diff options
Diffstat (limited to 'src/map/status.c')
-rw-r--r-- | src/map/status.c | 358 |
1 files changed, 180 insertions, 178 deletions
diff --git a/src/map/status.c b/src/map/status.c index 7cf76c56e..d9081ede8 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -723,10 +723,10 @@ void initChangeTables(void) { set_sc( EL_AQUAPLAY , SC_AQUAPLAY_OPTION , SI_AQUAPLAY_OPTION , SCB_MATK ); set_sc( EL_COOLER , SC_COOLER_OPTION , SI_COOLER_OPTION , SCB_MATK ); set_sc( EL_CHILLY_AIR , SC_CHILLY_AIR_OPTION , SI_CHILLY_AIR_OPTION , SCB_MATK ); - set_sc( EL_GUST , SC_GUST_OPTION , SI_GUST_OPTION , SCB_NONE ); - set_sc( EL_BLAST , SC_BLAST_OPTION , SI_BLAST_OPTION , SCB_NONE ); - set_sc( EL_WILD_STORM , SC_WILD_STORM_OPTION , SI_WILD_STORM_OPTION , SCB_NONE ); - set_sc( EL_PETROLOGY , SC_PETROLOGY_OPTION , SI_PETROLOGY_OPTION , SCB_NONE ); + set_sc( EL_GUST , SC_GUST_OPTION , SI_GUST_OPTION , SCB_ASPD ); + set_sc( EL_BLAST , SC_BLAST_OPTION , SI_BLAST_OPTION , SCB_ASPD ); + set_sc( EL_WILD_STORM , SC_WILD_STORM_OPTION , SI_WILD_STORM_OPTION , SCB_ASPD ); + set_sc( EL_PETROLOGY , SC_PETROLOGY_OPTION , SI_PETROLOGY_OPTION , SCB_MAXHP ); set_sc( EL_CURSED_SOIL , SC_CURSED_SOIL_OPTION , SI_CURSED_SOIL_OPTION , SCB_NONE ); set_sc( EL_UPHEAVAL , SC_UPHEAVAL_OPTION , SI_UPHEAVAL_OPTION , SCB_NONE ); set_sc( EL_TIDAL_WEAPON , SC_TIDAL_WEAPON_OPTION , SI_TIDAL_WEAPON_OPTION , SCB_ALL ); @@ -3196,31 +3196,31 @@ int status_calc_elemental_(struct elemental_data *ed, bool first) { if( !sd ) return 0; - status->str = ele->str; - status->agi = ele->agi; - status->vit = ele->vit; - status->dex = ele->dex; - status->int_ = ele->int_; - status->luk = ele->luk; - if( first ) { memcpy(status, &ed->db->status, sizeof(struct status_data)); - status->mode = MD_CANMOVE|MD_CANATTACK; - status->max_hp += 4000 + 500 * pc_checkskill(sd,SO_EL_SYMPATHY); - status->max_sp += 300 + 50 * pc_checkskill(sd,SO_EL_SYMPATHY); - status->hp = status->max_hp; - status->sp = status->max_sp; - status->str += sd->base_status.str * 25 / 100; - status->agi += sd->base_status.agi * 25 / 100; - status->vit += sd->base_status.vit * 25 / 100; - status->int_ += sd->base_status.int_ * 25 / 100; - status->def += sd->base_status.dex * 25 / 100; - status->luk += sd->base_status.luk * 25 / 100; - - status_calc_misc(&ed->bl, status, ed->db->lv); + if( !ele->mode ) + status->mode = EL_MODE_PASSIVE; + else + status->mode = ele->mode; + + status_calc_misc(&ed->bl, status, 0); + + status->max_hp = ele->max_hp; + status->max_sp = ele->max_sp; + status->hp = ele->hp; + status->sp = ele->sp; + status->rhw.atk = ele->atk; + status->rhw.atk2 = ele->atk2; + + status->matk_min += ele->matk; + status->def += ele->def; + status->mdef += ele->mdef; + status->flee = ele->flee; + status->hit = ele->hit; + memcpy(&ed->battle_status,status,sizeof(struct status_data)); } else { - status_calc_misc(&ed->bl, status, ed->db->lv); + status_calc_misc(&ed->bl, status, 0); status_cpy(&ed->battle_status, status); } @@ -3827,9 +3827,6 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) if(status->aspd_rate != 1000) // absolute percentage modifier amotion = ( 200 - (200-amotion/10) * status->aspd_rate / 1000 ) * 10; #endif - //@TODO move FIGHTINGSPIRIT in fix_aspd - if( sc && sc->data[SC_FIGHTINGSPIRIT] && sc->data[SC_FIGHTINGSPIRIT]->val2 ) - amotion -= (sd?pc_checkskill(sd, RK_RUNEMASTERY):10) / 10 * 40; amotion = status_calc_fix_aspd(bl, sc, amotion); status->amotion = cap_value(amotion,((sd->class_&JOBL_THIRD) ? battle_config.max_third_aspd : battle_config.max_aspd),2000); @@ -4202,8 +4199,6 @@ static unsigned short status_calc_vit(struct block_list *bl, struct status_chang vit += sc->data[SC_GLORYWOUNDS]->val1; if(sc->data[SC_TRUESIGHT]) vit += 5; - if(sc->data[SC_STRIPARMOR]) - vit -= vit * sc->data[SC_STRIPARMOR]->val2/100; if(sc->data[SC_MARIONETTE]) vit -= sc->data[SC_MARIONETTE]->val3&0xFF; if(sc->data[SC_MARIONETTE2]) @@ -4219,6 +4214,9 @@ static unsigned short status_calc_vit(struct block_list *bl, struct status_chang if(sc->data[SC_KYOUGAKU]) vit -= sc->data[SC_KYOUGAKU]->val2; + if(sc->data[SC_STRIPARMOR]) + vit -= vit * sc->data[SC_STRIPARMOR]->val2/100; + return (unsigned short)cap_value(vit,0,USHRT_MAX); } @@ -4253,8 +4251,6 @@ static unsigned short status_calc_int(struct block_list *bl, struct status_chang else int_ >>= 1; } - if(sc->data[SC_STRIPHELM]) - int_ -= int_ * sc->data[SC_STRIPHELM]->val2/100; if(sc->data[SC_NEN]) int_ += sc->data[SC_NEN]->val1; if(sc->data[SC_MARIONETTE]) @@ -4263,8 +4259,6 @@ static unsigned short status_calc_int(struct block_list *bl, struct status_chang int_ += ((sc->data[SC_MARIONETTE2]->val4)>>16)&0xFF; if(sc->data[SC_MANDRAGORA]) int_ -= 5 + 5 * sc->data[SC_MANDRAGORA]->val1; - if(sc->data[SC__STRIPACCESSORY]) - int_ -= int_ * sc->data[SC__STRIPACCESSORY]->val2 / 100; if(sc->data[SC_COCKTAIL_WARG_BLOOD]) int_ += sc->data[SC_COCKTAIL_WARG_BLOOD]->val1; if(sc->data[SC_INSPIRATION]) @@ -4273,6 +4267,11 @@ static unsigned short status_calc_int(struct block_list *bl, struct status_chang int_ -= sc->data[SC_STOMACHACHE]->val1; if(sc->data[SC_KYOUGAKU]) int_ -= sc->data[SC_KYOUGAKU]->val2; + + if(sc->data[SC_STRIPHELM]) + int_ -= int_ * sc->data[SC_STRIPHELM]->val2/100; + if(sc->data[SC__STRIPACCESSORY]) + int_ -= int_ * sc->data[SC__STRIPACCESSORY]->val2 / 100; return (unsigned short)cap_value(int_,0,USHRT_MAX); } @@ -4318,8 +4317,6 @@ static unsigned short status_calc_dex(struct block_list *bl, struct status_chang dex -= ((sc->data[SC_MARIONETTE]->val4)>>8)&0xFF; if(sc->data[SC_MARIONETTE2]) dex += ((sc->data[SC_MARIONETTE2]->val4)>>8)&0xFF; - if(sc->data[SC__STRIPACCESSORY]) - dex -= dex * sc->data[SC__STRIPACCESSORY]->val2 / 100; if(sc->data[SC_SIROMA_ICE_TEA]) dex += sc->data[SC_SIROMA_ICE_TEA]->val1; if(sc->data[SC_INSPIRATION]) @@ -4329,6 +4326,9 @@ static unsigned short status_calc_dex(struct block_list *bl, struct status_chang if(sc->data[SC_KYOUGAKU]) dex -= sc->data[SC_KYOUGAKU]->val2; + if(sc->data[SC__STRIPACCESSORY]) + dex -= dex * sc->data[SC__STRIPACCESSORY]->val2 / 100; + return (unsigned short)cap_value(dex,0,USHRT_MAX); } @@ -4361,20 +4361,21 @@ static unsigned short status_calc_luk(struct block_list *bl, struct status_chang luk -= sc->data[SC_MARIONETTE]->val4&0xFF; if(sc->data[SC_MARIONETTE2]) luk += sc->data[SC_MARIONETTE2]->val4&0xFF; - if(sc->data[SC_LAUDARAMUS]) - luk += 4 + sc->data[SC_LAUDARAMUS]->val1; - if(sc->data[SC__STRIPACCESSORY]) - luk -= luk * sc->data[SC__STRIPACCESSORY]->val2 / 100; if(sc->data[SC_PUTTI_TAILS_NOODLES]) luk += sc->data[SC_PUTTI_TAILS_NOODLES]->val1; if(sc->data[SC_INSPIRATION]) luk += sc->data[SC_INSPIRATION]->val3; if(sc->data[SC_STOMACHACHE]) luk -= sc->data[SC_STOMACHACHE]->val1; - if(sc->data[SC_BANANA_BOMB]) - luk -= luk * sc->data[SC_BANANA_BOMB]->val1 / 100; if(sc->data[SC_KYOUGAKU]) luk -= sc->data[SC_KYOUGAKU]->val2; + if(sc->data[SC_LAUDARAMUS]) + luk += 4 + sc->data[SC_LAUDARAMUS]->val1; + + if(sc->data[SC__STRIPACCESSORY]) + luk -= luk * sc->data[SC__STRIPACCESSORY]->val2 / 100; + if(sc->data[SC_BANANA_BOMB]) + luk -= luk * sc->data[SC_BANANA_BOMB]->val1 / 100; return (unsigned short)cap_value(luk,0,USHRT_MAX); } @@ -4388,6 +4389,32 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan batk += sc->data[SC_ATKPOTION]->val1; if(sc->data[SC_BATKFOOD]) batk += sc->data[SC_BATKFOOD]->val1; + if(sc->data[SC_GATLINGFEVER]) + batk += sc->data[SC_GATLINGFEVER]->val3; + if(sc->data[SC_MADNESSCANCEL]) + batk += 100; + if(sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 2) + batk += 50; + if(bl->type == BL_ELEM + && ((sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 1) + || (sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 1) + || (sc->data[SC_WIND_INSIGNIA] && sc->data[SC_WIND_INSIGNIA]->val1 == 1) + || (sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 1)) + ) + batk += batk / 5; + if(sc->data[SC_FULL_SWING_K]) + batk += sc->data[SC_FULL_SWING_K]->val1; + if(sc->data[SC_ODINS_POWER]) + batk += 70; + if(sc->data[SC_ASH] && (bl->type==BL_MOB)){ + if(status_get_element(bl) == ELE_WATER) //water type + batk /= 2; + } + if(sc->data[SC_PYROCLASTIC]) + batk += sc->data[SC_PYROCLASTIC]->val2; + if (sc->data[SC_ANGRIFFS_MODUS]) + batk += sc->data[SC_ANGRIFFS_MODUS]->val2; + if(sc->data[SC_INCATKRATE]) batk += batk * sc->data[SC_INCATKRATE]->val1/100; if(sc->data[SC_PROVOKE]) @@ -4407,10 +4434,6 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan // batk -= batk * 25/100; if(sc->data[SC_FLEET]) batk += batk * sc->data[SC_FLEET]->val3/100; - if(sc->data[SC_GATLINGFEVER]) - batk += sc->data[SC_GATLINGFEVER]->val3; - if(sc->data[SC_MADNESSCANCEL]) - batk += 100; if(sc->data[SC__ENERVATION]) batk -= batk * sc->data[SC__ENERVATION]->val2 / 100; if(sc->data[SC_RUSHWINDMILL]) @@ -4421,29 +4444,8 @@ static unsigned short status_calc_batk(struct block_list *bl, struct status_chan batk -= batk * sc->data[SC_MELODYOFSINK]->val3/100; if(sc->data[SC_BEYONDOFWARCRY]) batk += batk * sc->data[SC_BEYONDOFWARCRY]->val3/100; - if(sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 2) - batk += 50; - if(bl->type == BL_ELEM - && ((sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 1) - || (sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 1) - || (sc->data[SC_WIND_INSIGNIA] && sc->data[SC_WIND_INSIGNIA]->val1 == 1) - || (sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 1)) - ) - batk += batk / 5; - if(sc->data[SC_FULL_SWING_K]) - batk += sc->data[SC_FULL_SWING_K]->val1; - if(sc->data[SC_ODINS_POWER]) - batk += 70; if( sc->data[SC_ZANGETSU] ) batk += batk * sc->data[SC_ZANGETSU]->val2 / 100; - if(sc->data[SC_ASH] && (bl->type==BL_MOB)){ - if(status_get_element(bl) == ELE_WATER) //water type - batk /= 2; - } - if(sc->data[SC_PYROCLASTIC]) - batk += sc->data[SC_PYROCLASTIC]->val2; - if (sc->data[SC_ANGRIFFS_MODUS]) - batk += sc->data[SC_ANGRIFFS_MODUS]->val2; return (unsigned short)cap_value(batk,0,USHRT_MAX); } @@ -4461,14 +4463,26 @@ static unsigned short status_calc_watk(struct block_list *bl, struct status_chan watk += sc->data[SC_DRUMBATTLE]->val2; if(sc->data[SC_VOLCANO]) watk += sc->data[SC_VOLCANO]->val2; - if(sc->data[SC_INCATKRATE]) - watk += watk * sc->data[SC_INCATKRATE]->val1/100; - if(sc->data[SC_PROVOKE]) - watk += watk * sc->data[SC_PROVOKE]->val3/100; - if(sc->data[SC_CONCENTRATION]) - watk += watk * sc->data[SC_CONCENTRATION]->val2/100; - if(sc->data[SC_SKE]) - watk += watk * 3; + if(sc->data[SC_MERC_ATKUP]) + watk += sc->data[SC_MERC_ATKUP]->val2; + if(sc->data[SC_FIGHTINGSPIRIT]) + watk += sc->data[SC_FIGHTINGSPIRIT]->val1; + if(sc->data[SC_STRIKING]) + watk += sc->data[SC_STRIKING]->val2; + if(sc->data[SC_SHIELDSPELL_DEF] && sc->data[SC_SHIELDSPELL_DEF]->val1 == 3) + watk += sc->data[SC_SHIELDSPELL_DEF]->val2; + if(sc->data[SC_INSPIRATION]) + watk += sc->data[SC_INSPIRATION]->val2; + if( sc->data[SC_BANDING] && sc->data[SC_BANDING]->val2 > 0 ) + watk += (10 + 10 * sc->data[SC_BANDING]->val1) * (sc->data[SC_BANDING]->val2); + if( sc->data[SC_TROPIC_OPTION] ) + watk += sc->data[SC_TROPIC_OPTION]->val2; + if( sc->data[SC_HEATER_OPTION] ) + watk += sc->data[SC_HEATER_OPTION]->val2; + if( sc->data[SC_WATER_BARRIER] ) + watk -= sc->data[SC_WATER_BARRIER]->val3; + if( sc->data[SC_PYROTECHNIC_OPTION] ) + watk += sc->data[SC_PYROTECHNIC_OPTION]->val2; if(sc->data[SC_NIBELUNGEN]) { if (bl->type != BL_PC) watk += sc->data[SC_NIBELUNGEN]->val2; @@ -4481,6 +4495,15 @@ static unsigned short status_calc_watk(struct block_list *bl, struct status_chan watk += sc->data[SC_NIBELUNGEN]->val2; } } + + if(sc->data[SC_INCATKRATE]) + watk += watk * sc->data[SC_INCATKRATE]->val1/100; + if(sc->data[SC_PROVOKE]) + watk += watk * sc->data[SC_PROVOKE]->val3/100; + if(sc->data[SC_CONCENTRATION]) + watk += watk * sc->data[SC_CONCENTRATION]->val2/100; + if(sc->data[SC_SKE]) + watk += watk * 3; if(sc->data[SC__ENERVATION]) watk -= watk * sc->data[SC__ENERVATION]->val2 / 100; if(sc->data[SC_FLEET]) @@ -4489,28 +4512,8 @@ static unsigned short status_calc_watk(struct block_list *bl, struct status_chan watk -= watk * 25/100; if(sc->data[SC_STRIPWEAPON]) watk -= watk * sc->data[SC_STRIPWEAPON]->val2/100; - if(sc->data[SC_MERC_ATKUP]) - watk += sc->data[SC_MERC_ATKUP]->val2; - if(sc->data[SC_FIGHTINGSPIRIT]) - watk += sc->data[SC_FIGHTINGSPIRIT]->val1; if(sc->data[SC__ENERVATION]) watk -= watk * sc->data[SC__ENERVATION]->val2 / 100; - if(sc->data[SC_STRIKING]) - watk += sc->data[SC_STRIKING]->val2; - if(sc->data[SC_SHIELDSPELL_DEF] && sc->data[SC_SHIELDSPELL_DEF]->val1 == 3) - watk += sc->data[SC_SHIELDSPELL_DEF]->val2; - if(sc->data[SC_INSPIRATION]) - watk += sc->data[SC_INSPIRATION]->val2; - if( sc->data[SC_BANDING] && sc->data[SC_BANDING]->val2 > 0 ) - watk += (10 + 10 * sc->data[SC_BANDING]->val1) * (sc->data[SC_BANDING]->val2); - if( sc->data[SC_TROPIC_OPTION] ) - watk += sc->data[SC_TROPIC_OPTION]->val2; - if( sc->data[SC_HEATER_OPTION] ) - watk += sc->data[SC_HEATER_OPTION]->val2; - if( sc->data[SC_WATER_BARRIER] ) - watk -= sc->data[SC_WATER_BARRIER]->val3; - if( sc->data[SC_PYROTECHNIC_OPTION] ) - watk += sc->data[SC_PYROTECHNIC_OPTION]->val2; if((sc->data[SC_FIRE_INSIGNIA] && sc->data[SC_FIRE_INSIGNIA]->val1 == 2) || (sc->data[SC_WATER_INSIGNIA] && sc->data[SC_WATER_INSIGNIA]->val1 == 2) || (sc->data[SC_WIND_INSIGNIA] && sc->data[SC_WIND_INSIGNIA]->val1 == 2) @@ -4615,15 +4618,16 @@ static signed short status_calc_critical(struct block_list *bl, struct status_ch critical += critical; if(sc->data[SC_STRIKING]) critical += sc->data[SC_STRIKING]->val1; - if(sc->data[SC__INVISIBILITY]) - critical += critical * sc->data[SC__INVISIBILITY]->val3 / 100; - if(sc->data[SC__UNLUCKY]) - critical -= critical * sc->data[SC__UNLUCKY]->val2 / 100; #ifdef RENEWAL if (sc->data[SC_SPEARQUICKEN]) critical += 3*sc->data[SC_SPEARQUICKEN]->val1*10; #endif + if(sc->data[SC__INVISIBILITY]) + critical += critical * sc->data[SC__INVISIBILITY]->val3 / 100; + if(sc->data[SC__UNLUCKY]) + critical -= critical * sc->data[SC__UNLUCKY]->val2 / 100; + return (short)cap_value(critical,10,SHRT_MAX); } @@ -4643,22 +4647,23 @@ static signed short status_calc_hit(struct block_list *bl, struct status_change hit += sc->data[SC_HUMMING]->val2; if(sc->data[SC_CONCENTRATION]) hit += sc->data[SC_CONCENTRATION]->val3; - if(sc->data[SC_INCHITRATE]) - hit += hit * sc->data[SC_INCHITRATE]->val1/100; - if(sc->data[SC_BLIND]) - hit -= hit * 25/100; + if(sc->data[SC_INSPIRATION]) + hit += 5 * sc->data[SC_INSPIRATION]->val1; if(sc->data[SC_ADJUSTMENT]) hit -= 30; if(sc->data[SC_INCREASING]) hit += 20; // RockmanEXE; changed based on updated [Reddozen] if(sc->data[SC_MERC_HITUP]) hit += sc->data[SC_MERC_HITUP]->val2; + + if(sc->data[SC_INCHITRATE]) + hit += hit * sc->data[SC_INCHITRATE]->val1/100; + if(sc->data[SC_BLIND]) + hit -= hit * 25/100; if(sc->data[SC__GROOMY]) hit -= hit * sc->data[SC__GROOMY]->val3 / 100; if(sc->data[SC_FEAR]) hit -= hit * 20 / 100; - if(sc->data[SC_INSPIRATION]) - hit += 5 * sc->data[SC_INSPIRATION]->val1; if (sc->data[SC_ASH]) hit /= 2; @@ -4686,30 +4691,45 @@ static signed short status_calc_flee(struct block_list *bl, struct status_change flee += sc->data[SC_WHISTLE]->val2; if(sc->data[SC_WINDWALK]) flee += sc->data[SC_WINDWALK]->val2; - if(sc->data[SC_INCFLEERATE]) - flee += flee * sc->data[SC_INCFLEERATE]->val1/100; if(sc->data[SC_VIOLENTGALE]) flee += sc->data[SC_VIOLENTGALE]->val2; if(sc->data[SC_MOON_COMFORT]) //SG skill [Komurka] flee += sc->data[SC_MOON_COMFORT]->val2; if(sc->data[SC_CLOSECONFINE]) flee += 10; - if(sc->data[SC_SPIDERWEB] && sc->data[SC_SPIDERWEB]->val1) - flee -= flee * 50/100; - if (sc->data[SC_BERSERK] || sc->data[SC__BLOODYLUST]) - flee -= flee * 50/100; - if(sc->data[SC_BLIND]) - flee -= flee * 25/100; + if (sc->data[SC_ANGRIFFS_MODUS]) + flee -= sc->data[SC_ANGRIFFS_MODUS]->val3; + if (sc->data[SC_OVERED_BOOST]) + flee = max(flee,sc->data[SC_OVERED_BOOST]->val2); if(sc->data[SC_ADJUSTMENT]) flee += 30; - if(sc->data[SC_GATLINGFEVER]) - flee -= sc->data[SC_GATLINGFEVER]->val4; if(sc->data[SC_SPEED]) flee += 10 + sc->data[SC_SPEED]->val1 * 10; + if(sc->data[SC_GATLINGFEVER]) + flee -= sc->data[SC_GATLINGFEVER]->val4; if(sc->data[SC_PARTYFLEE]) flee += sc->data[SC_PARTYFLEE]->val1 * 10; if(sc->data[SC_MERC_FLEEUP]) flee += sc->data[SC_MERC_FLEEUP]->val2; + if( sc->data[SC_HALLUCINATIONWALK] ) + flee += sc->data[SC_HALLUCINATIONWALK]->val2; + if( sc->data[SC_WATER_BARRIER] ) + flee -= sc->data[SC_WATER_BARRIER]->val3; + if( sc->data[SC_MARSHOFABYSS] ) + flee -= (9 * sc->data[SC_MARSHOFABYSS]->val3 / 10 + sc->data[SC_MARSHOFABYSS]->val2 / 10) * (bl->type == BL_MOB ? 2 : 1); +#ifdef RENEWAL + if( sc->data[SC_SPEARQUICKEN] ) + flee += 2 * sc->data[SC_SPEARQUICKEN]->val1; +#endif + + if(sc->data[SC_INCFLEERATE]) + flee += flee * sc->data[SC_INCFLEERATE]->val1/100; + if(sc->data[SC_SPIDERWEB] && sc->data[SC_SPIDERWEB]->val1) + flee -= flee * 50/100; + if (sc->data[SC_BERSERK] || sc->data[SC__BLOODYLUST]) + flee -= flee * 50/100; + if(sc->data[SC_BLIND]) + flee -= flee * 25/100; if(sc->data[SC_FEAR]) flee -= flee * 20 / 100; if(sc->data[SC_PARALYSE]) @@ -4720,26 +4740,12 @@ static signed short status_calc_flee(struct block_list *bl, struct status_change flee -= flee * sc->data[SC__LAZINESS]->val3 / 100; if( sc->data[SC_GLOOMYDAY] ) flee -= flee * sc->data[SC_GLOOMYDAY]->val2 / 100; - if( sc->data[SC_HALLUCINATIONWALK] ) - flee += sc->data[SC_HALLUCINATIONWALK]->val2; if( sc->data[SC_SATURDAYNIGHTFEVER] ) flee -= flee * (40 + 10 * sc->data[SC_SATURDAYNIGHTFEVER]->val1) / 100; - if( sc->data[SC_WATER_BARRIER] ) - flee -= sc->data[SC_WATER_BARRIER]->val3; if( sc->data[SC_WIND_STEP_OPTION] ) flee += flee * sc->data[SC_WIND_STEP_OPTION]->val2 / 100; if( sc->data[SC_ZEPHYR] ) flee += flee * sc->data[SC_ZEPHYR]->val2 / 100; - if( sc->data[SC_MARSHOFABYSS] ) - flee -= (9 * sc->data[SC_MARSHOFABYSS]->val3 / 10 + sc->data[SC_MARSHOFABYSS]->val2 / 10) * (bl->type == BL_MOB ? 2 : 1); -#ifdef RENEWAL - if( sc->data[SC_SPEARQUICKEN] ) - flee += 2 * sc->data[SC_SPEARQUICKEN]->val1; -#endif - if (sc->data[SC_ANGRIFFS_MODUS]) - flee -= sc->data[SC_ANGRIFFS_MODUS]->val3; - if (sc->data[SC_OVERED_BOOST]) - flee = max(flee,sc->data[SC_OVERED_BOOST]->val2); if(sc->data[SC_ASH] && (bl->type==BL_MOB)){ //mob if(status_get_element(bl) == ELE_WATER) //water type flee /= 2; @@ -4788,6 +4794,14 @@ static defType status_calc_def(struct block_list *bl, struct status_change *sc, def += sc->data[SC_DEFENCE]->val2 ; if(sc->data[SC_INCDEFRATE]) def += def * sc->data[SC_INCDEFRATE]->val1/100; + if(sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 2) + def += 50; + if(sc->data[SC_ODINS_POWER]) + def -= 20; + if( sc->data[SC_ANGRIFFS_MODUS] ) + def -= 30 + 20 * sc->data[SC_ANGRIFFS_MODUS]->val1; + if(sc->data[SC_STONEHARDSKIN])// Final DEF increase divided by 10 since were using classic (pre-renewal) mechanics. [Rytech] + def += sc->data[SC_STONEHARDSKIN]->val1; if(sc->data[SC_STONE] && sc->opt1 == OPT1_STONE) def >>=1; if(sc->data[SC_FREEZE]) @@ -4808,8 +4822,6 @@ static defType status_calc_def(struct block_list *bl, struct status_change *sc, def -= def * sc->data[SC_STRIPSHIELD]->val2/100; if (sc->data[SC_FLING]) def -= def * (sc->data[SC_FLING]->val2)/100; - if(sc->data[SC_STONEHARDSKIN])// Final DEF increase divided by 10 since were using classic (pre-renewal) mechanics. [Rytech] - def += sc->data[SC_STONEHARDSKIN]->val1; if( sc->data[SC_FREEZING] ) def -= def * 10 / 100; if( sc->data[SC_MARSHOFABYSS] ) @@ -4828,12 +4840,6 @@ static defType status_calc_def(struct block_list *bl, struct status_change *sc, def += def * sc->data[SC_POWER_OF_GAIA]->val2 / 100; if( sc->data[SC_PRESTIGE] ) def += def * sc->data[SC_PRESTIGE]->val1 / 100; - if(sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 2) - def += 50; - if(sc->data[SC_ODINS_POWER]) - def -= 20; - if( sc->data[SC_ANGRIFFS_MODUS] ) - def -= 30 + 20 * sc->data[SC_ANGRIFFS_MODUS]->val1; if(sc->data[SC_ASH] && (bl->type==BL_MOB)){ if(status_get_race(bl)==RC_PLANT) def /= 2; @@ -4857,6 +4863,10 @@ static signed short status_calc_def2(struct block_list *bl, struct status_change return 0; if(sc->data[SC_SUN_COMFORT]) def2 += sc->data[SC_SUN_COMFORT]->val2; + if( sc->data[SC_SHIELDSPELL_REF] && sc->data[SC_SHIELDSPELL_REF]->val1 == 1 ) + def2 += sc->data[SC_SHIELDSPELL_REF]->val2; + if( sc->data[SC_BANDING] && sc->data[SC_BANDING]->val2 > 0 ) + def2 += (5 + sc->data[SC_BANDING]->val1) * (sc->data[SC_BANDING]->val2); if(sc->data[SC_ANGELUS]) #ifdef RENEWAL //in renewal only the VIT stat bonus is boosted by angelus @@ -4889,10 +4899,6 @@ static signed short status_calc_def2(struct block_list *bl, struct status_change def2 -= def2 * ( 14 * sc->data[SC_ANALYZE]->val1 ) / 100; if( sc->data[SC_ECHOSONG] ) def2 += def2 * sc->data[SC_ECHOSONG]->val2/100; - if( sc->data[SC_SHIELDSPELL_REF] && sc->data[SC_SHIELDSPELL_REF]->val1 == 1 ) - def2 += sc->data[SC_SHIELDSPELL_REF]->val2; - if( sc->data[SC_BANDING] && sc->data[SC_BANDING]->val2 > 0 ) - def2 += (5 + sc->data[SC_BANDING]->val1) * (sc->data[SC_BANDING]->val2); if( sc->data[SC_GT_REVITALIZE] && sc->data[SC_GT_REVITALIZE]->val4) def2 += def2 * sc->data[SC_GT_REVITALIZE]->val4 / 100; if(sc->data[SC_ASH] && (bl->type==BL_MOB)){ @@ -4927,20 +4933,26 @@ static defType status_calc_mdef(struct block_list *bl, struct status_change *sc, if(sc->data[SC_ARMORCHANGE]) mdef += sc->data[SC_ARMORCHANGE]->val3; - if(sc->data[SC_STONE] && sc->opt1 == OPT1_STONE) - mdef += 25*mdef/100; - if(sc->data[SC_FREEZE]) - mdef += 25*mdef/100; + if(sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 3) + mdef += 50; if(sc->data[SC_ENDURE])// It has been confirmed that eddga card grants 1 MDEF, not 0, not 10, but 1. mdef += (sc->data[SC_ENDURE]->val4 == 0) ? sc->data[SC_ENDURE]->val1 : 1; if(sc->data[SC_CONCENTRATION]) mdef += 1; //Skill info says it adds a fixed 1 Mdef point. + if(sc->data[SC_STONEHARDSKIN])// Final MDEF increase divided by 10 since were using classic (pre-renewal) mechanics. [Rytech] + mdef += sc->data[SC_STONEHARDSKIN]->val1; + if(sc->data[SC_WATER_BARRIER]) + mdef += sc->data[SC_WATER_BARRIER]->val2; + #ifdef RENEWAL if(sc->data[SC_ASSUMPTIO]) mdef *= 2; #endif - if(sc->data[SC_STONEHARDSKIN])// Final MDEF increase divided by 10 since were using classic (pre-renewal) mechanics. [Rytech] - mdef += sc->data[SC_STONEHARDSKIN]->val1; + + if(sc->data[SC_STONE] && sc->opt1 == OPT1_STONE) + mdef += 25*mdef/100; + if(sc->data[SC_FREEZE]) + mdef += 25*mdef/100; if( sc->data[SC_MARSHOFABYSS] ) mdef -= mdef * ( 6 + 6 * sc->data[SC_MARSHOFABYSS]->val3/10 + (bl->type == BL_MOB ? 5 : 3) * sc->data[SC_MARSHOFABYSS]->val2/36 ) / 100; if(sc->data[SC_ANALYZE]) @@ -4949,12 +4961,8 @@ static defType status_calc_mdef(struct block_list *bl, struct status_change *sc, mdef += mdef * sc->data[SC_SYMPHONYOFLOVER]->val2 / 100; if(sc->data[SC_GT_CHANGE] && sc->data[SC_GT_CHANGE]->val4) mdef -= mdef * sc->data[SC_GT_CHANGE]->val4 / 100; - if(sc->data[SC_WATER_BARRIER]) - mdef += sc->data[SC_WATER_BARRIER]->val2; if (sc->data[SC_ODINS_POWER]) mdef -= 20 * sc->data[SC_ODINS_POWER]->val1; - if(sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 3) - mdef += 50; return (defType)cap_value(mdef,DEFTYPE_MIN,DEFTYPE_MAX); } @@ -5295,20 +5303,16 @@ static short status_calc_fix_aspd(struct block_list *bl, struct status_change *s return cap_value(aspd, 0, 2000); if (!sc->data[SC_QUAGMIRE]) { - if (sc->data[SC_FIGHTINGSPIRIT]) - aspd += sc->data[SC_FIGHTINGSPIRIT]->val3; - if ((sc->data[SC_GUST_OPTION] - || sc->data[SC_BLAST_OPTION] - || sc->data[SC_WILD_STORM_OPTION]) - ) - aspd -= 50; // ventus passive = +5 ASPD - if (sc->data[SC_OVERED_BOOST]){ - aspd = 2000 - sc->data[SC_OVERED_BOOST]->val3*10; - } -// if(sc->data[SC_FIGHTINGSPIRIT] && sc->data[SC_FIGHTINGSPIRIT]->val2 ) -// aspd -= (sd?pc_checkskill(sd, RK_RUNEMASTERY):10) * 4; + if (sc->data[SC_OVERED_BOOST]) + aspd = 2000 - sc->data[SC_OVERED_BOOST]->val3*10; } + if ((sc->data[SC_GUST_OPTION] || sc->data[SC_BLAST_OPTION] + || sc->data[SC_WILD_STORM_OPTION])) + aspd -= 50; // +5 ASPD + if( sc && sc->data[SC_FIGHTINGSPIRIT] && sc->data[SC_FIGHTINGSPIRIT]->val2 ) + aspd -= (bl->type==BL_PC?pc_checkskill((TBL_PC *)bl, RK_RUNEMASTERY):10) / 10 * 40; + return cap_value(aspd, 0, 2000); // will be recap for proper bl anyway } @@ -5485,6 +5489,12 @@ static unsigned int status_calc_maxhp(struct block_list *bl, struct status_chang maxhp += maxhp * 2; if(sc->data[SC_MARIONETTE]) maxhp -= 1000; + if(sc->data[SC_SOLID_SKIN_OPTION]) + maxhp += 2000;// Fix amount. + if(sc->data[SC_POWER_OF_GAIA]) + maxhp += 3000; + if(sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 2) + maxhp += 500; if(sc->data[SC_MERC_HPUP]) maxhp += maxhp * sc->data[SC_MERC_HPUP]->val2/100; @@ -5509,18 +5519,14 @@ static unsigned int status_calc_maxhp(struct block_list *bl, struct status_chang maxhp += maxhp * (2 * sc->data[SC_GT_REVITALIZE]->val1) / 100; if(sc->data[SC_MUSTLE_M]) maxhp += maxhp * sc->data[SC_MUSTLE_M]->val1/100; - if(sc->data[SC_SOLID_SKIN_OPTION]) - maxhp += 2000;// Fix amount. - if(sc->data[SC_POWER_OF_GAIA]) - maxhp += 3000; if(sc->data[SC_MYSTERIOUS_POWDER]) maxhp -= sc->data[SC_MYSTERIOUS_POWDER]->val1 / 100; - if(sc->data[SC_EARTH_INSIGNIA] && sc->data[SC_EARTH_INSIGNIA]->val1 == 2) - maxhp += 500; + if(sc->data[SC_PETROLOGY_OPTION]) + maxhp += maxhp * sc->data[SC_PETROLOGY_OPTION]->val2 / 100; if (sc->data[SC_ANGRIFFS_MODUS]) maxhp += maxhp * 5 * sc->data[SC_ANGRIFFS_MODUS]->val1 /100; if (sc->data[SC_GOLDENE_FERSE]) - maxhp += (maxhp * sc->data[SC_GOLDENE_FERSE]->val2) / 100; + maxhp += maxhp * sc->data[SC_GOLDENE_FERSE]->val2 / 100; return cap_value(maxhp,1,UINT_MAX); } @@ -8328,8 +8334,6 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val } break; case SC_PYROTECHNIC_OPTION: - val2 = 60; // Watk TODO: Renewal (Atk2) - val3 = 11; // % Increase damage. val_flag |= 1|2|4; break; case SC_HEATER_OPTION: @@ -8343,8 +8347,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val3 = MG_FIREBOLT; break; case SC_AQUAPLAY_OPTION: - val2 = 40; // Matk. TODO: Renewal (Matk1) - val3 = 33; // % Increase effects. + val2 = 40; val_flag |= 1|2|4; break; case SC_COOLER_OPTION: @@ -8359,15 +8362,14 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val_flag |= 1|2; break; case SC_GUST_OPTION: - val2 = 33; val_flag |= 1|2; break; case SC_WIND_STEP_OPTION: val2 = 50; // % Increase speed and flee. break; case SC_BLAST_OPTION: - val2 = 33; - val3 = 4; + val2 = 20; + val3 = ELE_WIND; val_flag |= 1|2|4; break; case SC_WILD_STORM_OPTION: @@ -8376,7 +8378,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val break; case SC_PETROLOGY_OPTION: val2 = 5; - val3 = 33; + val3 = 50; val_flag |= 1|2|4; break; case SC_CURSED_SOIL_OPTION: |