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-rw-r--r--src/map/status.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 2d68bf28e..014bcabf7 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -2900,8 +2900,10 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
// ----- HIT CALCULATION -----
// Absolute modifiers from passive skills
- if((skill=pc->checkskill(sd,BS_WEAPONRESEARCH))>0)
+#ifndef RENEWAL
+ if((skill=pc->checkskill(sd,BS_WEAPONRESEARCH))>0) // is this correct in pre? there is already hitrate bonus in battle.c
status->hit += skill*2;
+#endif
if((skill=pc->checkskill(sd,AC_VULTURE))>0){
#ifndef RENEWAL
status->hit += skill;