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-rw-r--r--src/map/status.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 28cabc71c..5beaf06f2 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -988,7 +988,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
|| (sc->data[SC_AUTOCOUNTER].timer != -1 && !flag)
|| (sc->data[SC_GOSPEL].timer != -1 && sc->data[SC_GOSPEL].val4 == BCT_SELF && skill_num != PA_GOSPEL)
|| (sc->data[SC_GRAVITATION].timer != -1 && sc->data[SC_GRAVITATION].val3 == BCT_SELF && skill_num != HW_GRAVITATION)
- || (sc->data[SC_CLOAKING].timer != -1 && sc->data[SC_CLOAKING].val1 < 3 && skill_num != AS_CLOAKING)
+// || (sc->data[SC_CLOAKING].timer != -1 && sc->data[SC_CLOAKING].val1 < 3 && skill_num != AS_CLOAKING) //Official sites say it blocks attack/skill usage, ingame proof says it does not.
)
return 0;
@@ -6628,7 +6628,7 @@ int status_change_timer(int tid, unsigned int tick, int id, int data)
break;
case SC_STONE:
- if(sc->opt1 == OPT1_STONEWAIT) {
+ if(sc->opt1 == OPT1_STONEWAIT && sc->data[type].val3) {
sc->data[type].val4 = 0;
unit_stop_walking(bl,1);
sc->opt1 = OPT1_STONE;