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Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c68
1 files changed, 32 insertions, 36 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 0f9fc4a55..bc8f289d5 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -2106,7 +2106,9 @@ unsigned int status_get_base_maxhp(struct map_session_data *sd, struct status_da
if ( (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99 )
val += 2000; //Supernovice lvl99 hp bonus.
-
+ if ( (sd->class_&MAPID_THIRDMASK) == MAPID_SUPER_NOVICE_E && sd->status.base_level >= 150 )
+ val += 2000; //Extented Supernovice lvl150 hp bonus.
+
if ( sd->class_&JOBL_UPPER )
val += val * 25 / 100; //Trans classes get a 25% hp bonus
else if ( sd->class_&JOBL_BABY )
@@ -12110,7 +12112,7 @@ void status_read_job_db(void) { /* [malufett/Hercules] */
int nidx = 0, iidx, w;
const char *iname;
while ( (iname = libconfig->setting_get_string_elem(temp, nidx++)) ) {
- int iclass, ave, ave2, total = 0, total2 = 0;
+ int iclass, ave, total = 0;
if ( (iclass = pc->check_job_name(iname)) == -1 ) {
ShowWarning("status_read_job_db: '%s' trying to inherit unknown '%s'!\n", name, iname);
continue;
@@ -12118,23 +12120,21 @@ void status_read_job_db(void) { /* [malufett/Hercules] */
iidx = pc->class2idx(iclass);
status->max_weight_base[idx] = status->max_weight_base[iidx];
memcpy(&status->aspd_base[idx], &status->aspd_base[iidx], sizeof(status->aspd_base[iidx]));
- for ( w = 1; w <= pc->max_level[iidx][0]; w++ ) {
+ for ( w = 1; w <= MAX_LEVEL && status->HP_table[iidx][w]; w++ ) {
status->HP_table[idx][w] = status->HP_table[iidx][w];
+ total += status->HP_table[idx][w];
+ }
+ ave = total / (w - 1);
+ for ( ; w <= pc->max_level[idx][0]; w++ ) {
+ status->HP_table[idx][w] = min(ave * w, battle_config.max_hp);
+ }
+ for ( w = 1; w <= MAX_LEVEL && status->SP_table[iidx][w]; w++ ) {
status->SP_table[idx][w] = status->SP_table[iidx][w];
- if ( pc->max_level[iidx][0] < pc->max_level[idx][0] ) {
- total += status->HP_table[iidx][w] - status->HP_table[iidx][w - 1];
- total2 += status->SP_table[iidx][w] - status->SP_table[iidx][w - 1];
- }
+ total += status->SP_table[idx][w];
}
- if ( pc->max_level[iidx][0] < pc->max_level[idx][0] ) {
- ave = total / pc->max_level[iidx][0];
- ave2 = total2 / pc->max_level[iidx][0];
- for ( w = pc->max_level[iidx][0] + 1; w <= pc->max_level[idx][0]; w++ ) {
- if ( !status->HP_table[iidx][w] )
- status->HP_table[idx][w] = min(ave * w, battle_config.max_hp);
- if ( !status->SP_table[iidx][w] )
- status->SP_table[idx][w] = min(ave2 * w, battle_config.max_sp);
- }
+ ave = total / (w - 1);
+ for ( ; w <= pc->max_level[idx][0]; w++ ) {
+ status->SP_table[idx][w] = min(ave * w, battle_config.max_sp);
}
}
}
@@ -12148,37 +12148,33 @@ void status_read_job_db(void) { /* [malufett/Hercules] */
continue;
}
iidx = pc->class2idx(iclass);
- for ( w = 1; w <= pc->max_level[idx][0]; w++ ) {
- if ( status->HP_table[iidx][w] > 0 ) {
- status->HP_table[idx][w] = status->HP_table[iidx][w];
- if ( w <= pc->max_level[iidx][0] )
- total += status->HP_table[iidx][w] - status->HP_table[iidx][w - 1];
- } else {
- ave = total / pc->max_level[iidx][0];
- status->HP_table[idx][w] = min(ave * w, battle_config.max_hp);
- }
+ for ( w = 1; w <= MAX_LEVEL && status->HP_table[iidx][w]; w++ ) {
+ status->HP_table[idx][w] = status->HP_table[iidx][w];
+ total += status->HP_table[idx][w];
+ }
+ ave = total / (w - 1);
+ for ( ; w <= pc->max_level[idx][0]; w++ ) {
+ status->HP_table[idx][w] = min(ave * w, battle_config.max_hp);
}
}
}
if ( (temp = libconfig->setting_get_member(jdb, "InheritSP")) ) {
- int nidx = 0, iidx;
+ int nidx = 0, iidx, ave, total = 0;
const char *iname;
while ( (iname = libconfig->setting_get_string_elem(temp, nidx++)) ) {
- int iclass, w, ave, total = 0;
+ int iclass, w;
if ( (iclass = pc->check_job_name(iname)) == -1 ) {
ShowWarning("status_read_job_db: '%s' trying to inherit unknown '%s' SP!\n", name, iname);
continue;
}
iidx = pc->class2idx(iclass);
- for ( w = 1; w <= pc->max_level[idx][0]; w++ ) {
- if ( status->SP_table[iidx][w] > 0 ) {
- status->SP_table[idx][w] = status->SP_table[iidx][w];
- if ( w <= pc->max_level[iidx][0] )
- total += status->SP_table[iidx][w] - status->SP_table[iidx][w - 1];
- } else {
- ave = total / pc->max_level[iidx][0];
- status->SP_table[idx][w] = min(ave * w, battle_config.max_sp);
- }
+ for ( w = 1; w <= MAX_LEVEL && status->SP_table[iidx][w]; w++ ) {
+ status->SP_table[idx][w] = status->SP_table[iidx][w];
+ total += status->SP_table[idx][w];
+ }
+ ave = total / (w - 1);
+ for ( ; w <= pc->max_level[idx][0]; w++ ) {
+ status->SP_table[idx][w] = min(ave * w, battle_config.max_sp);
}
}
}