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-rw-r--r--src/map/status.c92
1 files changed, 39 insertions, 53 deletions
diff --git a/src/map/status.c b/src/map/status.c
index ce2d11f54..8b2942add 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1155,20 +1155,45 @@ static int status_base_atk(struct block_list *bl, struct status_data *status)
//Fills in the misc data that can be calculated from the other status info (except for level)
void status_calc_misc(struct status_data *status, int type, int level)
{
- status->matk_min = status->int_+(status->int_/7)*(status->int_/7);
- status->matk_max = status->int_+(status->int_/5)*(status->int_/5);
+ //Non players get the value set, players need to stack with previous bonuses.
+ if (type != BL_PC)
+ status->matk_min = status->matk_max = status->hit = status->flee =
+ status->def2 = status->mdef2 = status->cri = status->flee2 = 0;
- status->hit = level + status->dex;
- status->flee = level + status->agi;
- status->def2 = status->vit;
- status->mdef2 = status->int_ + (status->vit>>1);
-
- status->cri = status->luk*3 + 10;
+ status->matk_min += status->int_+(status->int_/7)*(status->int_/7);
+ status->matk_max += status->int_+(status->int_/5)*(status->int_/5);
+ status->hit += level + status->dex;
+ status->flee += level + status->agi;
+ status->def2 += status->vit;
+ status->mdef2 += status->int_ + (status->vit>>1);
+
+ if (type&battle_config.enable_critical)
+ status->cri += status->luk*3 + 10;
+ else
+ status->cri = 0;
if (type&battle_config.enable_perfect_flee)
- status->flee2 = status->luk + 10;
+ status->flee2 += status->luk + 10;
else
status->flee2 = 0;
+
+ if (status->cri)
+ switch (type) {
+ case BL_MOB:
+ if(battle_config.mob_critical_rate != 100)
+ status->cri = status->cri*battle_config.mob_critical_rate/100;
+ if(!status->cri && battle_config.mob_critical_rate)
+ status->cri = 10;
+ break;
+ case BL_PC:
+ //Players don't have a critical adjustment setting as of yet.
+ break;
+ default:
+ if(battle_config.critical_rate != 100)
+ status->cri = status->cri*battle_config.critical_rate/100;
+ if (!status->cri && battle_config.critical_rate)
+ status->cri = 10;
+ }
}
//Skotlex: Calculates the initial status for the given mob
@@ -1321,11 +1346,6 @@ int status_calc_mob(struct mob_data* md, int first)
status->aspd_rate -= 100*md->guardian_data->guardup_lv;
}
- if(battle_config.enemy_critical_rate != 100)
- status->cri = status->cri*battle_config.enemy_critical_rate/100;
- if (!status->cri && battle_config.enemy_critical_rate)
- status->cri = 10;
-
//Initial battle status
if (!first)
status_calc_bl(&md->bl, SCB_ALL);
@@ -1409,6 +1429,9 @@ static unsigned int status_base_pc_maxhp(struct map_session_data* sd, struct sta
val -= val * 30/100;
if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->char_id, MAPID_TAEKWON))
val *= 3; //Triple max HP for top ranking Taekwons over level 90.
+ if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99)
+ val += 2000;
+
return val;
}
@@ -1874,22 +1897,11 @@ int status_calc_pc(struct map_session_data* sd,int first)
if((skill=pc_checkskill(sd,BS_HILTBINDING))>0)
status->batk += 4;
-// ----- MATK CALCULATION -----
-
- // Basic MATK value
- status->matk_max += status->int_+(status->int_/5)*(status->int_/5);
- status->matk_min += status->int_+(status->int_/7)*(status->int_/7);
-
-// ----- CRIT CALCULATION -----
-
- // Basic Crit value
- status->cri += (status->luk*3)+10;
+// ----- MISC CALCULATION -----
+ status_calc_misc(status, BL_PC, sd->status.base_level);
// ----- HIT CALCULATION -----
- // Basic Hit value
- status->hit += status->dex + sd->status.base_level;
-
// Absolute modifiers from passive skills
if((skill=pc_checkskill(sd,BS_WEAPONRESEARCH))>0)
status->hit += skill*2;
@@ -1910,25 +1922,12 @@ int status_calc_pc(struct map_session_data* sd,int first)
// ----- FLEE CALCULATION -----
- // Basic Flee value
- status->flee += status->agi + sd->status.base_level;
-
// Absolute modifiers from passive skills
if((skill=pc_checkskill(sd,TF_MISS))>0)
status->flee += skill*(sd->class_&JOBL_2 && (sd->class_&MAPID_BASEMASK) == MAPID_THIEF? 4 : 3);
if((skill=pc_checkskill(sd,MO_DODGE))>0)
status->flee += (skill*3)>>1;
-// ----- PERFECT DODGE CALCULATION -----
-
- // Basic Perfect Dodge value
- status->flee2 += status->luk+10;
-
-// ----- VIT-DEF CALCULATION -----
-
- // Basic VIT-DEF value
- status->def2 += status->vit;
-
// ----- EQUIPMENT-DEF CALCULATION -----
// Apply relative modifiers from equipment
@@ -1943,11 +1942,6 @@ int status_calc_pc(struct map_session_data* sd,int first)
status->def = (unsigned char)battle_config.max_def;
}
-// ----- INT-MDEF CALCULATION -----
-
- // Basic INT-MDEF value
- status->mdef2 += status->int_ + (status->vit>>1);
-
// ----- EQUIPMENT-MDEF CALCULATION -----
// Apply relative modifiers from equipment
@@ -2016,9 +2010,6 @@ int status_calc_pc(struct map_session_data* sd,int first)
sd->status.max_hp = status_base_pc_maxhp(sd,status);
status->max_hp += sd->status.max_hp;
- if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99)
- status->max_hp += 2000;
-
// Absolute modifiers from passive skills
if((skill=pc_checkskill(sd,CR_TRUST))>0)
status->max_hp += skill*200;
@@ -2205,11 +2196,6 @@ int status_calc_homunculus(struct homun_data *hd, int first)
status_cpy(&hd->battle_status, status);
status_calc_misc(status, BL_HOM, hd->master->homunculus.level);
- if(battle_config.homun_critical_rate != 100)
- status->cri = status->cri*battle_config.homun_critical_rate/100;
- if (!status->cri && battle_config.homun_critical_rate)
- status->cri = 10;
-
status_calc_bl(&hd->bl, SCB_ALL); //Status related changes.
if (memcmp(&b_status, status, sizeof(struct status_data)))