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Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 58e844529..7d5676b98 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -2491,7 +2491,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
if(first && sd->inventory_data[index]->equip_script)
{ //Execute equip-script on login
- run_script(sd->inventory_data[index]->equip_script,0,sd->bl.id,0);
+ script->run(sd->inventory_data[index]->equip_script,0,sd->bl.id,0);
if (!calculating)
return 1;
}
@@ -2532,11 +2532,11 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
if(sd->inventory_data[index]->script) {
if (wd == &sd->left_weapon) {
sd->state.lr_flag = 1;
- run_script(sd->inventory_data[index]->script,0,sd->bl.id,0);
+ script->run(sd->inventory_data[index]->script,0,sd->bl.id,0);
sd->state.lr_flag = 0;
} else
- run_script(sd->inventory_data[index]->script,0,sd->bl.id,0);
- if (!calculating) //Abort, run_script retriggered this. [Skotlex]
+ script->run(sd->inventory_data[index]->script,0,sd->bl.id,0);
+ if (!calculating) //Abort, script->run retriggered this. [Skotlex]
return 1;
}
@@ -2558,10 +2558,10 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
if(sd->inventory_data[index]->script) {
if( i == EQI_HAND_L ) //Shield
sd->state.lr_flag = 3;
- run_script(sd->inventory_data[index]->script,0,sd->bl.id,0);
+ script->run(sd->inventory_data[index]->script,0,sd->bl.id,0);
if( i == EQI_HAND_L ) //Shield
sd->state.lr_flag = 0;
- if (!calculating) //Abort, run_script retriggered this. [Skotlex]
+ if (!calculating) //Abort, script->run retriggered this. [Skotlex]
return 1;
}
}
@@ -2573,9 +2573,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
sd->bonus.arrow_atk += sd->inventory_data[index]->atk;
sd->state.lr_flag = 2;
if( !itemdb_is_GNthrowable(sd->inventory_data[index]->nameid) ) //don't run scripts on throwable items
- run_script(sd->inventory_data[index]->script,0,sd->bl.id,0);
+ script->run(sd->inventory_data[index]->script,0,sd->bl.id,0);
sd->state.lr_flag = 0;
- if (!calculating) //Abort, run_script retriggered status_calc_pc. [Skotlex]
+ if (!calculating) //Abort, script->run retriggered status_calc_pc. [Skotlex]
return 1;
}
}
@@ -2583,8 +2583,8 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
/* we've got combos to process */
if( sd->combos.count ) {
for( i = 0; i < sd->combos.count; i++ ) {
- run_script(sd->combos.bonus[i],0,sd->bl.id,0);
- if (!calculating) //Abort, run_script retriggered this.
+ script->run(sd->combos.bonus[i],0,sd->bl.id,0);
+ if (!calculating) //Abort, script->run retriggered this.
return 1;
}
}
@@ -2632,7 +2632,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
continue;
if(first && data->equip_script) {//Execute equip-script on login
- run_script(data->equip_script,0,sd->bl.id,0);
+ script->run(data->equip_script,0,sd->bl.id,0);
if (!calculating)
return 1;
}
@@ -2642,11 +2642,11 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
if(i == EQI_HAND_L && sd->status.inventory[index].equip == EQP_HAND_L) { //Left hand status.
sd->state.lr_flag = 1;
- run_script(data->script,0,sd->bl.id,0);
+ script->run(data->script,0,sd->bl.id,0);
sd->state.lr_flag = 0;
} else
- run_script(data->script,0,sd->bl.id,0);
- if (!calculating) //Abort, run_script his function. [Skotlex]
+ script->run(data->script,0,sd->bl.id,0);
+ if (!calculating) //Abort, script->run his function. [Skotlex]
return 1;
}
}
@@ -2655,13 +2655,13 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
if( sc->count && sc->data[SC_ITEMSCRIPT] ) {
struct item_data *data = itemdb->exists(sc->data[SC_ITEMSCRIPT]->val1);
if( data && data->script )
- run_script(data->script,0,sd->bl.id,0);
+ script->run(data->script,0,sd->bl.id,0);
}
if( sd->pd ) { // Pet Bonus
struct pet_data *pd = sd->pd;
if( pd && pd->petDB && pd->petDB->equip_script && pd->pet.intimate >= battle_config.pet_equip_min_friendly )
- run_script(pd->petDB->equip_script,0,sd->bl.id,0);
+ script->run(pd->petDB->equip_script,0,sd->bl.id,0);
if( pd && pd->pet.intimate > 0 && (!battle_config.pet_equip_required || pd->pet.equip > 0) && pd->state.skillbonus == 1 && pd->bonus )
pc->bonus(sd,pd->bonus->type, pd->bonus->val);
}