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-rw-r--r--src/map/status.c92
1 files changed, 46 insertions, 46 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 665d1df1e..f73513ca2 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1941,6 +1941,49 @@ int status_calc_pc(struct map_session_data* sd,int first)
if((skill=pc_checkskill(sd,BS_HILTBINDING))>0)
status->batk += 4;
+// ----- HP MAX CALCULATION -----
+
+ // Basic MaxHP value
+ //We hold the standard Max HP here to make it faster to recalculate on vit changes.
+ sd->status.max_hp = status_base_pc_maxhp(sd,status);
+ status->max_hp += sd->status.max_hp;
+
+ // Absolute modifiers from passive skills
+ if((skill=pc_checkskill(sd,CR_TRUST))>0)
+ status->max_hp += skill*200;
+
+// ----- SP MAX CALCULATION -----
+
+ // Basic MaxSP value
+ sd->status.max_sp = status_base_pc_maxsp(sd,status);
+ status->max_sp += sd->status.max_sp;
+
+ // Absolute modifiers from passive skills
+ if((skill=pc_checkskill(sd,SL_KAINA))>0)
+ status->max_sp += 30*skill;
+
+ if(status->sp>status->max_sp)
+ status->sp=status->max_sp;
+
+// ----- RESPAWN HP/SP -----
+//
+ //Calc respawn hp and store it on base_status
+ if (sd->special_state.restart_full_recover)
+ {
+ status->hp = status->max_hp;
+ status->sp = status->max_sp;
+ } else {
+ if((sd->class_&MAPID_BASEMASK) == MAPID_NOVICE && !(sd->class_&JOBL_2)
+ && battle_config.restart_hp_rate < 50)
+ status->hp=status->max_hp>>1;
+ else
+ status->hp=status->max_hp * battle_config.restart_hp_rate/100;
+ if(!status->hp)
+ status->hp = 1;
+
+ status->sp = status->max_sp * battle_config.restart_sp_rate /100;
+ }
+
// ----- MISC CALCULATION -----
status_calc_misc(&sd->bl, status, sd->status.base_level);
@@ -2047,49 +2090,6 @@ int status_calc_pc(struct map_session_data* sd,int first)
i = 800-status->agi*4;
status->dmotion = cap_value(i, 400, 800);
-// ----- HP MAX CALCULATION -----
-
- // Basic MaxHP value
- //We hold the standard Max HP here to make it faster to recalculate on vit changes.
- sd->status.max_hp = status_base_pc_maxhp(sd,status);
- status->max_hp += sd->status.max_hp;
-
- // Absolute modifiers from passive skills
- if((skill=pc_checkskill(sd,CR_TRUST))>0)
- status->max_hp += skill*200;
-
-// ----- SP MAX CALCULATION -----
-
- // Basic MaxSP value
- sd->status.max_sp = status_base_pc_maxsp(sd,status);
- status->max_sp += sd->status.max_sp;
-
- // Absolute modifiers from passive skills
- if((skill=pc_checkskill(sd,SL_KAINA))>0)
- status->max_sp += 30*skill;
-
- if(status->sp>status->max_sp)
- status->sp=status->max_sp;
-
-// ----- RESPAWN HP/SP -----
-//
- //Calc respawn hp and store it on base_status
- if (sd->special_state.restart_full_recover)
- {
- status->hp = status->max_hp;
- status->sp = status->max_sp;
- } else {
- if((sd->class_&MAPID_BASEMASK) == MAPID_NOVICE && !(sd->class_&JOBL_2)
- && battle_config.restart_hp_rate < 50)
- status->hp=status->max_hp>>1;
- else
- status->hp=status->max_hp * battle_config.restart_hp_rate/100;
- if(!status->hp)
- status->hp = 1;
-
- status->sp = status->max_sp * battle_config.restart_sp_rate /100;
- }
-
// ----- MISC CALCULATIONS -----
// Weight
@@ -2720,9 +2720,9 @@ void status_calc_bl_sub_pc(struct map_session_data *sd, unsigned long flag)
unit_walktoxy(&sd->bl, sd->ud.to_x, sd->ud.to_y, sd->ud.state.walk_easy);
}
- //Avoid calculating twice (SCB_ALL -> status_calc_pc -> was calculated in
- //status_calc_misc() [Skotlex]
- if(flag&(SCB_INT|SCB_MAXSP|SCB_VIT|SCB_MAXHP) && flag != SCB_ALL)
+ //Needs be done even when it was already done in status_calc_misc, because
+ //int/vit max hp/sp could have changed due to skills.
+ if(flag&(SCB_INT|SCB_MAXSP|SCB_VIT|SCB_MAXHP))
status_calc_regen(&sd->bl, status, &sd->regen);
if(flag&SCB_REGEN)