summaryrefslogtreecommitdiff
path: root/src/map/status.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/map/status.c')
-rw-r--r--src/map/status.c1359
1 files changed, 653 insertions, 706 deletions
diff --git a/src/map/status.c b/src/map/status.c
index 46f732e81..501448cc7 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1086,45 +1086,44 @@ static inline void status_cpy(struct status_data* a, const struct status_data* b
memcpy((void*)&a->max_hp, (const void*)&b->max_hp, sizeof(struct status_data)-(sizeof(a->hp)+sizeof(a->sp)));
}
-//Sets HP to given value. Flag is the flag passed to iStatus->heal in case
+//Sets HP to given value. Flag is the flag passed to status->heal in case
//final value is higher than current (use 2 to make a healing effect display
//on players) It will always succeed (overrides Berserk block), but it can't kill.
int status_set_hp(struct block_list *bl, unsigned int hp, int flag) {
struct status_data *st;
if (hp < 1) return 0;
- st = iStatus->get_status_data(bl);
+ st = status->get_status_data(bl);
if (st == &dummy_status)
return 0;
if (hp > st->max_hp) hp = st->max_hp;
if (hp == st->hp) return 0;
if (hp > st->hp)
- return iStatus->heal(bl, hp - st->hp, 0, 1|flag);
+ return status->heal(bl, hp - st->hp, 0, 1|flag);
return status_zap(bl, st->hp - hp, 0);
}
-//Sets SP to given value. Flag is the flag passed to iStatus->heal in case
+//Sets SP to given value. Flag is the flag passed to status->heal in case
//final value is higher than current (use 2 to make a healing effect display
//on players)
int status_set_sp(struct block_list *bl, unsigned int sp, int flag) {
struct status_data *st;
- st = iStatus->get_status_data(bl);
+ st = status->get_status_data(bl);
if (st == &dummy_status)
return 0;
if (sp > st->max_sp) sp = st->max_sp;
if (sp == st->sp) return 0;
if (sp > st->sp)
- return iStatus->heal(bl, 0, sp - st->sp, 1|flag);
+ return status->heal(bl, 0, sp - st->sp, 1|flag);
return status_zap(bl, 0, st->sp - sp);
}
-int status_charge(struct block_list* bl, int64 hp, int64 sp)
-{
+int status_charge(struct block_list* bl, int64 hp, int64 sp) {
if(!(bl->type&BL_CONSUME))
return (int)(hp+sp); //Assume all was charged so there are no 'not enough' fails.
- return iStatus->damage(NULL, bl, hp, sp, 0, 3);
+ return status->damage(NULL, bl, hp, sp, 0, 3);
}
//Inflicts damage on the target with the according walkdelay.
@@ -1145,19 +1144,19 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp,
sp = 0; //Not a valid SP target.
if (hp < 0) { //Assume absorbed damage.
- iStatus->heal(target, -hp, 0, 1);
+ status->heal(target, -hp, 0, 1);
hp = 0;
}
if (sp < 0) {
- iStatus->heal(target, 0, -sp, 1);
+ status->heal(target, 0, -sp, 1);
sp = 0;
}
if (target->type == BL_SKILL)
return skill->unit_ondamaged((struct skill_unit *)target, src, hp, timer->gettick());
- st = iStatus->get_status_data(target);
+ st = status->get_status_data(target);
if( st == &dummy_status )
return 0;
@@ -1182,7 +1181,7 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp,
// if (!target->prev && !(flag&2))
// return 0; //Cannot damage a bl not on a map, except when "charging" hp/sp
- sc = iStatus->get_sc(target);
+ sc = status->get_sc(target);
if( hp && battle_config.invincible_nodamage && src && sc && sc->data[SC_INVINCIBLE] && !sc->data[SC_INVINCIBLEOFF] )
hp = 1;
@@ -1287,9 +1286,9 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp,
battle_config.clear_unit_ondeath&target->type)
skill->clear_unitgroup(target);
- if(target->type&BL_REGEN)
- { //Reset regen ticks.
- struct regen_data *regen = iStatus->get_regen_data(target);
+ if(target->type&BL_REGEN) {
+ //Reset regen ticks.
+ struct regen_data *regen = status->get_regen_data(target);
if (regen) {
memset(&regen->tick, 0, sizeof(regen->tick));
if (regen->sregen)
@@ -1299,42 +1298,43 @@ int status_damage(struct block_list *src,struct block_list *target,int64 in_hp,
}
}
- if( sc && sc->data[SC_KAIZEL] && !map_flag_gvg2(target->m) )
- { //flag&8 = disable Kaizel
+ if( sc && sc->data[SC_KAIZEL] && !map_flag_gvg2(target->m) ) {
+ //flag&8 = disable Kaizel
int time = skill->get_time2(SL_KAIZEL,sc->data[SC_KAIZEL]->val1);
//Look for Osiris Card's bonus effect on the character and revive 100% or revive normally
if ( target->type == BL_PC && BL_CAST(BL_PC,target)->special_state.restart_full_recover )
- iStatus->revive(target, 100, 100);
+ status->revive(target, 100, 100);
else
- iStatus->revive(target, sc->data[SC_KAIZEL]->val2, 0);
- iStatus->change_clear(target,0);
+ status->revive(target, sc->data[SC_KAIZEL]->val2, 0);
+ status->change_clear(target,0);
clif->skill_nodamage(target,target,ALL_RESURRECTION,1,1);
- sc_start(target,iStatus->skill2sc(PR_KYRIE),100,10,time);
+ sc_start(target,status->skill2sc(PR_KYRIE),100,10,time);
if( target->type == BL_MOB )
((TBL_MOB*)target)->state.rebirth = 1;
return (int)(hp+sp);
}
- if(target->type == BL_PC){
+ if(target->type == BL_PC) {
TBL_PC *sd = BL_CAST(BL_PC,target);
TBL_HOM *hd = sd->hd;
if(hd && hd->sc.data[SC_LIGHT_OF_REGENE]){
clif->skillcasting(&hd->bl, hd->bl.id, target->id, 0,0, MH_LIGHT_OF_REGENE, skill->get_ele(MH_LIGHT_OF_REGENE, 1), 10); //just to display usage
- clif->skill_nodamage(&sd->bl, target, ALL_RESURRECTION, 1, iStatus->revive(&sd->bl,10*hd->sc.data[SC_LIGHT_OF_REGENE]->val1,0));
+ clif->skill_nodamage(&sd->bl, target, ALL_RESURRECTION, 1, status->revive(&sd->bl,10*hd->sc.data[SC_LIGHT_OF_REGENE]->val1,0));
status_change_end(&sd->hd->bl,SC_LIGHT_OF_REGENE,INVALID_TIMER);
return (int)(hp + sp);
}
}
- if (target->type == BL_MOB && sc && sc->data[SC_REBIRTH] && !((TBL_MOB*) target)->state.rebirth) {// Ensure the monster has not already rebirthed before doing so.
- iStatus->revive(target, sc->data[SC_REBIRTH]->val2, 0);
- iStatus->change_clear(target,0);
+ if (target->type == BL_MOB && sc && sc->data[SC_REBIRTH] && !((TBL_MOB*) target)->state.rebirth) {
+ // Ensure the monster has not already rebirthed before doing so.
+ status->revive(target, sc->data[SC_REBIRTH]->val2, 0);
+ status->change_clear(target,0);
((TBL_MOB*)target)->state.rebirth = 1;
return (int)(hp+sp);
}
- iStatus->change_clear(target,0);
+ status->change_clear(target,0);
if(flag&4) //Delete from memory. (also invokes map removal code)
unit->free(target,CLR_DEAD);
@@ -1359,7 +1359,7 @@ int status_heal(struct block_list *bl,int64 in_hp,int64 in_sp, int flag) {
struct status_change *sc;
int hp,sp;
- st = iStatus->get_status_data(bl);
+ st = status->get_status_data(bl);
if (st == &dummy_status || !st->hp)
return 0;
@@ -1368,13 +1368,13 @@ int status_heal(struct block_list *bl,int64 in_hp,int64 in_sp, int flag) {
hp = (int)cap_value(in_hp,INT_MIN,INT_MAX);
sp = (int)cap_value(in_sp,INT_MIN,INT_MAX);
- sc = iStatus->get_sc(bl);
+ sc = status->get_sc(bl);
if (sc && !sc->count)
sc = NULL;
if (hp < 0) {
if (hp == INT_MIN) hp++; //-INT_MIN == INT_MIN in some architectures!
- iStatus->damage(NULL, bl, -hp, 0, 0, 1);
+ status->damage(NULL, bl, -hp, 0, 0, 1);
hp = 0;
}
@@ -1392,7 +1392,7 @@ int status_heal(struct block_list *bl,int64 in_hp,int64 in_sp, int flag) {
if(sp < 0) {
if (sp==INT_MIN) sp++;
- iStatus->damage(NULL, bl, 0, -sp, 0, 1);
+ status->damage(NULL, bl, 0, -sp, 0, 1);
sp = 0;
}
@@ -1436,7 +1436,7 @@ int status_percent_change(struct block_list *src,struct block_list *target,signe
struct status_data *st;
unsigned int hp = 0, sp = 0;
- st = iStatus->get_status_data(target);
+ st = status->get_status_data(target);
//It's safe now [MarkZD]
@@ -1470,32 +1470,32 @@ int status_percent_change(struct block_list *src,struct block_list *target,signe
sp = 1;
//Ugly check in case damage dealt is too much for the received args of
- //iStatus->heal / iStatus->damage. [Skotlex]
+ //status->heal / status->damage. [Skotlex]
if (hp > INT_MAX) {
hp -= INT_MAX;
if (flag)
- iStatus->damage(src, target, INT_MAX, 0, 0, (!src||src==target?5:1));
+ status->damage(src, target, INT_MAX, 0, 0, (!src||src==target?5:1));
else
- iStatus->heal(target, INT_MAX, 0, 0);
+ status->heal(target, INT_MAX, 0, 0);
}
if (sp > INT_MAX) {
sp -= INT_MAX;
if (flag)
- iStatus->damage(src, target, 0, INT_MAX, 0, (!src||src==target?5:1));
+ status->damage(src, target, 0, INT_MAX, 0, (!src||src==target?5:1));
else
- iStatus->heal(target, 0, INT_MAX, 0);
+ status->heal(target, 0, INT_MAX, 0);
}
if (flag)
- return iStatus->damage(src, target, hp, sp, 0, (!src||src==target?5:1));
- return iStatus->heal(target, hp, sp, 0);
+ return status->damage(src, target, hp, sp, 0, (!src||src==target?5:1));
+ return status->heal(target, hp, sp, 0);
}
int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per_sp) {
struct status_data *st;
unsigned int hp, sp;
- if (!iStatus->isdead(bl)) return 0;
+ if (!status->isdead(bl)) return 0;
- st = iStatus->get_status_data(bl);
+ st = status->get_status_data(bl);
if (st == &dummy_status)
return 0; //Invalid target.
@@ -1543,9 +1543,9 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
struct status_change *sc=NULL, *tsc;
int hide_flag;
- st = src ? iStatus->get_status_data(src) : &dummy_status;
+ st = src ? status->get_status_data(src) : &dummy_status;
- if (src && src->type != BL_PC && iStatus->isdead(src))
+ if (src && src->type != BL_PC && status->isdead(src))
return 0;
if (!skill_id) { //Normal attack checks.
@@ -1553,9 +1553,9 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
return 0; //This mode is only needed for melee attacking.
//Dead state is not checked for skills as some skills can be used
//on dead characters, said checks are left to skill.c [Skotlex]
- if (target && iStatus->isdead(target))
+ if (target && status->isdead(target))
return 0;
- if( src && (sc = iStatus->get_sc(src)) && sc->data[SC_COLD] && src->type != BL_MOB)
+ if( src && (sc = status->get_sc(src)) && sc->data[SC_COLD] && src->type != BL_MOB)
return 0;
}
@@ -1581,13 +1581,13 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
case PA_PRESSURE:
if( flag && target ) {
//Gloria Avoids pretty much everything....
- tsc = iStatus->get_sc(target);
+ tsc = status->get_sc(target);
if(tsc && tsc->option&OPTION_HIDE)
return 0;
}
break;
case GN_WALLOFTHORN:
- if( target && iStatus->isdead(target) )
+ if( target && status->isdead(target) )
return 0;
break;
case AL_TELEPORT:
@@ -1602,7 +1602,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
}
}
- if ( src ) sc = iStatus->get_sc(src);
+ if ( src ) sc = status->get_sc(src);
if( sc && sc->count ) {
@@ -1695,7 +1695,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
)
return 0;
- if( sc->data[SC__MANHOLE] || ((tsc = iStatus->get_sc(target)) && tsc->data[SC__MANHOLE]) ) {
+ if( sc->data[SC__MANHOLE] || ((tsc = status->get_sc(target)) && tsc->data[SC__MANHOLE]) ) {
switch(skill_id) {//##TODO## make this a flag in skill_db?
// Skills that can be used even under Man Hole effects.
case SC_SHADOWFORM:
@@ -1735,7 +1735,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
if (target == NULL || target == src) //No further checking needed.
return 1;
- tsc = iStatus->get_sc(target);
+ tsc = status->get_sc(target);
if(tsc && tsc->count) {
/* attacks in invincible are capped to 1 damage and handled in batte.c; allow spell break and eske for sealed shrine GDB when in INVINCIBLE state. */
@@ -1812,8 +1812,8 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin
//Checks whether the source can see and chase target.
int status_check_visibility(struct block_list *src, struct block_list *target) {
int view_range;
- struct status_data *st = iStatus->get_status_data(src);
- struct status_change *tsc = iStatus->get_sc(target);
+ struct status_data *st = status->get_status_data(src);
+ struct status_change *tsc = status->get_sc(target);
switch (src->type) {
case BL_MOB:
view_range = ((TBL_MOB*)src)->min_chase;
@@ -1957,19 +1957,19 @@ void status_calc_misc(struct block_list *bl, struct status_data *st, int level)
st->cri = st->flee2 = 0;
#ifdef RENEWAL // renewal formulas
- st->matk_min = st->matk_max = bl->type == BL_PC ? iStatus->base_matk(st, level) : level + st->int_;
+ st->matk_min = st->matk_max = bl->type == BL_PC ? status->base_matk(st, level) : level + st->int_;
st->hit += level + st->dex + (bl->type == BL_PC ? st->luk/3 + 175 : 150); //base level + ( every 1 dex = +1 hit ) + (every 3 luk = +1 hit) + 175
st->flee += level + st->agi + (bl->type == BL_PC ? st->luk/5 : 0) + 100; //base level + ( every 1 agi = +1 flee ) + (every 5 luk = +1 flee) + 100
st->def2 += (int)(((float)level + st->vit)/2 + ( bl->type == BL_PC ? ((float)st->agi/5) : 0 )); //base level + (every 2 vit = +1 def) + (every 5 agi = +1 def)
st->mdef2 += (int)( bl->type == BL_PC ?(st->int_ + ((float)level/4) + ((float)(st->dex+st->vit)/5)):((float)(st->int_ + level)/4)); //(every 4 base level = +1 mdef) + (every 1 int = +1 mdef) + (every 5 dex = +1 mdef) + (every 5 vit = +1 mdef)
-#else
+#else // not RENEWAL
st->matk_min = status_base_matk_min(st);
st->matk_max = status_base_matk_max(st);
st->hit += level + st->dex;
st->flee += level + st->agi;
st->def2 += st->vit;
st->mdef2 += st->int_ + (st->vit>>1);
-#endif
+#endif // RENEWAL
if( bl->type&battle_config.enable_critical )
st->cri += 10 + (st->luk*10/3); //(every 1 luk = +0.3 critical)
@@ -2011,7 +2011,7 @@ void status_calc_misc(struct block_list *bl, struct status_data *st, int level)
st->cri = 10;
}
if(bl->type&BL_REGEN)
- iStatus->calc_regen(bl, st, iStatus->get_regen_data(bl));
+ status->calc_regen(bl, st, status->get_regen_data(bl));
}
//Skotlex: Calculates the initial status for the given mob
@@ -2067,7 +2067,7 @@ int status_calc_mob_(struct mob_data* md, bool first) {
mbl = iMap->id2bl(md->master_id);
if (flag&8 && mbl) {
- struct status_data *mstatus = iStatus->get_base_status(mbl);
+ struct status_data *mstatus = status->get_base_status(mbl);
if (mstatus &&
battle_config.slaves_inherit_speed&(mstatus->mode&MD_CANMOVE?1:2))
mstatus->speed = mstatus->speed;
@@ -2088,7 +2088,7 @@ int status_calc_mob_(struct mob_data* md, bool first) {
} else if(ud->skill_id == KO_ZANZOU) {
mstatus->max_hp = 3000 + 3000 * ud->skill_lv + status_get_max_sp(battle->get_master(mbl));
} else { //AM_CANNIBALIZE
- mstatus->max_hp = 1500 + 200*ud->skill_lv + 10*iStatus->get_lv(mbl);
+ mstatus->max_hp = 1500 + 200*ud->skill_lv + 10*status->get_lv(mbl);
mstatus->mode|= MD_CANATTACK|MD_AGGRESSIVE;
}
mstatus->hp = mstatus->max_hp;
@@ -2147,7 +2147,7 @@ int status_calc_mob_(struct mob_data* md, bool first) {
}
}
- iStatus->calc_misc(&md->bl, mstatus, md->level);
+ status->calc_misc(&md->bl, mstatus, md->level);
if(flag&4)
{ // Strengthen Guardians - custom value +10% / lv
@@ -2229,13 +2229,13 @@ int status_calc_pet_(struct pet_data *pd, bool first)
pstatus->dex = cap_value(pstatus->dex,1,battle_config.pet_max_stats);
pstatus->luk = cap_value(pstatus->luk,1,battle_config.pet_max_stats);
- iStatus->calc_misc(&pd->bl, &pd->status, lv);
+ status->calc_misc(&pd->bl, &pd->status, lv);
if (!first) //Not done the first time because the pet is not visible yet
clif->send_petstatus(sd);
}
} else if (first) {
- iStatus->calc_misc(&pd->bl, &pd->status, pd->db->lv);
+ status->calc_misc(&pd->bl, &pd->status, pd->db->lv);
if (!battle_config.pet_lv_rate && pd->pet.level != pd->db->lv)
pd->pet.level = pd->db->lv;
}
@@ -2466,7 +2466,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) {
// Parse equipment.
for(i=0;i<EQI_MAX-1;i++) {
- iStatus->current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to iStatus->current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus]
+ status->current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to status->current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus]
if(index < 0)
continue;
if(i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index)
@@ -2601,7 +2601,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) {
//Parse Cards
for(i=0;i<EQI_MAX-1;i++) {
- iStatus->current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to iStatus->current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus]
+ status->current_equip_item_index = index = sd->equip_index[i]; //We pass INDEX to status->current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus]
if(index < 0)
continue;
if(i == EQI_HAND_R && sd->equip_index[EQI_HAND_L] == index)
@@ -2618,8 +2618,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first) {
//Card script execution.
if(itemdb_isspecial(sd->status.inventory[index].card[0]))
continue;
- for(j=0;j<MAX_SLOTS;j++){ // Uses MAX_SLOTS to support Soul Bound system [Inkfish]
- iStatus->current_equip_card_id= c= sd->status.inventory[index].card[j];
+ for(j=0;j<MAX_SLOTS;j++) {
+ // Uses MAX_SLOTS to support Soul Bound system [Inkfish]
+ status->current_equip_card_id= c= sd->status.inventory[index].card[j];
if(!c)
continue;
data = itemdb->exists(c);
@@ -2749,7 +2750,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) {
// ------ BASE ATTACK CALCULATION ------
- // Base batk value is set on iStatus->calc_misc
+ // Base batk value is set on status->calc_misc
// weapon-type bonus (FIXME: Why is the weapon_atk bonus applied to base attack?)
if (sd->status.weapon < MAX_WEAPON_TYPE && sd->weapon_atk[sd->status.weapon])
bstatus->batk += sd->weapon_atk[sd->status.weapon];
@@ -2842,7 +2843,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) {
}
// ----- MISC CALCULATION -----
- iStatus->calc_misc(&sd->bl, bstatus, sd->status.base_level);
+ status->calc_misc(&sd->bl, bstatus, sd->status.base_level);
//Equipment modifiers for misc settings
if(sd->matk_rate < 0)
@@ -3156,7 +3157,7 @@ int status_calc_mercenary_(struct mercenary_data *md, bool first) {
md->battle_status.sp = merc->sp;
}
- iStatus->calc_misc(&md->bl, mstatus, md->db->lv);
+ status->calc_misc(&md->bl, mstatus, md->db->lv);
status_cpy(&md->battle_status, mstatus);
return 0;
@@ -3185,7 +3186,7 @@ int status_calc_homunculus_(struct homun_data *hd, bool first) {
hstatus->mode = MD_CANMOVE|MD_CANATTACK;
hstatus->speed = DEFAULT_WALK_SPEED;
if (battle_config.hom_setting&0x8 && hd->master)
- hstatus->speed = iStatus->get_speed(&hd->master->bl);
+ hstatus->speed = status->get_speed(&hd->master->bl);
hstatus->hp = 1;
hstatus->sp = 1;
@@ -3229,7 +3230,7 @@ int status_calc_homunculus_(struct homun_data *hd, bool first) {
hstatus->amotion = cap_value(amotion,battle_config.max_aspd,2000);
hstatus->adelay = hstatus->amotion; //It seems adelay = amotion for Homunculus.
- iStatus->calc_misc(&hd->bl, hstatus, hom->level);
+ status->calc_misc(&hd->bl, hstatus, hom->level);
#ifdef RENEWAL
hstatus->matk_max = hstatus->matk_min;
@@ -3254,7 +3255,7 @@ int status_calc_elemental_(struct elemental_data *ed, bool first) {
else
estatus->mode = ele->mode;
- iStatus->calc_misc(&ed->bl, estatus, 0);
+ status->calc_misc(&ed->bl, estatus, 0);
estatus->max_hp = ele->max_hp;
estatus->max_sp = ele->max_sp;
@@ -3271,7 +3272,7 @@ int status_calc_elemental_(struct elemental_data *ed, bool first) {
memcpy(&ed->battle_status,estatus,sizeof(struct status_data));
} else {
- iStatus->calc_misc(&ed->bl, estatus, 0);
+ status->calc_misc(&ed->bl, estatus, 0);
status_cpy(&ed->battle_status, estatus);
}
@@ -3306,7 +3307,7 @@ int status_calc_npc_(struct npc_data *nd, bool first) {
nstatus->dex = nd->stat_point;
nstatus->luk = nd->stat_point;
- iStatus->calc_misc(&nd->bl, nstatus, nd->level);
+ status->calc_misc(&nd->bl, nstatus, nd->level);
status_cpy(&nd->status, nstatus);
return 0;
@@ -3527,9 +3528,9 @@ void status_calc_regen_rate(struct block_list *bl, struct regen_data *regen, str
/// Recalculates parts of an object's battle status according to the specified flags.
/// @param flag bitfield of values from enum scb_flag
void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
- const struct status_data *bst = iStatus->get_base_status(bl);
- struct status_data *st = iStatus->get_status_data(bl);
- struct status_change *sc = iStatus->get_sc(bl);
+ const struct status_data *bst = status->get_base_status(bl);
+ struct status_data *st = status->get_status_data(bl);
+ struct status_change *sc = status->get_sc(bl);
TBL_PC *sd = BL_CAST(BL_PC,bl);
int temp;
@@ -3606,7 +3607,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
temp += st->batk;
st->batk = cap_value(temp, 0, USHRT_MAX);
}
- st->batk = iStatus->calc_batk(bl, sc, st->batk, true);
+ st->batk = status->calc_batk(bl, sc, st->batk, true);
}
if(flag&SCB_WATK) {
@@ -3664,7 +3665,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
}
if(flag&SCB_DEF) {
- st->def = iStatus->calc_def(bl, sc, bst->def, true);
+ st->def = status->calc_def(bl, sc, bst->def, true);
if( bl->type&BL_HOM )
st->def += (st->vit/5 - bst->vit/5);
@@ -3676,9 +3677,9 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
&& st->agi == bst->agi
#endif
)
- st->def2 = iStatus->calc_def2(bl, sc, bst->def2, true);
+ st->def2 = status->calc_def2(bl, sc, bst->def2, true);
else
- st->def2 = iStatus->calc_def2(bl, sc, bst->def2
+ st->def2 = status->calc_def2(bl, sc, bst->def2
#ifdef RENEWAL
+ (int)( ((float)st->vit/2 - (float)bst->vit/2) + ((float)st->agi/5 - (float)bst->agi/5) )
#else
@@ -3688,7 +3689,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
}
if(flag&SCB_MDEF) {
- st->mdef = iStatus->calc_mdef(bl, sc, bst->mdef, true);
+ st->mdef = status->calc_mdef(bl, sc, bst->mdef, true);
if( bl->type&BL_HOM )
st->mdef += (st->int_/5 - bst->int_/5);
@@ -3700,9 +3701,9 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
&& st->dex == bst->dex
#endif
)
- st->mdef2 = iStatus->calc_mdef2(bl, sc, bst->mdef2, true);
+ st->mdef2 = status->calc_mdef2(bl, sc, bst->mdef2, true);
else
- st->mdef2 = iStatus->calc_mdef2(bl, sc, bst->mdef2 +(st->int_ - bst->int_)
+ st->mdef2 = status->calc_mdef2(bl, sc, bst->mdef2 +(st->int_ - bst->int_)
#ifdef RENEWAL
+ (int)( ((float)st->dex/5 - (float)bst->dex/5) + ((float)st->vit/5 - (float)bst->vit/5) )
#else
@@ -3725,7 +3726,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
st->speed = battle_config.max_walk_speed;
if( bl->type&BL_HOM && battle_config.hom_setting&0x8 && ((TBL_HOM*)bl)->master)
- st->speed = iStatus->get_speed(&((TBL_HOM*)bl)->master->bl);
+ st->speed = status->get_speed(&((TBL_HOM*)bl)->master->bl);
}
@@ -3751,9 +3752,9 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
}
if(flag&SCB_ATK_ELE) {
- st->rhw.ele = iStatus->calc_attack_element(bl, sc, bst->rhw.ele);
+ st->rhw.ele = status->calc_attack_element(bl, sc, bst->rhw.ele);
if (sd) sd->state.lr_flag = 1;
- st->lhw.ele = iStatus->calc_attack_element(bl, sc, bst->lhw.ele);
+ st->lhw.ele = status->calc_attack_element(bl, sc, bst->lhw.ele);
if (sd) sd->state.lr_flag = 0;
}
@@ -3815,8 +3816,8 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
}
}
- if(flag&SCB_MATK) {
- iStatus->get_matk(bl, 0);
+ if(flag&SCB_MATK) {
+ status->get_matk(bl, 0);
}
if(flag&SCB_ASPD) {
@@ -3892,10 +3893,10 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag) {
}
if(flag&(SCB_VIT|SCB_MAXHP|SCB_INT|SCB_MAXSP) && bl->type&BL_REGEN)
- iStatus->calc_regen(bl, st, iStatus->get_regen_data(bl));
+ status->calc_regen(bl, st, status->get_regen_data(bl));
if(flag&SCB_REGEN && bl->type&BL_REGEN)
- iStatus->calc_regen_rate(bl, iStatus->get_regen_data(bl), sc);
+ status->calc_regen_rate(bl, status->get_regen_data(bl), sc);
}
/// Recalculates parts of an object's base status and battle status according to the specified flags.
/// Also sends updates to the client wherever applicable.
@@ -3911,18 +3912,18 @@ void status_calc_bl_(struct block_list *bl, enum scb_flag flag, bool first) {
}
// remember previous values
- st = iStatus->get_status_data(bl);
+ st = status->get_status_data(bl);
memcpy(&bst, st, sizeof(struct status_data));
if( flag&SCB_BASE ) {// calculate the object's base status too
switch( bl->type ) {
- case BL_PC: iStatus->calc_pc_(BL_CAST(BL_PC,bl), first); break;
- case BL_MOB: iStatus->calc_mob_(BL_CAST(BL_MOB,bl), first); break;
- case BL_PET: iStatus->calc_pet_(BL_CAST(BL_PET,bl), first); break;
- case BL_HOM: iStatus->calc_homunculus_(BL_CAST(BL_HOM,bl), first); break;
- case BL_MER: iStatus->calc_mercenary_(BL_CAST(BL_MER,bl), first); break;
- case BL_ELEM: iStatus->calc_elemental_(BL_CAST(BL_ELEM,bl), first); break;
- case BL_NPC: status_calc_npc_(BL_CAST(BL_NPC,bl), first); break;
+ case BL_PC: status->calc_pc_(BL_CAST(BL_PC,bl), first); break;
+ case BL_MOB: status->calc_mob_(BL_CAST(BL_MOB,bl), first); break;
+ case BL_PET: status->calc_pet_(BL_CAST(BL_PET,bl), first); break;
+ case BL_HOM: status->calc_homunculus_(BL_CAST(BL_HOM,bl), first); break;
+ case BL_MER: status->calc_mercenary_(BL_CAST(BL_MER,bl), first); break;
+ case BL_ELEM: status->calc_elemental_(BL_CAST(BL_ELEM,bl), first); break;
+ case BL_NPC: status_calc_npc_(BL_CAST(BL_NPC,bl), first); break;
}
}
@@ -5831,7 +5832,7 @@ struct status_data *status_get_base_status(struct block_list *bl)
}
defType status_get_def(struct block_list *bl) {
struct unit_data *ud;
- struct status_data *st = iStatus->get_status_data(bl);
+ struct status_data *st = status->get_status_data(bl);
int def = st ? st->def : 0;
ud = unit->bl2ud(bl);
if (ud && ud->skilltimer != INVALID_TIMER)
@@ -5840,11 +5841,10 @@ defType status_get_def(struct block_list *bl) {
return cap_value(def, DEFTYPE_MIN, DEFTYPE_MAX);
}
-unsigned short status_get_speed(struct block_list *bl)
-{
+unsigned short status_get_speed(struct block_list *bl) {
if(bl->type==BL_NPC)//Only BL with speed data but no status_data [Skotlex]
return ((struct npc_data *)bl)->speed;
- return iStatus->get_status_data(bl)->speed;
+ return status->get_status_data(bl)->speed;
}
int status_get_party_id(struct block_list *bl) {
@@ -5984,15 +5984,13 @@ int status_get_race2(struct block_list *bl)
return 0;
}
-int status_isdead(struct block_list *bl)
-{
+int status_isdead(struct block_list *bl) {
nullpo_ret(bl);
- return iStatus->get_status_data(bl)->hp == 0;
+ return status->get_status_data(bl)->hp == 0;
}
-int status_isimmune(struct block_list *bl)
-{
- struct status_change *sc =iStatus->get_sc(bl);
+int status_isimmune(struct block_list *bl) {
+ struct status_change *sc = status->get_sc(bl);
if (sc && sc->data[SC_HERMODE])
return 100;
@@ -6168,16 +6166,15 @@ struct status_change *status_get_sc(struct block_list *bl) {
return NULL;
}
-void status_change_init(struct block_list *bl)
-{
- struct status_change *sc = iStatus->get_sc(bl);
+void status_change_init(struct block_list *bl) {
+ struct status_change *sc = status->get_sc(bl);
nullpo_retv(sc);
memset(sc, 0, sizeof (struct status_change));
}
//Applies SC defense to a given status change.
//Returns the adjusted duration based on flag values.
-//the flag values are the same as in iStatus->change_start.
+//the flag values are the same as in status->change_start.
int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int tick, int flag) {
//Percentual resistance: 10000 = 100% Resist
//Example: 50% -> sc_def=5000 -> 25%; 5000ms -> tick_def=5000 -> 2500ms
@@ -6192,7 +6189,7 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti
nullpo_ret(bl);
//Status that are blocked by Golden Thief Bug card or Wand of Hermod
- if (iStatus->isimmune(bl))
+ if (status->isimmune(bl))
switch (type) {
case SC_DEC_AGI:
case SC_SILENCE:
@@ -6227,8 +6224,8 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti
}
sd = BL_CAST(BL_PC,bl);
- st = iStatus->get_status_data(bl);
- sc = iStatus->get_sc(bl);
+ st = status->get_status_data(bl);
+ sc = status->get_sc(bl);
if( sc && !sc->count )
sc = NULL;
switch (type) {
@@ -6248,7 +6245,7 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti
break;
case SC_DEEP_SLEEP:
sc_def = st->int_*50;
- tick_def = st->int_*10 + iStatus->get_lv(bl) * 65 / 10; //Seems to be -1 sec every 10 int and -5% chance every 10 int.
+ tick_def = st->int_*10 + status->get_lv(bl) * 65 / 10; //Seems to be -1 sec every 10 int and -5% chance every 10 int.
break;
case SC_DEC_AGI:
case SC_ADORAMUS: //Arch Bishop
@@ -6263,7 +6260,7 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti
break;
case SC_CURSE:
//Special property: inmunity when luk is greater than level or zero
- if (st->luk > iStatus->get_lv(bl) || st->luk == 0)
+ if (st->luk > status->get_lv(bl) || st->luk == 0)
return 0;
sc_def = st->luk*100;
sc_def2 = st->luk*10;
@@ -6288,7 +6285,7 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti
case SC_STONESKIN:
if (sd) //Duration greatly reduced for players.
tick /= 15;
- sc_def2 = iStatus->get_lv(bl)*20 + st->vit*25 + st->agi*10; // Lineal Reduction of Rate
+ sc_def2 = status->get_lv(bl)*20 + st->vit*25 + st->agi*10; // Lineal Reduction of Rate
tick_def2 = 0; //No duration reduction
break;
case SC_MARSHOFABYSS:
@@ -6300,7 +6297,7 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti
tick_def2 = (st->vit + st->dex)*50;
break;
if( bl->type == BL_PC )
- tick -= (iStatus->get_lv(bl) / 5 + st->vit / 4 + st->agi / 10)*100;
+ tick -= (status->get_lv(bl) / 5 + st->vit / 4 + st->agi / 10)*100;
else
tick -= (st->vit + st->luk) / 20 * 1000;
break;
@@ -6325,10 +6322,10 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti
tick -= 1000 * (st->agi/10);
break;
case SC_COLD:
- tick -= (1000*(st->vit/10))+(iStatus->get_lv(bl)/50);
+ tick -= (1000*(st->vit/10))+(status->get_lv(bl)/50);
break;
case SC_SIREN:
- tick -= 1000 * ((iStatus->get_lv(bl) / 10) + ((sd?sd->status.job_level:0) / 5));
+ tick -= 1000 * ((status->get_lv(bl) / 10) + ((sd?sd->status.job_level:0) / 5));
tick = max(tick,10000);
break;
case SC_MANDRAGORA:
@@ -6523,8 +6520,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
int opt_flag, calc_flag, undead_flag, val_flag = 0, tick_time = 0;
nullpo_ret(bl);
- sc = iStatus->get_sc(bl);
- st = iStatus->get_status_data(bl);
+ sc = status->get_sc(bl);
+ st = status->get_status_data(bl);
if( type <= SC_NONE || type >= SC_MAX ) {
ShowError("status_change_start: invalid status change (%d)!\n", type);
@@ -6534,16 +6531,15 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
if( !sc )
return 0; //Unable to receive status changes
- if( iStatus->isdead(bl) && type != SC_NOCHAT ) // SC_NOCHAT should work even on dead characters
+ if( status->isdead(bl) && type != SC_NOCHAT ) // SC_NOCHAT should work even on dead characters
return 0;
- if( bl->type == BL_MOB)
- {
+ if( bl->type == BL_MOB) {
struct mob_data *md = BL_CAST(BL_MOB,bl);
if(md && (md->class_ == MOBID_EMPERIUM || mob_is_battleground(md)) && type != SC_SAFETYWALL && type != SC_PNEUMA)
return 0; //Emperium/BG Monsters can't be afflicted by status changes
- // if(md && mob_is_gvg(md) && iStatus->sc2scb_flag(type)&SCB_MAXHP)
- // return 0; //prevent status addinh hp to gvg mob (like bloodylust=hp*3 etc...
+ //if(md && mob_is_gvg(md) && status->sc2scb_flag(type)&SCB_MAXHP)
+ // return 0; //prevent status addinh hp to gvg mob (like bloodylust=hp*3 etc...
}
if( sc->data[SC_REFRESH] ) {
@@ -6597,7 +6593,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
//Adjust tick according to status resistances
if( !(flag&(1|4)) ) {
- tick = iStatus->get_sc_def(bl, type, rate, tick, flag);
+ tick = status->get_sc_def(bl, type, rate, tick, flag);
if( !tick ) return 0;
}
@@ -6716,25 +6712,25 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
return 0;
break;
case SC_MODECHANGE:
- {
- int mode;
- struct status_data *bst = iStatus->get_base_status(bl);
- if (!bst) return 0;
- if (sc->data[type]) {
- //Pile up with previous values.
- if(!val2) val2 = sc->data[type]->val2;
- val3 |= sc->data[type]->val3;
- val4 |= sc->data[type]->val4;
- }
- mode = val2 ? val2 : bst->mode; //Base mode
- if (val4) mode&=~val4; //Del mode
- if (val3) mode|= val3; //Add mode
- if (mode == bst->mode) { //No change.
- if (sc->data[type]) //Abort previous status
- return status_change_end(bl, type, INVALID_TIMER);
- return 0;
- }
+ {
+ int mode;
+ struct status_data *bst = status->get_base_status(bl);
+ if (!bst) return 0;
+ if (sc->data[type]) {
+ //Pile up with previous values.
+ if(!val2) val2 = sc->data[type]->val2;
+ val3 |= sc->data[type]->val3;
+ val4 |= sc->data[type]->val4;
+ }
+ mode = val2 ? val2 : bst->mode; //Base mode
+ if (val4) mode&=~val4; //Del mode
+ if (val3) mode|= val3; //Add mode
+ if (mode == bst->mode) { //No change.
+ if (sc->data[type]) //Abort previous status
+ return status_change_end(bl, type, INVALID_TIMER);
+ return 0;
}
+ }
break;
//Strip skills, need to divest something or it fails.
case SC_NOEQUIPWEAPON:
@@ -7249,7 +7245,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
//Kaahi overwrites previous level regardless of existing level.
//Delete timer if it exists.
if (sce->val4 != INVALID_TIMER) {
- timer->delete(sce->val4,iStatus->kaahi_heal_timer);
+ timer->delete(sce->val4,status->kaahi_heal_timer);
sce->val4 = INVALID_TIMER;
}
break;
@@ -7280,7 +7276,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
}
}
- vd = iStatus->get_viewdata(bl);
+ vd = status->get_viewdata(bl);
calc_flag = StatusChangeFlagTable[type];
if(!(flag&4)) { //&4 - Do not parse val settings when loading SCs
switch(type) {
@@ -7292,17 +7288,14 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
val2 = 7; // Hit-count [Celest]
if( !(flag&1) && (bl->type&(BL_PC|BL_MER)) && !map_flag_gvg(bl->m) && !maplist[bl->m].flag.battleground && !val4 ) {
struct map_session_data *tsd;
- if( sd )
- {
+ if( sd ) {
int i;
- for( i = 0; i < 5; i++ )
- {
+ for( i = 0; i < 5; i++ ) {
if( sd->devotion[i] && (tsd = iMap->id2sd(sd->devotion[i])) )
- iStatus->change_start(&tsd->bl, type, 10000, val1, val2, val3, val4, tick, 1);
+ status->change_start(&tsd->bl, type, 10000, val1, val2, val3, val4, tick, 1);
}
- }
- else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) )
- iStatus->change_start(&tsd->bl, type, 10000, val1, val2, val3, val4, tick, 1);
+ } else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) )
+ status->change_start(&tsd->bl, type, 10000, val1, val2, val3, val4, tick, 1);
}
//val4 signals infinite endure (if val4 == 2 it is infinite endure from Berserk)
if( val4 )
@@ -7381,20 +7374,16 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
break;
case SC_REFLECTSHIELD:
val2=10+val1*3; // %Dmg reflected
- if( !(flag&1) && (bl->type&(BL_PC|BL_MER)) )
- {
+ if( !(flag&1) && (bl->type&(BL_PC|BL_MER)) ) {
struct map_session_data *tsd;
- if( sd )
- {
+ if( sd ) {
int i;
- for( i = 0; i < 5; i++ )
- {
+ for( i = 0; i < 5; i++ ) {
if( sd->devotion[i] && (tsd = iMap->id2sd(sd->devotion[i])) )
- iStatus->change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1);
+ status->change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1);
}
- }
- else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) )
- iStatus->change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1);
+ } else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) )
+ status->change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1);
}
break;
case SC_NOEQUIPWEAPON:
@@ -7635,47 +7624,40 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
break;
case SC_AUTOGUARD:
- if( !(flag&1) )
- {
+ if( !(flag&1) ) {
struct map_session_data *tsd;
int i,t;
- for( i = val2 = 0; i < val1; i++)
- {
+ for( i = val2 = 0; i < val1; i++) {
t = 5-(i>>1);
val2 += (t < 0)? 1:t;
}
- if( bl->type&(BL_PC|BL_MER) )
- {
- if( sd )
- {
- for( i = 0; i < 5; i++ )
- {
+ if( bl->type&(BL_PC|BL_MER) ) {
+ if( sd ) {
+ for( i = 0; i < 5; i++ ) {
if( sd->devotion[i] && (tsd = iMap->id2sd(sd->devotion[i])) )
- iStatus->change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1);
+ status->change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1);
}
}
else if( bl->type == BL_MER && ((TBL_MER*)bl)->devotion_flag && (tsd = ((TBL_MER*)bl)->master) )
- iStatus->change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1);
+ status->change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1);
}
}
break;
case SC_DEFENDER:
- if (!(flag&1))
- {
+ if (!(flag&1)) {
val2 = 5 + 15*val1; //Damage reduction
val3 = 0; // unused, previously speed adjustment
val4 = 250 - 50*val1; //Aspd adjustment
- if (sd)
- {
+ if (sd) {
struct map_session_data *tsd;
int i;
- for (i = 0; i < 5; i++)
- { //See if there are devoted characters, and pass the status to them. [Skotlex]
+ for (i = 0; i < 5; i++) {
+ //See if there are devoted characters, and pass the status to them. [Skotlex]
if (sd->devotion[i] && (tsd = iMap->id2sd(sd->devotion[i])))
- iStatus->change_start(&tsd->bl,type,10000,val1,5+val1*5,val3,val4,tick,1);
+ status->change_start(&tsd->bl,type,10000,val1,5+val1*5,val3,val4,tick,1);
}
}
}
@@ -7702,7 +7684,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
case SC_JOINTBEAT:
if( val2&BREAK_NECK )
- sc_start2(bl,SC_BLOODING,100,val1,val3,skill->get_time2(iStatus->sc2skill(type),val1));
+ sc_start2(bl,SC_BLOODING,100,val1,val3,skill->get_time2(status->sc2skill(type),val1));
break;
case SC_BERSERK:
@@ -7712,58 +7694,59 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
sc_start4(bl, SC_ENDURE, 100,10,0,0,2, tick);
//HP healing is performing after the calc_status call.
//Val2 holds HP penalty
- if (!val4) val4 = skill->get_time2(iStatus->sc2skill(type),val1);
+ if (!val4) val4 = skill->get_time2(status->sc2skill(type),val1);
if (!val4) val4 = 10000; //Val4 holds damage interval
val3 = tick/val4; //val3 holds skill duration
tick_time = val4; // [GodLesZ] tick time
break;
case SC_GOSPEL:
- if(val4 == BCT_SELF) { // self effect
+ if(val4 == BCT_SELF) {
+ // self effect
val2 = tick/10000;
tick_time = 10000; // [GodLesZ] tick time
- iStatus->change_clear_buffs(bl,3); //Remove buffs/debuffs
+ status->change_clear_buffs(bl,3); //Remove buffs/debuffs
}
break;
case SC_MARIONETTE_MASTER:
- {
- int stat;
-
- val3 = 0;
- val4 = 0;
- stat = ( sd ? sd->status.str : iStatus->get_base_status(bl)->str ) / 2; val3 |= cap_value(stat,0,0xFF)<<16;
- stat = ( sd ? sd->status.agi : iStatus->get_base_status(bl)->agi ) / 2; val3 |= cap_value(stat,0,0xFF)<<8;
- stat = ( sd ? sd->status.vit : iStatus->get_base_status(bl)->vit ) / 2; val3 |= cap_value(stat,0,0xFF);
- stat = ( sd ? sd->status.int_: iStatus->get_base_status(bl)->int_) / 2; val4 |= cap_value(stat,0,0xFF)<<16;
- stat = ( sd ? sd->status.dex : iStatus->get_base_status(bl)->dex ) / 2; val4 |= cap_value(stat,0,0xFF)<<8;
- stat = ( sd ? sd->status.luk : iStatus->get_base_status(bl)->luk ) / 2; val4 |= cap_value(stat,0,0xFF);
- break;
- }
+ {
+ int stat;
+
+ val3 = 0;
+ val4 = 0;
+ stat = ( sd ? sd->status.str : status->get_base_status(bl)->str ) / 2; val3 |= cap_value(stat,0,0xFF)<<16;
+ stat = ( sd ? sd->status.agi : status->get_base_status(bl)->agi ) / 2; val3 |= cap_value(stat,0,0xFF)<<8;
+ stat = ( sd ? sd->status.vit : status->get_base_status(bl)->vit ) / 2; val3 |= cap_value(stat,0,0xFF);
+ stat = ( sd ? sd->status.int_: status->get_base_status(bl)->int_) / 2; val4 |= cap_value(stat,0,0xFF)<<16;
+ stat = ( sd ? sd->status.dex : status->get_base_status(bl)->dex ) / 2; val4 |= cap_value(stat,0,0xFF)<<8;
+ stat = ( sd ? sd->status.luk : status->get_base_status(bl)->luk ) / 2; val4 |= cap_value(stat,0,0xFF);
+ }
+ break;
case SC_MARIONETTE:
- {
- int stat,max_stat;
- // fetch caster information
- struct block_list *pbl = iMap->id2bl(val1);
- struct status_change *psc = pbl?iStatus->get_sc(pbl):NULL;
- struct status_change_entry *psce = psc?psc->data[SC_MARIONETTE_MASTER]:NULL;
- // fetch target's stats
- struct status_data* tst = iStatus->get_status_data(bl); // battle status
-
- if (!psce)
- return 0;
+ {
+ int stat,max_stat;
+ // fetch caster information
+ struct block_list *pbl = iMap->id2bl(val1);
+ struct status_change *psc = pbl ? status->get_sc(pbl) : NULL;
+ struct status_change_entry *psce = psc ? psc->data[SC_MARIONETTE_MASTER] : NULL;
+ // fetch target's stats
+ struct status_data* tst = status->get_status_data(bl); // battle status
+
+ if (!psce)
+ return 0;
- val3 = 0;
- val4 = 0;
- max_stat = battle_config.max_parameter; //Cap to 99 (default)
- stat = (psce->val3 >>16)&0xFF; stat = min(stat, max_stat - tst->str ); val3 |= cap_value(stat,0,0xFF)<<16;
- stat = (psce->val3 >> 8)&0xFF; stat = min(stat, max_stat - tst->agi ); val3 |= cap_value(stat,0,0xFF)<<8;
- stat = (psce->val3 >> 0)&0xFF; stat = min(stat, max_stat - tst->vit ); val3 |= cap_value(stat,0,0xFF);
- stat = (psce->val4 >>16)&0xFF; stat = min(stat, max_stat - tst->int_); val4 |= cap_value(stat,0,0xFF)<<16;
- stat = (psce->val4 >> 8)&0xFF; stat = min(stat, max_stat - tst->dex ); val4 |= cap_value(stat,0,0xFF)<<8;
- stat = (psce->val4 >> 0)&0xFF; stat = min(stat, max_stat - tst->luk ); val4 |= cap_value(stat,0,0xFF);
- break;
- }
+ val3 = 0;
+ val4 = 0;
+ max_stat = battle_config.max_parameter; //Cap to 99 (default)
+ stat = (psce->val3 >>16)&0xFF; stat = min(stat, max_stat - tst->str ); val3 |= cap_value(stat,0,0xFF)<<16;
+ stat = (psce->val3 >> 8)&0xFF; stat = min(stat, max_stat - tst->agi ); val3 |= cap_value(stat,0,0xFF)<<8;
+ stat = (psce->val3 >> 0)&0xFF; stat = min(stat, max_stat - tst->vit ); val3 |= cap_value(stat,0,0xFF);
+ stat = (psce->val4 >>16)&0xFF; stat = min(stat, max_stat - tst->int_); val4 |= cap_value(stat,0,0xFF)<<16;
+ stat = (psce->val4 >> 8)&0xFF; stat = min(stat, max_stat - tst->dex ); val4 |= cap_value(stat,0,0xFF)<<8;
+ stat = (psce->val4 >> 0)&0xFF; stat = min(stat, max_stat - tst->luk ); val4 |= cap_value(stat,0,0xFF);
+ }
+ break;
case SC_SWORDREJECT:
val2 = 15*val1; //Reflect chance
val3 = 3; //Reflections
@@ -7789,24 +7772,24 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
break;
case SC_DEVOTION:
- {
- struct block_list *d_bl;
- struct status_change *d_sc;
-
- if( (d_bl = iMap->id2bl(val1)) && (d_sc = iStatus->get_sc(d_bl)) && d_sc->count ) {
- // Inherits Status From Source
- const enum sc_type types[] = { SC_AUTOGUARD, SC_DEFENDER, SC_REFLECTSHIELD, SC_ENDURE };
- enum sc_type type2;
- int i = (map_flag_gvg(bl->m) || maplist[bl->m].flag.battleground)?2:3;
- while( i >= 0 ) {
- type2 = types[i];
- if( d_sc->data[type2] )
- sc_start(bl, type2, 100, d_sc->data[type2]->val1, skill->get_time(iStatus->sc2skill(type2),d_sc->data[type2]->val1));
- i--;
- }
+ {
+ struct block_list *d_bl;
+ struct status_change *d_sc;
+
+ if( (d_bl = iMap->id2bl(val1)) && (d_sc = status->get_sc(d_bl)) && d_sc->count ) {
+ // Inherits Status From Source
+ const enum sc_type types[] = { SC_AUTOGUARD, SC_DEFENDER, SC_REFLECTSHIELD, SC_ENDURE };
+ enum sc_type type2;
+ int i = (map_flag_gvg(bl->m) || maplist[bl->m].flag.battleground)?2:3;
+ while( i >= 0 ) {
+ type2 = types[i];
+ if( d_sc->data[type2] )
+ sc_start(bl, type2, 100, d_sc->data[type2]->val1, skill->get_time(status->sc2skill(type2),d_sc->data[type2]->val1));
+ i--;
}
- break;
}
+ break;
+ }
case SC_COMA: //Coma. Sends a char to 1HP. If val2, do not zap sp
if( val3 && bl->type == BL_MOB ) {
@@ -7818,21 +7801,21 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
return 1;
break;
case SC_RG_CCONFINE_S:
- {
- struct block_list *src = val2?iMap->id2bl(val2):NULL;
- struct status_change *sc2 = src?iStatus->get_sc(src):NULL;
- struct status_change_entry *sce2 = sc2?sc2->data[SC_RG_CCONFINE_M]:NULL;
- if (src && sc2) {
- if (!sce2) //Start lock on caster.
- sc_start4(src,SC_RG_CCONFINE_M,100,val1,1,0,0,tick+1000);
- else { //Increase count of locked enemies and refresh time.
- (sce2->val2)++;
- timer->delete(sce2->timer, iStatus->change_timer);
- sce2->timer = timer->add(timer->gettick()+tick+1000, iStatus->change_timer, src->id, SC_RG_CCONFINE_M);
- }
- } else //Status failed.
- return 0;
- }
+ {
+ struct block_list *src = val2 ? iMap->id2bl(val2) : NULL;
+ struct status_change *sc2 = src ? status->get_sc(src) : NULL;
+ struct status_change_entry *sce2 = sc2 ? sc2->data[SC_RG_CCONFINE_M] : NULL;
+ if (src && sc2) {
+ if (!sce2) //Start lock on caster.
+ sc_start4(src,SC_RG_CCONFINE_M,100,val1,1,0,0,tick+1000);
+ else { //Increase count of locked enemies and refresh time.
+ (sce2->val2)++;
+ timer->delete(sce2->timer, status->change_timer);
+ sce2->timer = timer->add(timer->gettick()+tick+1000, status->change_timer, src->id, SC_RG_CCONFINE_M);
+ }
+ } else //Status failed.
+ return 0;
+ }
break;
case SC_KAITE:
val2 = 1+val1/5; //Number of bounces: 1 + skill_lv/5
@@ -7937,13 +7920,13 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
val3 = 3*val1; //Hit increase
break;
case SC_SUN_COMFORT:
- val2 = (iStatus->get_lv(bl) + st->dex + st->luk)/2; //def increase
+ val2 = (status->get_lv(bl) + st->dex + st->luk)/2; //def increase
break;
case SC_MOON_COMFORT:
- val2 = (iStatus->get_lv(bl) + st->dex + st->luk)/10; //flee increase
+ val2 = (status->get_lv(bl) + st->dex + st->luk)/10; //flee increase
break;
case SC_STAR_COMFORT:
- val2 = (iStatus->get_lv(bl) + st->dex + st->luk); //Aspd increase
+ val2 = (status->get_lv(bl) + st->dex + st->luk); //Aspd increase
break;
case SC_QUAGMIRE:
val2 = (sd?5:10)*val1; //Agi/Dex decrease.
@@ -8189,7 +8172,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
tick_time = 4000; // [GodLesZ] tick time
break;
case SC_PYREXIA:
- iStatus->change_start(bl,SC_BLIND,10000,val1,0,0,0,30000,11); // Blind status that last for 30 seconds
+ status->change_start(bl,SC_BLIND,10000,val1,0,0,0,30000,11); // Blind status that last for 30 seconds
val4 = tick / 3000;
tick_time = 3000; // [GodLesZ] tick time
break;
@@ -8402,7 +8385,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
tick_time = 3000; // [GodLesZ] tick time
break;
case SC_SATURDAY_NIGHT_FEVER:
- if (!val4) val4 = skill->get_time2(iStatus->sc2skill(type),val1);
+ if (!val4) val4 = skill->get_time2(status->sc2skill(type),val1);
if (!val4) val4 = 3000;
val3 = tick/val4;
tick_time = val4; // [GodLesZ] tick time
@@ -8464,12 +8447,11 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
break;
case SC_EXEEDBREAK:
val1 *= 150; // 150 * skill_lv
- if( sd && sd->inventory_data[sd->equip_index[EQI_HAND_R]] ) { // Chars.
- val1 += (sd->inventory_data[sd->equip_index[EQI_HAND_R]]->weight/10 * sd->inventory_data[sd->equip_index[EQI_HAND_R]]->wlv * iStatus->get_lv(bl) / 100);
+ if( sd && sd->inventory_data[sd->equip_index[EQI_HAND_R]] ) { // Chars.
+ val1 += (sd->inventory_data[sd->equip_index[EQI_HAND_R]]->weight/10 * sd->inventory_data[sd->equip_index[EQI_HAND_R]]->wlv * status->get_lv(bl) / 100);
val1 += 15 * (sd ? sd->status.job_level:50) + 100;
- }
- else // Mobs
- val1 += (400 * iStatus->get_lv(bl) / 100) + (15 * (iStatus->get_lv(bl) / 2)); // About 1138% at mob_lvl 99. Is an aproximation to a standard weapon. [pakpil]
+ } else // Mobs
+ val1 += (400 * status->get_lv(bl) / 100) + (15 * (status->get_lv(bl) / 2)); // About 1138% at mob_lvl 99. Is an aproximation to a standard weapon. [pakpil]
break;
case SC_PRESTIGE: // Based on suggested formula in iRO Wiki and some test, still need more test. [pakpil]
val2 = ((st->int_ + st->luk) / 6) + 5; // Chance to evade magic damage.
@@ -8492,14 +8474,13 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
tick_time = 1000; // [GodLesZ] tick time
break;
case SC_INSPIRATION:
- if( sd )
- {
+ if( sd ) {
val2 = (40 * val1) + (3 * sd->status.job_level); // ATK bonus
val3 = (sd->status.job_level / 10) * 2 + 12; // All stat bonus
}
val4 = tick / 1000;
tick_time = 1000; // [GodLesZ] tick time
- iStatus->change_clear_buffs(bl,3); //Remove buffs/debuffs
+ status->change_clear_buffs(bl,3); //Remove buffs/debuffs
break;
case SC_SPELLFIST:
case SC_CURSEDCIRCLE_ATKER:
@@ -8650,25 +8631,33 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
tick_time = 1000;
break;
case SC_ZANGETSU:
- val2 = val4 = iStatus->get_lv(bl) / 3 + 20 * val1;
- val3 = iStatus->get_lv(bl) / 2 + 30 * val1;
+ val2 = val4 = status->get_lv(bl) / 3 + 20 * val1;
+ val3 = status->get_lv(bl) / 2 + 30 * val1;
val2 = (!(status_get_hp(bl)%2) ? val2 : -val3);
val3 = (!(status_get_sp(bl)%2) ? val4 : -val3);
break;
case SC_GENSOU:
- {
- int hp = status_get_hp(bl), sp = status_get_sp(bl), lv = 5;
-#define PER( a ) { if( a <= 15 )lv = 1;else if( a <= 30 )lv = 2;else if( a <= 50 )lv = 3;else if( a <= 75 )lv = 4;}
- if( rand()%100 > (25 + 10 * val1) - status_get_int(bl) / 2)
- return 0;
+#define PER( a ) do { \
+ if( a <= 15 ) lv = 1; \
+ else if( a <= 30 ) lv = 2; \
+ else if( a <= 50 ) lv = 3; \
+ else if( a <= 75 ) lv = 4; \
+} while(0)
- PER( 100 / (status_get_max_hp(bl) / hp) );
- iStatus->heal(bl, (!(hp%2) ? (6-lv) *4 / 100 : -(lv*4) / 100), 0, 1);
+ {
+ int hp = status_get_hp(bl), sp = status_get_sp(bl), lv = 5;
- PER( 100 / (status_get_max_sp(bl) / sp) );
- iStatus->heal(bl, 0,(!(sp%2) ? (6-lv) *3 / 100 : -(lv*3) / 100), 1);
- }
+ if( rand()%100 > (25 + 10 * val1) - status_get_int(bl) / 2)
+ return 0;
+
+ PER( 100 / (status_get_max_hp(bl) / hp) );
+ status->heal(bl, (!(hp%2) ? (6-lv) *4 / 100 : -(lv*4) / 100), 0, 1);
+
+ PER( 100 / (status_get_max_sp(bl) / sp) );
+ status->heal(bl, 0,(!(sp%2) ? (6-lv) *3 / 100 : -(lv*3) / 100), 1);
+ }
+#undef PER
break;
case SC_ANGRIFFS_MODUS:
val2 = 50 + 20 * val1; //atk bonus
@@ -9060,7 +9049,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
//Don't trust the previous sce assignment, in case the SC ended somewhere between there and here.
if((sce=sc->data[type])) {// reuse old sc
if( sce->timer != INVALID_TIMER )
- timer->delete(sce->timer, iStatus->change_timer);
+ timer->delete(sce->timer, status->change_timer);
} else {// new sc
++(sc->count);
sce = sc->data[type] = ers_alloc(sc_data_ers, struct status_change_entry);
@@ -9070,7 +9059,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
sce->val3 = val3;
sce->val4 = val4;
if (tick >= 0)
- sce->timer = timer->add(timer->gettick() + tick, iStatus->change_timer, bl->id, type);
+ sce->timer = timer->add(timer->gettick() + tick, status->change_timer, bl->id, type);
else
sce->timer = INVALID_TIMER; //Infinite duration
@@ -9083,8 +9072,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
switch (type) {
case SC_BERSERK:
if (!(sce->val2)) { //don't heal if already set
- iStatus->heal(bl, st->max_hp, 0, 1); //Do not use percent_heal as this healing must override BERSERK's block.
- iStatus->set_sp(bl, 0, 0); //Damage all SP
+ status->heal(bl, st->max_hp, 0, 1); //Do not use percent_heal as this healing must override BERSERK's block.
+ status->set_sp(bl, 0, 0); //Damage all SP
}
sce->val2 = 5 * st->max_hp / 100;
break;
@@ -9177,7 +9166,7 @@ int status_change_clear(struct block_list* bl, int type) {
struct status_change* sc;
int i;
- sc = iStatus->get_sc(bl);
+ sc = status->get_sc(bl);
if (!sc || !sc->count)
return 0;
@@ -9187,7 +9176,7 @@ int status_change_clear(struct block_list* bl, int type) {
continue;
if(type == 0){
- if( iStatus->get_sc_type(i)&SC_NO_REM_DEATH ){
+ if( status->get_sc_type(i)&SC_NO_REM_DEATH ) {
switch (i) {
case SC_ARMOR_PROPERTY://Only when its Holy or Dark that it doesn't dispell on death
if( sc->data[i]->val2 != ELE_HOLY && sc->data[i]->val2 != ELE_DARK )
@@ -9215,7 +9204,7 @@ int status_change_clear(struct block_list* bl, int type) {
//If for some reason status_change_end decides to still keep the status when quitting. [Skotlex]
(sc->count)--;
if (sc->data[i]->timer != INVALID_TIMER)
- timer->delete(sc->data[i]->timer, iStatus->change_timer);
+ timer->delete(sc->data[i]->timer, status->change_timer);
ers_free(sc_data_ers, sc->data[i]);
sc->data[i] = NULL;
}
@@ -9248,8 +9237,8 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
nullpo_ret(bl);
- sc = iStatus->get_sc(bl);
- st = iStatus->get_status_data(bl);
+ sc = status->get_sc(bl);
+ st = status->get_status_data(bl);
if(type < 0 || type >= SC_MAX || !sc || !(sce = sc->data[type]))
return 0;
@@ -9264,7 +9253,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
//Do not end infinite endure.
return 0;
if (sce->timer != INVALID_TIMER) //Could be a SC with infinite duration
- timer->delete(sce->timer,iStatus->change_timer);
+ timer->delete(sce->timer,status->change_timer);
if (sc->opt1)
switch (type) {
//"Ugly workaround" [Skotlex]
@@ -9280,7 +9269,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
//since these SC are not affected by it, and it lets us know
//if we have already delayed this attack or not.
sce->val1 = 0;
- sce->timer = timer->add(timer->gettick()+10, iStatus->change_timer, bl->id, type);
+ sce->timer = timer->add(timer->gettick()+10, status->change_timer, bl->id, type);
return 1;
}
}
@@ -9294,7 +9283,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
status_display_remove(sd,type);
}
- vd = iStatus->get_viewdata(bl);
+ vd = status->get_viewdata(bl);
calc_flag = StatusChangeFlagTable[type];
switch(type) {
case SC_GRANITIC_ARMOR:
@@ -9302,7 +9291,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
int damage = st->max_hp*sce->val3/100;
if(st->hp < damage) //to not kill him
damage = st->hp-1;
- iStatus->damage(NULL, bl, damage,0,0,1);
+ status->damage(NULL, bl, damage,0,0,1);
}
break;
case SC_PYROCLASTIC:
@@ -9320,11 +9309,11 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
if (ud->walktimer != INVALID_TIMER)
unit->stop_walking(bl,1);
}
- if (begin_spurt && sce->val1 >= 7 &&
- DIFF_TICK(timer->gettick(), sce->val4) <= 1000 &&
- (!sd || (sd->weapontype1 == 0 && sd->weapontype2 == 0))
- )
- sc_start(bl,SC_STRUP,100,sce->val1,skill->get_time2(iStatus->sc2skill(type), sce->val1));
+ if (begin_spurt && sce->val1 >= 7
+ && DIFF_TICK(timer->gettick(), sce->val4) <= 1000
+ && (!sd || (sd->weapontype1 == 0 && sd->weapontype2 == 0))
+ )
+ sc_start(bl,SC_STRUP,100,sce->val1,skill->get_time2(status->sc2skill(type), sce->val1));
}
break;
case SC_AUTOBERSERK:
@@ -9375,14 +9364,12 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
break;
case SC_BLADESTOP:
- if(sce->val4)
- {
+ if(sce->val4) {
int tid = sce->val4;
struct block_list *tbl = iMap->id2bl(tid);
- struct status_change *tsc = iStatus->get_sc(tbl);
+ struct status_change *tsc = status->get_sc(tbl);
sce->val4 = 0;
- if(tbl && tsc && tsc->data[SC_BLADESTOP])
- {
+ if(tbl && tsc && tsc->data[SC_BLADESTOP]) {
tsc->data[SC_BLADESTOP]->val4 = 0;
status_change_end(tbl, SC_BLADESTOP, INVALID_TIMER);
}
@@ -9466,8 +9453,8 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
break;
case SC_RG_CCONFINE_S:
{
- struct block_list *src = sce->val2?iMap->id2bl(sce->val2):NULL;
- struct status_change *sc2 = src?iStatus->get_sc(src):NULL;
+ struct block_list *src = sce->val2 ? iMap->id2bl(sce->val2) : NULL;
+ struct status_change *sc2 = src ? status->get_sc(src) : NULL;
if (src && sc2 && sc2->data[SC_RG_CCONFINE_M]) {
//If status was already ended, do nothing.
//Decrease count
@@ -9479,9 +9466,9 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
if (sce->val2 > 0) {
//Caster has been unlocked... nearby chars need to be unlocked.
int range = 1
- +skill->get_range2(bl, iStatus->sc2skill(type), sce->val1)
+ +skill->get_range2(bl, status->sc2skill(type), sce->val1)
+skill->get_range2(bl, TF_BACKSLIDING, 1); //Since most people use this to escape the hold....
- iMap->foreachinarea(iStatus->change_timer_sub,
+ iMap->foreachinarea(status->change_timer_sub,
bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,BL_CHAR,bl,sce,type,timer->gettick());
}
break;
@@ -9508,12 +9495,12 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
break;
case SC_MARIONETTE_MASTER:
- case SC_MARIONETTE: /// Marionette target
- if (sce->val1)
- { // check for partner and end their marionette status as well
+ case SC_MARIONETTE: /// Marionette target
+ if (sce->val1) {
+ // check for partner and end their marionette status as well
enum sc_type type2 = (type == SC_MARIONETTE_MASTER) ? SC_MARIONETTE : SC_MARIONETTE_MASTER;
struct block_list *pbl = iMap->id2bl(sce->val1);
- struct status_change* sc2 = pbl?iStatus->get_sc(pbl):NULL;
+ struct status_change* sc2 = pbl ? status->get_sc(pbl) : NULL;
if (sc2 && sc2->data[type2])
{
@@ -9529,7 +9516,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
status_percent_heal(bl, 100, 0);
status_change_end(bl, SC__BLOODYLUST, INVALID_TIMER);
} else if(st->hp > 100 && sce->val2) //If val2 is removed, no HP penalty (dispelled?) [Skotlex]
- iStatus->set_hp(bl, 100, 0);
+ status->set_hp(bl, 100, 0);
if(sc->data[SC_ENDURE] && sc->data[SC_ENDURE]->val4 == 2) {
sc->data[SC_ENDURE]->val4 = 0;
status_change_end(bl, SC_ENDURE, INVALID_TIMER);
@@ -9567,7 +9554,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
case SC_KAAHI:
//Delete timer if it exists.
if (sce->val4 != INVALID_TIMER)
- timer->delete(sce->val4,iStatus->kaahi_heal_timer);
+ timer->delete(sce->val4,status->kaahi_heal_timer);
break;
case SC_JAILED:
if(tid == INVALID_TIMER)
@@ -9580,8 +9567,8 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
if (tid == INVALID_TIMER)
break;
// "lose almost all their HP and SP" on natural expiration.
- iStatus->set_hp(bl, 10, 0);
- iStatus->set_sp(bl, 10, 0);
+ status->set_hp(bl, 10, 0);
+ status->set_sp(bl, 10, 0);
break;
case SC_AUTOTRADE:
if (tid == INVALID_TIMER)
@@ -9594,11 +9581,10 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
return 1;
break;
case SC_STOP:
- if( sce->val2 )
- {
+ if( sce->val2 ) {
struct block_list* tbl = iMap->id2bl(sce->val2);
sce->val2 = 0;
- if( tbl && (sc = iStatus->get_sc(tbl)) && sc->data[SC_STOP] && sc->data[SC_STOP]->val2 == bl->id )
+ if( tbl && (sc = status->get_sc(tbl)) && sc->data[SC_STOP] && sc->data[SC_STOP]->val2 == bl->id )
status_change_end(tbl, SC_STOP, INVALID_TIMER);
}
break;
@@ -9667,7 +9653,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
break;
case SC_CURSEDCIRCLE_ATKER:
if( sce->val2 ) // used the default area size cause there is a chance the caster could knock back and can't clear the target.
- iMap->foreachinrange(iStatus->change_timer_sub, bl, battle_config.area_size,BL_CHAR, bl, sce, SC_CURSEDCIRCLE_TARGET, timer->gettick());
+ iMap->foreachinrange(status->change_timer_sub, bl, battle_config.area_size,BL_CHAR, bl, sce, SC_CURSEDCIRCLE_TARGET, timer->gettick());
break;
case SC_RAISINGDRAGON:
if( sd && sce->val2 && !pc_isdead(sd) ) {
@@ -9682,20 +9668,20 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
}
break;
case SC_CURSEDCIRCLE_TARGET:
- {
- struct block_list *src = iMap->id2bl(sce->val2);
- struct status_change *sc = iStatus->get_sc(src);
- if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] && --(sc->data[SC_CURSEDCIRCLE_ATKER]->val2) == 0 ){
- status_change_end(src, SC_CURSEDCIRCLE_ATKER, INVALID_TIMER);
- clif->bladestop(bl, sce->val2, 0);
- }
+ {
+ struct block_list *src = iMap->id2bl(sce->val2);
+ struct status_change *sc = status->get_sc(src);
+ if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] && --(sc->data[SC_CURSEDCIRCLE_ATKER]->val2) == 0 ){
+ status_change_end(src, SC_CURSEDCIRCLE_ATKER, INVALID_TIMER);
+ clif->bladestop(bl, sce->val2, 0);
}
+ }
break;
case SC_BLOOD_SUCKER:
if( sce->val2 ){
struct block_list *src = iMap->id2bl(sce->val2);
- if(src){
- struct status_change *sc = iStatus->get_sc(src);
+ if(src) {
+ struct status_change *sc = status->get_sc(src);
sc->bs_counter--;
}
}
@@ -9938,9 +9924,10 @@ int kaahi_heal_timer(int tid, unsigned int tick, int id, intptr_t data) {
struct status_data *st;
int hp;
- if(!((bl=iMap->id2bl(id))&&
- (sc=iStatus->get_sc(bl)) &&
- (sce = sc->data[SC_KAAHI])))
+ if(!( (bl=iMap->id2bl(id))
+ && (sc=status->get_sc(bl))
+ && (sce=sc->data[SC_KAAHI])
+ ))
return 0;
if(sce->val4 != tid) {
@@ -9949,8 +9936,8 @@ int kaahi_heal_timer(int tid, unsigned int tick, int id, intptr_t data) {
return 0;
}
- st=iStatus->get_status_data(bl);
- if(!iStatus->charge(bl, 0, sce->val3)) {
+ st=status->get_status_data(bl);
+ if(!status->charge(bl, 0, sce->val3)) {
sce->val4 = INVALID_TIMER;
return 0;
}
@@ -9959,7 +9946,7 @@ int kaahi_heal_timer(int tid, unsigned int tick, int id, intptr_t data) {
if (hp > sce->val2)
hp = sce->val2;
if (hp)
- iStatus->heal(bl, hp, 0, 2);
+ status->heal(bl, hp, 0, 2);
sce->val4 = INVALID_TIMER;
return 1;
}
@@ -9977,13 +9964,12 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) {
struct status_change_entry *sce;
bl = iMap->id2bl(id);
- if(!bl)
- {
+ if(!bl) {
ShowDebug("status_change_timer: Null pointer id: %d data: %d\n", id, data);
return 0;
}
- sc = iStatus->get_sc(bl);
- st = iStatus->get_status_data(bl);
+ sc = status->get_sc(bl);
+ st = status->get_status_data(bl);
if(!(sc && (sce = sc->data[type])))
{
@@ -10000,49 +9986,48 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) {
sd = BL_CAST(BL_PC, bl);
// set the next timer of the sce (don't assume the status still exists)
-#define sc_timer_next(t,f,i,d) \
+#define sc_timer_next(t,f,i,d) do { \
if( (sce=sc->data[type]) ) \
- sce->timer = timer->add(t,f,i,d); \
+ sce->timer = timer->add(t,f,i,d); \
else \
- ShowError("status_change_timer: Unexpected NULL status change id: %d data: %d\n", id, data)
+ ShowError("status_change_timer: Unexpected NULL status change id: %d data: %d\n", id, data); \
+} while(0)
- switch(type)
- {
+ switch(type) {
case SC_MAXIMIZEPOWER:
case SC_CLOAKING:
- if(!iStatus->charge(bl, 0, 1))
+ if(!status->charge(bl, 0, 1))
break; //Not enough SP to continue.
- sc_timer_next(sce->val2+tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(sce->val2+tick, status->change_timer, bl->id, data);
return 0;
case SC_CHASEWALK:
- if(!iStatus->charge(bl, 0, sce->val4))
+ if(!status->charge(bl, 0, sce->val4))
break; //Not enough SP to continue.
if (!sc->data[SC_CHASEWALK2]) {
sc_start(bl, SC_CHASEWALK2,100,1<<(sce->val1-1),
- (sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_ROGUE?10:1) //SL bonus -> x10 duration
- *skill->get_time2(iStatus->sc2skill(type),sce->val1));
+ (sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_ROGUE?10:1) //SL bonus -> x10 duration
+ * skill->get_time2(status->sc2skill(type),sce->val1));
}
- sc_timer_next(sce->val2+tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(sce->val2+tick, status->change_timer, bl->id, data);
return 0;
break;
case SC_SKA:
- if(--(sce->val2)>0){
+ if(--(sce->val2)>0) {
sce->val3 = rnd()%100; //Random defense.
- sc_timer_next(1000+tick, iStatus->change_timer,bl->id, data);
+ sc_timer_next(1000+tick, status->change_timer,bl->id, data);
return 0;
}
break;
case SC_HIDING:
- if(--(sce->val2)>0){
-
- if(sce->val2 % sce->val4 == 0 && !iStatus->charge(bl, 0, 1))
+ if(--(sce->val2)>0) {
+ if(sce->val2 % sce->val4 == 0 && !status->charge(bl, 0, 1))
break; //Fail if it's time to substract SP and there isn't.
- sc_timer_next(1000+tick, iStatus->change_timer,bl->id, data);
+ sc_timer_next(1000+tick, status->change_timer,bl->id, data);
return 0;
}
break;
@@ -10051,20 +10036,20 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) {
case SC_RUWACH:
case SC_WZ_SIGHTBLASTER:
if(type == SC_WZ_SIGHTBLASTER)
- iMap->foreachinrange( iStatus->change_timer_sub, bl, sce->val3, BL_CHAR|BL_SKILL, bl, sce, type, tick);
+ iMap->foreachinrange(status->change_timer_sub, bl, sce->val3, BL_CHAR|BL_SKILL, bl, sce, type, tick);
else
- iMap->foreachinrange( iStatus->change_timer_sub, bl, sce->val3, BL_CHAR, bl, sce, type, tick);
+ iMap->foreachinrange(status->change_timer_sub, bl, sce->val3, BL_CHAR, bl, sce, type, tick);
if( --(sce->val2)>0 ){
sce->val4 += 250; // use for Shadow Form 2 seconds checking.
- sc_timer_next(250+tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(250+tick, status->change_timer, bl->id, data);
return 0;
}
break;
case SC_PROVOKE:
- if(sce->val2) { //Auto-provoke (it is ended in iStatus->heal)
- sc_timer_next(1000*60+tick,iStatus->change_timer, bl->id, data );
+ if(sce->val2) { //Auto-provoke (it is ended in status->heal)
+ sc_timer_next(1000*60+tick, status->change_timer, bl->id, data );
return 0;
}
break;
@@ -10076,14 +10061,14 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) {
unit->stop_attack(bl);
sc->opt1 = OPT1_STONE;
clif->changeoption(bl);
- sc_timer_next(1000+tick,iStatus->change_timer, bl->id, data );
+ sc_timer_next(1000+tick, status->change_timer, bl->id, data );
status_calc_bl(bl, StatusChangeFlagTable[type]);
return 0;
}
if(--(sce->val3) > 0) {
if(++(sce->val4)%5 == 0 && st->hp > st->max_hp/4)
status_percent_damage(NULL, bl, 1, 0, false);
- sc_timer_next(1000+tick,iStatus->change_timer, bl->id, data );
+ sc_timer_next(1000+tick, status->change_timer, bl->id, data );
return 0;
}
break;
@@ -10102,7 +10087,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) {
iMap->freeblock_lock();
status_zap(bl, sce->val4, 0);
if (sc->data[type]) { // Check if the status still last ( can be dead since then ).
- sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data );
+ sc_timer_next(1000 + tick, status->change_timer, bl->id, data );
}
iMap->freeblock_unlock();
}
@@ -10111,8 +10096,8 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) {
break;
case SC_TENSIONRELAX:
- if(st->max_hp > st->hp && --(sce->val3) > 0){
- sc_timer_next(sce->val4+tick, iStatus->change_timer, bl->id, data);
+ if(st->max_hp > st->hp && --(sce->val3) > 0) {
+ sc_timer_next(sce->val4+tick, status->change_timer, bl->id, data);
return 0;
}
break;
@@ -10142,7 +10127,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) {
iMap->freeblock_unlock();
break;
}
- sc_timer_next(10000 + tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(10000 + tick, status->change_timer, bl->id, data);
}
iMap->freeblock_unlock();
return 0;
@@ -10151,27 +10136,24 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) {
case SC_S_LIFEPOTION:
case SC_L_LIFEPOTION:
- if( sd && --(sce->val4) >= 0 )
- {
+ if( sd && --(sce->val4) >= 0 ) {
// val1 < 0 = per max% | val1 > 0 = exact amount
int hp = 0;
if( st->hp < st->max_hp )
hp = (sce->val1 < 0) ? (int)(sd->status.max_hp * -1 * sce->val1 / 100.) : sce->val1 ;
- iStatus->heal(bl, hp, 0, 2);
- sc_timer_next((sce->val2 * 1000) + tick, iStatus->change_timer, bl->id, data);
+ status->heal(bl, hp, 0, 2);
+ sc_timer_next((sce->val2 * 1000) + tick, status->change_timer, bl->id, data);
return 0;
}
break;
case SC_CASH_BOSS_ALARM:
- if( sd && --(sce->val4) >= 0 )
- {
+ if( sd && --(sce->val4) >= 0 ) {
struct mob_data *boss_md = iMap->id2boss(sce->val1);
- if( boss_md && sd->bl.m == boss_md->bl.m )
- {
+ if( boss_md && sd->bl.m == boss_md->bl.m ) {
clif->bossmapinfo(sd->fd, boss_md, 1); // Update X - Y on minimap
if (boss_md->bl.prev != NULL) {
- sc_timer_next(5000 + tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(5000 + tick, status->change_timer, bl->id, data);
return 0;
}
}
@@ -10223,34 +10205,32 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) {
s=10;
break;
}
- if( s != 0 && sce->val3 % s == 0 )
- {
+ if( s != 0 && sce->val3 % s == 0 ) {
if (sc->data[SC_LONGING])
sp*= 3;
- if (!iStatus->charge(bl, 0, sp))
+ if (!status->charge(bl, 0, sp))
break;
}
- sc_timer_next(1000+tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(1000+tick, status->change_timer, bl->id, data);
return 0;
}
break;
case SC_BERSERK:
// 5% every 10 seconds [DracoRPG]
- if( --( sce->val3 ) > 0 && iStatus->charge(bl, sce->val2, 0) && st->hp > 100 )
- {
- sc_timer_next(sce->val4+tick, iStatus->change_timer, bl->id, data);
+ if( --( sce->val3 ) > 0 && status->charge(bl, sce->val2, 0) && st->hp > 100 ) {
+ sc_timer_next(sce->val4+tick, status->change_timer, bl->id, data);
return 0;
}
break;
case SC_NOCHAT:
- if(sd){
+ if(sd) {
sd->status.manner++;
clif->changestatus(sd,SP_MANNER,sd->status.manner);
clif->updatestatus(sd,SP_MANNER);
- if (sd->status.manner < 0)
- { //Every 60 seconds your manner goes up by 1 until it gets back to 0.
- sc_timer_next(60000+tick, iStatus->change_timer, bl->id, data);
+ if (sd->status.manner < 0) {
+ //Every 60 seconds your manner goes up by 1 until it gets back to 0.
+ sc_timer_next(60000+tick, status->change_timer, bl->id, data);
return 0;
}
}
@@ -10264,7 +10244,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) {
// clif->message(bl, counter);
//}
if((sce->val4 -= 500) > 0) {
- sc_timer_next(500 + tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(500 + tick, status->change_timer, bl->id, data);
return 0;
}
break;
@@ -10273,46 +10253,43 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) {
case SC_MARIONETTE:
{
struct block_list *pbl = iMap->id2bl(sce->val1);
- if( pbl && check_distance_bl(bl, pbl, 7) )
- {
- sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data);
+ if( pbl && check_distance_bl(bl, pbl, 7) ) {
+ sc_timer_next(1000 + tick, status->change_timer, bl->id, data);
return 0;
}
}
break;
case SC_GOSPEL:
- if(sce->val4 == BCT_SELF && --(sce->val2) > 0)
- {
+ if(sce->val4 == BCT_SELF && --(sce->val2) > 0) {
int hp, sp;
hp = (sce->val1 > 5) ? 45 : 30;
sp = (sce->val1 > 5) ? 35 : 20;
- if(!iStatus->charge(bl, hp, sp))
+ if(!status->charge(bl, hp, sp))
break;
- sc_timer_next(10000+tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(10000+tick, status->change_timer, bl->id, data);
return 0;
}
break;
case SC_JAILED:
- if(sce->val1 == INT_MAX || --(sce->val1) > 0)
- {
- sc_timer_next(60000+tick, iStatus->change_timer, bl->id,data);
+ if(sce->val1 == INT_MAX || --(sce->val1) > 0) {
+ sc_timer_next(60000+tick, status->change_timer, bl->id,data);
return 0;
}
break;
case SC_BLIND:
- if(sc->data[SC_FOGWALL])
- { //Blind lasts forever while you are standing on the fog.
- sc_timer_next(5000+tick, iStatus->change_timer, bl->id, data);
+ if(sc->data[SC_FOGWALL]) {
+ //Blind lasts forever while you are standing on the fog.
+ sc_timer_next(5000+tick, status->change_timer, bl->id, data);
return 0;
}
break;
case SC_ABUNDANCE:
if(--(sce->val4) > 0) {
- iStatus->heal(bl,0,60,0);
- sc_timer_next(10000+tick, iStatus->change_timer, bl->id, data);
+ status->heal(bl,0,60,0);
+ sc_timer_next(10000+tick, status->change_timer, bl->id, data);
}
break;
@@ -10322,7 +10299,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) {
clif->damage(bl,bl,tick,status_get_amotion(bl),status_get_dmotion(bl)+500,100,0,0,0);
status_fix_damage(NULL,bl,100,0);
if( sc->data[type] ) {
- sc_timer_next(3000+tick,iStatus->change_timer,bl->id,data);
+ sc_timer_next(3000+tick,status->change_timer,bl->id,data);
}
iMap->freeblock_unlock();
return 0;
@@ -10335,9 +10312,9 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) {
damage += st->vit * (sce->val1 - 3);
unit->skillcastcancel(bl,2);
iMap->freeblock_lock();
- iStatus->damage(bl, bl, damage, 0, clif->damage(bl,bl,tick,status_get_amotion(bl),status_get_dmotion(bl)+500,damage,1,0,0), 1);
+ status->damage(bl, bl, damage, 0, clif->damage(bl,bl,tick,status_get_amotion(bl),status_get_dmotion(bl)+500,damage,1,0,0), 1);
if( sc->data[type] ) {
- sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data );
+ sc_timer_next(1000 + tick, status->change_timer, bl->id, data );
}
iMap->freeblock_unlock();
return 0;
@@ -10383,20 +10360,20 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) {
}
clif->emotion(bl,E_HEH);
- sc_timer_next(4000+tick,iStatus->change_timer,bl->id,data);
+ sc_timer_next(4000+tick,status->change_timer,bl->id,data);
}
return 0;
}
break;
case SC_TOXIN:
- if( --(sce->val4) > 0 )
- { //Damage is every 10 seconds including 3%sp drain.
+ if( --(sce->val4) > 0 ) {
+ //Damage is every 10 seconds including 3%sp drain.
iMap->freeblock_lock();
clif->damage(bl,bl,tick,status_get_amotion(bl),1,1,0,0,0);
- iStatus->damage(NULL, bl, 1, st->max_sp * 3 / 100, 0, 0); //cancel dmg only if cancelable
+ status->damage(NULL, bl, 1, st->max_sp * 3 / 100, 0, 0); //cancel dmg only if cancelable
if( sc->data[type] ) {
- sc_timer_next(10000 + tick, iStatus->change_timer, bl->id, data );
+ sc_timer_next(10000 + tick, status->change_timer, bl->id, data );
}
iMap->freeblock_unlock();
return 0;
@@ -10404,28 +10381,26 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) {
break;
case SC_OBLIVIONCURSE:
- if( --(sce->val4) > 0 )
- {
+ if( --(sce->val4) > 0 ) {
clif->emotion(bl,E_WHAT);
- sc_timer_next(3000 + tick, iStatus->change_timer, bl->id, data );
+ sc_timer_next(3000 + tick, status->change_timer, bl->id, data );
return 0;
}
break;
case SC_WEAPONBLOCKING:
- if( --(sce->val4) > 0 )
- {
- if( !iStatus->charge(bl,0,3) )
+ if( --(sce->val4) > 0 ) {
+ if( !status->charge(bl,0,3) )
break;
- sc_timer_next(3000+tick,iStatus->change_timer,bl->id,data);
+ sc_timer_next(3000+tick,status->change_timer,bl->id,data);
return 0;
}
break;
case SC_CLOAKINGEXCEED:
- if(!iStatus->charge(bl,0,10-sce->val1))
+ if(!status->charge(bl,0,10-sce->val1))
break;
- sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(1000 + tick, status->change_timer, bl->id, data);
return 0;
case SC_RENOVATIO:
@@ -10433,24 +10408,23 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) {
int heal = st->max_hp * 3 / 100;
if( sc && sc->data[SC_AKAITSUKI] && heal )
heal = ~heal + 1;
- iStatus->heal(bl, heal, 0, 2);
- sc_timer_next(5000 + tick, iStatus->change_timer, bl->id, data);
+ status->heal(bl, heal, 0, 2);
+ sc_timer_next(5000 + tick, status->change_timer, bl->id, data);
return 0;
}
break;
case SC_BURNING:
- if( --(sce->val4) > 0 )
- {
+ if( --(sce->val4) > 0 ) {
struct block_list *src = iMap->id2bl(sce->val3);
int damage = 1000 + 3 * status_get_max_hp(bl) / 100; // Deals fixed (1000 + 3%*MaxHP)
iMap->freeblock_lock();
clif->damage(bl,bl,tick,0,0,damage,1,9,0); //damage is like endure effect with no walk delay
- iStatus->damage(src, bl, damage, 0, 0, 1);
+ status->damage(src, bl, damage, 0, 0, 1);
if( sc->data[type]){ // Target still lives. [LimitLine]
- sc_timer_next(3000 + tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(3000 + tick, status->change_timer, bl->id, data);
}
iMap->freeblock_unlock();
return 0;
@@ -10458,11 +10432,10 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) {
break;
case SC_FEAR:
- if( --(sce->val4) > 0 )
- {
+ if( --(sce->val4) > 0 ) {
if( sce->val2 > 0 )
sce->val2--;
- sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(1000 + tick, status->change_timer, bl->id, data);
return 0;
}
break;
@@ -10472,78 +10445,75 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) {
case SC_SUMMON3:
case SC_SUMMON4:
case SC_SUMMON5:
- if( --(sce->val4) > 0 )
- {
- if( !iStatus->charge(bl, 0, 1) )
+ if( --(sce->val4) > 0 ) {
+ if( !status->charge(bl, 0, 1) )
break;
- sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(1000 + tick, status->change_timer, bl->id, data);
return 0;
}
break;
case SC_READING_SB:
- if( !iStatus->charge(bl, 0, sce->val2) ){
+ if( !status->charge(bl, 0, sce->val2) ) {
int i;
for(i = SC_SPELLBOOK1; i <= SC_SPELLBOOK7; i++) // Also remove stored spell as well.
status_change_end(bl, (sc_type)i, INVALID_TIMER);
break;
}
- sc_timer_next(5000 + tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(5000 + tick, status->change_timer, bl->id, data);
return 0;
case SC_ELECTRICSHOCKER:
if( --(sce->val4) > 0 ) {
- iStatus->charge(bl, 0, st->max_sp / 100 * sce->val1 );
- sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data);
+ status->charge(bl, 0, st->max_sp / 100 * sce->val1 );
+ sc_timer_next(1000 + tick, status->change_timer, bl->id, data);
return 0;
}
break;
case SC_CAMOUFLAGE:
- if(--(sce->val4) > 0){
- iStatus->charge(bl,0,7 - sce->val1);
- sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data);
+ if(--(sce->val4) > 0) {
+ status->charge(bl,0,7 - sce->val1);
+ sc_timer_next(1000 + tick, status->change_timer, bl->id, data);
return 0;
}
break;
case SC__REPRODUCE:
- if(!iStatus->charge(bl, 0, 1))
+ if(!status->charge(bl, 0, 1))
break;
- sc_timer_next(1000+tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(1000+tick, status->change_timer, bl->id, data);
return 0;
case SC__SHADOWFORM:
- if( --(sce->val4) > 0 )
- {
- if( !iStatus->charge(bl, 0, sce->val1 - (sce->val1 - 1)) )
+ if( --(sce->val4) > 0 ) {
+ if( !status->charge(bl, 0, sce->val1 - (sce->val1 - 1)) )
break;
- sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(1000 + tick, status->change_timer, bl->id, data);
return 0;
}
break;
case SC__INVISIBILITY:
if( --(sce->val4) > 0 ) {
- if( !iStatus->charge(bl, 0, (st->sp * 6 - sce->val1) / 100) )// 6% - skill_lv.
+ if( !status->charge(bl, 0, (st->sp * 6 - sce->val1) / 100) )// 6% - skill_lv.
break;
- sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(1000 + tick, status->change_timer, bl->id, data);
return 0;
}
break;
case SC_STRIKING:
- if( --(sce->val4) > 0 )
- {
- if( !iStatus->charge(bl,0, sce->val1 ) )
+ if( --(sce->val4) > 0 ) {
+ if( !status->charge(bl,0, sce->val1 ) )
break;
- sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(1000 + tick, status->change_timer, bl->id, data);
return 0;
}
break;
case SC_VACUUM_EXTREME:
- if( --(sce->val4) > 0 ){
- sc_timer_next(100 + tick, iStatus->change_timer, bl->id, data);
+ if( --(sce->val4) > 0 ) {
+ sc_timer_next(100 + tick, status->change_timer, bl->id, data);
return 0;
}
break;
@@ -10551,26 +10521,25 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) {
if( --(sce->val4) > 0 ) {
struct block_list *src = iMap->id2bl(sce->val2);
int damage;
- if( !src || (src && (iStatus->isdead(src) || src->m != bl->m || distance_bl(src, bl) >= 12)) )
+ if( !src || (src && (status->isdead(src) || src->m != bl->m || distance_bl(src, bl) >= 12)) )
break;
iMap->freeblock_lock();
damage = sce->val3;
- iStatus->damage(src, bl, damage, 0, clif->damage(bl,bl,tick,st->amotion,st->dmotion+200,damage,1,0,0), 1);
+ status->damage(src, bl, damage, 0, clif->damage(bl,bl,tick,st->amotion,st->dmotion+200,damage,1,0,0), 1);
unit->skillcastcancel(bl,1);
if ( sc->data[type] ) {
- sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(1000 + tick, status->change_timer, bl->id, data);
}
iMap->freeblock_unlock();
- iStatus->heal(src, damage*(5 + 5 * sce->val1)/100, 0, 0); // 5 + 5% per level
+ status->heal(src, damage*(5 + 5 * sce->val1)/100, 0, 0); // 5 + 5% per level
return 0;
}
break;
case SC_SIREN:
- if( --(sce->val4) > 0 )
- {
+ if( --(sce->val4) > 0 ) {
clif->emotion(bl,E_LV);
- sc_timer_next(2000 + tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(2000 + tick, status->change_timer, bl->id, data);
return 0;
}
break;
@@ -10578,28 +10547,26 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) {
case SC_DEEP_SLEEP:
if( --(sce->val4) > 0 ) {
// Recovers 1% HP/SP every 2 seconds.
- iStatus->heal(bl, st->max_hp / 100, st->max_sp / 100, 2);
- sc_timer_next(2000 + tick, iStatus->change_timer, bl->id, data);
+ status->heal(bl, st->max_hp / 100, st->max_sp / 100, 2);
+ sc_timer_next(2000 + tick, status->change_timer, bl->id, data);
return 0;
}
break;
case SC_SIRCLEOFNATURE:
- if( --(sce->val4) > 0 )
- {
- if( !iStatus->charge(bl,0,sce->val2) )
+ if( --(sce->val4) > 0 ) {
+ if( !status->charge(bl,0,sce->val2) )
break;
- iStatus->heal(bl, sce->val3, 0, 1);
- sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data);
+ status->heal(bl, sce->val3, 0, 1);
+ sc_timer_next(1000 + tick, status->change_timer, bl->id, data);
return 0;
}
break;
case SC_SONG_OF_MANA:
- if( --(sce->val4) > 0 )
- {
- iStatus->heal(bl,0,sce->val3,3);
- sc_timer_next(3000 + tick, iStatus->change_timer, bl->id, data);
+ if( --(sce->val4) > 0 ) {
+ status->heal(bl,0,sce->val3,3);
+ sc_timer_next(3000 + tick, status->change_timer, bl->id, data);
return 0;
}
break;
@@ -10610,9 +10577,9 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) {
if( --(sce->val3) > 0 ) {
int hp = st->hp / 100;
int sp = st->sp / 100;
- if( !iStatus->charge(bl, hp, sp) )
+ if( !status->charge(bl, hp, sp) )
break;
- sc_timer_next(sce->val4+tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(sce->val4+tick, status->change_timer, bl->id, data);
return 0;
}
break;
@@ -10621,39 +10588,38 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) {
if( --(sce->val4) > 0 ) {
// Drains 2% of HP and 1% of SP every seconds.
if( bl->type != BL_MOB) // doesn't work on mobs
- iStatus->charge(bl, st->max_hp * 2 / 100, st->max_sp / 100);
- sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data);
+ status->charge(bl, st->max_hp * 2 / 100, st->max_sp / 100);
+ sc_timer_next(1000 + tick, status->change_timer, bl->id, data);
return 0;
}
break;
case SC_FORCEOFVANGUARD:
- if( !iStatus->charge(bl,0,20) )
+ if( !status->charge(bl,0,20) )
break;
- sc_timer_next(6000 + tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(6000 + tick, status->change_timer, bl->id, data);
return 0;
case SC_BANDING:
- if( iStatus->charge(bl, 0, 7 - sce->val1) )
- {
+ if( status->charge(bl, 0, 7 - sce->val1) ) {
if( sd ) pc->banding(sd, sce->val1);
- sc_timer_next(5000 + tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(5000 + tick, status->change_timer, bl->id, data);
return 0;
}
break;
case SC_LG_REFLECTDAMAGE:
if( --(sce->val4) > 0 ) {
- if( !iStatus->charge(bl,0,sce->val3) )
+ if( !status->charge(bl,0,sce->val3) )
break;
- sc_timer_next(10000 + tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(10000 + tick, status->change_timer, bl->id, data);
return 0;
}
break;
case SC_OVERHEAT_LIMITPOINT:
if( --(sce->val1) > 0 ) { // Cooling
- sc_timer_next(30000 + tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(30000 + tick, status->change_timer, bl->id, data);
}
break;
@@ -10664,7 +10630,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) {
iMap->freeblock_lock();
status_fix_damage(NULL,bl,damage,clif->damage(bl,bl,tick,0,0,damage,0,0,0));
if( sc->data[type] ) {
- sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(1000 + tick, status->change_timer, bl->id, data);
}
iMap->freeblock_unlock();
}
@@ -10674,19 +10640,16 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) {
{
if( --(sce->val3) <= 0 )
break; // Time out
- if( sce->val2 == bl->id )
- {
- if( !iStatus->charge(bl,0,14 + (3 * sce->val1)) )
+ if( sce->val2 == bl->id ) {
+ if( !status->charge(bl,0,14 + (3 * sce->val1)) )
break; // No more SP status should end, and in the next second will end for the other affected players
- }
- else
- {
+ } else {
struct block_list *src = iMap->id2bl(sce->val2);
struct status_change *ssc;
- if( !src || (ssc = iStatus->get_sc(src)) == NULL || !ssc->data[SC_MAGNETICFIELD] )
+ if( !src || (ssc = status->get_sc(src)) == NULL || !ssc->data[SC_MAGNETICFIELD] )
break; // Source no more under Magnetic Field
}
- sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(1000 + tick, status->change_timer, bl->id, data);
}
break;
@@ -10695,19 +10658,18 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) {
int hp = st->max_hp * (7-sce->val1) / 100;
int sp = st->max_sp * (9-sce->val1) / 100;
- if( !iStatus->charge(bl,hp,sp) ) break;
+ if( !status->charge(bl,hp,sp) ) break;
- sc_timer_next(1000+tick,iStatus->change_timer,bl->id, data);
+ sc_timer_next(1000+tick,status->change_timer,bl->id, data);
return 0;
}
break;
case SC_RAISINGDRAGON:
// 1% every 5 seconds [Jobbie]
- if( --(sce->val3)>0 && iStatus->charge(bl, sce->val2, 0) )
- {
+ if( --(sce->val3)>0 && status->charge(bl, sce->val2, 0) ) {
if( !sc->data[type] ) return 0;
- sc_timer_next(5000 + tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(5000 + tick, status->change_timer, bl->id, data);
return 0;
}
break;
@@ -10720,27 +10682,26 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) {
case SC_WIND_STEP:
case SC_STONE_SHIELD:
case SC_SOLID_SKIN:
- if( !iStatus->charge(bl,0,sce->val2) ){
+ if( !status->charge(bl,0,sce->val2) ){
struct block_list *s_bl = battle->get_master(bl);
if( s_bl )
status_change_end(s_bl,type+1,INVALID_TIMER);
status_change_end(bl,type,INVALID_TIMER);
break;
}
- sc_timer_next(2000 + tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(2000 + tick, status->change_timer, bl->id, data);
return 0;
case SC_STOMACHACHE:
- if( --(sce->val4) > 0 ){
- iStatus->charge(bl,0,sce->val2); // Reduce 8 every 10 seconds.
- if( sd && !pc_issit(sd) ) // Force to sit every 10 seconds.
- {
+ if( --(sce->val4) > 0 ) {
+ status->charge(bl,0,sce->val2); // Reduce 8 every 10 seconds.
+ if( sd && !pc_issit(sd) ) { // Force to sit every 10 seconds.
pc_stop_walking(sd,1|4);
pc_stop_attack(sd);
pc_setsit(sd);
clif->sitting(bl);
}
- sc_timer_next(10000 + tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(10000 + tick, status->change_timer, bl->id, data);
return 0;
}
break;
@@ -10749,51 +10710,48 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) {
case SC_SOULCOLD:
case SC_HAWKEYES:
/* they only end by status_change_end */
- sc_timer_next(600000 + tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(600000 + tick, status->change_timer, bl->id, data);
return 0;
case SC_MEIKYOUSISUI:
if( --(sce->val4) > 0 ) {
- iStatus->heal(bl, st->max_hp * (sce->val1+1) / 100, st->max_sp * sce->val1 / 100, 0);
- sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data);
+ status->heal(bl, st->max_hp * (sce->val1+1) / 100, st->max_sp * sce->val1 / 100, 0);
+ sc_timer_next(1000 + tick, status->change_timer, bl->id, data);
return 0;
}
break;
case SC_IZAYOI:
case SC_KAGEMUSYA:
- if( --(sce->val2) > 0 ){
- if(!iStatus->charge(bl, 0, 1)) break;
- sc_timer_next(1000+tick, iStatus->change_timer, bl->id, data);
+ if( --(sce->val2) > 0 ) {
+ if(!status->charge(bl, 0, 1)) break;
+ sc_timer_next(1000+tick, status->change_timer, bl->id, data);
return 0;
}
break;
case SC_ANGRIFFS_MODUS:
if(--(sce->val4) > 0) { //drain hp/sp
- if( !iStatus->charge(bl,100,20) ) break;
- sc_timer_next(1000+tick,iStatus->change_timer,bl->id, data);
+ if( !status->charge(bl,100,20) ) break;
+ sc_timer_next(1000+tick,status->change_timer,bl->id, data);
return 0;
}
break;
case SC_FULL_THROTTLE:
- if( --(sce->val4) > 0 )
- {
+ if( --(sce->val4) > 0 ) {
status_percent_damage(bl, bl, sce->val2, 0, false);
- sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(1000 + tick, status->change_timer, bl->id, data);
return 0;
}
break;
case SC_KINGS_GRACE:
- if( --(sce->val4) > 0 )
- {
+ if( --(sce->val4) > 0 ) {
status_percent_heal(bl, sce->val2, 0);
- sc_timer_next(1000 + tick, iStatus->change_timer, bl->id, data);
+ sc_timer_next(1000 + tick, status->change_timer, bl->id, data);
return 0;
}
break;
case SC_FRIGG_SONG:
- if( --(sce->val4) > 0 )
- {
- iStatus->heal(bl, sce->val3, 0, 0);
- sc_timer_next(10000 + tick, iStatus->change_timer, bl->id, data);
+ if( --(sce->val4) > 0 ) {
+ status->heal(bl, sce->val3, 0, 0);
+ sc_timer_next(10000 + tick, status->change_timer, bl->id, data);
return 0;
}
break;
@@ -10807,8 +10765,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) {
/*==========================================
* Foreach iteration of repetitive status
*------------------------------------------*/
-int status_change_timer_sub(struct block_list* bl, va_list ap)
-{
+int status_change_timer_sub(struct block_list* bl, va_list ap) {
struct status_change* tsc;
struct block_list* src = va_arg(ap,struct block_list*);
@@ -10816,10 +10773,10 @@ int status_change_timer_sub(struct block_list* bl, va_list ap)
enum sc_type type = (sc_type)va_arg(ap,int); //gcc: enum args get promoted to int
unsigned int tick = va_arg(ap,unsigned int);
- if (iStatus->isdead(bl))
+ if (status->isdead(bl))
return 0;
- tsc = iStatus->get_sc(bl);
+ tsc = status->get_sc(bl);
switch( type ) {
case SC_SIGHT: /* Reveal hidden ennemy on 3*3 range */
@@ -10850,11 +10807,12 @@ int status_change_timer_sub(struct block_list* bl, va_list ap)
status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
break;
case SC_WZ_SIGHTBLASTER:
- if (battle->check_target( src, bl, BCT_ENEMY ) > 0 &&
- iStatus->check_skilluse(src, bl, WZ_SIGHTBLASTER, 2))
- {
+ if (battle->check_target( src, bl, BCT_ENEMY ) > 0
+ && status->check_skilluse(src, bl, WZ_SIGHTBLASTER, 2)
+ ) {
if (sce && !(bl->type&BL_SKILL) //The hit is not counted if it's against a trap
- && skill->attack(BF_MAGIC,src,src,bl,WZ_SIGHTBLASTER,1,tick,0)){
+ && skill->attack(BF_MAGIC,src,src,bl,WZ_SIGHTBLASTER,1,tick,0)
+ ){
sce->val2 = 0; //This signals it to end.
}
}
@@ -10876,13 +10834,13 @@ int status_change_timer_sub(struct block_list* bl, va_list ap)
return 0;
}
-int status_get_total_def(struct block_list *src){ return iStatus->get_status_data(src)->def2 + (short)iStatus->get_def(src); }
-int status_get_total_mdef(struct block_list *src){ return iStatus->get_status_data(src)->mdef2 + (short)status_get_mdef(src); }
+int status_get_total_def(struct block_list *src) { return status->get_status_data(src)->def2 + (short)status->get_def(src); }
+int status_get_total_mdef(struct block_list *src) { return status->get_status_data(src)->mdef2 + (short)status_get_mdef(src); }
#ifdef RENEWAL
-int status_get_weapon_atk(struct block_list *bl, struct weapon_atk *watk, int flag){
+int status_get_weapon_atk(struct block_list *bl, struct weapon_atk *watk, int flag) {
int min = 0, max = 0, dstr;
float strdex_bonus, variance;
- struct status_change *sc = iStatus->get_sc(bl);
+ struct status_change *sc = status->get_sc(bl);
if ( bl->type == BL_PC && watk->atk ){
if ( flag&2 )
@@ -10938,22 +10896,19 @@ int status_get_matk(struct block_list *bl, int flag) {
if( bl == NULL )
return 1;
- st = iStatus->get_status_data(bl);
- sc = iStatus->get_sc(bl);
+ st = status->get_status_data(bl);
+ sc = status->get_sc(bl);
sd = BL_CAST(BL_PC, bl);
if( flag == 2 ) // just get matk
GETRANDMATK(st);
-#ifndef RENEWAL
- st->matk_min = status_base_matk_min(st) + (sd?sd->bonus.ematk:0);
- st->matk_max = status_base_matk_max(st) + (sd?sd->bonus.ematk:0);
-#else
+#ifdef RENEWAL
/**
- * RE MATK Formula (from irowiki:http://irowiki.org/wiki/MATK)
- * MATK = (sMATK + wMATK + eMATK) * Multiplicative Modifiers
- **/
- st->matk_min = iStatus->base_matk(st, iStatus->get_lv(bl));
+ * RE MATK Formula (from irowiki:http://irowiki.org/wiki/MATK)
+ * MATK = (sMATK + wMATK + eMATK) * Multiplicative Modifiers
+ **/
+ st->matk_min = status->base_matk(st, status->get_lv(bl));
// Any +MATK you get from skills and cards, including cards in weapon, is added here.
if( sd && sd->bonus.ematk > 0 && flag != 3 )
@@ -10964,16 +10919,19 @@ int status_get_matk(struct block_list *bl, int flag) {
st->matk_max = st->matk_min;
//This is the only portion in MATK that varies depending on the weapon level and refinement rate.
- if( bl->type&BL_PC && (st->rhw.matk + st->lhw.matk) > 0 ){
+ if( bl->type&BL_PC && (st->rhw.matk + st->lhw.matk) > 0 ) {
int wMatk = st->rhw.matk + st->lhw.matk; // Left and right matk stacks
int variance = wMatk * st->rhw.wlv / 10; // Only use right hand weapon level
st->matk_min += wMatk - variance;
st->matk_max += wMatk + variance;
- }else if( bl->type&BL_MOB ){
- st->matk_min = st->matk_max = status_get_int(bl) + iStatus->get_lv(bl);
+ } else if( bl->type&BL_MOB ) {
+ st->matk_min = st->matk_max = status_get_int(bl) + status->get_lv(bl);
st->matk_min += 70 * ((TBL_MOB*)bl)->status.rhw.atk2 / 100;
st->matk_max += 130 * ((TBL_MOB*)bl)->status.rhw.atk2 / 100;
}
+#else // not RENEWAL
+ st->matk_min = status_base_matk_min(st) + (sd?sd->bonus.ematk:0);
+ st->matk_max = status_base_matk_max(st) + (sd?sd->bonus.ematk:0);
#endif
if (bl->type&BL_PC && sd->matk_rate != 100) {
st->matk_max = st->matk_max * sd->matk_rate/100;
@@ -11005,10 +10963,9 @@ int status_get_matk(struct block_list *bl, int flag) {
* type&1 -> buffs, type&2 -> debuffs
* type&4 -> especific debuffs(implemented with refresh)
*------------------------------------------*/
-int status_change_clear_buffs (struct block_list* bl, int type)
-{
+int status_change_clear_buffs (struct block_list* bl, int type) {
int i;
- struct status_change *sc= iStatus->get_sc(bl);
+ struct status_change *sc= status->get_sc(bl);
if (!sc || !sc->count)
return 0;
@@ -11017,18 +10974,17 @@ int status_change_clear_buffs (struct block_list* bl, int type)
for (i = SC_COMMON_MIN; i <= SC_COMMON_MAX; i++)
status_change_end(bl, (sc_type)i, INVALID_TIMER);
- for( i = SC_COMMON_MAX+1; i < SC_MAX; i++ )
- {
- if( !sc->data[i] || !iStatus->get_sc_type(i) )
+ for( i = SC_COMMON_MAX+1; i < SC_MAX; i++ ) {
+ if( !sc->data[i] || !status->get_sc_type(i) )
continue;
- if( type&3 && !(iStatus->get_sc_type(i)&SC_BUFF) && !(iStatus->get_sc_type(i)&SC_DEBUFF) )
+ if( type&3 && !(status->get_sc_type(i)&SC_BUFF) && !(status->get_sc_type(i)&SC_DEBUFF) )
continue;
- if( type < 3 ){
- if( type&1 && !(iStatus->get_sc_type(i)&SC_BUFF) )
+ if( type < 3 ) {
+ if( type&1 && !(status->get_sc_type(i)&SC_BUFF) )
continue;
- if( type&2 && !(iStatus->get_sc_type(i)&SC_DEBUFF) )
+ if( type&2 && !(status->get_sc_type(i)&SC_DEBUFF) )
continue;
}
switch (i) {
@@ -11066,7 +11022,7 @@ int status_change_clear_buffs (struct block_list* bl, int type)
int status_change_spread( struct block_list *src, struct block_list *bl ) {
int i, flag = 0;
- struct status_change *sc = iStatus->get_sc(src);
+ struct status_change *sc = status->get_sc(src);
unsigned int tick;
struct status_change_data data;
@@ -11107,7 +11063,7 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) {
case SC_PARALYSE:
if( sc->data[i]->timer != INVALID_TIMER ) {
const struct TimerData *td = timer->get(sc->data[i]->timer);
- if (td == NULL || td->func != iStatus->change_timer || DIFF_TICK(td->tick,tick) < 0)
+ if (td == NULL || td->func != status->change_timer || DIFF_TICK(td->tick,tick) < 0)
continue;
data.tick = DIFF_TICK(td->tick,tick);
} else
@@ -11138,14 +11094,13 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) {
break;
default:
continue;
- break;
}
- if( i ){
+ if( i ) {
data.val1 = sc->data[i]->val1;
data.val2 = sc->data[i]->val2;
data.val3 = sc->data[i]->val3;
data.val4 = sc->data[i]->val4;
- iStatus->change_start(bl,(sc_type)i,10000,data.val1,data.val2,data.val3,data.val4,data.tick,1|2|8);
+ status->change_start(bl,(sc_type)i,10000,data.val1,data.val2,data.val3,data.val4,data.tick,1|2|8);
flag = 1;
}
}
@@ -11165,10 +11120,10 @@ static int status_natural_heal(struct block_list* bl, va_list args) {
struct map_session_data *sd;
int val,rate,bonus = 0,flag;
- regen = iStatus->get_regen_data(bl);
+ regen = status->get_regen_data(bl);
if (!regen) return 0;
- st = iStatus->get_status_data(bl);
- sc = iStatus->get_sc(bl);
+ st = status->get_status_data(bl);
+ sc = status->get_sc(bl);
if (sc && !sc->count)
sc = NULL;
sd = BL_CAST(BL_PC,bl);
@@ -11179,10 +11134,11 @@ static int status_natural_heal(struct block_list* bl, va_list args) {
if (flag&RGN_SP && (st->sp >= st->max_sp || regen->state.block&2))
flag&=~(RGN_SP|RGN_SSP);
- if (flag && (
- iStatus->isdead(bl) ||
- (sc && (sc->option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) || sc->data[SC__INVISIBILITY]))
- ))
+ if (flag
+ && (status->isdead(bl)
+ || (sc && (sc->option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) || sc->data[SC__INVISIBILITY]))
+ )
+ )
flag=0;
if (sd) {
@@ -11192,37 +11148,38 @@ static int status_natural_heal(struct block_list* bl, va_list args) {
pc->regen(sd, natural_heal_diff_tick);
}
- if(flag&(RGN_SHP|RGN_SSP) && regen->ssregen &&
- (vd = iStatus->get_viewdata(bl)) && vd->dead_sit == 2)
- { //Apply sitting regen bonus.
+ if (flag&(RGN_SHP|RGN_SSP)
+ && regen->ssregen
+ && (vd = status->get_viewdata(bl))
+ && vd->dead_sit == 2
+ ) {
+ //Apply sitting regen bonus.
sregen = regen->ssregen;
- if(flag&(RGN_SHP))
- { //Sitting HP regen
+ if(flag&(RGN_SHP)) {
+ //Sitting HP regen
val = natural_heal_diff_tick * sregen->rate.hp;
if (regen->state.overweight)
val>>=1; //Half as fast when overweight.
sregen->tick.hp += val;
- while(sregen->tick.hp >= (unsigned int)battle_config.natural_heal_skill_interval)
- {
+ while(sregen->tick.hp >= (unsigned int)battle_config.natural_heal_skill_interval) {
sregen->tick.hp -= battle_config.natural_heal_skill_interval;
- if(iStatus->heal(bl, sregen->hp, 0, 3) < sregen->hp)
- { //Full
+ if(status->heal(bl, sregen->hp, 0, 3) < sregen->hp) {
+ //Full
flag&=~(RGN_HP|RGN_SHP);
break;
}
}
}
- if(flag&(RGN_SSP))
- { //Sitting SP regen
+ if(flag&(RGN_SSP)) {
+ //Sitting SP regen
val = natural_heal_diff_tick * sregen->rate.sp;
if (regen->state.overweight)
val>>=1; //Half as fast when overweight.
sregen->tick.sp += val;
- while(sregen->tick.sp >= (unsigned int)battle_config.natural_heal_skill_interval)
- {
+ while(sregen->tick.sp >= (unsigned int)battle_config.natural_heal_skill_interval) {
sregen->tick.sp -= battle_config.natural_heal_skill_interval;
- if(iStatus->heal(bl, 0, sregen->sp, 3) < sregen->sp)
- { //Full
+ if(status->heal(bl, 0, sregen->sp, 3) < sregen->sp) {
+ //Full
flag&=~(RGN_SP|RGN_SSP);
break;
}
@@ -11235,8 +11192,7 @@ static int status_natural_heal(struct block_list* bl, va_list args) {
ud = unit->bl2ud(bl);
- if (flag&(RGN_HP|RGN_SHP|RGN_SSP) && ud && ud->walktimer != INVALID_TIMER)
- {
+ if (flag&(RGN_HP|RGN_SHP|RGN_SSP) && ud && ud->walktimer != INVALID_TIMER) {
flag&=~(RGN_SHP|RGN_SSP);
if(!regen->state.walk)
flag&=~RGN_HP;
@@ -11245,9 +11201,8 @@ static int status_natural_heal(struct block_list* bl, va_list args) {
if (!flag)
return 0;
- if (flag&(RGN_HP|RGN_SP))
- {
- if(!vd) vd = iStatus->get_viewdata(bl);
+ if (flag&(RGN_HP|RGN_SP)) {
+ if(!vd) vd = status->get_viewdata(bl);
if(vd && vd->dead_sit == 2)
bonus++;
if(regen->state.gc)
@@ -11255,8 +11210,7 @@ static int status_natural_heal(struct block_list* bl, va_list args) {
}
//Natural Hp regen
- if (flag&RGN_HP)
- {
+ if (flag&RGN_HP) {
rate = natural_heal_diff_tick*(regen->rate.hp+bonus);
if (ud && ud->walktimer != INVALID_TIMER)
rate/=2;
@@ -11265,35 +11219,32 @@ static int status_natural_heal(struct block_list* bl, va_list args) {
regen->tick.hp += rate;
- if(regen->tick.hp >= (unsigned int)battle_config.natural_healhp_interval)
- {
+ if(regen->tick.hp >= (unsigned int)battle_config.natural_healhp_interval) {
val = 0;
do {
val += regen->hp;
regen->tick.hp -= battle_config.natural_healhp_interval;
} while(regen->tick.hp >= (unsigned int)battle_config.natural_healhp_interval);
- if (iStatus->heal(bl, val, 0, 1) < val)
+ if (status->heal(bl, val, 0, 1) < val)
flag&=~RGN_SHP; //full.
}
}
//Natural SP regen
- if(flag&RGN_SP)
- {
+ if(flag&RGN_SP) {
rate = natural_heal_diff_tick*(regen->rate.sp+bonus);
// Homun SP regen fix (they should regen as if they were sitting (twice as fast)
if(bl->type==BL_HOM) rate *=2;
regen->tick.sp += rate;
- if(regen->tick.sp >= (unsigned int)battle_config.natural_healsp_interval)
- {
+ if(regen->tick.sp >= (unsigned int)battle_config.natural_healsp_interval) {
val = 0;
do {
val += regen->sp;
regen->tick.sp -= battle_config.natural_healsp_interval;
} while(regen->tick.sp >= (unsigned int)battle_config.natural_healsp_interval);
- if (iStatus->heal(bl, 0, val, 1) < val)
+ if (status->heal(bl, 0, val, 1) < val)
flag&=~RGN_SSP; //full.
}
}
@@ -11304,40 +11255,38 @@ static int status_natural_heal(struct block_list* bl, va_list args) {
//Skill regen
sregen = regen->sregen;
- if(flag&RGN_SHP)
- { //Skill HP regen
+ if(flag&RGN_SHP) {
+ //Skill HP regen
sregen->tick.hp += natural_heal_diff_tick * sregen->rate.hp;
- while(sregen->tick.hp >= (unsigned int)battle_config.natural_heal_skill_interval)
- {
+ while(sregen->tick.hp >= (unsigned int)battle_config.natural_heal_skill_interval) {
sregen->tick.hp -= battle_config.natural_heal_skill_interval;
- if(iStatus->heal(bl, sregen->hp, 0, 3) < sregen->hp)
+ if(status->heal(bl, sregen->hp, 0, 3) < sregen->hp)
break; //Full
}
}
- if(flag&RGN_SSP)
- { //Skill SP regen
+ if(flag&RGN_SSP) {
+ //Skill SP regen
sregen->tick.sp += natural_heal_diff_tick * sregen->rate.sp;
- while(sregen->tick.sp >= (unsigned int)battle_config.natural_heal_skill_interval)
- {
+ while(sregen->tick.sp >= (unsigned int)battle_config.natural_heal_skill_interval) {
val = sregen->sp;
if (sd && sd->state.doridori) {
val*=2;
sd->state.doridori = 0;
if ((rate = pc->checkskill(sd,TK_SPTIME)))
- sc_start(bl,iStatus->skill2sc(TK_SPTIME),
- 100,rate,skill->get_time(TK_SPTIME, rate));
- if (
- (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR &&
- rnd()%10000 < battle_config.sg_angel_skill_ratio
- ) { //Angel of the Sun/Moon/Star
- clif->feel_hate_reset(sd);
- pc->resethate(sd);
- pc->resetfeel(sd);
+ sc_start(bl,status->skill2sc(TK_SPTIME),
+ 100,rate,skill->get_time(TK_SPTIME, rate));
+ if ((sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR
+ &&rnd()%10000 < battle_config.sg_angel_skill_ratio
+ ) {
+ //Angel of the Sun/Moon/Star
+ clif->feel_hate_reset(sd);
+ pc->resethate(sd);
+ pc->resetfeel(sd);
}
}
sregen->tick.sp -= battle_config.natural_heal_skill_interval;
- if(iStatus->heal(bl, 0, val, 3) < val)
+ if(status->heal(bl, 0, val, 3) < val)
break; //Full
}
}
@@ -11548,22 +11497,20 @@ int status_readdb(void)
/*==========================================
* Status db init and destroy.
*------------------------------------------*/
-int do_init_status(void)
-{
- timer->add_func_list(iStatus->change_timer,"status_change_timer");
+int do_init_status(void) {
+ timer->add_func_list(status->change_timer,"status_change_timer");
timer->add_func_list(kaahi_heal_timer,"kaahi_heal_timer");
timer->add_func_list(status_natural_heal_timer,"status_natural_heal_timer");
initChangeTables();
initDummyData();
- iStatus->readdb();
+ status->readdb();
status_calc_sigma();
natural_heal_prev_tick = timer->gettick();
sc_data_ers = ers_new(sizeof(struct status_change_entry),"status.c::sc_data_ers",ERS_OPT_NONE);
timer->add_interval(natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, status_natural_heal_timer, 0, 0, NATURAL_HEAL_INTERVAL);
return 0;
}
-void do_final_status(void)
-{
+void do_final_status(void) {
ers_destroy(sc_data_ers);
}
@@ -11573,100 +11520,100 @@ void do_final_status(void)
* created by Susu
*-------------------------------------*/
void status_defaults(void) {
- iStatus = &iStatus_s;
+ status = &status_s;
/* vars */
- iStatus->current_equip_item_index = 0; //Contains inventory index of an equipped item. To pass it into the EQUP_SCRIPT [Lupus]
- iStatus->current_equip_card_id = 0; //To prevent card-stacking (from jA) [Skotlex]
+ status->current_equip_item_index = 0; //Contains inventory index of an equipped item. To pass it into the EQUP_SCRIPT [Lupus]
+ status->current_equip_card_id = 0; //To prevent card-stacking (from jA) [Skotlex]
//we need it for new cards 15 Feb 2005, to check if the combo cards are insrerted into the CURRENT weapon only
//to avoid cards exploits
/* funcs */
- iStatus->get_refine_chance = status_get_refine_chance;
+ status->get_refine_chance = status_get_refine_chance;
// for looking up associated data
- iStatus->skill2sc = status_skill2sc;
- iStatus->sc2skill = status_sc2skill;
- iStatus->sc2scb_flag = status_sc2scb_flag;
- iStatus->type2relevant_bl_types = status_type2relevant_bl_types;
- iStatus->get_sc_type = status_get_sc_type;
+ status->skill2sc = status_skill2sc;
+ status->sc2skill = status_sc2skill;
+ status->sc2scb_flag = status_sc2scb_flag;
+ status->type2relevant_bl_types = status_type2relevant_bl_types;
+ status->get_sc_type = status_get_sc_type;
- iStatus->damage = status_damage;
+ status->damage = status_damage;
//Define for standard HP/SP skill-related cost triggers (mobs require no HP/SP to use skills)
- iStatus->charge = status_charge;
- iStatus->percent_change = status_percent_change;
+ status->charge = status_charge;
+ status->percent_change = status_percent_change;
//Used to set the hp/sp of an object to an absolute value (can't kill)
- iStatus->set_hp = status_set_hp;
- iStatus->set_sp = status_set_sp;
- iStatus->heal = status_heal;
- iStatus->revive = status_revive;
-
- iStatus->get_regen_data = status_get_regen_data;
- iStatus->get_status_data = status_get_status_data;
- iStatus->get_base_status = status_get_base_status;
- iStatus->get_name = status_get_name;
- iStatus->get_class = status_get_class;
- iStatus->get_lv = status_get_lv;
- iStatus->get_def = status_get_def;
- iStatus->get_speed = status_get_speed;
- iStatus->calc_attack_element = status_calc_attack_element;
- iStatus->get_party_id = status_get_party_id;
- iStatus->get_guild_id = status_get_guild_id;
- iStatus->get_emblem_id = status_get_emblem_id;
- iStatus->get_mexp = status_get_mexp;
- iStatus->get_race2 = status_get_race2;
-
- iStatus->get_viewdata = status_get_viewdata;
- iStatus->set_viewdata = status_set_viewdata;
- iStatus->change_init = status_change_init;
- iStatus->get_sc = status_get_sc;
-
- iStatus->isdead = status_isdead;
- iStatus->isimmune = status_isimmune;
-
- iStatus->get_sc_def = status_get_sc_def;
-
- iStatus->change_start = status_change_start;
- iStatus->change_end_ = status_change_end_;
- iStatus->kaahi_heal_timer = kaahi_heal_timer;
- iStatus->change_timer = status_change_timer;
- iStatus->change_timer_sub = status_change_timer_sub;
- iStatus->change_clear = status_change_clear;
- iStatus->change_clear_buffs = status_change_clear_buffs;
-
- iStatus->calc_bl_ = status_calc_bl_;
- iStatus->calc_mob_ = status_calc_mob_;
- iStatus->calc_pet_ = status_calc_pet_;
- iStatus->calc_pc_ = status_calc_pc_;
- iStatus->calc_homunculus_ = status_calc_homunculus_;
- iStatus->calc_mercenary_ = status_calc_mercenary_;
- iStatus->calc_elemental_ = status_calc_elemental_;
-
- iStatus->calc_misc = status_calc_misc;
- iStatus->calc_regen = status_calc_regen;
- iStatus->calc_regen_rate = status_calc_regen_rate;
-
- iStatus->check_skilluse = status_check_skilluse; // [Skotlex]
- iStatus->check_visibility = status_check_visibility; //[Skotlex]
-
- iStatus->change_spread = status_change_spread;
-
- iStatus->calc_def = status_calc_def;
- iStatus->calc_def2 = status_calc_def2;
- iStatus->calc_mdef = status_calc_mdef;
- iStatus->calc_mdef2 = status_calc_mdef2;
- iStatus->calc_batk = status_calc_batk;
+ status->set_hp = status_set_hp;
+ status->set_sp = status_set_sp;
+ status->heal = status_heal;
+ status->revive = status_revive;
+
+ status->get_regen_data = status_get_regen_data;
+ status->get_status_data = status_get_status_data;
+ status->get_base_status = status_get_base_status;
+ status->get_name = status_get_name;
+ status->get_class = status_get_class;
+ status->get_lv = status_get_lv;
+ status->get_def = status_get_def;
+ status->get_speed = status_get_speed;
+ status->calc_attack_element = status_calc_attack_element;
+ status->get_party_id = status_get_party_id;
+ status->get_guild_id = status_get_guild_id;
+ status->get_emblem_id = status_get_emblem_id;
+ status->get_mexp = status_get_mexp;
+ status->get_race2 = status_get_race2;
+
+ status->get_viewdata = status_get_viewdata;
+ status->set_viewdata = status_set_viewdata;
+ status->change_init = status_change_init;
+ status->get_sc = status_get_sc;
+
+ status->isdead = status_isdead;
+ status->isimmune = status_isimmune;
+
+ status->get_sc_def = status_get_sc_def;
+
+ status->change_start = status_change_start;
+ status->change_end_ = status_change_end_;
+ status->kaahi_heal_timer = kaahi_heal_timer;
+ status->change_timer = status_change_timer;
+ status->change_timer_sub = status_change_timer_sub;
+ status->change_clear = status_change_clear;
+ status->change_clear_buffs = status_change_clear_buffs;
+
+ status->calc_bl_ = status_calc_bl_;
+ status->calc_mob_ = status_calc_mob_;
+ status->calc_pet_ = status_calc_pet_;
+ status->calc_pc_ = status_calc_pc_;
+ status->calc_homunculus_ = status_calc_homunculus_;
+ status->calc_mercenary_ = status_calc_mercenary_;
+ status->calc_elemental_ = status_calc_elemental_;
+
+ status->calc_misc = status_calc_misc;
+ status->calc_regen = status_calc_regen;
+ status->calc_regen_rate = status_calc_regen_rate;
+
+ status->check_skilluse = status_check_skilluse; // [Skotlex]
+ status->check_visibility = status_check_visibility; //[Skotlex]
+
+ status->change_spread = status_change_spread;
+
+ status->calc_def = status_calc_def;
+ status->calc_def2 = status_calc_def2;
+ status->calc_mdef = status_calc_mdef;
+ status->calc_mdef2 = status_calc_mdef2;
+ status->calc_batk = status_calc_batk;
#ifdef RENEWAL
- iStatus->base_matk = status_base_matk;
- iStatus->get_weapon_atk = status_get_weapon_atk;
+ status->base_matk = status_base_matk;
+ status->get_weapon_atk = status_get_weapon_atk;
#endif
- iStatus->get_total_mdef = status_get_total_mdef;
- iStatus->get_total_def = status_get_total_def;
+ status->get_total_mdef = status_get_total_mdef;
+ status->get_total_def = status_get_total_def;
- iStatus->get_matk = status_get_matk;
+ status->get_matk = status_get_matk;
- iStatus->readdb = status_readdb;
- iStatus->do_init_status = do_init_status;
- iStatus->do_final_status = do_final_status;
+ status->readdb = status_readdb;
+ status->init = do_init_status;
+ status->final = do_final_status;
}