data
status->skill2sc = status_skill2sc;
@@ -11609,4 +11561,50 @@ void status_defaults(void) {
status->readdb = status_readdb;
status->init = do_init_status;
status->final = do_final_status;
+
+ status->initChangeTables = initChangeTables;
+ status->initDummyData = initDummyData;
+ status->base_amotion_pc = status_base_amotion_pc;
+ status->base_atk = status_base_atk;
+ status->calc_sigma = status_calc_sigma;
+ status->base_pc_maxhp = status_base_pc_maxhp;
+ status->base_pc_maxsp = status_base_pc_maxsp;
+ status->calc_npc_ = status_calc_npc_;
+ status->calc_str = status_calc_str;
+ status->calc_agi = status_calc_agi;
+ status->calc_vit = status_calc_vit;
+ status->calc_int = status_calc_int;
+ status->calc_dex = status_calc_dex;
+ status->calc_luk = status_calc_luk;
+ status->calc_watk = status_calc_watk;
+ status->calc_matk = status_calc_matk;
+ status->calc_hit = status_calc_hit;
+ status->calc_critical = status_calc_critical;
+ status->calc_flee = status_calc_flee;
+ status->calc_flee2 = status_calc_flee2;
+ status->calc_speed = status_calc_speed;
+ status->calc_aspd_rate = status_calc_aspd_rate;
+ status->calc_dmotion = status_calc_dmotion;
+#ifdef RENEWAL_ASPD
+ status->calc_aspd = status_calc_aspd;
+#endif
+ status->calc_fix_aspd = status_calc_fix_aspd;
+ status->calc_maxhp = status_calc_maxhp;
+ status->calc_maxsp = status_calc_maxsp;
+ status->calc_element = status_calc_element;
+ status->calc_element_lv = status_calc_element_lv;
+ status->calc_mode = status_calc_mode;
+#ifdef RENEWAL
+ status->calc_ematk = status_calc_ematk;
+#endif
+ status->calc_bl_main = status_calc_bl_main;
+ status->display_add = status_display_add;
+ status->display_remove = status_display_remove;
+ status->natural_heal = status_natural_heal;
+ status->natural_heal_timer = status_natural_heal_timer;
+ status->readdb_job1 = status_readdb_job1;
+ status->readdb_job2 = status_readdb_job2;
+ status->readdb_sizefix = status_readdb_sizefix;
+ status->readdb_refine = status_readdb_refine;
+ status->readdb_scconfig = status_readdb_scconfig;
}