diff options
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 49 |
1 files changed, 19 insertions, 30 deletions
diff --git a/src/map/status.c b/src/map/status.c index d75ab7c6a..81b28abb7 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -88,7 +88,8 @@ static void set_sc(int skill, int sc, int icon, unsigned int flag) //Initializes the StatusIconChangeTable variable. May seem somewhat slower than directly defining the array, //but it is much less prone to errors. [Skotlex] -void initChangeTables(void) { +void initChangeTables(void) +{ int i; for (i = 0; i < SC_MAX; i++) StatusIconChangeTable[i] = SI_BLANK; @@ -485,7 +486,8 @@ int SkillStatusChangeTable(int skill) return SkillStatusChangeTableArray[sk]; } int StatusIconChangeTable[SC_MAX]; //Stores the icon that should be associated to this status change. -static void initDummyData(void) { +static void initDummyData(void) +{ memset(&dummy_status, 0, sizeof(dummy_status)); dummy_status.hp = dummy_status.max_hp = @@ -507,8 +509,7 @@ static void initDummyData(void) { /*========================================== * 精錬ボーナス - *------------------------------------------ - */ + *------------------------------------------*/ int status_getrefinebonus(int lv,int type) { if (lv >= 0 && lv < 5 && type >= 0 && type < 3) @@ -933,8 +934,7 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per * src MAY be null to indicate we shouldn't check it, this is a ground-based skill attack. * target MAY Be null, in which case the checks are only to see * whether the source can cast or not the skill on the ground. - *------------------------------------------ - */ + *------------------------------------------*/ int status_check_skilluse(struct block_list *src, struct block_list *target, int skill_num, int flag) { struct status_data *status; @@ -1435,7 +1435,6 @@ int status_calc_mob(struct mob_data* md, int first) //Skotlex: Calculates the stats of the given pet. int status_calc_pet(struct pet_data *pd, int first) { - nullpo_retr(0, pd); if (first) { @@ -3111,8 +3110,7 @@ void status_calc_bl(struct block_list *bl, unsigned long flag) } /*========================================== * Apply shared stat mods from status changes [DracoRPG] - *------------------------------------------ - */ + *------------------------------------------*/ static unsigned short status_calc_str(struct block_list *bl, struct status_change *sc, int str) { if(!sc || !sc->count) @@ -3923,8 +3921,7 @@ static unsigned short status_calc_mode(struct block_list *bl, struct status_chan /*========================================== * Quick swap of adelay/speed when starting ending SA_FREECAST - *------------------------------------------ - */ + *------------------------------------------*/ void status_freecast_switch(struct map_session_data *sd) { struct status_data *status; @@ -3969,8 +3966,7 @@ const char * status_get_name(struct block_list *bl) /*========================================== * 対象のClassを返す(汎用) * 戻りは整数で0以上 - *------------------------------------------ - */ + *------------------------------------------*/ int status_get_class(struct block_list *bl) { nullpo_retr(0, bl); @@ -3987,8 +3983,7 @@ int status_get_class(struct block_list *bl) /*========================================== * 対象のレベルを返す(汎用) * 戻りは整数で0以上 - *------------------------------------------ - */ + *------------------------------------------*/ int status_get_lv(struct block_list *bl) { nullpo_retr(0, bl); @@ -4522,8 +4517,7 @@ int status_get_sc_def(struct block_list *bl, int type, int rate, int tick, int f * &2: Tick should not be reduced (by vit, luk, lv, etc) * &4: sc_data loaded, no value has to be altered. * &8: rate should not be reduced - *------------------------------------------ - */ + *------------------------------------------*/ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val2,int val3,int val4,int tick,int flag) { struct map_session_data *sd = NULL; @@ -6008,8 +6002,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val } /*========================================== * ステータス異常全解除 - *------------------------------------------ - */ + *------------------------------------------*/ int status_change_clear(struct block_list *bl,int type) { struct status_change* sc; @@ -6066,8 +6059,7 @@ int status_change_clear(struct block_list *bl,int type) /*========================================== * ステータス異常終了 - *------------------------------------------ - */ + *------------------------------------------*/ int status_change_end( struct block_list* bl , int type,int tid ) { struct map_session_data *sd; @@ -6534,8 +6526,7 @@ int kaahi_heal_timer(int tid, unsigned int tick, int id, int data) /*========================================== * ステータス異常終了タイマー - *------------------------------------------ - */ + *------------------------------------------*/ int status_change_timer(int tid, unsigned int tick, int id, int data) { int type = data; @@ -6916,8 +6907,7 @@ int status_change_timer(int tid, unsigned int tick, int id, int data) /*========================================== * ステータス異常タイマー範囲処理 - *------------------------------------------ - */ + *------------------------------------------*/ int status_change_timer_sub(struct block_list *bl, va_list ap ) { struct block_list *src; @@ -6980,8 +6970,7 @@ int status_change_timer_sub(struct block_list *bl, va_list ap ) /*========================================== * Clears buffs/debuffs of a character. * type&1 -> buffs, type&2 -> debuffs - *------------------------------------------ - */ + *------------------------------------------*/ int status_change_clear_buffs (struct block_list *bl, int type) { int i; @@ -7280,7 +7269,8 @@ static int status_calc_sigma(void) return 0; } -int status_readdb(void) { +int status_readdb(void) +{ int i,j; FILE *fp; char line[1024], path[1024],*p; @@ -7417,8 +7407,7 @@ int status_readdb(void) { /*========================================== * スキル関係初期化処理 - *------------------------------------------ - */ + *------------------------------------------*/ int do_init_status(void) { add_timer_func_list(status_change_timer,"status_change_timer"); 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