diff options
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 571 |
1 files changed, 343 insertions, 228 deletions
diff --git a/src/map/status.c b/src/map/status.c index 03167d058..a4cb85d66 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1310,7 +1310,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp, } if (target->type == BL_SKILL) - return skill->unit_ondamaged((struct skill_unit *)target, src, hp, timer->gettick()); + return skill->unit_ondamaged(BL_UCAST(BL_SKILL, target), src, hp, timer->gettick()); st = status->get_status_data(target); if( st == &status->dummy ) @@ -1416,14 +1416,14 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp, } switch (target->type) { - case BL_PC: pc->damage((struct map_session_data *)target, src, hp, sp); break; - case BL_MOB: mob->damage((struct mob_data *)target, src, hp); break; - case BL_HOM: homun->damaged((struct homun_data *)target); break; - case BL_MER: mercenary->heal((struct mercenary_data *)target, hp, sp); break; - case BL_ELEM: elemental->heal((struct elemental_data *)target, hp, sp); break; + case BL_PC: pc->damage(BL_UCAST(BL_PC, target), src, hp, sp); break; + case BL_MOB: mob->damage(BL_UCAST(BL_MOB, target), src, hp); break; + case BL_HOM: homun->damaged(BL_UCAST(BL_HOM, target)); break; + case BL_MER: mercenary->heal(BL_UCAST(BL_MER, target), hp, sp); break; + case BL_ELEM: elemental->heal(BL_UCAST(BL_ELEM, target), hp, sp); break; } - if (src != NULL && target->type == BL_PC && ((struct map_session_data *)target)->disguise > 0) { + if (src != NULL && target->type == BL_PC && BL_UCAST(BL_PC, target)->disguise > 0) { // stop walking when attacked in disguise to prevent walk-delay bug unit->stop_walking(target, STOPWALKING_FLAG_FIXPOS); } @@ -1442,11 +1442,11 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp, //&2: Also remove object from map. //&4: Also delete object from memory. switch (target->type) { - case BL_PC: flag = pc->dead((struct map_session_data *)target, src); break; - case BL_MOB: flag = mob->dead((struct mob_data *)target, src, (flag&4) ? 3 : 0); break; - case BL_HOM: flag = homun->dead((struct homun_data *)target); break; - case BL_MER: flag = mercenary->dead((struct mercenary_data *)target); break; - case BL_ELEM: flag = elemental->dead((struct elemental_data *)target); break; + case BL_PC: flag = pc->dead(BL_UCAST(BL_PC, target), src); break; + case BL_MOB: flag = mob->dead(BL_UCAST(BL_MOB, target), src, (flag&4) ? 3 : 0); break; + case BL_HOM: flag = homun->dead(BL_UCAST(BL_HOM, target)); break; + case BL_MER: flag = mercenary->dead(BL_UCAST(BL_MER, target)); break; + case BL_ELEM: flag = elemental->dead(BL_UCAST(BL_ELEM, target)); break; default: //Unhandled case, do nothing to object. flag = 0; break; @@ -1486,18 +1486,21 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp, sc_start(target,target,status->skill2sc(PR_KYRIE),100,10,time); if( target->type == BL_MOB ) - ((struct mob_data *)target)->state.rebirth = 1; + BL_UCAST(BL_MOB, target)->state.rebirth = 1; return (int)(hp+sp); } - if (target->type == BL_MOB && sc && sc->data[SC_REBIRTH] && !((struct mob_data *) target)->state.rebirth) { - // Ensure the monster has not already rebirthed before doing so. - status->revive(target, sc->data[SC_REBIRTH]->val2, 0); - status->change_clear(target,0); - ((struct mob_data *)target)->state.rebirth = 1; + if (target->type == BL_MOB && sc != NULL && sc->data[SC_REBIRTH] != NULL) { + struct mob_data *t_md = BL_UCAST(BL_MOB, target); + if (!t_md->state.rebirth) { + // Ensure the monster has not already reborn before doing so. + status->revive(target, sc->data[SC_REBIRTH]->val2, 0); + status->change_clear(target,0); + t_md->state.rebirth = 1; - return (int)(hp+sp); + return (int)(hp+sp); + } } status->change_clear(target,0); @@ -1582,11 +1585,11 @@ int status_heal(struct block_list *bl,int64 in_hp,int64 in_sp, int flag) { // send hp update to client switch(bl->type) { - case BL_PC: pc->heal((struct map_session_data *)bl,hp,sp,(flag&2) ? 1 : 0); break; - case BL_MOB: mob->heal((struct mob_data *)bl,hp); break; - case BL_HOM: homun->healed((struct homun_data *)bl); break; - case BL_MER: mercenary->heal((struct mercenary_data *)bl,hp,sp); break; - case BL_ELEM: elemental->heal((struct elemental_data *)bl,hp,sp); break; + case BL_PC: pc->heal(BL_UCAST(BL_PC, bl), hp, sp, (flag&2) ? 1 : 0); break; + case BL_MOB: mob->heal(BL_UCAST(BL_MOB, bl), hp); break; + case BL_HOM: homun->healed(BL_UCAST(BL_HOM, bl)); break; + case BL_MER: mercenary->heal(BL_UCAST(BL_MER, bl), hp, sp); break; + case BL_ELEM: elemental->heal(BL_UCAST(BL_ELEM, bl), hp, sp); break; } return (int)(hp+sp); @@ -1679,9 +1682,9 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per clif->resurrection(bl, 1); switch (bl->type) { - case BL_PC: pc->revive((struct map_session_data *)bl, hp, sp); break; - case BL_MOB: mob->revive((struct mob_data *)bl, hp); break; - case BL_HOM: homun->revive((struct homun_data *)bl, hp, sp); break; + case BL_PC: pc->revive(BL_UCAST(BL_PC, bl), hp, sp); break; + case BL_MOB: mob->revive(BL_UCAST(BL_MOB, bl), hp); break; + case BL_HOM: homun->revive(BL_UCAST(BL_HOM, bl), hp, sp); break; } return 1; } @@ -1714,9 +1717,9 @@ int status_fixed_revive(struct block_list *bl, unsigned int per_hp, unsigned int if (bl->prev) //Animation only if character is already on a map. clif->resurrection(bl, 1); switch (bl->type) { - case BL_PC: pc->revive((struct map_session_data *)bl, hp, sp); break; - case BL_MOB: mob->revive((struct mob_data *)bl, hp); break; - case BL_HOM: homun->revive((struct homun_data *)bl, hp, sp); break; + case BL_PC: pc->revive(BL_UCAST(BL_PC, bl), hp, sp); break; + case BL_MOB: mob->revive(BL_UCAST(BL_MOB, bl), hp); break; + case BL_HOM: homun->revive(BL_UCAST(BL_HOM, bl), hp, sp); break; } return 1; } @@ -1972,15 +1975,15 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin switch( target->type ) { case BL_PC: { - struct map_session_data *sd = (struct map_session_data *)target; + const struct map_session_data *tsd = BL_UCCAST(BL_PC, target); bool is_boss = (st->mode&MD_BOSS); bool is_detect = ((st->mode&MD_DETECTOR)?true:false);//god-knows-why gcc doesn't shut up until this happens - if (pc_isinvisible(sd)) + if (pc_isinvisible(tsd)) return 0; if (tsc != NULL) { if (tsc->option&hide_flag && !is_boss - && ((sd->special_state.perfect_hiding || !is_detect) + && ((tsd->special_state.perfect_hiding || !is_detect) || (tsc->data[SC_CLOAKINGEXCEED] != NULL && is_detect) )) return 0; @@ -2084,7 +2087,7 @@ int status_calc_mob_(struct mob_data* md, enum e_status_calc_opt opt) { //Max HP setting from Summon Flora/marine Sphere struct unit_data *ud = unit->bl2ud(mbl); //Remove special AI when this is used by regular mobs. - if (mbl->type == BL_MOB && ((struct mob_data *)mbl)->special_state.ai == AI_NONE) + if (mbl->type == BL_MOB && BL_UCAST(BL_MOB, mbl)->special_state.ai == AI_NONE) md->special_state.ai = AI_NONE; if (ud) { // different levels of HP according to skill level @@ -3436,8 +3439,8 @@ void status_calc_regen(struct block_list *bl, struct status_data *st, struct reg sregen->sp = cap_value(val, 0, SHRT_MAX); } - if( bl->type == BL_HOM ) { - struct homun_data *hd = (struct homun_data *)bl; + if (bl->type == BL_HOM) { + struct homun_data *hd = BL_UCAST(BL_HOM, bl); if( (skill_lv = homun->checkskill(hd,HAMI_SKIN)) > 0 ) { val = regen->hp*(100+5*skill_lv)/100; regen->hp = cap_value(val, 1, SHRT_MAX); @@ -3506,7 +3509,7 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str || sc->data[SC_OBLIVIONCURSE] != NULL || sc->data[SC_MAXIMIZEPOWER] != NULL || sc->data[SC_REBOUND] != NULL - || (bl->type == BL_PC && (((struct map_session_data *)bl)->class_&MAPID_UPPERMASK) == MAPID_MONK + || (bl->type == BL_PC && (BL_UCAST(BL_PC, bl)->class_&MAPID_UPPERMASK) == MAPID_MONK && (sc->data[SC_EXTREMITYFIST] != NULL || (sc->data[SC_EXPLOSIONSPIRITS] != NULL && (sc->data[SC_SOULLINK] == NULL || sc->data[SC_SOULLINK]->val2 != SL_MONK) @@ -3769,8 +3772,11 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { if( bl->type&BL_PC && !(sd && sd->state.permanent_speed) && st->speed < battle_config.max_walk_speed ) st->speed = battle_config.max_walk_speed; - if (bl->type&BL_HOM && battle_config.hom_setting&0x8 && ((struct homun_data *)bl)->master != NULL) - st->speed = status->get_speed(&((struct homun_data *)bl)->master->bl); + if (bl->type&BL_HOM && battle_config.hom_setting&0x8) { + struct homun_data *hd = BL_UCAST(BL_HOM, bl); + if (hd->master != NULL) + st->speed = status->get_speed(&hd->master->bl); + } } if(flag&SCB_CRI && bst->cri) { @@ -3779,7 +3785,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { else st->cri = status->calc_critical(bl, sc, bst->cri + 3*(st->luk - bst->luk), true); } - if (battle_config.show_katar_crit_bonus && bl->type == BL_PC && ((struct map_session_data *)bl)->status.weapon == W_KATAR) + if (battle_config.show_katar_crit_bonus && bl->type == BL_PC && BL_UCAST(BL_PC, bl)->status.weapon == W_KATAR) st->cri <<= 1; if(flag&SCB_FLEE2 && bst->flee2) { @@ -3944,16 +3950,20 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) { /// Also sends updates to the client wherever applicable. /// @param flag bitfield of values from enum scb_flag /// @param first if true, will cause status_calc_* functions to run their base status initialization code -void status_calc_bl_(struct block_list *bl, enum scb_flag flag, enum e_status_calc_opt opt) { +void status_calc_bl_(struct block_list *bl, enum scb_flag flag, enum e_status_calc_opt opt) +{ struct status_data bst; // previous battle status struct status_data *st; // pointer to current battle status - if (bl->type == BL_PC && ((struct map_session_data *)bl)->delayed_damage != 0) { - if (opt&SCO_FORCE) { - ((struct map_session_data *)bl)->state.hold_recalc = 0;/* clear and move on */ - } else { - ((struct map_session_data *)bl)->state.hold_recalc = 1;/* flag and stop */ - return; + if (bl->type == BL_PC) { + struct map_session_data *sd = BL_UCAST(BL_PC, bl); + if (sd->delayed_damage != 0) { + if (opt&SCO_FORCE) { + sd->state.hold_recalc = 0;/* clear and move on */ + } else { + sd->state.hold_recalc = 1;/* flag and stop */ + return; + } } } @@ -4129,10 +4139,10 @@ int status_check_visibility(struct block_list *src, struct block_list *target) { switch ( src->type ) { case BL_MOB: - view_range = ((struct mob_data *)src)->min_chase; + view_range = BL_UCCAST(BL_MOB, src)->min_chase; break; case BL_PET: - view_range = ((struct pet_data *)src)->db->range2; + view_range = BL_UCCAST(BL_PET, src)->db->range2; break; default: view_range = AREA_SIZE; @@ -4157,7 +4167,7 @@ int status_check_visibility(struct block_list *src, struct block_list *target) { || tsc->data[SC_CAMOUFLAGE] != NULL ) && !(st->mode&MD_BOSS) - && (((struct map_session_data *)target)->special_state.perfect_hiding || !(st->mode&MD_DETECTOR))) + && (BL_UCCAST(BL_PC, target)->special_state.perfect_hiding || !(st->mode&MD_DETECTOR))) return 0; break; default: @@ -4223,8 +4233,8 @@ unsigned short status_base_atk(const struct block_list *bl, const struct status_ if ( !(bl->type&battle_config.enable_baseatk) ) return 0; - if ( bl->type == BL_PC ) - switch (((struct map_session_data *)bl)->status.weapon) { + if (bl->type == BL_PC) { + switch (BL_UCCAST(BL_PC, bl)->status.weapon) { case W_BOW: case W_MUSICAL: case W_WHIP: @@ -4234,20 +4244,18 @@ unsigned short status_base_atk(const struct block_list *bl, const struct status_ case W_SHOTGUN: case W_GRENADE: flag = 1; + } } if ( flag ) { -#ifdef RENEWAL - dstr = -#endif - str = st->dex; + str = st->dex; dex = st->str; } else { -#ifdef RENEWAL - dstr = -#endif - str = st->str; + str = st->str; dex = st->dex; } +#ifdef RENEWAL + dstr = str; +#endif //Normally only players have base-atk, but homunc have a different batk // equation, hinting that perhaps non-players should use this for batk. // [Skotlex] @@ -4260,12 +4268,15 @@ unsigned short status_base_atk(const struct block_list *bl, const struct status_ dstr = str / 10; str += dstr*dstr; #endif - if ( bl->type == BL_PC ) #ifdef RENEWAL - str = (int)(dstr + (float)dex / 5 + (float)st->luk / 3 + (float)((struct map_session_data *)bl)->status.base_level / 4); - else if ( bl->type == BL_MOB || bl->type == BL_MER ) - str = dstr + ((struct mob_data *)bl)->level; + if (bl->type == BL_PC) + str = (int)(dstr + (float)dex / 5 + (float)st->luk / 3 + (float)BL_UCCAST(BL_PC, bl)->status.base_level / 4); + else if (bl->type == BL_MOB) + str = dstr + BL_UCCAST(BL_MOB, bl)->level; + //else if (bl->type == BL_MER) // FIXME: What should go here? + // str = dstr + BL_UCCAST(BL_MER, bl)->level; #else + if (bl->type == BL_PC) str += dex / 5 + st->luk / 5; #endif return cap_value(str, 0, USHRT_MAX); @@ -4870,7 +4881,7 @@ unsigned short status_calc_watk(struct block_list *bl, struct status_change *sc, if (bl->type != BL_PC) { watk += sc->data[SC_NIBELUNGEN]->val2; } else { - struct map_session_data *sd = (struct map_session_data *)bl; + const struct map_session_data *sd = BL_UCCAST(BL_PC, bl); int index = sd->equip_index[sd->state.lr_flag?EQI_HAND_L:EQI_HAND_R]; if(index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->wlv == 4) watk += sc->data[SC_NIBELUNGEN]->val2; @@ -5732,10 +5743,10 @@ short status_calc_aspd(struct block_list *bl, struct status_change *sc, short fl } if (sc->data[SC_ASSNCROS] && bonus < sc->data[SC_ASSNCROS]->val2) { - if (bl->type!=BL_PC) + if (bl->type != BL_PC) { bonus = sc->data[SC_ASSNCROS]->val2; - else { - switch (((struct map_session_data *)bl)->status.weapon) { + } else { + switch (BL_UCCAST(BL_PC, bl)->status.weapon) { case W_BOW: case W_REVOLVER: case W_RIFLE: @@ -5831,11 +5842,10 @@ short status_calc_fix_aspd(struct block_list *bl, struct status_change *sc, int if (!sc || !sc->count) return cap_value(aspd, 0, 2000); - if ((sc->data[SC_GUST_OPTION] || sc->data[SC_BLAST_OPTION] - || sc->data[SC_WILD_STORM_OPTION])) + if (sc->data[SC_GUST_OPTION] != NULL || sc->data[SC_BLAST_OPTION] != NULL || sc->data[SC_WILD_STORM_OPTION] != NULL) aspd -= 50; // +5 ASPD - if (sc->data[SC_FIGHTINGSPIRIT] && sc->data[SC_FIGHTINGSPIRIT]->val2) - aspd -= (bl->type == BL_PC ? pc->checkskill((struct map_session_data *)bl, RK_RUNEMASTERY) : 10) / 10 * 40; + if (sc->data[SC_FIGHTINGSPIRIT] != NULL && sc->data[SC_FIGHTINGSPIRIT]->val2 != 0) + aspd -= (bl->type == BL_PC ? pc->checkskill(BL_UCAST(BL_PC, bl), RK_RUNEMASTERY) : 10) / 10 * 40; if (sc->data[SC_MTF_ASPD]) aspd -= sc->data[SC_MTF_ASPD]->val1; @@ -5891,10 +5901,10 @@ short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int max = sc->data[SC_HLIF_FLEET]->val2; if (sc->data[SC_ASSNCROS] && max < sc->data[SC_ASSNCROS]->val2) { - if (bl->type!=BL_PC) { + if (bl->type != BL_PC) { max = sc->data[SC_ASSNCROS]->val2; } else { - switch (((struct map_session_data *)bl)->status.weapon) { + switch (BL_UCCAST(BL_PC, bl)->status.weapon) { case W_BOW: case W_REVOLVER: case W_RIFLE: @@ -5988,9 +5998,10 @@ short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int return (short)cap_value(aspd_rate,0,SHRT_MAX); } -unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion) { +unsigned short status_calc_dmotion(struct block_list *bl, struct status_change *sc, int dmotion) +{ // It has been confirmed on official servers that MvP mobs have no dmotion even without endure - if (bl->type == BL_MOB && (((struct mob_data *)bl)->status.mode&MD_BOSS)) + if (bl->type == BL_MOB && (BL_UCCAST(BL_MOB, bl)->status.mode&MD_BOSS)) return 0; if( !sc || !sc->count || map_flag_gvg2(bl->m) || map->list[bl->m].flag.battleground ) @@ -6214,14 +6225,21 @@ unsigned short status_calc_mode(struct block_list *bl, struct status_change *sc, return cap_value(mode,0,USHRT_MAX); } -const char* status_get_name(struct block_list *bl) { +const char *status_get_name(struct block_list *bl) +{ nullpo_ret(bl); switch (bl->type) { - case BL_PC: return ((struct map_session_data *)bl)->fakename[0] != '\0' ? ((struct map_session_data *)bl)->fakename : ((struct map_session_data *)bl)->status.name; - case BL_MOB: return ((struct mob_data *)bl)->name; - case BL_PET: return ((struct pet_data *)bl)->pet.name; - case BL_HOM: return ((struct homun_data *)bl)->homunculus.name; - case BL_NPC: return ((struct npc_data *)bl)->name; + case BL_PC: + { + const struct map_session_data *sd = BL_UCCAST(BL_PC, bl); + if (sd->fakename[0] != '\0') + return sd->fakename; + return sd->status.name; + } + case BL_MOB: return BL_UCCAST(BL_MOB, bl)->name; + case BL_PET: return BL_UCCAST(BL_PET, bl)->pet.name; + case BL_HOM: return BL_UCCAST(BL_HOM, bl)->homunculus.name; + case BL_NPC: return BL_UCCAST(BL_NPC, bl)->name; } return "Unknown"; } @@ -6232,16 +6250,17 @@ const char* status_get_name(struct block_list *bl) { * 0 = fail * class_id = success *------------------------------------------*/ -int status_get_class(struct block_list *bl) { +int status_get_class(struct block_list *bl) +{ nullpo_ret(bl); - switch( bl->type ) { - case BL_PC: return ((struct map_session_data *)bl)->status.class_; - case BL_MOB: return ((struct mob_data *)bl)->vd->class_; //Class used on all code should be the view class of the mob. - case BL_PET: return ((struct pet_data *)bl)->pet.class_; - case BL_HOM: return ((struct homun_data *)bl)->homunculus.class_; - case BL_MER: return ((struct mercenary_data *)bl)->mercenary.class_; - case BL_NPC: return ((struct npc_data *)bl)->class_; - case BL_ELEM: return ((struct elemental_data *)bl)->elemental.class_; + switch (bl->type) { + case BL_PC: return BL_UCCAST(BL_PC, bl)->status.class_; + case BL_MOB: return BL_UCCAST(BL_MOB, bl)->vd->class_; //Class used on all code should be the view class of the mob. + case BL_PET: return BL_UCCAST(BL_PET, bl)->pet.class_; + case BL_HOM: return BL_UCCAST(BL_HOM, bl)->homunculus.class_; + case BL_MER: return BL_UCCAST(BL_MER, bl)->mercenary.class_; + case BL_NPC: return BL_UCCAST(BL_NPC, bl)->class_; + case BL_ELEM: return BL_UCCAST(BL_ELEM, bl)->elemental.class_; } return 0; } @@ -6251,16 +6270,17 @@ int status_get_class(struct block_list *bl) { * 1 = fail * level = success *------------------------------------------*/ -int status_get_lv(struct block_list *bl) { +int status_get_lv(struct block_list *bl) +{ nullpo_ret(bl); switch (bl->type) { - case BL_PC: return ((struct map_session_data *)bl)->status.base_level; - case BL_MOB: return ((struct mob_data *)bl)->level; - case BL_PET: return ((struct pet_data *)bl)->pet.level; - case BL_HOM: return ((struct homun_data *)bl)->homunculus.level; - case BL_MER: return ((struct mercenary_data *)bl)->db->lv; - case BL_ELEM: return ((struct elemental_data *)bl)->db->lv; - case BL_NPC: return ((struct npc_data *)bl)->level; + case BL_PC: return BL_UCCAST(BL_PC, bl)->status.base_level; + case BL_MOB: return BL_UCCAST(BL_MOB, bl)->level; + case BL_PET: return BL_UCCAST(BL_PET, bl)->pet.level; + case BL_HOM: return BL_UCCAST(BL_HOM, bl)->homunculus.level; + case BL_MER: return BL_UCCAST(BL_MER, bl)->db->lv; + case BL_ELEM: return BL_UCCAST(BL_ELEM, bl)->db->lv; + case BL_NPC: return BL_UCCAST(BL_NPC, bl)->level; } return 1; } @@ -6269,10 +6289,10 @@ struct regen_data *status_get_regen_data(struct block_list *bl) { nullpo_retr(NULL, bl); switch (bl->type) { - case BL_PC: return &((struct map_session_data *)bl)->regen; - case BL_HOM: return &((struct homun_data *)bl)->regen; - case BL_MER: return &((struct mercenary_data *)bl)->regen; - case BL_ELEM: return &((struct elemental_data *)bl)->regen; + case BL_PC: return &BL_UCAST(BL_PC, bl)->regen; + case BL_HOM: return &BL_UCAST(BL_HOM, bl)->regen; + case BL_MER: return &BL_UCAST(BL_MER, bl)->regen; + case BL_ELEM: return &BL_UCAST(BL_ELEM, bl)->regen; default: return NULL; } @@ -6283,13 +6303,17 @@ struct status_data *status_get_status_data(struct block_list *bl) nullpo_retr(&status->dummy, bl); switch (bl->type) { - case BL_PC: return &((struct map_session_data *)bl)->battle_status; - case BL_MOB: return &((struct mob_data *)bl)->status; - case BL_PET: return &((struct pet_data *)bl)->status; - case BL_HOM: return &((struct homun_data *)bl)->battle_status; - case BL_MER: return &((struct mercenary_data *)bl)->battle_status; - case BL_ELEM: return &((struct elemental_data *)bl)->battle_status; - case BL_NPC: return mob->db_checkid(((struct npc_data *)bl)->class_) == 0 ? &((struct npc_data *)bl)->status : &status->dummy; + case BL_PC: return &BL_UCAST(BL_PC, bl)->battle_status; + case BL_MOB: return &BL_UCAST(BL_MOB, bl)->status; + case BL_PET: return &BL_UCAST(BL_PET, bl)->status; + case BL_HOM: return &BL_UCAST(BL_HOM, bl)->battle_status; + case BL_MER: return &BL_UCAST(BL_MER, bl)->battle_status; + case BL_ELEM: return &BL_UCAST(BL_ELEM, bl)->battle_status; + case BL_NPC: + { + struct npc_data *nd = BL_UCAST(BL_NPC, bl); + return mob->db_checkid(nd->class_) == 0 ? &nd->status : &status->dummy; + } default: return &status->dummy; } @@ -6299,13 +6323,21 @@ struct status_data *status_get_base_status(struct block_list *bl) { nullpo_retr(NULL, bl); switch (bl->type) { - case BL_PC: return &((struct map_session_data *)bl)->base_status; - case BL_MOB: return ((struct mob_data *)bl)->base_status ? ((struct mob_data *)bl)->base_status : &((struct mob_data *)bl)->db->status; - case BL_PET: return &((struct pet_data *)bl)->db->status; - case BL_HOM: return &((struct homun_data *)bl)->base_status; - case BL_MER: return &((struct mercenary_data *)bl)->base_status; - case BL_ELEM: return &((struct elemental_data *)bl)->base_status; - case BL_NPC: return mob->db_checkid(((struct npc_data *)bl)->class_) == 0 ? &((struct npc_data *)bl)->status : NULL; + case BL_PC: return &BL_UCAST(BL_PC, bl)->base_status; + case BL_MOB: + { + struct mob_data *md = BL_UCAST(BL_MOB, bl); + return md->base_status ? md->base_status : &md->db->status; + } + case BL_PET: return &BL_UCAST(BL_PET, bl)->db->status; + case BL_HOM: return &BL_UCAST(BL_HOM, bl)->base_status; + case BL_MER: return &BL_UCAST(BL_MER, bl)->base_status; + case BL_ELEM: return &BL_UCAST(BL_ELEM, bl)->base_status; + case BL_NPC: + { + struct npc_data *nd = BL_UCAST(BL_NPC, bl); + return mob->db_checkid(nd->class_) == 0 ? &nd->status : NULL; + } default: return NULL; } @@ -6321,9 +6353,10 @@ defType status_get_def(struct block_list *bl) { return cap_value(def, DEFTYPE_MIN, DEFTYPE_MAX); } -unsigned short status_get_speed(struct block_list *bl) { - if(bl->type==BL_NPC)//Only BL with speed data but no status_data [Skotlex] - return ((struct npc_data *)bl)->speed; +unsigned short status_get_speed(struct block_list *bl) +{ + if (bl->type == BL_NPC) //Only BL with speed data but no status_data [Skotlex] + return BL_UCCAST(BL_NPC, bl)->speed; return status->get_status_data(bl)->speed; } @@ -6331,16 +6364,19 @@ int status_get_party_id(struct block_list *bl) { nullpo_ret(bl); switch (bl->type) { case BL_PC: - return ((struct map_session_data *)bl)->status.party_id; + return BL_UCCAST(BL_PC, bl)->status.party_id; case BL_PET: - if (((struct pet_data *)bl)->msd != NULL) - return ((struct pet_data *)bl)->msd->status.party_id; + { + const struct pet_data *pd = BL_UCCAST(BL_PET, bl); + if (pd->msd != NULL) + return pd->msd->status.party_id; + } break; case BL_MOB: { - struct mob_data *md = (struct mob_data *)bl; + const struct mob_data *md = BL_UCCAST(BL_MOB, bl); if (md->master_id > 0) { - struct map_session_data *msd; + const struct map_session_data *msd = NULL; if (md->special_state.ai != AI_NONE && (msd = map->id2sd(md->master_id)) != NULL) return msd->status.party_id; return -md->master_id; @@ -6348,65 +6384,98 @@ int status_get_party_id(struct block_list *bl) { } break; case BL_HOM: - if (((struct homun_data *)bl)->master != NULL) - return ((struct homun_data *)bl)->master->status.party_id; + { + const struct homun_data *hd = BL_UCCAST(BL_HOM, bl); + if (hd->master != NULL) + return hd->master->status.party_id; + } break; case BL_MER: - if (((struct mercenary_data *)bl)->master != NULL) - return ((struct mercenary_data *)bl)->master->status.party_id; + { + const struct mercenary_data *mc = BL_UCCAST(BL_MER, bl); + if (mc->master != NULL) + return mc->master->status.party_id; + } break; case BL_SKILL: - if (((struct skill_unit *)bl)->group != NULL) - return ((struct skill_unit *)bl)->group->party_id; + { + const struct skill_unit *su = BL_UCCAST(BL_SKILL, bl); + if (su->group != NULL) + return su->group->party_id; + } break; case BL_ELEM: - if (((struct elemental_data *)bl)->master != NULL) - return ((struct elemental_data *)bl)->master->status.party_id; + { + const struct elemental_data *ed = BL_UCCAST(BL_ELEM, bl); + if (ed->master != NULL) + return ed->master->status.party_id; + } break; } return 0; } -int status_get_guild_id(struct block_list *bl) { +int status_get_guild_id(struct block_list *bl) +{ nullpo_ret(bl); switch (bl->type) { case BL_PC: - return ((struct map_session_data *)bl)->status.guild_id; + return BL_UCCAST(BL_PC, bl)->status.guild_id; case BL_PET: - if (((struct pet_data *)bl)->msd != NULL) - return ((struct pet_data *)bl)->msd->status.guild_id; + { + const struct pet_data *pd = BL_UCCAST(BL_PET, bl); + if (pd->msd != NULL) + return pd->msd->status.guild_id; + } break; case BL_MOB: { - struct map_session_data *msd; - struct mob_data *md = (struct mob_data *)bl; - if( md->guardian_data ) { //Guardian's guild [Skotlex] + const struct mob_data *md = BL_UCCAST(BL_MOB, bl); + const struct map_session_data *msd = NULL; + if (md->guardian_data != NULL) { //Guardian's guild [Skotlex] // Guardian guild data may not been available yet, castle data is always set - return (md->guardian_data->g)?md->guardian_data->g->guild_id:md->guardian_data->castle->guild_id; + if (md->guardian_data->g != NULL) + return md->guardian_data->g->guild_id; + return md->guardian_data->castle->guild_id; } if (md->special_state.ai != AI_NONE && (msd = map->id2sd(md->master_id)) != NULL) return msd->status.guild_id; //Alchemist's mobs [Skotlex] break; } case BL_HOM: - if (((struct homun_data *)bl)->master != NULL) - return ((struct homun_data *)bl)->master->status.guild_id; + { + const struct homun_data *hd = BL_UCCAST(BL_HOM, bl); + if (hd->master != NULL) + return hd->master->status.guild_id; + } break; case BL_MER: - if (((struct mercenary_data *)bl)->master != NULL) - return ((struct mercenary_data *)bl)->master->status.guild_id; + { + const struct mercenary_data *mc = BL_UCCAST(BL_MER, bl); + if (mc->master != NULL) + return mc->master->status.guild_id; + } break; case BL_NPC: - if (((struct npc_data *)bl)->subtype == SCRIPT) - return ((struct npc_data *)bl)->u.scr.guild_id; + { + const struct npc_data *nd = BL_UCCAST(BL_NPC, bl); + if (nd->subtype == SCRIPT) + return nd->u.scr.guild_id; + } break; case BL_SKILL: - if (((struct skill_unit *)bl)->group != NULL) - return ((struct skill_unit *)bl)->group->guild_id; + { + const struct skill_unit *su = BL_UCCAST(BL_SKILL, bl); + if (su->group != NULL) + return su->group->guild_id; + } break; case BL_ELEM: - if (((struct elemental_data *)bl)->master != NULL) - return ((struct elemental_data *)bl)->master->status.guild_id; + { + const struct elemental_data *ed = BL_UCCAST(BL_ELEM, bl); + if (ed->master != NULL) + return ed->master->status.guild_id; + } break; } return 0; @@ -6416,39 +6485,58 @@ int status_get_emblem_id(struct block_list *bl) { nullpo_ret(bl); switch (bl->type) { case BL_PC: - return ((struct map_session_data *)bl)->guild_emblem_id; + return BL_UCCAST(BL_PC, bl)->guild_emblem_id; case BL_PET: - if (((struct pet_data *)bl)->msd != NULL) - return ((struct pet_data *)bl)->msd->guild_emblem_id; + { + const struct pet_data *pd = BL_UCCAST(BL_PET, bl); + if (pd->msd != NULL) + return pd->msd->guild_emblem_id; + } break; case BL_MOB: { - struct map_session_data *msd; - struct mob_data *md = (struct mob_data *)bl; - if (md->guardian_data) //Guardian's guild [Skotlex] - return (md->guardian_data->g) ? md->guardian_data->g->emblem_id:0; + const struct mob_data *md = BL_UCCAST(BL_MOB, bl); + const struct map_session_data *msd = NULL; + if (md->guardian_data != NULL) { + //Guardian's guild [Skotlex] + if (md->guardian_data->g != NULL) + return md->guardian_data->g->emblem_id; + return 0; + } if (md->special_state.ai != AI_NONE && (msd = map->id2sd(md->master_id)) != NULL) return msd->guild_emblem_id; //Alchemist's mobs [Skotlex] } break; case BL_HOM: - if (((struct homun_data *)bl)->master) - return ((struct homun_data *)bl)->master->guild_emblem_id; + { + const struct homun_data *hd = BL_UCCAST(BL_HOM, bl); + if (hd->master) + return hd->master->guild_emblem_id; + } break; case BL_MER: - if (((struct mercenary_data *)bl)->master) - return ((struct mercenary_data *)bl)->master->guild_emblem_id; + { + const struct mercenary_data *mc = BL_UCCAST(BL_MER, bl); + if (mc->master) + return mc->master->guild_emblem_id; + } break; case BL_NPC: - if (((struct npc_data *)bl)->subtype == SCRIPT && ((struct npc_data *)bl)->u.scr.guild_id > 0) { - struct guild *g = guild->search(((struct npc_data *)bl)->u.scr.guild_id); + { + const struct npc_data *nd = BL_UCCAST(BL_NPC, bl); + if (nd->subtype == SCRIPT && nd->u.scr.guild_id > 0) { + struct guild *g = guild->search(nd->u.scr.guild_id); if (g != NULL) return g->emblem_id; } + } break; case BL_ELEM: - if (((struct elemental_data *)bl)->master) - return ((struct elemental_data *)bl)->master->guild_emblem_id; + { + const struct elemental_data *ed = BL_UCCAST(BL_ELEM, bl); + if (ed->master) + return ed->master->guild_emblem_id; + } break; } return 0; @@ -6457,19 +6545,20 @@ int status_get_emblem_id(struct block_list *bl) { int status_get_mexp(struct block_list *bl) { nullpo_ret(bl); - if(bl->type==BL_MOB) - return ((struct mob_data *)bl)->db->mexp; - if(bl->type==BL_PET) - return ((struct pet_data *)bl)->db->mexp; + if (bl->type == BL_MOB) + return BL_UCCAST(BL_MOB, bl)->db->mexp; + if (bl->type == BL_PET) + return BL_UCCAST(BL_PET, bl)->db->mexp; return 0; } + int status_get_race2(struct block_list *bl) { nullpo_ret(bl); - if(bl->type == BL_MOB) - return ((struct mob_data *)bl)->db->race2; - if(bl->type==BL_PET) - return ((struct pet_data *)bl)->db->race2; + if (bl->type == BL_MOB) + return BL_UCCAST(BL_MOB, bl)->db->race2; + if (bl->type == BL_PET) + return BL_UCCAST(BL_PET, bl)->db->race2; return 0; } @@ -6478,27 +6567,34 @@ int status_isdead(struct block_list *bl) { return status->get_status_data(bl)->hp == 0; } -int status_isimmune(struct block_list *bl) { - struct status_change *sc = status->get_sc(bl); - if (sc && sc->data[SC_HERMODE]) +int status_isimmune(struct block_list *bl) +{ + struct status_change *sc = NULL; + nullpo_ret(bl); + sc = status->get_sc(bl); + + if (sc != NULL && sc->data[SC_HERMODE] != NULL) return 100; - if (bl->type == BL_PC && ((struct map_session_data *)bl)->special_state.no_magic_damage >= battle_config.gtb_sc_immunity) - return ((struct map_session_data *)bl)->special_state.no_magic_damage; + if (bl->type == BL_PC) { + const struct map_session_data *sd = BL_UCCAST(BL_PC, bl); + if (sd->special_state.no_magic_damage >= battle_config.gtb_sc_immunity) + return sd->special_state.no_magic_damage; + } return 0; } -struct view_data* status_get_viewdata(struct block_list *bl) +struct view_data *status_get_viewdata(struct block_list *bl) { nullpo_retr(NULL, bl); switch (bl->type) { - case BL_PC: return &((struct map_session_data *)bl)->vd; - case BL_MOB: return ((struct mob_data *)bl)->vd; - case BL_PET: return &((struct pet_data *)bl)->vd; - case BL_NPC: return ((struct npc_data *)bl)->vd; - case BL_HOM: return ((struct homun_data *)bl)->vd; - case BL_MER: return ((struct mercenary_data *)bl)->vd; - case BL_ELEM: return ((struct elemental_data *)bl)->vd; + case BL_PC: return &BL_UCAST(BL_PC, bl)->vd; + case BL_MOB: return BL_UCAST(BL_MOB, bl)->vd; + case BL_PET: return &BL_UCAST(BL_PET, bl)->vd; + case BL_NPC: return BL_UCAST(BL_NPC, bl)->vd; + case BL_HOM: return BL_UCAST(BL_HOM, bl)->vd; + case BL_MER: return BL_UCAST(BL_MER, bl)->vd; + case BL_ELEM: return BL_UCAST(BL_ELEM, bl)->vd; } return NULL; } @@ -6523,7 +6619,7 @@ void status_set_viewdata(struct block_list *bl, int class_) switch (bl->type) { case BL_PC: { - struct map_session_data *sd = (struct map_session_data *)bl; + struct map_session_data *sd = BL_UCAST(BL_PC, bl); if (pc->db_checkid(class_)) { if (pc_isridingpeco(sd)) { switch (class_) { @@ -6588,7 +6684,7 @@ void status_set_viewdata(struct block_list *bl, int class_) break; case BL_MOB: { - struct mob_data *md = (struct mob_data *)bl; + struct mob_data *md = BL_UCAST(BL_MOB, bl); if (vd != NULL) md->vd = vd; else @@ -6597,7 +6693,7 @@ void status_set_viewdata(struct block_list *bl, int class_) break; case BL_PET: { - struct pet_data *pd = (struct pet_data *)bl; + struct pet_data *pd = BL_UCAST(BL_PET, bl); if (vd != NULL) { memcpy(&pd->vd, vd, sizeof(struct view_data)); if (!pc->db_checkid(vd->class_)) { @@ -6615,7 +6711,7 @@ void status_set_viewdata(struct block_list *bl, int class_) break; case BL_NPC: { - struct npc_data *nd = (struct npc_data *)bl; + struct npc_data *nd = BL_UCAST(BL_NPC, bl); if (vd != NULL) nd->vd = vd; else @@ -6624,7 +6720,7 @@ void status_set_viewdata(struct block_list *bl, int class_) break; case BL_HOM: //[blackhole89] { - struct homun_data *hd = (struct homun_data *)bl; + struct homun_data *hd = BL_UCAST(BL_HOM, bl); if (vd != NULL) hd->vd = vd; else @@ -6633,7 +6729,7 @@ void status_set_viewdata(struct block_list *bl, int class_) break; case BL_MER: { - struct mercenary_data *md = (struct mercenary_data *)bl; + struct mercenary_data *md = BL_UCAST(BL_MER, bl); if (vd != NULL) md->vd = vd; else @@ -6642,7 +6738,7 @@ void status_set_viewdata(struct block_list *bl, int class_) break; case BL_ELEM: { - struct elemental_data *ed = (struct elemental_data*)bl; + struct elemental_data *ed = BL_UCAST(BL_ELEM, bl); if (vd != NULL) ed->vd = vd; else @@ -6653,15 +6749,16 @@ void status_set_viewdata(struct block_list *bl, int class_) } /// Returns the status_change data of bl or NULL if it doesn't exist. -struct status_change *status_get_sc(struct block_list *bl) { - if( bl ) { +struct status_change *status_get_sc(struct block_list *bl) +{ + if (bl != NULL) { switch (bl->type) { - case BL_PC: return &((struct map_session_data *)bl)->sc; - case BL_MOB: return &((struct mob_data *)bl)->sc; + case BL_PC: return &BL_UCAST(BL_PC, bl)->sc; + case BL_MOB: return &BL_UCAST(BL_MOB, bl)->sc; case BL_NPC: return NULL; - case BL_HOM: return &((struct homun_data *)bl)->sc; - case BL_MER: return &((struct mercenary_data *)bl)->sc; - case BL_ELEM: return &((struct elemental_data *)bl)->sc; + case BL_HOM: return &BL_UCAST(BL_HOM, bl)->sc; + case BL_MER: return &BL_UCAST(BL_MER, bl)->sc; + case BL_ELEM: return &BL_UCAST(BL_ELEM, bl)->sc; } } return NULL; @@ -6912,13 +7009,13 @@ int status_get_sc_def(struct block_list *src, struct block_list *bl, enum sc_typ sc_def = (st->vit + st->luk)*20; break; case SC_SIREN: - tick_def2 = status->get_lv(bl) * 100 + (bl->type == BL_PC ? ((struct map_session_data *)bl)->status.job_level : 0); + tick_def2 = status->get_lv(bl) * 100 + (bl->type == BL_PC ? BL_UCCAST(BL_PC, bl)->status.job_level : 0); break; case SC_NEEDLE_OF_PARALYZE: tick_def2 = (st->vit + st->luk) * 50; break; case SC_NETHERWORLD: - tick_def2 = 1000 * ((bl->type == BL_PC ? ((struct map_session_data *)bl)->status.job_level : 0) / 10 + status->get_lv(bl) / 50); + tick_def2 = 1000 * ((bl->type == BL_PC ? BL_UCCAST(BL_PC, bl)->status.job_level : 0) / 10 + status->get_lv(bl) / 50); break; default: //Effect that cannot be reduced? Likely a buff. @@ -7930,8 +8027,11 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t if (sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) != NULL) status->change_start(bl, &tsd->bl, type, 10000, val1, val2, val3, val4, tick, SCFLAG_ALL); } - } else if (bl->type == BL_MER && ((struct mercenary_data *)bl)->devotion_flag && (tsd = ((struct mercenary_data *)bl)->master) != NULL) { - status->change_start(bl, &tsd->bl, type, 10000, val1, val2, val3, val4, tick, SCFLAG_ALL); + } else if (bl->type == BL_MER) { + struct mercenary_data *mc = BL_UCAST(BL_MER, bl); + if (mc->devotion_flag && (tsd = mc->master) != NULL) { + status->change_start(bl, &tsd->bl, type, 10000, val1, val2, val3, val4, tick, SCFLAG_ALL); + } } } //val4 signals infinite endure (if val4 == 2 it is infinite endure from Berserk) @@ -8030,8 +8130,11 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t if (sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) != NULL) status->change_start(bl, &tsd->bl, type, 10000, val1, val2, 0, 0, tick, SCFLAG_ALL); } - } else if (bl->type == BL_MER && ((struct mercenary_data *)bl)->devotion_flag && (tsd = ((struct mercenary_data *)bl)->master) != NULL) { - status->change_start(bl, &tsd->bl, type, 10000, val1, val2, 0, 0, tick, SCFLAG_ALL); + } else if (bl->type == BL_MER) { + struct mercenary_data *mc = BL_UCAST(BL_MER, bl); + if (mc->devotion_flag && (tsd = mc->master) != NULL) { + status->change_start(bl, &tsd->bl, type, 10000, val1, val2, 0, 0, tick, SCFLAG_ALL); + } } } break; @@ -8173,7 +8276,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t if( val2 && bl->type == BL_MOB ) { struct block_list* src2 = map->id2bl(val2); if( src2 ) - mob->log_damage((struct mob_data *)bl, src2, diff); + mob->log_damage(BL_UCAST(BL_MOB, bl), src2, diff); } status_zap(bl, diff, 0); } @@ -8247,7 +8350,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t //val4&1 signals the presence of a wall. //val4&2 makes cloak not end on normal attacks [Skotlex] //val4&4 makes cloak not end on using skills - if (bl->type == BL_PC || (bl->type == BL_MOB && ((struct mob_data *)bl)->special_state.clone)) //Standard cloaking. + if (bl->type == BL_PC || (bl->type == BL_MOB && BL_UCCAST(BL_MOB, bl)->special_state.clone)) //Standard cloaking. val4 |= battle_config.pc_cloak_check_type&7; else val4 |= battle_config.monster_cloak_check_type&7; @@ -8291,8 +8394,11 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t if (sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) != NULL) status->change_start(bl, &tsd->bl, type, 10000, val1, val2, 0, 0, tick, SCFLAG_ALL); } - } else if (bl->type == BL_MER && ((struct mercenary_data *)bl)->devotion_flag && (tsd = ((struct mercenary_data *)bl)->master) != NULL) { - status->change_start(bl, &tsd->bl, type, 10000, val1, val2, 0, 0, tick, SCFLAG_ALL); + } else if (bl->type == BL_MER) { + struct mercenary_data *mc = BL_UCAST(BL_MER, bl); + if (mc->devotion_flag && (tsd = mc->master) != NULL) { + status->change_start(bl, &tsd->bl, type, 10000, val1, val2, 0, 0, tick, SCFLAG_ALL); + } } } } @@ -8467,7 +8573,7 @@ int status_change_start(struct block_list *src, struct block_list *bl, enum sc_t if( val3 && bl->type == BL_MOB ) { struct block_list* src2 = map->id2bl(val3); if( src2 ) - mob->log_damage((struct mob_data *)bl,src2,st->hp - 1); + mob->log_damage(BL_UCAST(BL_MOB, bl), src2, st->hp - 1); } status_zap(bl, st->hp-1, val2 ? 0 : st->sp); return 1; @@ -10240,11 +10346,14 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const if (sd->devotion[i] && (tsd = map->id2sd(sd->devotion[i])) != NULL && tsd->sc.data[type]) status_change_end(&tsd->bl, type, INVALID_TIMER); } - } else if (bl->type == BL_MER && ((struct mercenary_data *)bl)->devotion_flag) { - // Clear Status from Master - tsd = ((struct mercenary_data *)bl)->master; - if (tsd != NULL && tsd->sc.data[type] != NULL) - status_change_end(&tsd->bl, type, INVALID_TIMER); + } else if (bl->type == BL_MER) { + struct mercenary_data *mc = BL_UCAST(BL_MER, bl); + if (mc->devotion_flag) { + // Clear Status from Master + tsd = mc->master; + if (tsd != NULL && tsd->sc.data[type] != NULL) + status_change_end(&tsd->bl, type, INVALID_TIMER); + } } } break; @@ -10252,10 +10361,10 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const { struct block_list *d_bl = map->id2bl(sce->val1); if( d_bl ) { - if( d_bl->type == BL_PC ) - ((struct map_session_data*)d_bl)->devotion[sce->val2] = 0; - else if( d_bl->type == BL_MER ) - ((struct mercenary_data *)d_bl)->devotion_flag = 0; + if (d_bl->type == BL_PC) + BL_UCAST(BL_PC, d_bl)->devotion[sce->val2] = 0; + else if (d_bl->type == BL_MER) + BL_UCAST(BL_MER, d_bl)->devotion_flag = 0; clif->devotion(d_bl, NULL); } @@ -11011,7 +11120,7 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) { if( sce->val2 && bl->type == BL_MOB ) { struct block_list* src = map->id2bl(sce->val2); if (src != NULL) - mob->log_damage((struct mob_data *)bl,src,sce->val4); + mob->log_damage(BL_UCAST(BL_MOB, bl), src, sce->val4); } map->freeblock_lock(); status_zap(bl, sce->val4, 0); @@ -11050,7 +11159,7 @@ int status_change_timer(int tid, int64 tick, int id, intptr_t data) { int hp = rnd()%600 + 200; struct block_list* src = map->id2bl(sce->val2); if( src && bl && bl->type == BL_MOB ) { - mob->log_damage((struct mob_data *)bl, src, sd != NULL || hp < st->hp ? hp : st->hp-1); + mob->log_damage(BL_UCAST(BL_MOB, bl), src, sd != NULL || hp < st->hp ? hp : st->hp-1); } map->freeblock_lock(); status_fix_damage(src, bl, sd||hp<st->hp?hp:st->hp-1, 1); @@ -11866,7 +11975,7 @@ int status_get_weapon_atk(struct block_list *bl, struct weapon_atk *watk, int fl } if ( bl->type == BL_PC && !(flag & 2) ) { - struct map_session_data *sd = (struct map_session_data *)bl; + const struct map_session_data *sd = BL_UCCAST(BL_PC, bl); short index = sd->equip_index[EQI_HAND_R], refine; if ( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON && (refine = sd->status.inventory[index].refine) < 16 && refine ) { @@ -11937,12 +12046,18 @@ void status_get_matk_sub(struct block_list *bl, int flag, unsigned short *matk_m } break; case BL_MER: - *matk_min += 70 * ((struct mercenary_data *)bl)->battle_status.rhw.atk2 / 100; - *matk_max += 130 * ((struct mercenary_data *)bl)->battle_status.rhw.atk2 / 100; + { + const struct mercenary_data *mc = BL_UCCAST(BL_MER, bl); + *matk_min += 70 * mc->battle_status.rhw.atk2 / 100; + *matk_max += 130 * mc->battle_status.rhw.atk2 / 100; + } break; case BL_MOB: - *matk_min += 70 * ((struct mob_data *)bl)->status.rhw.atk2 / 100; - *matk_max += 130 * ((struct mob_data *)bl)->status.rhw.atk2 / 100; + { + const struct mob_data *md = BL_UCCAST(BL_MOB, bl); + *matk_min += 70 * md->status.rhw.atk2 / 100; + *matk_max += 130 * md->status.rhw.atk2 / 100; + } break; case BL_HOM: { |