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Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c79
1 files changed, 44 insertions, 35 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 8c98b4315..2e5734e90 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -822,6 +822,7 @@ void initChangeTables(void) {
status->dbs->IconChangeTable[SC_PLUSMAGICPOWER] = SI_PLUSMAGICPOWER;
status->dbs->IconChangeTable[SC_FOOD_CRITICALSUCCESSVALUE] = SI_FOOD_CRITICALSUCCESSVALUE;
status->dbs->IconChangeTable[SC_MORA_BUFF] = SI_MORA_BUFF;
+ status->dbs->IconChangeTable[SC_BUCHEDENOEL] = SI_BUCHEDENOEL;
// Cash Items
status->dbs->IconChangeTable[SC_FOOD_STR_CASH] = SI_FOOD_STR_CASH;
@@ -1047,6 +1048,7 @@ void initChangeTables(void) {
status->dbs->ChangeFlagTable[SC_STR_SCROLL] |= SCB_STR;
status->dbs->ChangeFlagTable[SC_INT_SCROLL] |= SCB_INT;
status->dbs->ChangeFlagTable[SC_STEAMPACK] |= SCB_BATK | SCB_ASPD | SCB_ALL;
+ status->dbs->ChangeFlagTable[SC_BUCHEDENOEL] |= SCB_REGEN | SCB_HIT | SCB_CRI;
// Cash Items
status->dbs->ChangeFlagTable[SC_FOOD_STR_CASH] |= SCB_STR;
@@ -3502,6 +3504,10 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str
regen->rate.hp += regen->rate.hp * sc->data[SC_ATKER_ASPD]->val2 / 100;
if (sc->data[SC_ATKER_MOVESPEED])
regen->rate.sp += regen->rate.sp * sc->data[SC_ATKER_MOVESPEED]->val2 / 100;
+ if (sc->data[SC_BUCHEDENOEL]) {
+ regen->rate.hp += regen->rate.hp * sc->data[SC_BUCHEDENOEL]->val1 / 100;
+ regen->rate.sp += regen->rate.sp * sc->data[SC_BUCHEDENOEL]->val2 / 100;
+ }
}
/// Recalculates parts of an object's battle status according to the specified flags.
/// @param flag bitfield of values from enum scb_flag
@@ -4937,12 +4943,12 @@ unsigned short status_calc_matk(struct block_list *bl, struct status_change *sc,
signed short status_calc_critical(struct block_list *bl, struct status_change *sc, int critical, bool viewable) {
- if(!sc || !sc->count)
- return cap_value(critical,10,SHRT_MAX);
+ if (!sc || !sc->count)
+ return cap_value(critical, 10, SHRT_MAX);
- if( !viewable ){
+ if (!viewable) {
/* some statuses that are hidden in the status window */
- return (short)cap_value(critical,10,SHRT_MAX);
+ return (short)cap_value(critical, 10, SHRT_MAX);
}
if (sc->data[SC_CRITICALPERCENT])
@@ -4955,77 +4961,80 @@ signed short status_calc_critical(struct block_list *bl, struct status_change *s
critical += sc->data[SC_FORTUNE]->val2;
if (sc->data[SC_TRUESIGHT])
critical += sc->data[SC_TRUESIGHT]->val2;
- if(sc->data[SC_CLOAKING])
+ if (sc->data[SC_CLOAKING])
critical += critical;
- if(sc->data[SC_STRIKING])
+ if (sc->data[SC_STRIKING])
critical += sc->data[SC_STRIKING]->val1;
#ifdef RENEWAL
if (sc->data[SC_SPEARQUICKEN])
- critical += 3*sc->data[SC_SPEARQUICKEN]->val1*10;
+ critical += 3*sc->data[SC_SPEARQUICKEN]->val1 * 10;
#endif
- if(sc->data[SC__INVISIBILITY])
+ if (sc->data[SC__INVISIBILITY])
critical += sc->data[SC__INVISIBILITY]->val3;
- if(sc->data[SC__UNLUCKY])
+ if (sc->data[SC__UNLUCKY])
critical -= critical * sc->data[SC__UNLUCKY]->val2 / 100;
- if(sc->data[SC_BEYOND_OF_WARCRY])
- critical += 10 * sc->data[SC_BEYOND_OF_WARCRY]->val3;
+ if (sc->data[SC_BEYOND_OF_WARCRY])
+ critical += sc->data[SC_BEYOND_OF_WARCRY]->val3 * 10;
+ if (sc->data[SC_BUCHEDENOEL])
+ critical += sc->data[SC_BUCHEDENOEL]->val4 * 10;
- return (short)cap_value(critical,10,SHRT_MAX);
+ return (short)cap_value(critical, 10, SHRT_MAX);
}
signed short status_calc_hit(struct block_list *bl, struct status_change *sc, int hit, bool viewable)
{
- if(!sc || !sc->count)
- return cap_value(hit,1,SHRT_MAX);
+ if (!sc || !sc->count)
+ return cap_value(hit, 1, SHRT_MAX);
- if( !viewable ){
+ if (!viewable) {
/* some statuses that are hidden in the status window */
- if(sc->data[SC_MTF_ASPD])
+ if (sc->data[SC_MTF_ASPD])
hit += 5;
- return (short)cap_value(hit,1,SHRT_MAX);
+ return (short)cap_value(hit, 1, SHRT_MAX);
}
- if(sc->data[SC_INCHIT])
+ if (sc->data[SC_INCHIT])
hit += sc->data[SC_INCHIT]->val1;
- if(sc->data[SC_MTF_HITFLEE])
+ if (sc->data[SC_MTF_HITFLEE])
hit += sc->data[SC_MTF_HITFLEE]->val1;
- if(sc->data[SC_FOOD_BASICHIT])
+ if (sc->data[SC_FOOD_BASICHIT])
hit += sc->data[SC_FOOD_BASICHIT]->val1;
- if(sc->data[SC_TRUESIGHT])
+ if (sc->data[SC_TRUESIGHT])
hit += sc->data[SC_TRUESIGHT]->val3;
- if(sc->data[SC_HUMMING])
+ if (sc->data[SC_HUMMING])
hit += sc->data[SC_HUMMING]->val2;
- if(sc->data[SC_LKCONCENTRATION])
+ if (sc->data[SC_LKCONCENTRATION])
hit += sc->data[SC_LKCONCENTRATION]->val3;
- if(sc->data[SC_INSPIRATION])
+ if (sc->data[SC_INSPIRATION])
hit += 5 * sc->data[SC_INSPIRATION]->val1 + 25;
- if(sc->data[SC_GS_ADJUSTMENT])
+ if (sc->data[SC_GS_ADJUSTMENT])
hit -= 30;
- if(sc->data[SC_GS_ACCURACY])
+ if (sc->data[SC_GS_ACCURACY])
hit += 20; // RockmanEXE; changed based on updated [Reddozen]
- if(sc->data[SC_MER_HIT])
+ if (sc->data[SC_MER_HIT])
hit += sc->data[SC_MER_HIT]->val2;
-
- if(sc->data[SC_INCHITRATE])
+ if (sc->data[SC_INCHITRATE])
hit += hit * sc->data[SC_INCHITRATE]->val1/100;
- if(sc->data[SC_BLIND])
+ if (sc->data[SC_BLIND])
hit -= hit * 25/100;
- if(sc->data[SC_FIRE_EXPANSION_TEAR_GAS])
+ if (sc->data[SC_FIRE_EXPANSION_TEAR_GAS])
hit -= hit * 50 / 100;
- if(sc->data[SC__GROOMY])
+ if (sc->data[SC__GROOMY])
hit -= hit * sc->data[SC__GROOMY]->val3 / 100;
- if(sc->data[SC_FEAR])
+ if (sc->data[SC_FEAR])
hit -= hit * 20 / 100;
if (sc->data[SC_VOLCANIC_ASH])
hit /= 2;
- if(sc->data[SC_ILLUSIONDOPING])
+ if (sc->data[SC_ILLUSIONDOPING])
hit -= hit * (5 + sc->data[SC_ILLUSIONDOPING]->val1) / 100; //custom
if (sc->data[SC_ACARAJE])
hit += sc->data[SC_ACARAJE]->val1;
+ if (sc->data[SC_BUCHEDENOEL])
+ hit += sc->data[SC_BUCHEDENOEL]->val3;
- return (short)cap_value(hit,1,SHRT_MAX);
+ return (short)cap_value(hit, 1, SHRT_MAX);
}
signed short status_calc_flee(struct block_list *bl, struct status_change *sc, int flee, bool viewable) {