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Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c40
1 files changed, 17 insertions, 23 deletions
diff --git a/src/map/status.c b/src/map/status.c
index a31848e94..97c3cc6e3 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -2327,13 +2327,11 @@ int status_calc_pc(struct map_session_data* sd,int first)
int status_calc_homunculus(struct homun_data *hd, int first)
{
struct status_data b_status, *status;
- struct map_session_data *sd;
struct s_homunculus *hom;
int skill;
memcpy(&b_status, &hd->base_status, sizeof(struct status_data));
- sd = hd->master;
- hom = &sd->homunculus;
+ hom = &hd->homunculus;
status = &hd->base_status;
@@ -2351,8 +2349,8 @@ int status_calc_homunculus(struct homun_data *hd, int first)
status->size = hd->homunculusDB->size ;
status->rhw.range = 1 + status->size;
status->mode = MD_CANMOVE|MD_CANATTACK|MD_ASSIST|MD_AGGRESSIVE|MD_CASTSENSOR;
- if (battle_config.slaves_inherit_speed && sd)
- status->speed = status_get_speed(&sd->bl);
+ if (battle_config.slaves_inherit_speed && hd->master)
+ status->speed = status_get_speed(&hd->master->bl);
else
status->speed = DEFAULT_WALK_SPEED;
status->hp = 1;
@@ -2367,21 +2365,21 @@ int status_calc_homunculus(struct homun_data *hd, int first)
status->max_hp = hom->max_hp ;
status->max_sp = hom->max_sp ;
- merc_hom_calc_skilltree(sd);
+ merc_hom_calc_skilltree(hd);
- if((skill=merc_hom_checkskill(sd,HAMI_SKIN)) > 0)
+ if((skill=merc_hom_checkskill(hd,HAMI_SKIN)) > 0)
status->def += skill * 4;
- if((skill = merc_hom_checkskill(hd->master,HVAN_INSTRUCT)) > 0)
+ if((skill = merc_hom_checkskill(hd,HVAN_INSTRUCT)) > 0)
{
- status->int_ += 1 +skill/2 -skill/4 +skill/5;
- status->str += 1 +2*(skill/3) +skill/4;
+ status->int_ += 1 +skill/2 -skill/4 +skill/5;
+ status->str += 1 +2*(skill/3) +skill/4;
}
- if((skill=merc_hom_checkskill(sd,HAMI_SKIN)) > 0)
+ if((skill=merc_hom_checkskill(hd,HAMI_SKIN)) > 0)
status->max_hp += skill * 2 * status->max_hp / 100;
- if((skill = merc_hom_checkskill(hd->master,HLIF_BRAIN)) > 0)
+ if((skill = merc_hom_checkskill(hd,HLIF_BRAIN)) > 0)
status->max_sp += (1 +skill/2 -skill/4 +skill/5) * status->max_sp / 100 ;
if (first) {
@@ -2507,15 +2505,15 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct
sregen->sp = cap_value(val, 0, SHRT_MAX);
}
- if(bl->type==BL_HOM && ((TBL_HOM*)bl)->master)
+ if(bl->type==BL_HOM)
{
- sd = ((TBL_HOM*)bl)->master;
- if((skill=merc_hom_checkskill(sd,HAMI_SKIN)) > 0)
+ struct homun_data *hd = (TBL_HOM*)bl;
+ if((skill=merc_hom_checkskill(hd,HAMI_SKIN)) > 0)
{
val = regen->hp*(100+5*skill)/100;
regen->hp = cap_value(val, 1, SHRT_MAX);
}
- if((skill = merc_hom_checkskill(sd,HLIF_BRAIN)) > 0)
+ if((skill = merc_hom_checkskill(hd,HLIF_BRAIN)) > 0)
{
val = regen->sp*(100+3*skill)/100;
regen->sp = cap_value(val, 1, SHRT_MAX);
@@ -2725,8 +2723,6 @@ void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag)
unit_walktoxy(&sd->bl, sd->ud.to_x, sd->ud.to_y, sd->ud.state.walk_easy);
}
- //Needs be done even when it was already done in status_calc_misc, because
- //int/vit max hp/sp could have changed due to skills.
if(flag&(SCB_INT|SCB_MAXSP|SCB_VIT|SCB_MAXHP))
status_calc_regen(&sd->bl, status, &sd->regen);
@@ -3931,9 +3927,7 @@ const char * status_get_name(struct block_list *bl)
case BL_PET:
return ((TBL_PET*)bl)->pet.name;
case BL_HOM:
- if (((TBL_HOM*)bl)->master)
- return ((TBL_HOM*)bl)->master->homunculus.name;
- break;
+ return ((TBL_HOM*)bl)->homunculus.name;
case BL_NPC:
return ((TBL_NPC*)bl)->name;
}
@@ -3955,7 +3949,7 @@ int status_get_class(struct block_list *bl)
if(bl->type==BL_PET)
return ((struct pet_data *)bl)->pet.class_;
if(bl->type==BL_HOM)
- return ((struct homun_data *)bl)->master->homunculus.class_;
+ return ((struct homun_data *)bl)->homunculus.class_;
return 0;
}
/*==========================================
@@ -3973,7 +3967,7 @@ int status_get_lv(struct block_list *bl)
if(bl->type==BL_PET)
return ((TBL_PET*)bl)->pet.level;
if(bl->type==BL_HOM)
- return ((TBL_HOM*)bl)->master->homunculus.level;
+ return ((TBL_HOM*)bl)->homunculus.level;
return 1;
}