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-rw-r--r--src/map/status.c49
1 files changed, 19 insertions, 30 deletions
diff --git a/src/map/status.c b/src/map/status.c
index d75ab7c6a..81b28abb7 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -88,7 +88,8 @@ static void set_sc(int skill, int sc, int icon, unsigned int flag)
//Initializes the StatusIconChangeTable variable. May seem somewhat slower than directly defining the array,
//but it is much less prone to errors. [Skotlex]
-void initChangeTables(void) {
+void initChangeTables(void)
+{
int i;
for (i = 0; i < SC_MAX; i++)
StatusIconChangeTable[i] = SI_BLANK;
@@ -485,7 +486,8 @@ int SkillStatusChangeTable(int skill)
return SkillStatusChangeTableArray[sk];
}
int StatusIconChangeTable[SC_MAX]; //Stores the icon that should be associated to this status change.
-static void initDummyData(void) {
+static void initDummyData(void)
+{
memset(&dummy_status, 0, sizeof(dummy_status));
dummy_status.hp =
dummy_status.max_hp =
@@ -507,8 +509,7 @@ static void initDummyData(void) {
/*==========================================
* 精錬ボーナス
- *------------------------------------------
- */
+ *------------------------------------------*/
int status_getrefinebonus(int lv,int type)
{
if (lv >= 0 && lv < 5 && type >= 0 && type < 3)
@@ -933,8 +934,7 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per
* src MAY be null to indicate we shouldn't check it, this is a ground-based skill attack.
* target MAY Be null, in which case the checks are only to see
* whether the source can cast or not the skill on the ground.
- *------------------------------------------
- */
+ *------------------------------------------*/
int status_check_skilluse(struct block_list *src, struct block_list *target, int skill_num, int flag)
{
struct status_data *status;
@@ -1435,7 +1435,6 @@ int status_calc_mob(struct mob_data* md, int first)
//Skotlex: Calculates the stats of the given pet.
int status_calc_pet(struct pet_data *pd, int first)
{
-
nullpo_retr(0, pd);
if (first) {
@@ -3111,8 +3110,7 @@ void status_calc_bl(struct block_list *bl, unsigned long flag)
}
/*==========================================
* Apply shared stat mods from status changes [DracoRPG]
- *------------------------------------------
- */
+ *------------------------------------------*/
static unsigned short status_calc_str(struct block_list *bl, struct status_change *sc, int str)
{
if(!sc || !sc->count)
@@ -3923,8 +3921,7 @@ static unsigned short status_calc_mode(struct block_list *bl, struct status_chan
/*==========================================
* Quick swap of adelay/speed when starting ending SA_FREECAST
- *------------------------------------------
- */
+ *------------------------------------------*/
void status_freecast_switch(struct map_session_data *sd)
{
struct status_data *status;
@@ -3969,8 +3966,7 @@ const char * status_get_name(struct block_list *bl)
/*==========================================
* 対象のClassを返す(汎用)
* 戻りは整数で0以上
- *------------------------------------------
- */
+ *------------------------------------------*/
int status_get_class(struct block_list *bl)
{
nullpo_retr(0, bl);
@@ -3987,8 +3983,7 @@ int status_get_class(struct block_list *bl)
/*==========================================
* 対象のレベルを返す(汎用)
* 戻りは整数で0以上
- *------------------------------------------
- */
+ *------------------------------------------*/
int status_get_lv(struct block_list *bl)
{
nullpo_retr(0, bl);
@@ -4522,8 +4517,7 @@ int status_get_sc_def(struct block_list *bl, int type, int rate, int tick, int f
* &2: Tick should not be reduced (by vit, luk, lv, etc)
* &4: sc_data loaded, no value has to be altered.
* &8: rate should not be reduced
- *------------------------------------------
- */
+ *------------------------------------------*/
int status_change_start(struct block_list *bl,int type,int rate,int val1,int val2,int val3,int val4,int tick,int flag)
{
struct map_session_data *sd = NULL;
@@ -6008,8 +6002,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
}
/*==========================================
* ステータス異常全解除
- *------------------------------------------
- */
+ *------------------------------------------*/
int status_change_clear(struct block_list *bl,int type)
{
struct status_change* sc;
@@ -6066,8 +6059,7 @@ int status_change_clear(struct block_list *bl,int type)
/*==========================================
* ステータス異常終了
- *------------------------------------------
- */
+ *------------------------------------------*/
int status_change_end( struct block_list* bl , int type,int tid )
{
struct map_session_data *sd;
@@ -6534,8 +6526,7 @@ int kaahi_heal_timer(int tid, unsigned int tick, int id, int data)
/*==========================================
* ステータス異常終了タイマー
- *------------------------------------------
- */
+ *------------------------------------------*/
int status_change_timer(int tid, unsigned int tick, int id, int data)
{
int type = data;
@@ -6916,8 +6907,7 @@ int status_change_timer(int tid, unsigned int tick, int id, int data)
/*==========================================
* ステータス異常タイマー範囲処理
- *------------------------------------------
- */
+ *------------------------------------------*/
int status_change_timer_sub(struct block_list *bl, va_list ap )
{
struct block_list *src;
@@ -6980,8 +6970,7 @@ int status_change_timer_sub(struct block_list *bl, va_list ap )
/*==========================================
* Clears buffs/debuffs of a character.
* type&1 -> buffs, type&2 -> debuffs
- *------------------------------------------
- */
+ *------------------------------------------*/
int status_change_clear_buffs (struct block_list *bl, int type)
{
int i;
@@ -7280,7 +7269,8 @@ static int status_calc_sigma(void)
return 0;
}
-int status_readdb(void) {
+int status_readdb(void)
+{
int i,j;
FILE *fp;
char line[1024], path[1024],*p;
@@ -7417,8 +7407,7 @@ int status_readdb(void) {
/*==========================================
* スキル関係初期化処理
- *------------------------------------------
- */
+ *------------------------------------------*/
int do_init_status(void)
{
add_timer_func_list(status_change_timer,"status_change_timer");