diff options
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/map/status.c b/src/map/status.c index ebb9d151e..a0483f0a9 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -566,8 +566,10 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s if (status == &dummy_status || !status->hp) return 0; //Invalid targets: no damage or dead - if (!target->prev && !(flag&2)) - return 0; //Cannot damage a bl not on a map, except when "charging" hp/sp +// Let through. battle.c/skill.c have the whole logic of when it's possible or +// not to hurt someone (and this check breaks pet catching) [Skotlex] +// if (!target->prev && !(flag&2)) +// return 0; //Cannot damage a bl not on a map, except when "charging" hp/sp sc = status_get_sc(target); |