diff options
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 34 |
1 files changed, 22 insertions, 12 deletions
diff --git a/src/map/status.c b/src/map/status.c index d452d81d1..315a5e4a5 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -6015,7 +6015,9 @@ int status_get_party_id(struct block_list *bl) { return ((TBL_MER*)bl)->master->status.party_id; break; case BL_SKILL: - return ((TBL_SKILL*)bl)->group->party_id; + if (((TBL_SKILL*)bl)->group) + return ((TBL_SKILL*)bl)->group->party_id; + break; case BL_ELEM: if (((TBL_ELEM*)bl)->master) return ((TBL_ELEM*)bl)->master->status.party_id; @@ -6058,7 +6060,9 @@ int status_get_guild_id(struct block_list *bl) { return ((TBL_NPC*)bl)->u.scr.guild_id; break; case BL_SKILL: - return ((TBL_SKILL*)bl)->group->guild_id; + if (((TBL_SKILL*)bl)->group)
+ return ((TBL_SKILL*)bl)->group->guild_id;
+ break; case BL_ELEM: if (((TBL_ELEM*)bl)->master) return ((TBL_ELEM*)bl)->master->status.guild_id; @@ -7883,8 +7887,8 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t case SC_RUWACH: case SC_WZ_SIGHTBLASTER: val3 = skill->get_splash(val2, val1); //Val2 should bring the skill-id. - val2 = tick/250; - tick_time = 10; // [GodLesZ] tick time + val2 = tick/20; + tick_time = 20; // [GodLesZ] tick time break; //Permanent effects. @@ -10522,14 +10526,17 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) { case SC_SIGHT: case SC_RUWACH: case SC_WZ_SIGHTBLASTER: - if(type == SC_WZ_SIGHTBLASTER) + if(type == SC_WZ_SIGHTBLASTER) {
+ //Restore trap immunity
+ if(sce->val4%2)
+ sce->val4--; map->foreachinrange(status->change_timer_sub, bl, sce->val3, BL_CHAR|BL_SKILL, bl, sce, type, tick); - else + } else map->foreachinrange(status->change_timer_sub, bl, sce->val3, BL_CHAR, bl, sce, type, tick); if( --(sce->val2)>0 ){ - sce->val4 += 250; // use for Shadow Form 2 seconds checking. - sc_timer_next(250+tick, status->change_timer, bl->id, data); + sce->val4 += 20; // use for Shadow Form 2 seconds checking. + sc_timer_next(20+tick, status->change_timer, bl->id, data); return 0; } break; @@ -11324,10 +11331,13 @@ int status_change_timer_sub(struct block_list* bl, va_list ap) { if (battle->check_target( src, bl, BCT_ENEMY ) > 0 && status->check_skilluse(src, bl, WZ_SIGHTBLASTER, 2) ) { - if (sce && !(bl->type&BL_SKILL) //The hit is not counted if it's against a trap - && skill->attack(BF_MAGIC,src,src,bl,WZ_SIGHTBLASTER,1,tick,0) - ){ - sce->val2 = 0; //This signals it to end. + struct skill_unit *su = (struct skill_unit *)bl;
+ if (sce && skill->attack(BF_MAGIC,src,src,bl,WZ_SIGHTBLASTER,sce->val1,tick,0x4000)
+ && (!su || !su->group || !(skill->get_inf2(su->group->skill_id)&INF2_TRAP))) { // The hit is not counted if it's against a trap
+ sce->val2 = 0; // This signals it to end.
+ } else if((bl->type&BL_SKILL) && sce->val4%2 == 0) {
+ //Remove trap immunity temporarily so it triggers if you still stand on it
+ sce->val4++;
} } break; |